Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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homebutton::HomeButton::BlackFader Class Reference

Public Member Functions

 BlackFader (int maxFrame)
 
void setColor (u8 r, u8 g, u8 b)
 
int getFrame () const
 
int getMaxFrame () const
 
void start ()
 
GXColor GetColor (u8 alpha)
 
bool isDone ()
 
void init (int maxFrame)
 
void calc ()
 
void draw ()
 

Private Attributes

int frame_
 
int maxFrame_
 
int state_
 
u8 red_
 
u8 green_
 
u8 blue_
 

Constructor & Destructor Documentation

◆ BlackFader()

homebutton::HomeButton::BlackFader::BlackFader ( int maxFrame)
inline

Member Function Documentation

◆ calc()

void homebutton::HomeButton::BlackFader::calc ( )

◆ draw()

void homebutton::HomeButton::BlackFader::draw ( )

◆ GetColor()

GXColor homebutton::HomeButton::BlackFader::GetColor ( u8 alpha)
inline

◆ getFrame()

int homebutton::HomeButton::BlackFader::getFrame ( ) const
inline

◆ getMaxFrame()

int homebutton::HomeButton::BlackFader::getMaxFrame ( ) const
inline

◆ init()

void homebutton::HomeButton::BlackFader::init ( int maxFrame)

◆ isDone()

bool homebutton::HomeButton::BlackFader::isDone ( )

◆ setColor()

void homebutton::HomeButton::BlackFader::setColor ( u8 r,
u8 g,
u8 b )
inline

◆ start()

void homebutton::HomeButton::BlackFader::start ( )
inline

Member Data Documentation

◆ blue_

u8 homebutton::HomeButton::BlackFader::blue_
private

◆ frame_

int homebutton::HomeButton::BlackFader::frame_
private

◆ green_

u8 homebutton::HomeButton::BlackFader::green_
private

◆ maxFrame_

int homebutton::HomeButton::BlackFader::maxFrame_
private

◆ red_

u8 homebutton::HomeButton::BlackFader::red_
private

◆ state_

int homebutton::HomeButton::BlackFader::state_
private

The documentation for this class was generated from the following files: