Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JPAFieldBlock.h>
Public Member Functions | |
void | prepare (JPAEmitterWorkData *, JPAFieldBlock *) |
void | calc (JPAEmitterWorkData *, JPAFieldBlock *, JPABaseParticle *) |
~JPAFieldSpin () | |
Public Member Functions inherited from JPAFieldBase | |
void | calcAffect (JPAFieldBlock *, JPABaseParticle *) |
f32 | calcFadeAffect (JPAFieldBlock *, f32) const |
virtual | ~JPAFieldBase () |
Public Attributes | |
JGeometry::TVec3< f32 > | field_0x10 |
JGeometry::TVec3< f32 > | field_0x1c |
JGeometry::TVec3< f32 > | field_0x28 |
Public Attributes inherited from JPAFieldBase | |
JGeometry::TVec3< f32 > | mAccel |
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inline |
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virtual |
Implements JPAFieldBase.
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virtual |
Reimplemented from JPAFieldBase.
JGeometry::TVec3<f32> JPAFieldSpin::field_0x10 |
JGeometry::TVec3<f32> JPAFieldSpin::field_0x1c |
JGeometry::TVec3<f32> JPAFieldSpin::field_0x28 |