Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Palace of Twilight Switch Step. More...
#include <d_a_obj_lv8UdFloor.h>
Public Member Functions | |
void | setBaseMtx () |
void | CreateHeap () |
void | create () |
void | Execute (f32(**)[3][4]) |
void | moveLift () |
void | init_modeWait () |
void | modeWait () |
void | init_modeUpMoveInit () |
void | modeUpMoveInit () |
void | colorAnm (int) |
void | init_modeUpMove () |
void | modeUpMove () |
void | init_modeDownMoveInit () |
void | modeDownMoveInit () |
void | init_modeDownMove () |
void | modeDownMove () |
void | Draw () |
void | Delete () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0x5c8 - 0x568] |
Palace of Twilight Switch Step.
void daUdFloor_c::create | ( | ) |
void daUdFloor_c::CreateHeap | ( | ) |
void daUdFloor_c::Delete | ( | ) |
void daUdFloor_c::Draw | ( | ) |
void daUdFloor_c::init_modeDownMove | ( | ) |
void daUdFloor_c::init_modeDownMoveInit | ( | ) |
void daUdFloor_c::init_modeUpMove | ( | ) |
void daUdFloor_c::init_modeUpMoveInit | ( | ) |
void daUdFloor_c::init_modeWait | ( | ) |
void daUdFloor_c::modeDownMove | ( | ) |
void daUdFloor_c::modeDownMoveInit | ( | ) |
void daUdFloor_c::modeUpMove | ( | ) |
void daUdFloor_c::modeUpMoveInit | ( | ) |
void daUdFloor_c::modeWait | ( | ) |
void daUdFloor_c::moveLift | ( | ) |
void daUdFloor_c::setBaseMtx | ( | ) |
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private |