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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <c_cc_d.h>
Public Member Functions | |
cCcD_DivideArea () | |
virtual | ~cCcD_DivideArea () |
void | SetArea (cM3dGAab const &) |
void | CalcDivideInfo (cCcD_DivideInfo *, cM3dGAab const &, u32) |
void | CalcDivideInfoOverArea (cCcD_DivideInfo *, cM3dGAab const &) |
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~cM3dGAab () | |
virtual | ~cM3dGAab () |
void | Set (const cXyz *, const cXyz *) |
bool | CrossY (const cXyz *) const |
bool | UnderPlaneYUnder (f32) const |
bool | TopPlaneYUnder (f32) const |
void | ClearForMinMax (void) |
void | SetMinMax (const cXyz &) |
void | SetMinMax (const cM3dGAab &) |
void | SetMin (const cXyz &) |
void | SetMax (const cXyz &) |
void | CalcCenter (cXyz *) const |
void | PlusR (f32) |
const cXyz * | GetMaxP (void) const |
const cXyz * | GetMaxP (void) |
const cXyz * | GetMinP (void) const |
const cXyz * | GetMinP (void) |
const f32 | GetMaxX (void) const |
const f32 | GetMaxY (void) const |
const f32 | GetMaxZ (void) const |
const f32 | GetMinX (void) const |
const f32 | GetMinY (void) const |
const f32 | GetMinZ (void) const |
bool | Cross (const cM3dGLin *param_1) |
bool | Cross (const cM3dGAab *param_1) |
bool | Cross (const cM3dGCyl *param_1) |
bool | Cross (const cM3dGSph *param_1) |
Private Attributes | |
bool | mXDiffIsZero |
f32 | mScaledXDiff |
f32 | mInvScaledXDiff |
bool | mYDiffIsZero |
f32 | mScaledYDiff |
f32 | mInvScaledYDiff |
bool | mZDiffIsZero |
f32 | mScaledZDiff |
f32 | mInvScaledZDiff |
Additional Inherited Members | |
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cXyz | mMin |
cXyz | mMax |
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inline |
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inlinevirtual |
void cCcD_DivideArea::CalcDivideInfo | ( | cCcD_DivideInfo * | pDivideInfo, |
cM3dGAab const & | aab, | ||
u32 | param_2 ) |
void cCcD_DivideArea::CalcDivideInfoOverArea | ( | cCcD_DivideInfo * | pDivideInfo, |
cM3dGAab const & | aab ) |
void cCcD_DivideArea::SetArea | ( | cM3dGAab const & | aab | ) |
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