Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SoundFader Struct Reference

#include <Z2SeqMgr.h>

+ Collaboration diagram for Z2SoundFader:

Public Member Functions

void move (f32 vol, u32 count)
 
void forceIn ()
 
void forceOut ()
 
void fadeIn (u32 count)
 
void fadeOut (u32 count)
 
void fadeInFromOut (u32 count)
 
u32 getCount ()
 
f32 getIntensity ()
 
f32 getDest ()
 
void calc ()
 
f32 get ()
 

Public Attributes

float mIntensity
 
JAISoundParamsTransition::TTransition mTransition
 

Member Function Documentation

◆ calc()

void Z2SoundFader::calc ( )
inline

◆ fadeIn()

void Z2SoundFader::fadeIn ( u32  count)
inline

◆ fadeInFromOut()

void Z2SoundFader::fadeInFromOut ( u32  count)
inline

◆ fadeOut()

void Z2SoundFader::fadeOut ( u32  count)
inline

◆ forceIn()

void Z2SoundFader::forceIn ( )
inline

◆ forceOut()

void Z2SoundFader::forceOut ( )
inline

◆ get()

f32 Z2SoundFader::get ( )
inline

◆ getCount()

u32 Z2SoundFader::getCount ( )
inline

◆ getDest()

f32 Z2SoundFader::getDest ( )
inline

◆ getIntensity()

f32 Z2SoundFader::getIntensity ( )
inline

◆ move()

void Z2SoundFader::move ( f32  vol,
u32  count 
)
inline

Member Data Documentation

◆ mIntensity

float Z2SoundFader::mIntensity

◆ mTransition

JAISoundParamsTransition::TTransition Z2SoundFader::mTransition

The documentation for this struct was generated from the following file: