#include <Z2SoundMgr.h>
◆ Z2SoundMgr()
Z2SoundMgr::Z2SoundMgr |
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◆ calc()
void Z2SoundMgr::calc |
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◆ framework()
void Z2SoundMgr::framework |
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◆ getSeMgr() [1/2]
◆ getSeMgr() [2/2]
const JAISeMgr * Z2SoundMgr::getSeMgr |
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const |
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inline |
◆ getSeqMgr() [1/2]
◆ getSeqMgr() [2/2]
const JAISeqMgr * Z2SoundMgr::getSeqMgr |
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const |
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inline |
◆ getStreamMgr()
◆ initParams()
void Z2SoundMgr::initParams |
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◆ isPlayingSoundID()
bool Z2SoundMgr::isPlayingSoundID |
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JAISoundID | i_soundID | ) |
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◆ mixOut()
void Z2SoundMgr::mixOut |
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◆ multiVolumeSoundID()
void Z2SoundMgr::multiVolumeSoundID |
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JAISoundID | i_soundID, |
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f32 | i_multi ) |
◆ pauseAllGameSound()
void Z2SoundMgr::pauseAllGameSound |
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bool | i_pause | ) |
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◆ resetFilterAll()
void Z2SoundMgr::resetFilterAll |
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◆ setFilterOff()
void Z2SoundMgr::setFilterOff |
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JAISound * | param_0 | ) |
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◆ setIIR()
void Z2SoundMgr::setIIR |
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JAISound * | param_0, |
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s16 const * | param_1 ) |
◆ startSound()
◆ stop()
void Z2SoundMgr::stop |
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◆ stopSoundID()
void Z2SoundMgr::stopSoundID |
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JAISoundID | i_soundID | ) |
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◆ stopSync()
void Z2SoundMgr::stopSync |
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◆ mSeMgr
◆ mSeqMgr
◆ mSoundID
◆ mStreamMgr
The documentation for this class was generated from the following files: