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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Arbiter's Grounds Death Sword Gate. More...
#include <d_a_obj_lv4EdShutter.h>
Inheritance diagram for daLv4EdShutter_c:
Collaboration diagram for daLv4EdShutter_c:Public Member Functions | |
| daLv4EdShutter_c () | |
| void | setBaseMtx () |
| int | create () |
| void | move () |
| void | init_modeWait () |
| void | modeWait () |
| void | init_modeOpen () |
| void | modeOpen () |
| void | init_modeClose () |
| void | modeClose () |
| void | init_modeEnd () |
| void | modeEnd () |
| virtual int | CreateHeap () |
| virtual int | Execute (Mtx **) |
| virtual int | Draw () |
| virtual int | Delete () |
| virtual | ~daLv4EdShutter_c () |
| virtual bool | eventStart () |
| u8 | getCloseSw () |
| u8 | getOpenSw () |
| u8 | getWaitTime () |
| int | getEventID () |
| u8 | getZenmetuSw () |
| u8 | getStatus () |
Public Member Functions inherited from dBgS_MoveBgActor | |
| dBgS_MoveBgActor () | |
| int | MoveBGCreateHeap () |
| int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
| int | MoveBGDelete () |
| int | MoveBGExecute () |
| int | MoveBGDraw () |
| int | MoveBGIsDelete () |
| virtual int | Create () |
| virtual int | IsDelete () |
| virtual int | ToFore () |
| virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Public Member Functions inherited from dEvLib_callback_c | |
| dEvLib_callback_c (fopAc_ac_c *param_0) | |
| bool | eventUpdate () |
| bool | setEvent (int, int, int) |
| void | orderEvent (int, int, int) |
| bool | setAction (action_class< dEvLib_callback_c > *) |
| bool | initAction () |
| bool | executeAction () |
| bool | initStart () |
| bool | executeStart () |
| bool | initRun () |
| bool | executeRun () |
| virtual | ~dEvLib_callback_c () |
| virtual bool | eventRun () |
| virtual bool | eventEnd () |
Private Attributes | |
| request_of_phase_process_class | mPhase |
| J3DModel * | mpModel |
| u8 | mMode |
| u16 | mWaitTimer |
| u8 | mOpenSw |
| u8 | mCloseSw |
| u8 | mStatus |
| u8 | field_0x5cb |
| u8 | mZenmetuSw |
| f32 | mMovePos |
| u8 | field_0x5D4 [0x5D8 - 0x5D4] |
| f32 | mMoveSpeed |
Arbiter's Grounds Death Sword Gate.
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| int daLv4EdShutter_c::create | ( | ) |
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dEvLib_callback_c.
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Reimplemented from dBgS_MoveBgActor.
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| void daLv4EdShutter_c::init_modeClose | ( | ) |
| void daLv4EdShutter_c::init_modeEnd | ( | ) |
| void daLv4EdShutter_c::init_modeOpen | ( | ) |
| void daLv4EdShutter_c::init_modeWait | ( | ) |
| void daLv4EdShutter_c::modeClose | ( | ) |
| void daLv4EdShutter_c::modeEnd | ( | ) |
| void daLv4EdShutter_c::modeOpen | ( | ) |
| void daLv4EdShutter_c::modeWait | ( | ) |
| void daLv4EdShutter_c::move | ( | ) |
| void daLv4EdShutter_c::setBaseMtx | ( | ) |
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