#include <Z2SoundMgr.h>
◆ Z2SoundMgr()
| Z2SoundMgr::Z2SoundMgr |
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◆ calc()
| void Z2SoundMgr::calc |
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◆ framework()
| void Z2SoundMgr::framework |
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◆ getSeMgr() [1/2]
| JAISeMgr * Z2SoundMgr::getSeMgr |
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inline |
◆ getSeMgr() [2/2]
| const JAISeMgr * Z2SoundMgr::getSeMgr |
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const |
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inline |
◆ getSeqMgr() [1/2]
| JAISeqMgr * Z2SoundMgr::getSeqMgr |
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inline |
◆ getSeqMgr() [2/2]
| const JAISeqMgr * Z2SoundMgr::getSeqMgr |
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const |
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inline |
◆ getStreamMgr()
| JAIStreamMgr * Z2SoundMgr::getStreamMgr |
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inline |
◆ initParams()
| void Z2SoundMgr::initParams |
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◆ isPlayingSoundID()
| bool Z2SoundMgr::isPlayingSoundID |
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JAISoundID | soundID | ) |
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◆ mixOut()
| void Z2SoundMgr::mixOut |
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◆ multiVolumeSoundID()
| void Z2SoundMgr::multiVolumeSoundID |
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JAISoundID | soundID, |
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f32 | volume ) |
◆ pauseAllGameSound()
| void Z2SoundMgr::pauseAllGameSound |
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bool | paused | ) |
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◆ resetFilterAll()
| void Z2SoundMgr::resetFilterAll |
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◆ setFilterOff()
| void Z2SoundMgr::setFilterOff |
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JAISound * | sound | ) |
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◆ setIIR()
| void Z2SoundMgr::setIIR |
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JAISound * | sound, |
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const s16 * | iir ) |
◆ startSound()
| bool Z2SoundMgr::startSound |
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JAISoundID | soundID, |
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JAISoundHandle * | handle, |
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const JGeometry::TVec3< f32 > * | posPtr ) |
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virtual |
◆ stop()
| void Z2SoundMgr::stop |
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◆ stopSoundID()
| void Z2SoundMgr::stopSoundID |
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JAISoundID | soundID | ) |
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◆ stopSync()
| void Z2SoundMgr::stopSync |
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◆ MAX_CATEGORIES
| static const int Z2SoundMgr::MAX_CATEGORIES = 9 |
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static |
◆ seMgr_
| JAISeMgr Z2SoundMgr::seMgr_ |
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private |
◆ seqMgr_
| JAISeqMgr Z2SoundMgr::seqMgr_ |
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private |
◆ soundID_
| JAISoundID Z2SoundMgr::soundID_ |
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private |
◆ streamMgr_
| JAIStreamMgr Z2SoundMgr::streamMgr_ |
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private |
The documentation for this class was generated from the following files: