Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Impaz. More...
#include <d_a_npc_impal.h>
Public Member Functions | |
daNpcImpal_c () | |
~daNpcImpal_c () | |
void | Create () |
void | CreateHeap () |
void | Delete () |
void | Execute () |
void | Draw () |
void | ctrlJoint (J3DJoint *, J3DModel *) |
void | createHeapCallBack (fopAc_ac_c *) |
void | ctrlJointCallBack (J3DJoint *, int) |
void | setExpressionAnm (int, bool) |
void | setExpressionBtp (int) |
bool | setMotionAnm (int, f32) |
void | reset () |
void | setAction (bool(daNpcImpal_c::*)(void *)) |
void | wait (void *) |
void | setMotion (int, f32, int) |
void | setExpression (int, f32) |
void | talk (void *) |
void | demo (void *) |
void | EvCut_ImpalAppear1 (int) |
void | EvCut_ImpalAppear2 (int) |
void | EvCut_CopyRod (int) |
void | setParam () |
void | main () |
void | ctrlBtk () |
void | setAttnPos () |
void | lookat () |
bool | drawDbgInfo () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 | mEvtSeqList [48] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xdec - 0x568] |
Impaz.
daNpcImpal_c::daNpcImpal_c | ( | ) |
daNpcImpal_c::~daNpcImpal_c | ( | ) |
void daNpcImpal_c::Create | ( | ) |
void daNpcImpal_c::CreateHeap | ( | ) |
void daNpcImpal_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpcImpal_c::ctrlBtk | ( | ) |
void daNpcImpal_c::Delete | ( | ) |
void daNpcImpal_c::Draw | ( | ) |
bool daNpcImpal_c::drawDbgInfo | ( | ) |
void daNpcImpal_c::Execute | ( | ) |
void daNpcImpal_c::lookat | ( | ) |
void daNpcImpal_c::main | ( | ) |
void daNpcImpal_c::reset | ( | ) |
void daNpcImpal_c::setAttnPos | ( | ) |
void daNpcImpal_c::setParam | ( | ) |
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private |
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