Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daHorse_hio_c1 Class Reference

#include <d_a_horse.h>

Public Attributes

s16 max_turn
 
s16 min_turn
 
s16 lash_acceleration_time
 
s16 jump_end_frame
 
s16 air_end_frame
 
s16 land_end_frame
 
s16 spur_recovery_time
 
s16 full_spur_recovery_time
 
s16 continuous_spur_recovery_time
 
s16 cliff_jump_end_frame
 
s16 cliff_air_end_frame
 
s16 cliff_land_end_frame
 
s16 min_jump_time
 
s16 kakariko_lash_acceleration_time
 
f32 max_speed
 
f32 wait_anm_speed
 
f32 walk_anm_speed
 
f32 fast_walk_anm_speed
 
f32 run_anm_speed
 
f32 fast_run_anm_speed
 
f32 backwalk_anm_speed
 
f32 wait_to_walk_rate
 
f32 walk_to_fastwalk_rate
 
f32 fastwalk_to_run_rate
 
f32 run_to_fastrun_rate
 
f32 walk_run_interpolation
 
f32 acceleration
 
f32 deceleration
 
f32 stopping_deceleration
 
f32 max_backward_speed
 
f32 max_backward_acceleration
 
f32 backward_idle_to_walk_rate
 
f32 faststop_anm_speed
 
f32 faststop_stand_anm_speed
 
f32 faststop_interpolation
 
f32 fast_stop_cancel_frame
 
f32 faststop_deceleration_slow
 
f32 faststop_deceleration
 
f32 stand_anm_speed
 
f32 stand_interpolation
 
f32 faststop_stand_cancel_frame
 
f32 stand_cancel_frame
 
f32 add_lash_speed
 
f32 lash_acceleration
 
f32 min_lash_speed
 
f32 jump_anm_speed
 
f32 jump_start_frame
 
f32 jump_interpolation
 
f32 air_start_frame
 
f32 air_interpolation
 
f32 land_anm_speed
 
f32 land_start_frame
 
f32 land_interpolation
 
f32 land_cancel_frame
 
f32 cliff_rise_rate
 
f32 boar_jump_horizontal
 
f32 boar_jump_height
 
f32 water_depth_limit
 
f32 enemy_search_range
 
f32 m0D0
 
f32 floor_angle_limit
 
f32 dash_anm_speed
 
f32 field_0xdc
 
f32 walk_min_speed
 
f32 cliff_jump_anm_speed
 
f32 cliff_jump_start_frame
 
f32 cliff_jump_interpolation
 
f32 cliff_air_anm_speed
 
f32 cliff_air_start_frame
 
f32 cliff_air_interpolation
 
f32 cliff_land_anm_speed
 
f32 cliff_land_start_frame
 
f32 cliff_land_interpolation
 
f32 cliff_land_cancel_frame
 
f32 cliff_jump_horizontal
 
f32 cliff_jump_vertical
 
f32 kakariko_max_speed
 
f32 kakariko_run_anm_speed
 
f32 kakariko_fastrun_anm_speed
 
f32 kakariko_add_lash_speed
 

Member Data Documentation

◆ acceleration

f32 daHorse_hio_c1::acceleration

◆ add_lash_speed

f32 daHorse_hio_c1::add_lash_speed

◆ air_end_frame

s16 daHorse_hio_c1::air_end_frame

◆ air_interpolation

f32 daHorse_hio_c1::air_interpolation

◆ air_start_frame

f32 daHorse_hio_c1::air_start_frame

◆ backwalk_anm_speed

f32 daHorse_hio_c1::backwalk_anm_speed

◆ backward_idle_to_walk_rate

f32 daHorse_hio_c1::backward_idle_to_walk_rate

◆ boar_jump_height

f32 daHorse_hio_c1::boar_jump_height

◆ boar_jump_horizontal

f32 daHorse_hio_c1::boar_jump_horizontal

◆ cliff_air_anm_speed

f32 daHorse_hio_c1::cliff_air_anm_speed

◆ cliff_air_end_frame

s16 daHorse_hio_c1::cliff_air_end_frame

◆ cliff_air_interpolation

f32 daHorse_hio_c1::cliff_air_interpolation

◆ cliff_air_start_frame

f32 daHorse_hio_c1::cliff_air_start_frame

◆ cliff_jump_anm_speed

f32 daHorse_hio_c1::cliff_jump_anm_speed

◆ cliff_jump_end_frame

s16 daHorse_hio_c1::cliff_jump_end_frame

◆ cliff_jump_horizontal

f32 daHorse_hio_c1::cliff_jump_horizontal

◆ cliff_jump_interpolation

f32 daHorse_hio_c1::cliff_jump_interpolation

◆ cliff_jump_start_frame

f32 daHorse_hio_c1::cliff_jump_start_frame

◆ cliff_jump_vertical

f32 daHorse_hio_c1::cliff_jump_vertical

◆ cliff_land_anm_speed

f32 daHorse_hio_c1::cliff_land_anm_speed

◆ cliff_land_cancel_frame

f32 daHorse_hio_c1::cliff_land_cancel_frame

◆ cliff_land_end_frame

s16 daHorse_hio_c1::cliff_land_end_frame

◆ cliff_land_interpolation

f32 daHorse_hio_c1::cliff_land_interpolation

◆ cliff_land_start_frame

f32 daHorse_hio_c1::cliff_land_start_frame

◆ cliff_rise_rate

f32 daHorse_hio_c1::cliff_rise_rate

◆ continuous_spur_recovery_time

s16 daHorse_hio_c1::continuous_spur_recovery_time

◆ dash_anm_speed

f32 daHorse_hio_c1::dash_anm_speed

◆ deceleration

f32 daHorse_hio_c1::deceleration

◆ enemy_search_range

f32 daHorse_hio_c1::enemy_search_range

◆ fast_run_anm_speed

f32 daHorse_hio_c1::fast_run_anm_speed

◆ fast_stop_cancel_frame

f32 daHorse_hio_c1::fast_stop_cancel_frame

◆ fast_walk_anm_speed

f32 daHorse_hio_c1::fast_walk_anm_speed

◆ faststop_anm_speed

f32 daHorse_hio_c1::faststop_anm_speed

◆ faststop_deceleration

f32 daHorse_hio_c1::faststop_deceleration

◆ faststop_deceleration_slow

f32 daHorse_hio_c1::faststop_deceleration_slow

◆ faststop_interpolation

f32 daHorse_hio_c1::faststop_interpolation

◆ faststop_stand_anm_speed

f32 daHorse_hio_c1::faststop_stand_anm_speed

◆ faststop_stand_cancel_frame

f32 daHorse_hio_c1::faststop_stand_cancel_frame

◆ fastwalk_to_run_rate

f32 daHorse_hio_c1::fastwalk_to_run_rate

◆ field_0xdc

f32 daHorse_hio_c1::field_0xdc

◆ floor_angle_limit

f32 daHorse_hio_c1::floor_angle_limit

◆ full_spur_recovery_time

s16 daHorse_hio_c1::full_spur_recovery_time

◆ jump_anm_speed

f32 daHorse_hio_c1::jump_anm_speed

◆ jump_end_frame

s16 daHorse_hio_c1::jump_end_frame

◆ jump_interpolation

f32 daHorse_hio_c1::jump_interpolation

◆ jump_start_frame

f32 daHorse_hio_c1::jump_start_frame

◆ kakariko_add_lash_speed

f32 daHorse_hio_c1::kakariko_add_lash_speed

◆ kakariko_fastrun_anm_speed

f32 daHorse_hio_c1::kakariko_fastrun_anm_speed

◆ kakariko_lash_acceleration_time

s16 daHorse_hio_c1::kakariko_lash_acceleration_time

◆ kakariko_max_speed

f32 daHorse_hio_c1::kakariko_max_speed

◆ kakariko_run_anm_speed

f32 daHorse_hio_c1::kakariko_run_anm_speed

◆ land_anm_speed

f32 daHorse_hio_c1::land_anm_speed

◆ land_cancel_frame

f32 daHorse_hio_c1::land_cancel_frame

◆ land_end_frame

s16 daHorse_hio_c1::land_end_frame

◆ land_interpolation

f32 daHorse_hio_c1::land_interpolation

◆ land_start_frame

f32 daHorse_hio_c1::land_start_frame

◆ lash_acceleration

f32 daHorse_hio_c1::lash_acceleration

◆ lash_acceleration_time

s16 daHorse_hio_c1::lash_acceleration_time

◆ m0D0

f32 daHorse_hio_c1::m0D0

◆ max_backward_acceleration

f32 daHorse_hio_c1::max_backward_acceleration

◆ max_backward_speed

f32 daHorse_hio_c1::max_backward_speed

◆ max_speed

f32 daHorse_hio_c1::max_speed

◆ max_turn

s16 daHorse_hio_c1::max_turn

◆ min_jump_time

s16 daHorse_hio_c1::min_jump_time

◆ min_lash_speed

f32 daHorse_hio_c1::min_lash_speed

◆ min_turn

s16 daHorse_hio_c1::min_turn

◆ run_anm_speed

f32 daHorse_hio_c1::run_anm_speed

◆ run_to_fastrun_rate

f32 daHorse_hio_c1::run_to_fastrun_rate

◆ spur_recovery_time

s16 daHorse_hio_c1::spur_recovery_time

◆ stand_anm_speed

f32 daHorse_hio_c1::stand_anm_speed

◆ stand_cancel_frame

f32 daHorse_hio_c1::stand_cancel_frame

◆ stand_interpolation

f32 daHorse_hio_c1::stand_interpolation

◆ stopping_deceleration

f32 daHorse_hio_c1::stopping_deceleration

◆ wait_anm_speed

f32 daHorse_hio_c1::wait_anm_speed

◆ wait_to_walk_rate

f32 daHorse_hio_c1::wait_to_walk_rate

◆ walk_anm_speed

f32 daHorse_hio_c1::walk_anm_speed

◆ walk_min_speed

f32 daHorse_hio_c1::walk_min_speed

◆ walk_run_interpolation

f32 daHorse_hio_c1::walk_run_interpolation

◆ walk_to_fastwalk_rate

f32 daHorse_hio_c1::walk_to_fastwalk_rate

◆ water_depth_limit

f32 daHorse_hio_c1::water_depth_limit

The documentation for this class was generated from the following file: