Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JUTNameTab.h>
Public Member Functions | |
JUTNameTab () | |
JUTNameTab (const ResNTAB *pNameTable) | |
virtual | ~JUTNameTab () |
void | setResource (const ResNTAB *pNameTable) |
s32 | getIndex (char const *) const |
const char * | getName (u16 index) const |
u16 | calcKeyCode (char const *pName) const |
const ResNTAB * | getResNameTable () const |
Private Attributes | |
const ResNTAB * | mNameTable |
const char * | mpStrData |
u16 | mNameNum |
JUTNameTab::JUTNameTab | ( | ) |
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inlinevirtual |
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private |