Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAISoundStarter Struct Referenceabstract

#include <JAISoundStarter.h>

+ Inheritance diagram for JAISoundStarter:
+ Collaboration diagram for JAISoundStarter:

Public Member Functions

 JAISoundStarter (bool)
 
virtual ~JAISoundStarter ()
 
virtual bool startSound (JAISoundID, JAISoundHandle *, JGeometry::TVec3< f32 > const *)=0
 
bool startLevelSound (JAISoundID, JAISoundHandle *, JGeometry::TVec3< f32 > const *)
 
- Public Member Functions inherited from JASGlobalInstance< JAISoundStarter >
 JASGlobalInstance (JAISoundStarter *inst)
 
 JASGlobalInstance (bool param_1)
 
 ~JASGlobalInstance ()
 

Additional Inherited Members

- Static Public Member Functions inherited from JASGlobalInstance< JAISoundStarter >
static JAISoundStartergetInstance ()
 
- Static Public Attributes inherited from JASGlobalInstance< JAISoundStarter >
static JAISoundStartersInstance
 

Constructor & Destructor Documentation

◆ JAISoundStarter()

JAISoundStarter::JAISoundStarter ( bool  param_0)

◆ ~JAISoundStarter()

JAISoundStarter::~JAISoundStarter ( )
virtual

Member Function Documentation

◆ startLevelSound()

bool JAISoundStarter::startLevelSound ( JAISoundID  param_0,
JAISoundHandle param_1,
JGeometry::TVec3< f32 > const param_2 
)

◆ startSound()

virtual bool JAISoundStarter::startSound ( JAISoundID  ,
JAISoundHandle ,
JGeometry::TVec3< f32 > const  
)
pure virtual

Implemented in Z2SoundStarter.


The documentation for this struct was generated from the following files: