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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Palace of Twilight Switch Step. More...
#include <d_a_obj_lv8UdFloor.h>
Inheritance diagram for daUdFloor_c:
Collaboration diagram for daUdFloor_c:Public Member Functions | |
| void | setBaseMtx () |
| int | create () |
| void | moveLift () |
| void | init_modeWait () |
| void | modeWait () |
| void | init_modeUpMoveInit () |
| void | modeUpMoveInit () |
| u8 | colorAnm (int) |
| void | init_modeUpMove () |
| void | modeUpMove () |
| void | init_modeDownMoveInit () |
| void | modeDownMoveInit () |
| void | init_modeDownMove () |
| void | modeDownMove () |
| virtual int | CreateHeap () |
| virtual int | Execute (Mtx **) |
| virtual int | Draw () |
| virtual int | Delete () |
| u8 | getModelType () |
| u8 | getTimer () |
| int | getSw () |
| int | getMoveHeight () |
| int | getMoveSpeed () |
Public Member Functions inherited from dBgS_MoveBgActor | |
| dBgS_MoveBgActor () | |
| int | MoveBGCreateHeap () |
| int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
| int | MoveBGDelete () |
| int | MoveBGExecute () |
| int | MoveBGDraw () |
| int | MoveBGIsDelete () |
| virtual int | Create () |
| virtual int | IsDelete () |
| virtual int | ToFore () |
| virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Additional Inherited Members | |
Static Public Member Functions inherited from fopAc_ac_c | |
| static void | setStopStatus (u32 status) |
Static Public Attributes inherited from dBgS_MoveBgActor | |
| static const char * | m_name |
| static int | m_dzb_id |
| static MoveBGActor_SetFunc | m_set_func |
Static Public Attributes inherited from fopAc_ac_c | |
| static u32 | stopStatus |
Palace of Twilight Switch Step.
| u8 daUdFloor_c::colorAnm | ( | int | param_0 | ) |
| int daUdFloor_c::create | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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inline |
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inline |
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inline |
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inline |
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inline |
| void daUdFloor_c::init_modeDownMove | ( | ) |
| void daUdFloor_c::init_modeDownMoveInit | ( | ) |
| void daUdFloor_c::init_modeUpMove | ( | ) |
| void daUdFloor_c::init_modeUpMoveInit | ( | ) |
| void daUdFloor_c::init_modeWait | ( | ) |
| void daUdFloor_c::modeDownMove | ( | ) |
| void daUdFloor_c::modeDownMoveInit | ( | ) |
| void daUdFloor_c::modeUpMove | ( | ) |
| void daUdFloor_c::modeUpMoveInit | ( | ) |
| void daUdFloor_c::modeWait | ( | ) |
| void daUdFloor_c::moveLift | ( | ) |
| void daUdFloor_c::setBaseMtx | ( | ) |
| f32 daUdFloor_c::field_0x5b0 |
| f32 daUdFloor_c::field_0x5b4 |
| u8 daUdFloor_c::field_0x5b8 |
| u8 daUdFloor_c::field_0x5ba |
| f32 daUdFloor_c::field_0x5c0 |
| u8 daUdFloor_c::field_0x5c4 |
| u8 daUdFloor_c::field_0x5c5 |
| u8 daUdFloor_c::mColorB |
| u8 daUdFloor_c::mColorG |
| u8 daUdFloor_c::mColorR |
| u8 daUdFloor_c::mIsSwitch |
| u8 daUdFloor_c::mMode |
| u8 daUdFloor_c::mModelType |
| request_of_phase_process_class daUdFloor_c::mPhase |
| J3DModel* daUdFloor_c::mpModel |
| u8 daUdFloor_c::mTimer |