#include <d_bomb.h>
|
enum | dBomb_PRM {
PRM_NORMAL_BOMB_EXPLODE
, PRM_BOMB_CARRY
, PRM_BOMB_HOOKSHOT
, PRM_BOMB_WAIT
,
PRM_FLOWER_BOMB
, PRM_BOMB_BOOMERANG_MOVE
, PRM_ENEMY_BOMB_BOOMERANG_MOVE
, PRM_INSECT_BOMB_MOVE
,
PRM_NORMAL_BOMB_PLAYER
, PRM_WATER_BOMB_PLAYER
, PRM_INSECT_BOMB_PLAYER
, PRM_ENEMY_BOMB
,
PRM_ENEMY_BOMB_BOOMERANG
, PRM_ENEMY_BOMB_HOOKSHOT
, PRM_ENEMY_WATER_BOMB
, PRM_UNK_15
,
PRM_ENEMY_WATER_BOMB_HOOKSHOT
, PRM_BOMB_CARGO_CARRY
, PRM_WATER_BOMB_EXPLODE
} |
|
◆ dBomb_PRM
Enumerator |
---|
PRM_NORMAL_BOMB_EXPLODE | |
PRM_BOMB_CARRY | |
PRM_BOMB_HOOKSHOT | |
PRM_BOMB_WAIT | |
PRM_FLOWER_BOMB | |
PRM_BOMB_BOOMERANG_MOVE | |
PRM_ENEMY_BOMB_BOOMERANG_MOVE | |
PRM_INSECT_BOMB_MOVE | |
PRM_NORMAL_BOMB_PLAYER | |
PRM_WATER_BOMB_PLAYER | |
PRM_INSECT_BOMB_PLAYER | |
PRM_ENEMY_BOMB | |
PRM_ENEMY_BOMB_BOOMERANG | |
PRM_ENEMY_BOMB_HOOKSHOT | |
PRM_ENEMY_WATER_BOMB | |
PRM_UNK_15 | |
PRM_ENEMY_WATER_BOMB_HOOKSHOT | |
PRM_BOMB_CARGO_CARRY | |
PRM_WATER_BOMB_EXPLODE | |
◆ checkBombActor()
◆ checkExplodeNow()
◆ checkFlowerBombWait()
◆ checkInsectBombMove()
◆ checkStateCarry()
bool dBomb_c::checkStateCarry |
( |
| ) |
|
◆ checkStateExplode()
bool dBomb_c::checkStateExplode |
( |
| ) |
|
|
inline |
◆ checkWaterBomb()
◆ createEnemyWaterBomb()
◆ createEnemyWaterBombHookshot()
◆ createFlowerBomb()
◆ createInsectBombPlayer()
◆ createNormalBombExplode()
◆ createNormalBombPlayer()
◆ createWaterBombExplode()
◆ createWaterBombPlayer()
◆ deleteBombAndEffect()
◆ setCargoBombExplode()
The documentation for this class was generated from the following files: