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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjYtaihou_c Class Reference

Snowpeak Ruins Cannon. More...

#include <d_a_obj_Y_taihou.h>

+ Inheritance diagram for daObjYtaihou_c:
+ Collaboration diagram for daObjYtaihou_c:

Public Member Functions

 daObjYtaihou_c ()
 
int create1st ()
 
void setIronBall (daObjCarry_c *)
 
int getEvent (u8)
 
void loadAngle ()
 
void saveAngle ()
 
void setNextAngle ()
 
void setMtx ()
 
void rotateCheck ()
 
void shotCheck ()
 
virtual bool eventStart ()
 
int CreateHeap ()
 
int Create ()
 
int Execute (Mtx **i_mtx)
 
int Draw ()
 
int Delete ()
 
 ~daObjYtaihou_c ()
 
void setAddAngle (s8 add_angle)
 
s32 getIronBallId ()
 
void startBomb ()
 
- Public Member Functions inherited from dBgS_MoveBgActor
 dBgS_MoveBgActor ()
 
int MoveBGCreateHeap ()
 
int MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx)
 
int MoveBGDelete ()
 
int MoveBGExecute ()
 
int MoveBGDraw ()
 
int MoveBGIsDelete ()
 
virtual int IsDelete ()
 
virtual int ToFore ()
 
virtual int ToBack ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
- Public Member Functions inherited from dEvLib_callback_c
 dEvLib_callback_c (fopAc_ac_c *param_0)
 
bool eventUpdate ()
 
bool setEvent (int, int, int)
 
void orderEvent (int, int, int)
 
bool setAction (action_class< dEvLib_callback_c > *)
 
bool initAction ()
 
bool executeAction ()
 
bool initStart ()
 
bool executeStart ()
 
bool initRun ()
 
bool executeRun ()
 
virtual ~dEvLib_callback_c ()
 
virtual bool eventRun ()
 
virtual bool eventEnd ()
 

Private Attributes

Mtx mMtx
 
J3DModelmpModel
 
dCcD_Stts mStts
 
dCcD_Cyl mCyl
 
s32 mIronBallId
 
u32 mParticleKeys [2]
 
s16 mStartBomb
 
s16 field_0x772
 
s8 field_0x774
 
u8 field_0x775
 
s8 mAddAngle
 
s8 mOldAddAngle
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from dBgS_MoveBgActor
dBgWmpBgW
 
Mtx mBgMtx
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class base
 
leafdraw_method_classleaf_methods
 
s8 unk_0xBC
 
u8 unk_0xBD
 
draw_priority_class draw_priority
 
- Public Attributes inherited from request_of_phase_process_class
cPhs__HandlermpHandlerTable
 
int id
 
- Public Attributes inherited from dEvLib_callback_c
fopAc_ac_cmActor
 
action_class< dEvLib_callback_c > * mAction
 
u16 _C
 
- Static Public Attributes inherited from dBgS_MoveBgActor
static const char * m_name
 
static int m_dzb_id
 
static MoveBGActor_SetFunc m_set_func
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Snowpeak Ruins Cannon.

Constructor & Destructor Documentation

◆ daObjYtaihou_c()

daObjYtaihou_c::daObjYtaihou_c ( )
inline

◆ ~daObjYtaihou_c()

daObjYtaihou_c::~daObjYtaihou_c ( )
inline

Member Function Documentation

◆ Create()

int daObjYtaihou_c::Create ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ create1st()

int daObjYtaihou_c::create1st ( )

◆ CreateHeap()

int daObjYtaihou_c::CreateHeap ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Delete()

int daObjYtaihou_c::Delete ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Draw()

int daObjYtaihou_c::Draw ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ eventStart()

bool daObjYtaihou_c::eventStart ( )
virtual

Reimplemented from dEvLib_callback_c.

◆ Execute()

int daObjYtaihou_c::Execute ( Mtx ** i_mtx)
virtual

Reimplemented from dBgS_MoveBgActor.

◆ getEvent()

int daObjYtaihou_c::getEvent ( u8 param_0)

◆ getIronBallId()

s32 daObjYtaihou_c::getIronBallId ( )
inline

◆ loadAngle()

void daObjYtaihou_c::loadAngle ( )

◆ rotateCheck()

void daObjYtaihou_c::rotateCheck ( )

◆ saveAngle()

void daObjYtaihou_c::saveAngle ( )

◆ setAddAngle()

void daObjYtaihou_c::setAddAngle ( s8 add_angle)
inline

◆ setIronBall()

void daObjYtaihou_c::setIronBall ( daObjCarry_c * obj)

◆ setMtx()

void daObjYtaihou_c::setMtx ( )

◆ setNextAngle()

void daObjYtaihou_c::setNextAngle ( )

◆ shotCheck()

void daObjYtaihou_c::shotCheck ( )

◆ startBomb()

void daObjYtaihou_c::startBomb ( )
inline

Member Data Documentation

◆ field_0x772

s16 daObjYtaihou_c::field_0x772
private

◆ field_0x774

s8 daObjYtaihou_c::field_0x774
private

◆ field_0x775

u8 daObjYtaihou_c::field_0x775
private

◆ mAddAngle

s8 daObjYtaihou_c::mAddAngle
private

◆ mCyl

dCcD_Cyl daObjYtaihou_c::mCyl
private

◆ mIronBallId

s32 daObjYtaihou_c::mIronBallId
private

◆ mMtx

Mtx daObjYtaihou_c::mMtx
private

◆ mOldAddAngle

s8 daObjYtaihou_c::mOldAddAngle
private

◆ mParticleKeys

u32 daObjYtaihou_c::mParticleKeys[2]
private

◆ mpModel

J3DModel* daObjYtaihou_c::mpModel
private

◆ mStartBomb

s16 daObjYtaihou_c::mStartBomb
private

◆ mStts

dCcD_Stts daObjYtaihou_c::mStts
private

The documentation for this class was generated from the following files: