Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Iza. More...
#include <d_a_npc_hoz.h>
Public Types | |
enum | Type { TYPE_0 , TYPE_1 , TYPE_2 , TYPE_3 , TYPE_4 , TYPE_5 , TYPE_6 } |
Static Public Attributes | |
static void * | mCutNameList [8] |
static u8 | mCutList [96] |
Static Public Attributes inherited from daNpcT_c | |
static u8 | mCcDCyl [68] |
static u8 | mFindActorPtrs [200] |
static u8 | mSrchName [2+2] |
static u8 | mFindCount [4] |
static u8 const | mCcDObjData [48] |
static dCcD_SrcCyl | mCcDCyl |
static dCcD_SrcSph | mCcDSph |
static fopAc_ac_c * | mFindActorPtrs [50] |
static s16 | mSrchName |
static s32 | mFindCount |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0xe40 [0x14d] |
bool | mGameStartFlag |
bool | mPotBreakFlag |
u8 | field_0xf8f [0x39] |
Iza.
daNpc_Hoz_c::~daNpc_Hoz_c | ( | ) |
daNpc_Hoz_c::daNpc_Hoz_c | ( | daNpcT_faceMotionAnmData_c const * | param_1, |
daNpcT_motionAnmData_c const * | param_2, | ||
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * | param_3, | ||
int | param_4, | ||
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * | param_5, | ||
int | param_6, | ||
daNpcT_evtData_c const * | param_7, | ||
char ** | param_8 | ||
) |
void daNpc_Hoz_c::create | ( | ) |
void daNpc_Hoz_c::CreateHeap | ( | ) |
void daNpc_Hoz_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpc_Hoz_c::Delete | ( | ) |
void daNpc_Hoz_c::Draw | ( | ) |
void daNpc_Hoz_c::Execute | ( | ) |
void daNpc_Hoz_c::getFlowNodeNo | ( | ) |
|
inline |
u8 daNpc_Hoz_c::getType | ( | ) |
bool daNpc_Hoz_c::isDelete | ( | ) |
void daNpc_Hoz_c::reset | ( | ) |
void daNpc_Hoz_c::selectAction | ( | ) |
|
inline |
void daNpc_Hoz_c::srchActors | ( | ) |
|
private |
|
private |
|
static |
|
static |
|
private |
|
private |