#include <d_bomb.h>
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enum | dBomb_PRM {
PRM_NORMAL_BOMB_EXPLODE
, PRM_BOMB_CARRY
, PRM_BOMB_HOOKSHOT
, PRM_BOMB_WAIT
,
PRM_FLOWER_BOMB
, PRM_BOMB_BOOMERANG_MOVE
, PRM_ENEMY_BOMB_BOOMERANG_MOVE
, PRM_INSECT_BOMB_MOVE
,
PRM_NORMAL_BOMB_PLAYER
, PRM_WATER_BOMB_PLAYER
, PRM_INSECT_BOMB_PLAYER
, PRM_ENEMY_BOMB
,
PRM_ENEMY_BOMB_BOOMERANG
, PRM_ENEMY_BOMB_HOOKSHOT
, PRM_ENEMY_WATER_BOMB
, PRM_UNK_15
,
PRM_ENEMY_WATER_BOMB_HOOKSHOT
, PRM_BOMB_CARGO_CARRY
, PRM_WATER_BOMB_EXPLODE
} |
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◆ dBomb_PRM
Enumerator |
---|
PRM_NORMAL_BOMB_EXPLODE | |
PRM_BOMB_CARRY | |
PRM_BOMB_HOOKSHOT | |
PRM_BOMB_WAIT | |
PRM_FLOWER_BOMB | |
PRM_BOMB_BOOMERANG_MOVE | |
PRM_ENEMY_BOMB_BOOMERANG_MOVE | |
PRM_INSECT_BOMB_MOVE | |
PRM_NORMAL_BOMB_PLAYER | |
PRM_WATER_BOMB_PLAYER | |
PRM_INSECT_BOMB_PLAYER | |
PRM_ENEMY_BOMB | |
PRM_ENEMY_BOMB_BOOMERANG | |
PRM_ENEMY_BOMB_HOOKSHOT | |
PRM_ENEMY_WATER_BOMB | |
PRM_UNK_15 | |
PRM_ENEMY_WATER_BOMB_HOOKSHOT | |
PRM_BOMB_CARGO_CARRY | |
PRM_WATER_BOMB_EXPLODE | |
◆ checkBombActor()
static bool dBomb_c::checkBombActor |
( |
fopAc_ac_c * | i_actor | ) |
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inlinestatic |
◆ checkExplodeNow()
virtual BOOL dBomb_c::checkExplodeNow |
( |
| ) |
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inlinevirtual |
◆ checkFlowerBombWait()
bool dBomb_c::checkFlowerBombWait |
( |
fopAc_ac_c * | i_actor | ) |
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static |
◆ checkInsectBombMove()
bool dBomb_c::checkInsectBombMove |
( |
fopAc_ac_c * | i_actor | ) |
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static |
◆ checkStateCarry()
bool dBomb_c::checkStateCarry |
( |
| ) |
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◆ checkStateExplode()
bool dBomb_c::checkStateExplode |
( |
| ) |
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inline |
◆ checkWaterBomb()
bool dBomb_c::checkWaterBomb |
( |
fopAc_ac_c * | i_actor | ) |
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static |
◆ createEnemyBombBoomerang()
static fopAc_ac_c * dBomb_c::createEnemyBombBoomerang |
( |
cXyz * | i_pos, |
|
|
csXyz * | i_angle, |
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int | i_roomNo ) |
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inlinestatic |
◆ createEnemyWaterBomb()
static fopAc_ac_c * dBomb_c::createEnemyWaterBomb |
( |
cXyz * | i_pos, |
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csXyz * | i_angle, |
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int | i_roomNo ) |
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inlinestatic |
◆ createEnemyWaterBombHookshot()
static fopAc_ac_c * dBomb_c::createEnemyWaterBombHookshot |
( |
cXyz * | i_pos, |
|
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csXyz * | i_angle, |
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int | i_roomNo ) |
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inlinestatic |
◆ createFlowerBomb()
◆ createInsectBombPlayer()
◆ createNormalBombExplode()
◆ createNormalBombPlayer()
◆ createWaterBombExplode()
◆ createWaterBombPlayer()
◆ deleteBombAndEffect()
virtual void dBomb_c::deleteBombAndEffect |
( |
| ) |
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inlinevirtual |
◆ setCargoBombExplode()
virtual void dBomb_c::setCargoBombExplode |
( |
| ) |
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inlinevirtual |
The documentation for this class was generated from the following files: