Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <J3DAnimation.h>
Public Member Functions | |
J3DAnmVtxColorKey () | |
virtual | ~J3DAnmVtxColorKey () |
virtual s32 | getKind () const |
virtual void | getColor (u8, u16, GXColor *) const |
Public Member Functions inherited from J3DAnmVtxColor | |
J3DAnmVtxColor () | |
virtual | ~J3DAnmVtxColor () |
Public Member Functions inherited from J3DAnmBase | |
J3DAnmBase () | |
J3DAnmBase (s16 i_frameMax) | |
virtual | ~J3DAnmBase () |
u8 | getAttribute () const |
s16 | getFrameMax () const |
f32 | getFrame () const |
void | setFrame (f32 frame) |
Public Attributes | |
J3DAnmColorKeyTable * | mpTable [2] |
s16 * | mColorR |
s16 * | mColorG |
s16 * | mColorB |
s16 * | mColorA |
Public Attributes inherited from J3DAnmVtxColor | |
u16 | mAnmTableNum [2] |
J3DAnmVtxColorIndexData * | mAnmVtxColorIndexData [2] |
Public Attributes inherited from J3DAnmBase | |
u8 | mAttribute |
u8 | field_0x5 |
s16 | mFrameMax |
f32 | mFrame |
J3DAnmVtxColorKey::J3DAnmVtxColorKey | ( | ) |
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inlinevirtual |
Reimplemented from J3DAnmVtxColor.
Reimplemented from J3DAnmVtxColor.
s16* J3DAnmVtxColorKey::mColorA |
s16* J3DAnmVtxColorKey::mColorB |
s16* J3DAnmVtxColorKey::mColorG |
s16* J3DAnmVtxColorKey::mColorR |
J3DAnmColorKeyTable* J3DAnmVtxColorKey::mpTable[2] |