Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SoundFader Struct Reference

#include <Z2SeqMgr.h>

+ Collaboration diagram for Z2SoundFader:

Public Member Functions

void move (f32 value, u32 moveTime)
 
void forceIn ()
 
void forceOut ()
 
void fadeIn (u32 fadeTime)
 
void fadeOut (u32 fadeTime)
 
void fadeInFromOut (u32 fadeTime)
 
u32 getCount ()
 
f32 getIntensity () const
 
f32 getDest ()
 
void calc ()
 
f32 get ()
 

Public Attributes

f32 intensity_
 
JAISoundParamsTransition::TTransition transition_
 

Member Function Documentation

◆ calc()

void Z2SoundFader::calc ( )
inline

◆ fadeIn()

void Z2SoundFader::fadeIn ( u32 fadeTime)
inline

◆ fadeInFromOut()

void Z2SoundFader::fadeInFromOut ( u32 fadeTime)
inline

◆ fadeOut()

void Z2SoundFader::fadeOut ( u32 fadeTime)
inline

◆ forceIn()

void Z2SoundFader::forceIn ( )
inline

◆ forceOut()

void Z2SoundFader::forceOut ( )
inline

◆ get()

f32 Z2SoundFader::get ( )
inline

◆ getCount()

u32 Z2SoundFader::getCount ( )
inline

◆ getDest()

f32 Z2SoundFader::getDest ( )
inline

◆ getIntensity()

f32 Z2SoundFader::getIntensity ( ) const
inline

◆ move()

void Z2SoundFader::move ( f32 value,
u32 moveTime )
inline

Member Data Documentation

◆ intensity_

f32 Z2SoundFader::intensity_

◆ transition_

JAISoundParamsTransition::TTransition Z2SoundFader::transition_

The documentation for this struct was generated from the following file: