Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Hit Object? More...
#include <d_a_hitobj.h>
Additional Inherited Members | |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Member Functions inherited from fopAc_ac_c | |
static void | setStopStatus (u32 status) |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Hit Object?
u8 hitobj_class::field_0x570 |
u8 hitobj_class::field_0x571 |
s16 hitobj_class::field_0x572 |
dCcD_Stts hitobj_class::field_0x574 |
dCcD_Sph hitobj_class::field_0x5b0 |
request_of_phase_process_class hitobj_class::mPhase |