Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Boss Door. More...
#include <d_a_door_bossL1.h>
Public Types | |
enum | DoorType { DOOR_TYPE_0 , DOOR_TYPE_1 } |
enum | ActionType { ACTION_WAIT , ACTION_CLOSE_WAIT , ACTION_OPEN , ACTION_END } |
typedef int(daBdoorL1_c::* | actionFunc) () |
Boss Door.
Multi-purpose door actor. This actor is used for boss doors in the game.
int daBdoorL1_c::actionCloseWait | ( | ) |
int daBdoorL1_c::actionEnd | ( | ) |
int daBdoorL1_c::actionOpen | ( | ) |
int daBdoorL1_c::actionWait | ( | ) |
void daBdoorL1_c::calcMtx | ( | ) |
int daBdoorL1_c::checkArea | ( | ) |
int daBdoorL1_c::checkFront | ( | ) |
int daBdoorL1_c::checkOpen | ( | ) |
int daBdoorL1_c::closeEnd | ( | ) |
int daBdoorL1_c::closeInit | ( | ) |
int daBdoorL1_c::closeProc | ( | ) |
int daBdoorL1_c::create | ( | ) |
int daBdoorL1_c::CreateHeap | ( | ) |
int daBdoorL1_c::CreateInit | ( | ) |
int daBdoorL1_c::createKey | ( | ) |
int daBdoorL1_c::Delete | ( | ) |
void daBdoorL1_c::deleteEmitter | ( | ) |
void daBdoorL1_c::demoProc | ( | ) |
int daBdoorL1_c::draw | ( | ) |
int daBdoorL1_c::execute | ( | ) |
int daBdoorL1_c::getCloseAnm | ( | ) |
int daBdoorL1_c::getDemoAction | ( | ) |
char * daBdoorL1_c::getDoorEventName | ( | ) |
char * daBdoorL1_c::getDoorEventName2 | ( | ) |
J3DModelData * daBdoorL1_c::getDoorModelData | ( | ) |
int daBdoorL1_c::getDoorType | ( | ) |
int daBdoorL1_c::getOpenAnm | ( | ) |
int daBdoorL1_c::openEnd | ( | ) |
int daBdoorL1_c::openInit | ( | ) |
int daBdoorL1_c::openProc | ( | ) |
int daBdoorL1_c::setAngle | ( | ) |
void daBdoorL1_c::setPos | ( | ) |
void daBdoorL1_c::smokeInit | ( | ) |
int daBdoorL1_c::unlockInit | ( | ) |
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