Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <locale.h>
Public Types | |
typedef int(* | parseCharacter_function) (const char **) |
Static Public Member Functions | |
static bool | isLeadByte_ShiftJIS (int c) |
static int | parseCharacter_1Byte (char const **) |
static int | parseCharacter_2Byte (char const **) |
static int | parseCharacter_ShiftJIS (char const **) |
static int | parseCharacter_UTF8 (char const **) |