Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <OSThread.h>
OSThreadLink OSThread::active_threads_link |
u16 OSThread::attributes |
u32 OSThread::base_priority |
OSContext OSThread::context |
void* OSThread::data[2] |
s32 OSThread::effective_priority |
u8* OSThread::error_code |
void* OSThread::exit_value |
OSThreadQueue OSThread::join_queue |
OSThreadLink OSThread::link |
OSMutex* OSThread::mutex |
OSMutexQueue OSThread::owned_mutexes |
OSThreadQueue* OSThread::queue |
u8* OSThread::stack_base |
u32* OSThread::stack_end |
OSThreadState OSThread::state |
s32 OSThread::suspend_count |