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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <OSThread.h>
Public Attributes | |
OSContext | context |
u16 | state |
u16 | attr |
s32 | suspend |
OSPriority | priority |
OSPriority | base |
void * | val |
OSThreadQueue * | queue |
OSThreadLink | link |
OSThreadQueue | queueJoin |
OSMutex * | mutex |
OSMutexQueue | queueMutex |
OSThreadLink | linkActive |
u8 * | stackBase |
u32 * | stackEnd |
s32 | error |
void * | specific [2] |
u16 OSThread::attr |
OSPriority OSThread::base |
OSContext OSThread::context |
s32 OSThread::error |
OSThreadLink OSThread::link |
OSThreadLink OSThread::linkActive |
OSMutex* OSThread::mutex |
OSPriority OSThread::priority |
OSThreadQueue* OSThread::queue |
OSThreadQueue OSThread::queueJoin |
OSMutexQueue OSThread::queueMutex |
void* OSThread::specific[2] |
u8* OSThread::stackBase |
u32* OSThread::stackEnd |
u16 OSThread::state |
s32 OSThread::suspend |
void* OSThread::val |