Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JMessage::TProcessor::TStack_ Struct Reference

#include <processor.h>

Public Member Functions

 TStack_ ()
 
bool empty () const
 
bool IsPushable () const
 
void clear ()
 
u32 max_size () const
 
u32 size () const
 
const chartop () const
 
void push (const char *string)
 
void pop ()
 
TStack_operator= (const TStack_ &other)
 

Public Attributes

u32 upsz_
 
const charstack [4]
 

Constructor & Destructor Documentation

◆ TStack_()

JMessage::TProcessor::TStack_::TStack_ ( )
inline

Member Function Documentation

◆ clear()

void JMessage::TProcessor::TStack_::clear ( )
inline

◆ empty()

bool JMessage::TProcessor::TStack_::empty ( ) const
inline

◆ IsPushable()

bool JMessage::TProcessor::TStack_::IsPushable ( ) const
inline

◆ max_size()

u32 JMessage::TProcessor::TStack_::max_size ( ) const
inline

◆ operator=()

TStack_ & JMessage::TProcessor::TStack_::operator= ( const TStack_ other)
inline

◆ pop()

void JMessage::TProcessor::TStack_::pop ( )
inline

◆ push()

void JMessage::TProcessor::TStack_::push ( const char string)
inline

◆ size()

u32 JMessage::TProcessor::TStack_::size ( ) const
inline

◆ top()

const char * JMessage::TProcessor::TStack_::top ( ) const
inline

Member Data Documentation

◆ stack

const char* JMessage::TProcessor::TStack_::stack[4]

◆ upsz_

u32 JMessage::TProcessor::TStack_::upsz_

The documentation for this struct was generated from the following file: