Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::lyt::MaterialResourceNum Class Reference

#include <resources.h>

Public Member Functions

u8 GetTexMapNum () const
 
u8 GetTexSRTNum () const
 
u8 GetTexCoordGenNum () const
 
bool HasTevSwapTable () const
 
u8 GetIndTexSRTNum () const
 
u8 GetIndTexStageNum () const
 
u8 GetTevStageNum () const
 
bool HasAlphaCompare () const
 
bool HasBlendMode () const
 
u8 GetChanCtrlNum () const
 
u8 GetMatColNum () const
 

Private Attributes

u32 bits
 

Member Function Documentation

◆ GetChanCtrlNum()

u8 nw4hbm::lyt::MaterialResourceNum::GetChanCtrlNum ( ) const
inline

◆ GetIndTexSRTNum()

u8 nw4hbm::lyt::MaterialResourceNum::GetIndTexSRTNum ( ) const
inline

◆ GetIndTexStageNum()

u8 nw4hbm::lyt::MaterialResourceNum::GetIndTexStageNum ( ) const
inline

◆ GetMatColNum()

u8 nw4hbm::lyt::MaterialResourceNum::GetMatColNum ( ) const
inline

◆ GetTevStageNum()

u8 nw4hbm::lyt::MaterialResourceNum::GetTevStageNum ( ) const
inline

◆ GetTexCoordGenNum()

u8 nw4hbm::lyt::MaterialResourceNum::GetTexCoordGenNum ( ) const
inline

◆ GetTexMapNum()

u8 nw4hbm::lyt::MaterialResourceNum::GetTexMapNum ( ) const
inline

◆ GetTexSRTNum()

u8 nw4hbm::lyt::MaterialResourceNum::GetTexSRTNum ( ) const
inline

◆ HasAlphaCompare()

bool nw4hbm::lyt::MaterialResourceNum::HasAlphaCompare ( ) const
inline

◆ HasBlendMode()

bool nw4hbm::lyt::MaterialResourceNum::HasBlendMode ( ) const
inline

◆ HasTevSwapTable()

bool nw4hbm::lyt::MaterialResourceNum::HasTevSwapTable ( ) const
inline

Member Data Documentation

◆ bits

u32 nw4hbm::lyt::MaterialResourceNum::bits
private

The documentation for this class was generated from the following file: