Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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OSThread Struct Reference

#include <OSThread.h>

+ Collaboration diagram for OSThread:

Public Attributes

OSContext context
 
OSThreadState state
 
u16 attributes
 
s32 suspend_count
 
s32 effective_priority
 
u32 base_priority
 
voidexit_value
 
OSThreadQueuequeue
 
OSThreadLink link
 
OSThreadQueue join_queue
 
OSMutexmutex
 
OSMutexQueue owned_mutexes
 
OSThreadLink active_threads_link
 
u8stack_base
 
u32stack_end
 
u8error_code
 
voiddata [2]
 

Member Data Documentation

◆ active_threads_link

OSThreadLink OSThread::active_threads_link

◆ attributes

u16 OSThread::attributes

◆ base_priority

u32 OSThread::base_priority

◆ context

OSContext OSThread::context

◆ data

void* OSThread::data[2]

◆ effective_priority

s32 OSThread::effective_priority

◆ error_code

u8* OSThread::error_code

◆ exit_value

void* OSThread::exit_value

◆ join_queue

OSThreadQueue OSThread::join_queue

◆ link

OSThreadLink OSThread::link

◆ mutex

OSMutex* OSThread::mutex

◆ owned_mutexes

OSMutexQueue OSThread::owned_mutexes

◆ queue

OSThreadQueue* OSThread::queue

◆ stack_base

u8* OSThread::stack_base

◆ stack_end

u32* OSThread::stack_end

◆ state

OSThreadState OSThread::state

◆ suspend_count

s32 OSThread::suspend_count

The documentation for this struct was generated from the following file: