#include <Z2SoundMgr.h>
◆ Z2SoundMgr()
| Z2SoundMgr::Z2SoundMgr |
( |
| ) |
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◆ calc()
| void Z2SoundMgr::calc |
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| ) |
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◆ framework()
| void Z2SoundMgr::framework |
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| ) |
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◆ getSeMgr() [1/2]
◆ getSeMgr() [2/2]
| const JAISeMgr * Z2SoundMgr::getSeMgr |
( |
| ) |
const |
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inline |
◆ getSeqMgr() [1/2]
◆ getSeqMgr() [2/2]
| const JAISeqMgr * Z2SoundMgr::getSeqMgr |
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const |
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inline |
◆ getStreamMgr()
◆ initParams()
| void Z2SoundMgr::initParams |
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◆ isPlayingSoundID()
| bool Z2SoundMgr::isPlayingSoundID |
( |
JAISoundID | soundID | ) |
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◆ mixOut()
| void Z2SoundMgr::mixOut |
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| ) |
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◆ multiVolumeSoundID()
| void Z2SoundMgr::multiVolumeSoundID |
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JAISoundID | soundID, |
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|
f32 | volume ) |
◆ pauseAllGameSound()
| void Z2SoundMgr::pauseAllGameSound |
( |
bool | paused | ) |
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◆ resetFilterAll()
| void Z2SoundMgr::resetFilterAll |
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| ) |
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◆ setFilterOff()
| void Z2SoundMgr::setFilterOff |
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JAISound * | sound | ) |
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◆ setIIR()
| void Z2SoundMgr::setIIR |
( |
JAISound * | sound, |
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const s16 * | iir ) |
◆ startSound()
◆ stop()
| void Z2SoundMgr::stop |
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| ) |
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◆ stopSoundID()
| void Z2SoundMgr::stopSoundID |
( |
JAISoundID | soundID | ) |
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◆ stopSync()
| void Z2SoundMgr::stopSync |
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| ) |
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◆ seMgr_
◆ seqMgr_
◆ soundID_
◆ streamMgr_
The documentation for this class was generated from the following files: