#include <d_a_npc4.h>
◆ attention_angle
| s16 daNpcF_HIOParam::attention_angle |
◆ attention_distance
| s16 daNpcF_HIOParam::attention_distance |
◆ attention_offset
| f32 daNpcF_HIOParam::attention_offset |
◆ attention_time
| s16 daNpcF_HIOParam::attention_time |
◆ body_angleX_max
| f32 daNpcF_HIOParam::body_angleX_max |
◆ body_angleX_min
| f32 daNpcF_HIOParam::body_angleX_min |
◆ body_angleY_max
| f32 daNpcF_HIOParam::body_angleY_max |
◆ body_angleY_min
| f32 daNpcF_HIOParam::body_angleY_min |
◆ damage_time
| s16 daNpcF_HIOParam::damage_time |
◆ debug_info_ON
| u8 daNpcF_HIOParam::debug_info_ON |
◆ debug_mode_ON
| u8 daNpcF_HIOParam::debug_mode_ON |
◆ face_expression
| s16 daNpcF_HIOParam::face_expression |
◆ fov
◆ gravity
| f32 daNpcF_HIOParam::gravity |
◆ head_angleX_max
| f32 daNpcF_HIOParam::head_angleX_max |
◆ head_angleX_min
| f32 daNpcF_HIOParam::head_angleX_min |
◆ head_angleY_max
| f32 daNpcF_HIOParam::head_angleY_max |
◆ head_angleY_min
| f32 daNpcF_HIOParam::head_angleY_min |
◆ height
| f32 daNpcF_HIOParam::height |
◆ knee_length
| f32 daNpcF_HIOParam::knee_length |
◆ look_mode
| s16 daNpcF_HIOParam::look_mode |
◆ morf_frame
| f32 daNpcF_HIOParam::morf_frame |
◆ motion
| s16 daNpcF_HIOParam::motion |
◆ neck_rotation_ratio
| f32 daNpcF_HIOParam::neck_rotation_ratio |
◆ real_shadow_size
| f32 daNpcF_HIOParam::real_shadow_size |
◆ scale
| f32 daNpcF_HIOParam::scale |
◆ search_depth
| f32 daNpcF_HIOParam::search_depth |
◆ search_distance
| f32 daNpcF_HIOParam::search_distance |
◆ search_height
| f32 daNpcF_HIOParam::search_height |
◆ talk_angle
| s16 daNpcF_HIOParam::talk_angle |
◆ talk_distance
| s16 daNpcF_HIOParam::talk_distance |
◆ weight
| f32 daNpcF_HIOParam::weight |
◆ width
| f32 daNpcF_HIOParam::width |
The documentation for this struct was generated from the following file: