Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dMenu_Collect_c Class Reference

#include <d_menu_collect.h>

+ Collaboration diagram for dMenu_Collect_c:

Public Member Functions

 dMenu_Collect_c (JKRExpHeap *, STControl *, CSTControl *)
 
void _create ()
 
void _delete ()
 
void _move ()
 
void draw ()
 
virtual ~dMenu_Collect_c ()
 
u8 getSubWindowOpenCheck ()
 
bool isKeyCheck ()
 
bool isOutCheck ()
 

Private Attributes

dMenu_Collect2D_cmpCollect2D
 
dMenu_Collect3D_cmpCollect3D
 

Constructor & Destructor Documentation

◆ dMenu_Collect_c()

dMenu_Collect_c::dMenu_Collect_c ( JKRExpHeap param_0,
STControl param_1,
CSTControl param_2 
)

◆ ~dMenu_Collect_c()

dMenu_Collect_c::~dMenu_Collect_c ( )
virtual

Member Function Documentation

◆ _create()

void dMenu_Collect_c::_create ( )

◆ _delete()

void dMenu_Collect_c::_delete ( )

◆ _move()

void dMenu_Collect_c::_move ( )

◆ draw()

void dMenu_Collect_c::draw ( )

◆ getSubWindowOpenCheck()

u8 dMenu_Collect_c::getSubWindowOpenCheck ( )
inline

◆ isKeyCheck()

bool dMenu_Collect_c::isKeyCheck ( )
inline

◆ isOutCheck()

bool dMenu_Collect_c::isOutCheck ( )
inline

Member Data Documentation

◆ mpCollect2D

dMenu_Collect2D_c* dMenu_Collect_c::mpCollect2D
private

◆ mpCollect3D

dMenu_Collect3D_c* dMenu_Collect_c::mpCollect3D
private

The documentation for this class was generated from the following files: