Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JMessage::locale Struct Reference

#include <locale.h>

Public Types

typedef int(*) parseCharacter_function(const char **)
 

Static Public Member Functions

static bool isLeadByte_ShiftJIS (int c)
 
static int parseCharacter_1Byte (const char **ppszText)
 
static int parseCharacter_2Byte (const char **ppszText)
 
static int parseCharacter_ShiftJIS (const char **ppszText)
 
static int parseCharacter_UTF8 (const char **ppszText)
 

Member Typedef Documentation

◆ parseCharacter_function

int(*) JMessage::locale::parseCharacter_function(const char **)

Member Function Documentation

◆ isLeadByte_ShiftJIS()

static bool JMessage::locale::isLeadByte_ShiftJIS ( int c)
inlinestatic

◆ parseCharacter_1Byte()

int JMessage::locale::parseCharacter_1Byte ( const char ** ppszText)
static

◆ parseCharacter_2Byte()

int JMessage::locale::parseCharacter_2Byte ( const char ** ppszText)
static

◆ parseCharacter_ShiftJIS()

int JMessage::locale::parseCharacter_ShiftJIS ( const char ** ppszText)
static

◆ parseCharacter_UTF8()

int JMessage::locale::parseCharacter_UTF8 ( const char ** ppszText)
static

The documentation for this struct was generated from the following files: