Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JPATexture.h>
Public Member Functions | |
JPATexture (u8 const *) | |
virtual | ~JPATexture () |
void | load (GXTexMapID texMapID) |
JUTTexture * | getJUTTexture () |
const char * | getName () const |
Public Attributes | |
JUTTexture | mTexture |
const JPATextureData * | mpData |
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virtual |
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inline |
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inline |
const JPATextureData* JPATexture::mpData |
JUTTexture JPATexture::mTexture |