|
enum | daAlink_ANM {
ANM_ATN_RETURN_FROM_WALK
, ANM_ATN_RETURN_FROM_RUN
, ANM_ATN_BACK_WALK
, ANM_ATN_BACK_RUN
,
ANM_ATN_LOCK_BACK_WALK
, ANM_ATN_LOCK_BACK_RUN
, ANM_ATN_WALK_LEFT
, ANM_ATN_LOCK_WALK_LEFT
,
ANM_ATN_WALK_RIGHT
, ANM_ATN_LOCK_WALK_RIGHT
, ANM_ATN_RUN_LEFT
, ANM_ATN_LOCK_RUN_LEFT
,
ANM_ATN_RUN_RIGHT
, ANM_ATN_LOCK_RUN_RIGHT
, ANM_WALK_HEAVY
, ANM_ATN_BACK_WALK_HEAVY
,
ANM_ATN_WAIT_LEFT
, ANM_ATN_WAIT_RIGHT
, ANM_WALK
, ANM_RUN
,
ANM_SWIM_WAIT
, ANM_STEP_TURN
, ANM_SMALL_GUARD
, ANM_STEP_TURN_TIRED
,
ANM_SMALL_GUARD_TIRED
, ANM_WAIT
, ANM_WAIT_B
, ANM_WAIT_B_TO_A
,
ANM_RUN_B
, ANM_SIDE_JUMP_LEFT
, ANM_SIDE_JUMP_RIGHT
, ANM_SIDE_JUMP_LEFT_LAND
,
ANM_SIDE_JUMP_RIGHT_LAND
, ANM_BACK_JUMP
, ANM_BACK_JUMP_LAND
, ANM_FRONT_ROLL
,
ANM_ROLL_CRASH
, ANM_BARRIER_RECOIL
, ANM_BACKFLIP
, ANM_BACKFLIP_LAND
,
ANM_SLIP
, ANM_CROUCH
, ANM_CROUCH_START
, ANM_GUARD_LEFT
,
ANM_GUARD_RIGHT
, ANM_CROUCH_DEF
, ANM_SHIELD_ATTACK
, ANM_SHIELD_ATTACK_RECOIL
,
ANM_GUARD_BREAK
, ANM_JUMP_START
, ANM_JUMP
, ANM_JUMP_LAND
,
ANM_CRAWL_START
, ANM_CRAWL
, ANM_WAIT_PUSH_PULL
, ANM_PUSH_LIGHT
,
ANM_PUSH_START
, ANM_PUSH
, ANM_PULL_LIGHT
, ANM_PULL_START
,
ANM_PULL
, ANM_HORSE_MOUNT_LEFT
, ANM_HORSE_MOUNT_RIGHT
, ANM_HORSE_MOUNT_BACK
,
ANM_HORSE_GETOFF_LEFT
, ANM_HORSE_GETOFF_RIGHT
, ANM_HORSE_STOP
, ANM_HORSE_STOP_TO_STAND
,
ANM_HORSE_STAND
, ANM_HORSE_JUMP_START
, ANM_HORSE_JUMP
, ANM_HORSE_JUMP_LAND
,
ANM_HORSE_WAIT
, ANM_HORSE_WALK_A
, ANM_HORSE_WALK_B
, ANM_HORSE_DASH_A
,
ANM_HORSE_DASH_B
, ANM_WSTARTH
, ANM_HORSE_DASH_START
, ANM_HORSE_LASH
,
ANM_HORSE_CUT_TURN
, ANM_HORSE_WAIT_A
, ANM_HORSE_WAIT_B
, ANM_HORSE_DIE_RECOVER
,
ANM_HORSE_TURN_B
, ANM_HORSE_CROUCH
, ANM_HORSE_DMG_LEFT
, ANM_HORSE_DMG_RIGHT
,
ANM_HORSE_HANG_LEFT
, ANM_HORSE_HANG_RIGHT
, ANM_HORSE_TURN_LEFT
, ANM_HORSE_TURN_RIGHT
,
ANM_HORSE_RIDE_LEFT
, ANM_HORSE_RIDE_RIGHT
, ANM_HORSE_FALL_LEFT
, ANM_HORSE_FALL_RIGHT
,
ANM_HORSE_TAME_WAIT_B
, ANM_HORSE_TAME_WAIT_A_TO_B
, ANM_CUT_NM_VERTICAL
, ANM_CUT_NM_LEFT
,
ANM_CUT_NM_RIGHT
, ANM_CUT_COMBO_STAB
, ANM_CUT_NM_STAB
, ANM_CUT_FINISH_LEFT
,
ANM_CUT_FINISH_VERTICAL
, ANM_CUT_FINISH_STAB
, ANM_CUT_MORTAL_DRAW_A
, ANM_CUT_MORTAL_DRAW_B
,
ANM_CUT_FINISH_RIGHT
, ANM_CUT_TWIRL
, ANM_CUT_TWIRL_LAND
, ANM_CUT_RECOIL_A
,
ANM_CUT_RECOIL_B
, ANM_CUT_JUMP
, ANM_CUT_JUMP_LAND
, ANM_CUT_TURN_LEFT
,
ANM_CUT_TURN_RIGHT
, ANM_CUT_TURN_CHARGE_START
, ANM_CUT_TURN_CHARGE
, ANM_CUT_TURN_CHARGE_MOVE
,
ANM_CUT_FINISHING_BLOW_JUMP
, ANM_CUT_FINISHING_BLOW_FALL
, ANM_CUT_FINISHING_BLOW_STAB
, ANM_CUT_FINISHING_BLOW_MISS
,
ANM_CUT_HEAD_JUMP
, ANM_CUT_HEAD
, ANM_CUT_HEAD_LAND
, ANM_DMG_SMALL_A
,
ANM_DMG_SMALL_B
, ANM_DMG_SMALL_LEFT
, ANM_DMG_SMALL_RIGHT
, ANM_DMG_AIR_FRONT
,
ANM_DMG_LARGE
, ANM_DMG_AIR_LEFT
, ANM_DMG_AIR_RIGHT
, ANM_DMG_AIR_LAND
,
ANM_DMG_LARGE_LAND
, ANM_DMG_AIR_LEFT_LAND
, ANM_DMG_AIR_RIGHT_LAND
, ANM_DMG
,
ANM_DMG_FALL
, ANM_DMG_FALL_RECOVER
, ANM_FINISH
, ANM_FINISH_END
,
ANM_SERVICE_WAIT
, ANM_CLIMB_JUMP
, ANM_HANG_READY
, ANM_CLIMB_TOP_SMALL
,
ANM_HANG_CLIMB_TOP
, ANM_HANG_ONE_HAND
, ANM_HANG_ONE_HAND_MOVE
, ANM_HANG_MOVE_LEFT
,
ANM_HANG_MOVE_RIGHT
, ANM_LADDER_UP_START
, ANM_LADDER_UP_END_LEFT
, ANM_LADDER_UP_END_RIGHT
,
ANM_LADDER_DOWN_START
, ANM_LADDER_DOWN_END_LEFT
, ANM_LADDER_DOWN_END_RIGHT
, ANM_LADDER_RIGHT_TO_LEFT
,
ANM_LADDER_LEFT_TO_RIGHT
, ANM_CLIMB_HANG
, ANM_CLIMB_START
, ANM_CLIMB_LEFT
,
ANM_CLIMB_RIGHT
, ANM_CLIMB_SLIDE_LEFT
, ANM_CLIMB_SLIDE_RIGHT
, ANM_CLIMB_HANG_MISS
,
ANM_ROOF_UP
, ANM_ROOF_HANG_WAIT
, ANM_ROOF_HANG_MOVE
, ANM_ROOF_HANG_LEFT
,
ANM_ROOF_HANG_RIGHT
, ANM_ROOF_HANG_TURN
, ANM_ROOF_HANG
, ANM_GRAB_UP_START
,
ANM_GRAB_UP
, ANM_THROW
, ANM_THROW_HEAVY
, ANM_PICK_UP_LARGE_START
,
ANM_PICK_UP_LARGE
, ANM_CARRY
, ANM_WAIT_TIRED
, ANM_WAIT_TO_TIRED
,
ANM_TALK
, ANM_WAIT_START
, ANM_FROZEN_FREE
, ANM_BOOMERANG_CATCH
,
ANM_WALK_SLOPE
, ANM_SLIDE_FORWARD
, ANM_SLIDE_BACKWARD
, ANM_SLIDE_FORWARD_END
,
ANM_SLIDE_BACKWARD_END
, ANM_SWIM_A
, ANM_SWIM_RESURFACE
, ANM_ATN_SWIM_LEFT
,
ANM_ATN_SWIM_RIGHT
, ANM_ATN_SWIM_BACK
, ANM_SWIM_DASH
, ANM_SWIM_DIVE
,
ANM_SWIM_ZORA_START
, ANM_SWIM_C
, ANM_SWIM_DMG_FRONT
, ANM_SWIM_DMG_BACK
,
ANM_SWIM_DMG_LEFT
, ANM_SWIM_DMG_RIGHT
, ANM_SWIM_DMG_FREEZE
, ANM_TRES_OPEN_SMALL
,
ANM_TRES_OPEN_KICK
, ANM_TRES_OPEN_BIG
, ANM_GET_A
, ANM_GET_A_WAIT
,
ANM_GET_A_WAIT2
, ANM_GET_HOLDOUT
, ANM_TURN_BACK
, ANM_VJUMP_START
,
ANM_WAIT_SIT
, ANM_WAIT_CANOE_LEFT
, ANM_WAIT_CANOE_RIGHT
, ANM_CANOE_ROW_LEFT
,
ANM_CANOE_ROW_RIGHT
, ANM_CANOE_ROW_LEFT_BACK
, ANM_CANOE_ROW_RIGHT_BACK
, ANM_CANOE_CHANGE_HAND
,
ANM_CANOE_FISH_LEFT
, ANM_CANOE_FISH_RIGHT
, ANM_CANOE_REEL
, ANM_CANOE_RELEASE
,
ANM_CANOE_PADDLE_TO_ROD
, ANM_REEL
, ANM_REEL_LEFT_RIGHT
, ANM_LAND_UP
,
ANM_DOOR_OPEN_LEFT
, ANM_DOOR_OPEN_RIGHT
, ANM_DOOR_OPEN_LOCK_LEFT
, ANM_DOOR_OPEN_LOCK_RIGHT
,
ANM_DOOR_OPEN_ROLL
, ANM_DOOR_OPEN_SLIDE
, ANM_PICK_UP
, ANM_ROLL_JUMP
,
ANM_SIDE_ROLL_LEFT
, ANM_SIDE_ROLL_RIGHT
, ANM_RIDE_WAIT
, ANM_RIDE_FRONT
,
ANM_RIDE_CROUCH
, ANM_RIDE_STOP
, ANM_RIDE_JUMP_START
, ANM_RIDE_JUMP
,
ANM_RIDE_JUMP_LAND
, ANM_RIDE_KICK
, ANM_RIDE_CUT_TURN_CHARGE
, ANM_RIDE_CUT_TURN
,
ANM_ROPE_SWING
, ANM_TRANSFORM_TO_WOLF
, ANM_TRANSFORM_TO_HUMAN
, ANM_WAIT_WIND
,
ANM_BOTTLE_DRINK_START
, ANM_BOTTLE_DRINK
, ANM_BOTTLE_DRINK_END
, ANM_BOTTLE_DRINK_NASTY
,
ANM_BOTTLE_OPEN
, ANM_BOTTLE_POUR
, ANM_BOTTLE_FAIRY
, ANM_BOTTLE_SWING
,
ANM_BOTTLE_SWING_DOWN
, ANM_BOTTLE_GET
, ANM_BOTTLE_SCOOP
, ANM_LANTERN_SWING
,
ANM_OIL_BOTTLE_POUR_START
, ANM_OIL_BOTTLE_POUR
, ANM_OIL_BOTTLE_POUR_END
, ANM_GRASS_WHISTLE_START
,
ANM_GRASS_WHISTLE_PLAY
, ANM_HAWK_CATCH
, ANM_HAWK_WAIT
, ANM_WAIT_D_B
,
ANM_HORSE_WAIT_D_B
, ANM_MG_KICK
, ANM_DIE
, ANM_HORSE_DIE
,
ANM_SWIM_DIE
, ANM_SWIM_DROWN
, ANM_ATN_COW
, ANM_COW_CATCH_START
,
ANM_COW_CATCH
, ANM_COW_A_D
, ANM_COW_PRESS
, ANM_COW_THROW_LEFT
,
ANM_COW_THROW_RIGHT
, ANM_ATN_RIGHT
, ANM_COW_MOVE_LEFT_RIGHT
, ANM_COW_STROKE
,
ANM_ENTRANCE
, ANM_FALL
, ANM_APPEARANCE
, ANM_S_JUMP_START
,
ANM_S_JUMP_END
, ANM_HOOKSHOT_FLY_LEFT
, ANM_HOOKSHOT_FLY_RIGHT
, ANM_HOOKSHOT_SHOOT
,
ANM_HOOKSHOT_HANG_END_LEFT
, ANM_HOOKSHOT_HANG_END_RIGHT
, ANM_HOOKSHOT_HANG_LEFT
, ANM_HOOKSHOT_HANG_RIGHT
,
ANM_HOOKSHOT_HANG_WAIT_LEFT
, ANM_HOOKSHOT_HANG_WAIT_RIGHT
, ANM_HOOKSHOT_HANG_SHOOT_LEFT
, ANM_HOOKSHOT_HANG_SHOOT_RIGHT
,
ANM_HOOKSHOT_HANG_LEFT_START
, ANM_HOOKSHOT_HANG_RIGHT_START
, ANM_HOOKSHOT_WALL_END_LEFT
, ANM_HOOKSHOT_WALL_END_RIGHT
,
ANM_HOOKSHOT_WALL_LEFT
, ANM_HOOKSHOT_WALL_RIGHT
, ANM_HOOKSHOT_WALL_WAIT_LEFT
, ANM_HOOKSHOT_WALL_WAIT_RIGHT
,
ANM_HOOKSHOT_WALL_SHOOT_LEFT
, ANM_HOOKSHOT_WALL_SHOOT_RIGHT
, ANM_HVY_BOOTS_PUT_ON
, ANM_SUMOU_MIAU
,
ANM_SUMOU_HAKEYOI
, ANM_SUMOU_FIGHT_WAIT
, ANM_SUMOU_FIGHT_STEP_LEFT
, ANM_SUMOU_FIGHT_STEP_RIGHT
,
ANM_SUMOU_FIGHT_STEP
, ANM_SUMOU_TACKLE
, ANM_SUMOU_TACKLE_GORON
, ANM_SUMOU_DODGE_TACKLE
,
ANM_SUMOU_TACKLE_MISS
, ANM_SUMOU_TACKLE_SHOCK
, ANM_SUMOU_TACKLE_WAIT
, ANM_SUMOU_TACKLE_WAIT_GORON
,
ANM_SUMOU_TACKLE_STAGGER
, ANM_SUMOU_TACKLE_STAGGER_GORON
, ANM_SUMOU_TACKLE_SHOCK_RETURN
, ANM_SUMOU_PUNCH
,
ANM_SUMOU_PUNCH_MISS_SHOCK
, ANM_SUMOU_PUNCH_MISS_SHOCK_RETURN
, ANM_SUMOU_PUNCH_SHOCK
, ANM_SUMOU_STAGGER
,
ANM_SUMOU_PUSH_BACK
, ANM_SUMOU_PULL_BACK
, ANM_SUMOU_PULL_BACK_GORON
, ANM_SUMOU_WIN
,
ANM_SUMOU_WIN_GORON
, ANM_SUMOU_LOSE
, ANM_SUMOU_LOSE_GORON
, ANM_SUMOU_KNOCKED_DOWN
,
ANM_SUMOU_GET_UP
, ANM_SUMOU_SHIKO
, ANM_SUMOU_SHIKO_WAIT
, ANM_DMG_FBW
,
ANM_IRONBALL_WAIT
, ANM_IRONBALL_WALK
, ANM_IRONBALL_ATTACK
, ANM_IRONBALL_TURN
,
ANM_IRONBALL_THROW
, ANM_IRONBALL_PULL
, ANM_IRONBALL_CATCH
, ANM_IRONBALL_DEF
,
ANM_MORPHEEL_HANG
, ANM_MORPHEEL_HANG_MISS
, ANM_MORPHEEL_HANG_WAIT
, ANM_MORPHEEL_HANG_WAIT_B
,
ANM_MORPHEEL_CUT
, ANM_MORPHEEL_CUT_B
, ANM_MORPHEEL_CUT_FINAL
, ANM_MORPHEEL_SPIT_OUT
,
ANM_DRAGON_HANG_LEFT
, ANM_DRAGON_HANG_RIGHT
, ANM_DRAGON_HANG
, ANM_DRAGON_HANG_WAIT
,
ANM_DRAGON_HANG_WAIT_B
, ANM_DRAGON_CUT
, ANM_DRAGON_CUT_B
, ANM_DRAGON_CUT_FINAL
,
ANM_COPYROD_SWING
, ANM_COPYROD_SWING_LARGE
, ANM_GET_MASTER_SWORD
, ANM_WAIT_F
,
ANM_ELEC_STUN_GND
, ANM_ELEC_STUN_AIR
, ANM_KEY_CATCH
, ANM_HORSE_GET_ITEM
,
ANM_TWGATE_PULLED_IN
, ANM_CHAIN_PICK_UP
, ANM_CHAIN_PULL
, ANM_CHAIN_PULL_FYRUS
,
ANM_CHAIN_PULL_END
, ANM_WAIT_INSECT
, ANM_DEMO_MHOP
, ANM_PULL_IRONBALL_SWITCH
,
ANM_TRADE_ITEM_PULL_OUT
, ANM_TRADE_ITEM_WAIT
, ANM_DEMO_KAMAE
, ANM_CUT_JUMP_LARGE_CHARGE
,
ANM_CUT_JUMP_LARGE_START
, ANM_CUT_JUMP_LARGE
, ANM_CUT_JUMP_LARGE_LAND
, ANM_DEMO_MASTER_SWORD_STICK
,
ANM_DEMO_MASTER_SWORD_WAIT
, ANM_DEMO_MASTER_SWORD_PULL
, ANM_GANON_CHANCE
, ANM_GANON_CHANCE_LOSING
,
ANM_GANON_CHANCE_WINNING
, ANM_GANON_CHANCE_WIN
, ANM_GANON_CHANCE_LOSE
, ANM_GANON_FINISH
,
ANM_GANON_FINISH_WAIT
, ANM_GANON_ON_HORSE
, ANM_DIVE_START
, ANM_DIVE
,
ANM_ODOROKU
, ANM_ASHIMOTO
, ANM_MAX
} |
|
enum | daAlink_UPPER { UPPER_0
, UPPER_1
, UPPER_2
} |
|
enum | daAlink_UNDER { UNDER_0
, UNDER_1
, UNDER_2
} |
|
enum | daAlink_FTANM {
FTANM_UNK_0 = 0
, FTANM_UNK_1 = 1
, FTANM_UNK_3 = 3
, FTANM_UNK_4 = 4
,
FTANM_UNK_5 = 5
, FTANM_UNK_8 = 8
, FTANM_UNK_9 = 9
, FTANM_UNK_13 = 0x13
,
FTANM_UNK_14 = 0x14
, FTANM_UNK_20 = 0x20
, FTANM_UNK_21 = 0x21
, FTANM_UNK_22 = 0x22
,
FTANM_UNK_23 = 0x23
, FTANM_UNK_27 = 0x27
, FTANM_UNK_2D = 0x2D
, FTANM_UNK_39 = 0x39
,
FTANM_UNK_48 = 0x48
, FTANM_UNK_75 = 0x75
, FTANM_UNK_76 = 0x76
, FTANM_UNK_77 = 0x77
,
FTANM_UNK_7A = 0x7A
, FTANM_UNK_7B = 0x7B
, FTANM_UNK_7C = 0x7C
, FTANM_UNK_8A = 0x8A
,
FTANM_UNK_8B = 0x8B
, FTANM_UNK_8C = 0x8C
, FTANM_UNK_8D = 0x8D
, FTANM_UNK_8E = 0x8E
,
FTANM_UNK_8F = 0x8F
, FTANM_UNK_90 = 0x90
, FTANM_UNK_91 = 0x91
, FTANM_UNK_92 = 0x92
,
FTANM_UNK_93 = 0x93
, FTANM_UNK_95 = 0x95
, FTANM_UNK_96 = 0x96
, FTANM_UNK_97 = 0x97
,
FTANM_UNK_98 = 0x98
, FTANM_UNK_99 = 0x99
, FTANM_UNK_9A = 0x9A
, FTANM_UNK_9B = 0x9B
,
FTANM_UNK_9C = 0x9C
, FTANM_UNK_9D = 0x9D
, FTANM_UNK_9E = 0x9E
, FTANM_UNK_9F = 0x9F
,
FTANM_UNK_A0 = 0xA0
, FTANM_UNK_A1 = 0xA1
, FTANM_UNK_A2 = 0xA2
} |
|
enum | daAlink_WARP_MAT_MODE { WARP_MAT_MODE_0
, WARP_MAT_MODE_1
} |
|
enum | daAlink_WANM {
WANM_WAIT
, WANM_WALK_A
, WANM_WALK_B
, WANM_DASH_A
,
WANM_JUMP_ATTACK_START
, WANM_JUMP_ATTACK
, WANM_JUMP_ATTACK_END
, WANM_WAIT_PP
,
WANM_PUSH_LIGHT
, WANM_PUSH_START
, WANM_PUSH
, WANM_SIT
,
WANM_CROUCH
, WANM_CROUCH_WALK
, WANM_WAIT_SIT
, WANM_TRES_OPEN
,
WANM_VJMP_START
, WANM_BUMP_START
, WANM_BUMP_END
, WANM_VJMP_CLIMB
,
WANM_VJMP_CLIMB_HANG
, WANM_TURN_BACK
, WANM_DMG_SMALL
, WANM_WAIT_TIRED
,
WANM_WAIT_TO_TIRED
, WANM_HANG
, WANM_SLIP
, WANM_TURN
,
WANM_ATN
, WANM_WALK_SLOPE
, WANM_SLIDE_BACKWARD
, WANM_SLIDE_BACKWARD_END
,
WANM_SLIDE_FORWARD_START
, WANM_ROPE_WALK
, WANM_ROPE_CLIMB_LEFT
, WANM_ROPE_CLIMB_RIGHT
,
WANM_ROPE_TURN
, WANM_ROPE_WAIT
, WANM_ROPE_FALTER
, WANM_DASH_B
,
WANM_DMG_AIR_FRONT
, WANM_DMG_AIR_BACK
, WANM_DMG_AIR_LEFT
, WANM_DMG_AIR_RIGHT
,
WANM_DMG_AIR_FRONT_GETUP
, WANM_DMG_AIR_BACK_GETUP
, WANM_DMG_AIR_LEFT_GETUP
, WANM_DMG_AIR_RIGHT_GETUP
,
WANM_SERVICE_WAIT_A
, WANM_WAIT_B
, WANM_JUMP_B_START
, WANM_JUMP_B_TURN_START
,
WANM_JUMP_B
, WANM_JUMP_B_END
, WANM_SWIM_RESURFACE
, WANM_SWIM_WAIT
,
WANM_SWIM
, WANM_SWIM_DASH
, WANM_WAIT_SHAKE
, WANM_WAIT_START
,
WANM_DMG_FRONT
, WANM_DMG_BACK
, WANM_DMG_LEFT
, WANM_DMG_RIGHT
,
WANM_ATTACK_B_LEFT
, WANM_ATTACK_B_RIGHT
, WANM_ATTACK_B_FRONT
, WANM_ATTACK_B_TAIL
,
WANM_ATN_LOCK_WALK_BACK
, WANM_ATN_LOCK_WALK_FRONT
, WANM_ATN_LOCK_RUN
, WANM_PICKUP_A
,
WANM_SIDE_JUMP_LEFT_START
, WANM_SIDE_JUMP_LEFT_END
, WANM_SIDE_JUMP_RIGHT_START
, WANM_SIDE_JUMP_RIGHT_END
,
WANM_BACK_JUMP_START
, WANM_BACK_JUMP_END
, WANM_PICKUP_B
, WANM_PICKUP_THROW
,
WANM_ATTACK_A_START
, WANM_ATTACK_A
, WANM_ATTACK_A_END
, WANM_ATTACK_A_END_FRONT
,
WANM_ATTACK_A_END_BACK
, WANM_ATTACK_T_START
, WANM_ATTACK_T
, WANM_HANDLE_HANG
,
WANM_HANDLE_HANG_WAIT
, WANM_HANDLE_HANG_SW
, WANM_CUT_TURN_LEFT
, WANM_CUT_TURN_RIGHT
,
WANM_HOWL
, WANM_HOWL_SIT
, WANM_HOWL_SUCCESS
, WANM_HOWL_END
,
WANM_FALL_LAND
, WANM_FALL_LAND_START
, WANM_ATTACK_POE_START
, WANM_ATTACK_POE
,
WANM_ATTACK_POE_END
, WANM_ATTACK_POE_MISS
, WANM_BACKFLIP_START
, WANM_BACKFLIP_END
,
WANM_DIG
, WANM_DIG_IN
, WANM_DIG_UNDER
, WANM_SLIDE_W
,
WANM_JUMP_KICK
, WANM_PULL_OUT
, WANM_CUT_TURN_CHARGE
, WANM_TRANSFORM_TO_WOLF
,
WANM_TRANSFORM_TO_HUMAN
, WANM_WAIT_WIND
, WANM_SMELL
, WANM_DASH_START
,
WANM_ATTACK_RECOIL_START
, WANM_ATTACK_RECOIL_END
, WANM_FLING_LEFT
, WANM_FLING_RIGHT
,
WANM_CATCH_START
, WANM_CATCH
, WANM_ATTACK_RECOIL_GROUND
, WANM_DIE
,
WANM_SWIM_DIE
, WANM_SWIM_DROWN
, WANM_WAIT_STUNNED
, WANM_WAIT_A_TO_S
,
WANM_SERVICE_WAIT_D
, WANM_MIDNA_SHOCK
, WANM_ENTRANCE
, WANM_GET_A
,
WANM_GET
, WANM_WAIT_KARGOROK
, WANM_CATCH_KARGOROK
, WANM_DMG_ELEC_GROUND
,
WANM_DMG_ELEC_AIR
, WANM_TWGATE_PULL
, WANM_CHAIN_PULL
, WANM_CHAIN_PULL_END
,
WANM_LISTEN
, WANM_PIG_GANON_CATCH_ST
, WANM_PIG_GANON_CATCH_END
, WANM_PIG_GANON_THROW_LEFT_START
,
WANM_PIG_GANON_THROW_LEFT_END
, WANM_PIG_GANON_THROW_RIGHT_START
, WANM_PIG_GANON_THROW_RIGHT_END
} |
|
enum | MODE_FLG {
MODE_IDLE = (1 << 0)
, MODE_JUMP = (1 << 1)
, MODE_DISABLE_ITEMS = (1 << 2)
, MODE_HIT_STUN = (1 << 3)
,
MODE_CLIMB = (1 << 4)
, MODE_UNK_20 = 0x20
, MODE_NO_COLLISION = 0x40
, MODE_GUARD_ENABLED = 0x80
,
MODE_UNK_100 = 0x100
, MODE_RIDING = 0x400
, MODE_UNK_800 = 0x800
, MODE_UNK_1000 = 0x1000
,
MODE_UNK_2000 = 0x2000
, MODE_UNK_4000 = 0x4000
, MODE_UNK_8000 = 0x8000
, MODE_VINE_CLIMB = 0x10000
,
MODE_ROPE_WALK = 0x20000
, MODE_SWIMMING = 0x40000
, MODE_GRAB_PLACE = 0x100000
, MODE_UNK_800000 = 0x800000
,
MODE_UNK_1000000 = 0x1000000
, MODE_UNK_2000000 = 0x2000000
, MODE_UNK_4000000 = 0x4000000
, MODE_UNK_8000000 = 0x8000000
,
MODE_UNK_10000000 = 0x10000000
, MODE_UNK_20000000 = 0x20000000
, MODE_UNK_40000000 = 0x40000000
, MODE_PLAYER_FLY = 0x70C52
} |
|
enum | daAlink_PROC {
PROC_PREACTION_UNEQUIP
, PROC_SERVICE_WAIT
, PROC_TIRED_WAIT
, PROC_WAIT
,
PROC_MOVE
, PROC_ATN_MOVE
, PROC_ATN_ACTOR_WAIT
, PROC_ATN_ACTOR_MOVE
,
PROC_WAIT_TURN
, PROC_MOVE_TURN
, PROC_SIDESTEP
, PROC_SIDESTEP_LAND
,
PROC_SLIDE
, PROC_SLIDE_LAND
, PROC_FRONT_ROLL
, PROC_FRONT_ROLL_CRASH
,
PROC_FRONT_ROLL_SUCCESS
, PROC_SIDE_ROLL
, PROC_BACK_JUMP
, PROC_BACK_JUMP_LAND
,
PROC_SLIP
, PROC_AUTO_JUMP
, PROC_DIVE_JUMP
, PROC_ROLL_JUMP
,
PROC_FALL
, PROC_LAND
, PROC_SMALL_JUMP
, PROC_STEP_MOVE
,
PROC_CROUCH
, PROC_GUARD_SLIP
, PROC_GUARD_ATTACK
, PROC_GUARD_BREAK
,
PROC_TURN_MOVE
, PROC_CUT_NORMAL
, PROC_CUT_FINISH
, PROC_CUT_FINISH_JUMP_UP
,
PROC_CUT_FINISH_JUMP_UP_LAND
, PROC_CUT_REVERSE
, PROC_CUT_JUMP
, PROC_CUT_JUMP_LAND
,
PROC_CUT_TURN
, PROC_CUT_TURN_CHARGE
, PROC_CUT_TURN_MOVE
, PROC_CUT_DOWN
,
PROC_CUT_DOWN_LAND
, PROC_CUT_HEAD
, PROC_CUT_HEAD_LAND
, PROC_CUT_LARGE_JUMP_CHARGE
,
PROC_CUT_LARGE_JUMP
, PROC_CUT_LARGE_JUMP_LAND
, PROC_DAMAGE
, PROC_LARGE_DAMAGE_UP
,
PROC_LAND_DAMAGE
, PROC_CRAWL_START
, PROC_CRAWL_MOVE
, PROC_CRAWL_AUTO_MOVE
,
PROC_CRAWL_END
, PROC_PULL_MOVE
, PROC_HORSE_RIDE
, PROC_HORSE_GETOFF
,
PROC_HORSE_WAIT
, PROC_HORSE_TURN
, PROC_HORSE_JUMP
, PROC_HORSE_LAND
,
PROC_HORSE_SUBJECTIVITY
, PROC_HORSE_CUT
, PROC_HORSE_CUT_CHARGE_READY
, PROC_HORSE_CUT_TURN
,
PROC_HORSE_DAMAGE
, PROC_HORSE_BOW_SUBJECT
, PROC_HORSE_BOW_MOVE
, PROC_HORSE_GRAB_MOVE
,
PROC_HORSE_BOOMERANG_SUBJECT
, PROC_HORSE_BOOMERANG_MOVE
, PROC_HORSE_HOOKSHOT_SUBJECT
, PROC_HORSE_HOOKSHOT_MOVE
,
PROC_HORSE_BOTTLE_DRINK
, PROC_HORSE_COMEBACK
, PROC_HORSE_KANDELAAR_POUR
, PROC_HORSE_RUN
,
PROC_HORSE_HANG
, PROC_HORSE_GET_KEY
, PROC_HORSE_LOOK_DOWN
, PROC_BOAR_RUN
,
PROC_SWORD_UNEQUIP_SP
, PROC_HANG_START
, PROC_HANG_FALL_START
, PROC_HANG_UP
,
PROC_HANG_WAIT
, PROC_HANG_MOVE
, PROC_HANG_CLIMB
, PROC_HANG_WALL_CATCH
,
PROC_HANG_READY
, PROC_HANG_LEVER_DOWN
, PROC_BOW_SUBJECT
, PROC_BOW_MOVE
,
PROC_BOOMERANG_SUBJECT
, PROC_BOOMERANG_MOVE
, PROC_BOOMERANG_CATCH
, PROC_COPY_ROD_SUBJECT
,
PROC_COPY_ROD_MOVE
, PROC_COPY_ROD_SWING
, PROC_COPY_ROD_REVIVE
, PROC_LADDER_UP_START
,
PROC_LADDER_UP_END
, PROC_LADDER_DOWN_START
, PROC_LADDER_DOWN_END
, PROC_LADDER_MOVE
,
PROC_GRAB_READY
, PROC_GRAB_UP
, PROC_GRAB_MISS
, PROC_GRAB_THROW
,
PROC_GRAB_PUT
, PROC_GRAB_WAIT
, PROC_GRAB_REBOUND
, PROC_GRAB_STAND
,
PROC_INSECT_CATCH
, PROC_PICK_UP
, PROC_PICK_PUT
, PROC_HUMAN_ST_ESCAPE
,
PROC_DK_CAUGHT
, PROC_SWIM_UP
, PROC_SWIM_WAIT
, PROC_SWIM_MOVE
,
PROC_SWIM_DIVE
, PROC_SWIM_HOOKSHOT_SUBJECT
, PROC_SWIM_HOOKSHOT_MOVE
, PROC_SWIM_DAMAGE
,
PROC_CLIMB_UP_START
, PROC_CLIMB_DOWN_START
, PROC_CLIMB_MOVE_UPDOWN
, PROC_CLIMB_MOVE_SIDE
,
PROC_CLIMB_WAIT
, PROC_CLIMB_TO_ROOF
, PROC_ROOF_HANG_START
, PROC_ROOF_HANG_WAIT
,
PROC_ROOF_HANG_FRONT_MOVE
, PROC_ROOF_HANG_SIDE_MOVE
, PROC_ROOF_HANG_TURN
, PROC_ROOF_SWITCH_HANG
,
PROC_CANOE_RIDE
, PROC_CANOE_JUMP_RIDE
, PROC_CANOE_GETOFF
, PROC_CANOE_WAIT
,
PROC_CANOE_ROW
, PROC_CANOE_PADDLE_SHIFT
, PROC_CANOE_PADDLE_PUT
, PROC_CANOE_PADDLE_GRAB
,
PROC_CANOE_ROD_GRAB
, PROC_CANOE_FISHING_WAIT
, PROC_CANOE_FISHING_REEL
, PROC_CANOE_FISHING_GET
,
PROC_CANOE_SUBJECTIVITY
, PROC_CANOE_BOW_SUBJECT
, PROC_CANOE_BOW_MOVE
, PROC_CANOE_GRAB_MOVE
,
PROC_CANOE_BOOMERANG_SUBJECT
, PROC_CANOE_BOOMERANG_MOVE
, PROC_CANOE_HOOKSHOT_SUBJECT
, PROC_CANOE_HOOKSHOT_MOVE
,
PROC_CANOE_BOTTLE_DRINK
, PROC_CANOE_KANDELAAR_POUR
, PROC_FISHING_CAST
, PROC_FISHING_FOOD
,
PROC_SPINNER_READY
, PROC_SPINNER_WAIT
, PROC_BOARD_RIDE
, PROC_BOARD_WAIT
,
PROC_BOARD_ROW
, PROC_BOARD_TURN
, PROC_BOARD_JUMP
, PROC_BOARD_SUBJECTIVITY
,
PROC_BOARD_CUT
, PROC_BOARD_CUT_TURN
, PROC_CHAIN_UP
, PROC_CHAIN_STRONG_PULL
,
PROC_DOOR_OPEN
, PROC_MONKEY_MOVE
, PROC_DEMO_BOOMERANG_CATCH
, PROC_BOTTLE_DRINK
,
PROC_BOTTLE_OPEN
, PROC_BOTTLE_SWING
, PROC_BOTTLE_GET
, PROC_KANDELAAR_SWING
,
PROC_KANDELAAR_POUR
, PROC_GRASS_WHISTLE_GET
, PROC_GRASS_WHISTLE_WAIT
, PROC_HAWK_CATCH
,
PROC_HAWK_SUBJECT
, PROC_FLOOR_DOWN_REBOUND
, PROC_GORON_RIDE_WAIT
, PROC_GOAT_MOVE
,
PROC_GOAT_CATCH
, PROC_GOAT_STROKE
, PROC_GORON_MOVE
, PROC_BOSS_ATN_WAIT
,
PROC_HOOKSHOT_SUBJECT
, PROC_HOOKSHOT_MOVE
, PROC_HOOKSHOT_FLY
, PROC_HOOKSHOT_ROOF_WAIT
,
PROC_HOOKSHOT_ROOF_SHOOT
, PROC_HOOKSHOT_ROOF_BOOTS
, PROC_HOOKSHOT_WALL_WAIT
, PROC_HOOKSHOT_WALL_SHOOT
,
PROC_MAGNE_BOOTS_FLY
, PROC_BOOTS_EQUIP
, PROC_SUMOU_READY
, PROC_SUMOU_MOVE
,
PROC_SUMOU_SIDE_MOVE
, PROC_SUMOU_ACTION
, PROC_SUMOU_STAGGER
, PROC_SUMOU_WIN_LOSE
,
PROC_SUMOU_SHIKO
, PROC_LOOK_UP
, PROC_LOOK_UP_TO_GET_ITEM
, PROC_HAND_PAT
,
PROC_IRON_BALL_SUBJECT
, PROC_IRON_BALL_MOVE
, PROC_IRON_BALL_THROW
, PROC_IRON_BALL_RETURN
,
PROC_BOSS_BODY_HANG
, PROC_OCTAIEAL_SPIT
, PROC_SCREAM_WAIT
, PROC_GOAT_STOP_READY
,
PROC_ZORA_MOVE
, PROC_LOOK_AROUND_TURN
, PROC_TRADE_ITEM_OUT
, PROC_NOT_USE_ITEM
,
PROC_SWORD_READY
, PROC_SWORD_PUSH
, PROC_GANON_FINISH
, PROC_CUT_FAST_READY
,
PROC_MASTER_SWORD_STICK
, PROC_MASTER_SWORD_PULL
, PROC_DUNGEON_WARP_READY
, PROC_DUNGEON_WARP
,
PROC_DUNGEON_WARP_SCN_START
, PROC_WOLF_HOWL_DEMO
, PROC_WOLF_SERVICE_WAIT
, PROC_WOLF_TIRED_WAIT
,
PROC_WOLF_MIDNA_RIDE_SHOCK
, PROC_WOLF_WAIT
, PROC_WOLF_MOVE
, PROC_WOLF_DASH
,
PROC_WOLF_DASH_REVERSE
, PROC_WOLF_WAIT_TURN
, PROC_WOLF_ATN_AC_MOVE
, PROC_WOLF_SIDESTEP
,
PROC_WOLF_SIDESTEP_LAND
, PROC_WOLF_BACKJUMP
, PROC_WOLF_BACKJUMP_LAND
, PROC_WOLF_HOWL
,
PROC_WOLF_AUTO_JUMP
, PROC_WOLF_FALL
, PROC_WOLF_LAND
, PROC_WOLF_SIT
,
PROC_WOLF_LIE_START
, PROC_WOLF_LIE_MOVE
, PROC_WOLF_LIE_AUTO_MOVE
, PROC_WOLF_HANG_READY
,
PROC_WOLF_STEP_MOVE
, PROC_WOLF_HANG_WALL_CATCH
, PROC_WOLF_HANG_FALL_START
, PROC_WOLF_DAMAGE
,
PROC_WOLF_LARGE_DAMAGE_UP
, PROC_WOLF_LAND_DAMAGE
, PROC_WOLF_SCREAM_WAIT
, PROC_WOLF_SLIP
,
PROC_WOLF_SLIP_TURN
, PROC_WOLF_SLIP_TURN_LAND
, PROC_WOLF_SLIDE_READY
, PROC_WOLF_SLIDE
,
PROC_WOLF_SLIDE_LAND
, PROC_WOLF_WAIT_SLIP
, PROC_WOLF_SLOPE_START
, PROC_WOLF_ROPE_MOVE
,
PROC_WOLF_ROPE_HANG
, PROC_WOLF_ROPE_TURN
, PROC_WOLF_ROPE_STAGGER
, PROC_WOLF_ROPE_SUBJECTIVITY
,
PROC_WOLF_TAG_JUMP
, PROC_WOLF_TAG_JUMP_LAND
, PROC_WOLF_ROLL_ATTACK_CHARGE
, PROC_WOLF_ROLL_ATTACK_MOVE
,
PROC_WOLF_JUMP_ATTACK
, PROC_WOLF_JUMP_AT_KICK
, PROC_WOLF_JUMP_AT_SLIDE_LAND
, PROC_WOLF_JUMP_AT_NORMAL_LAND
,
PROC_WOLF_WAIT_ATTACK
, PROC_WOLF_ROLL_ATTACK
, PROC_WOLF_DOWN_ATTACK
, PROC_WOLF_DOWN_AT_LAND
,
PROC_WOLF_DOWN_AT_MISS_LAND
, PROC_WOLF_LOCK_ATTACK
, PROC_WOLF_LOCK_ATTACK_TURN
, PROC_WOLF_SWIM_UP
,
PROC_WOLF_SWIM_WAIT
, PROC_WOLF_SWIM_MOVE
, PROC_WOLF_SWIM_END_WAIT
, PROC_WOLF_GRAB_UP
,
PROC_WOLF_GRAB_PUT
, PROC_WOLF_GRAB_THROW
, PROC_WOLF_CHAIN_UP
, PROC_WOLF_PUSH
,
PROC_WOLF_CHAIN_READY
, PROC_WOLF_CHAIN_WAIT
, PROC_WOLF_DIG
, PROC_WOLF_DIG_THROUGH
,
PROC_WOLF_ATTACK_REVERSE
, PROC_WOLF_ENEMY_THROW
, PROC_WOLF_ENEMY_HANG_BITE
, PROC_WOLF_GIANT_PUZZLE
,
PROC_WOLF_CARGO_CARRY
, PROC_WOLF_GET_SMELL
, PROC_WOLF_SMELL_WAIT
, PROC_WOLF_SNOW_ESCAPE
,
PROC_WOLF_GANON_CATCH
, PROC_TOOL_DEMO
, PROC_SUBJECTIVITY
, PROC_SWIM_SUBJECTIVITY
,
PROC_PEEP_SUBJECTIVITY
, PROC_POLY_DAMAGE
, PROC_ELEC_DAMAGE
, PROC_PUSH_PULL_WAIT
,
PROC_PUSH_MOVE
, PROC_TALK
, PROC_OPEN_TREASURE
, PROC_UNEQUIP
,
PROC_GET_ITEM
, PROC_TURN_BACK
, PROC_LOOK_WAIT
, PROC_DEMO_PUSH_PULL_WAIT
,
PROC_DEMO_PUSH_MOVE
, PROC_METAMORPHOSE
, PROC_METAMORPHOSE_ONLY
, PROC_WARP
,
PROC_DEAD
, PROC_FOG_DEAD
, PROC_LOOK_AROUND
, PROC_CAUGHT
,
PROC_SAND_WALL_HIT
, PROC_LAVA_RETURN
, PROC_SWIM_FREEZE_RETURN
, PROC_GET_READY_SIT
,
PROC_TW_GATE
, PROC_LARGE_DAMAGE
, PROC_LARGE_DAMAGE_WALL
, PROC_NOD
,
PROC_EYE_AWAY
, PROC_GLARE
, PROC_HORSE_CALL_WAIT
, PROC_QUAKE_WAIT
} |
|
enum | daAlink_ITEM_BTN {
BTN_X = (1 << 0)
, BTN_Y = (1 << 1)
, BTN_Z = (1 << 2)
, BTN_B = (1 << 3)
,
BTN_A = (1 << 4)
, BTN_L = (1 << 5)
, BTN_R = (1 << 6)
} |
|
enum | daAlink_DIR {
DIR_FORWARD
, DIR_BACKWARD
, DIR_LEFT
, DIR_RIGHT
,
DIR_NONE
} |
|
enum | daAlink_EFFPROC {
EFFPROC_FRONT_ROLL
, EFFPROC_SLIP
, EFFPROC_SMALL_LAND
, EFFPROC_RUN
,
EFFPROC_LAND
, EFFPROC_SUMOU
, EFFPROC_NONE
} |
|
enum | daPy_FLG0 {
FLG0_UNK_40000000 = 0x40000000
, FLG0_EQUIP_HVY_BOOTS = 0x2000000
, FLG0_PLAYER_NO_DRAW = 0x8000000
, FLG0_UNK_10000000 = 0x10000000
,
FLG0_UNK_1000000 = 0x1000000
, FLG0_UNDERWATER = 0x800000
, FLG0_UNK_400000 = 0x400000
, FLG0_UNK_200000 = 0x200000
,
FLG0_UNK_100000 = 0x100000
, FLG0_UNK_80000 = 0x80000
, FLG0_UNK_40000 = 0x40000
, FLG0_UNK_20000 = 0x20000
,
FLG0_UNK_10000 = 0x10000
, FLG0_UNK_8000 = 0x8000
, FLG0_UNK_4000 = 0x4000
, FLG0_UNK_2000 = 0x2000
,
FLG0_MAGNE_BOOTS_ON = 0x1000
, FLG0_PUSH_PULL_KEEP = 0x800
, FLG0_UNK_400 = 0x400
, FLG0_SWIM_UP = 0x100
,
FLG0_UNK_80 = 0x80
, FLG0_UNK_40 = 0x40
, FLG0_UNK_20 = 0x20
, FLG0_UNK_10 = 0x10
,
FLG0_UNK_8 = 0x8
, FLG0_MIDNA_RIDE = 4
, FLG0_UNK_2 = 2
, FLG0_HVY_STATE = FLG0_UNK_40000000 | FLG0_EQUIP_HVY_BOOTS | FLG0_UNK_20000
,
FLG0_UNK_14000 = 0x14000
, FLG0_UNK_10400 = 0x10400
, FLG0_UNK_18 = FLG0_UNK_10 | FLG0_UNK_8
} |
|
enum | daPy_FLG1 {
FLG1_ICE_FREEZE = 0x40000000
, FLG1_UNK_20000000 = 0x20000000
, FLG1_UNK_10000000 = 0x10000000
, FLG1_UNK_4000000 = 0x4000000
,
FLG1_IS_WOLF = 0x2000000
, FLG1_UNK_1000000 = 0x1000000
, FLG1_UNK_800000 = 0x800000
, FLG1_DASH_MODE = 0x400000
,
FLG1_UNK_200000 = 0x200000
, FLG1_UNK_100000 = 0x100000
, FLG1_MIDNA_ATN_POS = 0x80000
, FLG1_UNK_40000 = 0x40000
,
FLG1_UNK_20000 = 0x20000
, FLG1_UNK_10000 = 0x10000
, FLG1_UNK_8000 = 0x8000
, FLG1_THROW_DAMAGE = 0x4000
,
FLG1_UNK_2000 = 0x2000
, FLG1_UNK_1000 = 0x1000
, FLG1_UNK_800 = 0x800
, FLG1_UNK_200 = 0x200
,
FLG1_MIDNA_HAIR_ATN_POS = 0x100
, FLG1_UNK_80 = 0x80
, FLG1_UNK_40 = 0x40
, FLG1_UNK_20 = 0x20
,
FLG1_UNK_10 = 0x10
, FLG1_UNK_8 = 8
, FLG1_UNK_4 = 4
, FLG1_UNK_2 = 2
,
FLG1_UNK_1 = 1
, FLG1_UNK_1800 = 0x1800
, FLG1_UNK_10100000 = FLG1_UNK_10000000 | FLG1_UNK_100000
} |
|
enum | daPy_FLG2 {
FLG2_HORSE_ZELDA = 0x40000000
, FLG2_UNK_20000000 = 0x20000000
, FLG2_UNK_10000000 = 0x10000000
, FLG2_UNK_4080000 = 0x4080000
,
FLG2_UNK_4000000 = 0x4000000
, FLG2_UNK_2080000 = 0x2080000
, FLG2_UNK_2000000 = 0x2000000
, FLG2_UNK_8000000 = 0x8000000
,
FLG2_UNK_1000000 = 0x1000000
, FLG2_BOAR_SINGLE_BATTLE = 0x800000
, FLG2_STATUS_WINDOW_DRAW = 0x400000
, FLG2_UNK_280000 = 0x280000
,
FLG2_UNK_200000 = 0x200000
, FLG2_UNK_100000 = 0x100000
, FLG2_UNK_80000 = 0x80000
, FLG2_FORCE_GAMEOVER = 0x40000
,
FLG2_UNK_20000 = 0x20000
, FLG2_WOLF_DASH_AUTO_JUMP = 0x10000
, FLG2_SCN_CHG_START = 0x8000
, FLG2_UNK_4000 = 0x4000
,
FLG2_UNK_2000 = 0x2000
, FLG2_UNK_1000 = 0x1000
, FLG2_UNK_800 = 0x800
, FLG2_PLAYER_SHADOW = 0x400
,
FLG2_UNK_200 = 0x200
, FLG2_UNK_100 = 0x100
, FLG2_UNK_80 = 0x80
, FLG2_WOLF_ENEMY_HANG_BITE = 0x40
,
FLG2_WOLF_ENEMY_LEFT_THROW = 0x20
, FLG2_UNK_10 = 0x10
, FLG2_UNK_8 = 8
, FLG2_UNK_4 = 4
,
FLG2_UNK_2 = 2
, FLG2_UNK_1 = 1
, FLG2_UNK_58 = FLG2_WOLF_ENEMY_HANG_BITE | FLG2_UNK_10 | FLG2_UNK_8
, FLG2_UNK_10000001 = FLG2_UNK_10000000 | FLG2_UNK_1
} |
|
enum | daPy_FLG3 {
FLG3_UNK_80000000 = 0x80000000
, FLG3_UNK_40000000 = 0x40000000
, FLG3_UNK_20000000 = 0x20000000
, FLG3_COPY_ROD_ATN_KEEP = 0x10000000
,
FLG3_BOOMERANG_ATN_KEEP = 0x8000000
, FLG3_UNK_4000000 = 0x4000000
, FLG3_UNK_2000000 = 0x2000000
, FLG3_UNK_1000000 = 0x1000000
,
FLG3_UNK_800000 = 0x800000
, FLG3_UNK_400000 = 0x400000
, FLG3_UNK_200000 = 0x200000
, FLG3_UNK_100000 = 0x100000
,
FLG3_UNK_80000 = 0x80000
, FLG3_COPY_ROD_THROW_AFTER = 0x40000
, FLG3_MIDNA_TALK_POLY_SPEED = 0x10000
, FLG3_UNK_8000 = 0x8000
,
FLG3_UNK_4000 = 0x4000
, FLG3_UNK_2000 = 0x2000
, FLG3_UNK_1000 = 0x1000
, FLG3_UNK_800 = 0x800
,
FLG3_UNK_400 = 0x400
, FLG3_UNK_200 = 0x200
, FLG3_UNK_100 = 0x100
, FLG3_UNK_80 = 0x80
,
FLG3_UNK_40 = 0x40
, FLG3_UNK_20 = 0x20
, FLG3_UNK_10 = 0x10
, FLG3_UNK_8 = 8
,
FLG3_UNK_4 = 4
, FLG3_UNK_1 = 1
} |
|
enum | daPy_ERFLG0 {
ERFLG0_UNK_80000000 = 0x80000000
, ERFLG0_UNK_40000000 = 0x40000000
, ERFLG0_UNK_20000000 = 0x20000000
, ERFLG0_WOLF_FCHAIN_PULL = 0x10000000
,
ERFLG0_UNK_8000000 = 0x8000000
, ERFLG0_UNK_4000000 = 0x4000000
, ERFLG0_BOSS_ROOM_WAIT = 0x2000000
, ERFLG0_UNK_1000000 = 0x1000000
,
ERFLG0_UNK_800000 = 0x800000
, ERFLG0_BEE_FOLLOW = 0x400000
, ERFLG0_UNK_200000 = 0x200000
, ERFLG0_UNK_100000 = 0x100000
,
ERFLG0_UNK_80000 = 0x80000
, ERFLG0_UNK_40000 = 0x40000
, ERFLG0_UNK_20000 = 0x20000
, ERFLG0_UNK_10000 = 0x10000
,
ERFLG0_UNK_4000 = 0x4000
, ERFLG0_UNK_2000 = 0x2000
, ERFLG0_UNK_1000 = 0x1000
, ERFLG0_UNK_400 = 0x400
,
ERFLG0_FORCE_AUTO_JUMP = 0x200
, ERFLG0_UNK_100 = 0x100
, ERFLG0_UNK_80 = 0x80
, ERFLG0_UNK_40 = 0x40
,
ERFLG0_NOT_AUTO_JUMP = 0x20
, ERFLG0_NOT_HANG = 0x10
, ERFLG0_UNK_8 = 8
, ERFLG0_UNK_4 = 4
,
ERFLG0_UNK_2 = 2
, ERFLG0_UNK_1 = 1
} |
|
enum | daPy_ERFLG1 {
ERFLG1_GANON_FINISH = 0x80000000
, ERFLG1_UNK_40000000 = 0x40000000
, ERFLG1_UNK_20000000 = 0x20000000
, ERFLG1_UNK_10000000 = 0x10000000
,
ERFLG1_UNK_8000000 = 0x8000000
, ERFLG1_UNK_4000000 = 0x4000000
, ERFLG1_UNK_2000000 = 0x2000000
, ERFLG1_UNK_1000000 = 0x1000000
,
ERFLG1_UNK_400000 = 0x400000
, ERFLG1_UNK_200000 = 0x200000
, ERFLG1_UNK_100000 = 0x100000
, ERFLG1_UNK_80000 = 0x80000
,
ERFLG1_UNK_40000 = 0x40000
, ERFLG1_UNK_20000 = 0x20000
, ERFLG1_UNK_10000 = 0x10000
, ERFLG1_UNK_8000 = 0x8000
,
ERFLG1_UNK_4000 = 0x4000
, ERFLG1_UNK_2000 = 0x2000
, ERFLG1_UNK_1000 = 0x1000
, ERFLG1_UNK_800 = 0x800
,
ERFLG1_UNK_400 = 0x400
, ERFLG1_WOLF_EYE_KEEP = 0x200
, ERFLG1_UNK_100 = 0x100
, ERFLG1_UNK_80 = 0x80
,
ERFLG1_MIDNA_RIDE_SHOCK = 0x40
, ERFLG1_UNK_20 = 0x20
, ERFLG1_UNK_10 = 0x10
, ERFLG1_UNK_8 = 8
,
ERFLG1_UNK_4 = 4
, ERFLG1_UNK_2 = 2
, ERFLG1_UNK_1 = 1
} |
|
enum | daPy_ERFLG2 {
ERFLG2_UNK_100 = 0x100
, ERFLG2_PORTAL_WARP_MIDNA_ATN_KEEP = 0x80
, ERFLG2_UNK_40 = 0x40
, ERFLG2_UNK_20 = 0x20
,
ERFLG2_UNK_10 = 0x10
, ERFLG2_UNK_8 = 8
, ERFLG2_UNK_2 = 2
, ERFLG2_UNK_1 = 1
} |
|
enum | daPy_RFLG0 {
RFLG0_WOLF_BARK = 0x80000000
, RFLG0_UNK_40000000 = 0x40000000
, RFLG0_UNK_20000000 = 0x20000000
, RFLG0_UNK_10000000 = 0x10000000
,
RFLG0_UNK_8000000 = 0x8000000
, RFLG0_UNK_4000000 = 0x4000000
, RFLG0_UNK_2000000 = 0x2000000
, RFLG0_GRAB_PUT_START = 0x400000
,
RFLG0_WOLF_GROWL = 0x200000
, RFLG0_UNK_80000 = 0x80000
, RFLG0_UNK_40000 = 0x40000
, RFLG0_UNK_20000 = 0x20000
,
RFLG0_UNK_10000 = 0x10000
, RFLG0_UNK_8000 = 0x8000
, RFLG0_UNK_4000 = 0x4000
, RFLG0_FRONT_ROLL_CRASH = 0x2000
,
RFLG0_ENEMY_ATTN_LOCK = 0x1000
, RFLG0_UNK_400 = 0x400
, RFLG0_UNK_200 = 0x200
, RFLG0_UNK_100 = 0x100
,
RFLG0_UNK_80 = 0x80
, RFLG0_UNK_40 = 0x40
, RFLG0_GRAB_UP_END = 0x20
, RFLG0_UNK_10 = 0x10
,
RFLG0_UNK_8 = 0x8
, RFLG0_GRAB_THROW = 0x4
, RFLG0_UNK_2 = 0x2
, RFLG0_UNK_1 = 0x1
} |
|
enum | daPy_RFLG1 {
RFLG1_UNK_400 = 0x400
, RFLG1_UNK_200 = 0x200
, RFLG1_UNK_100 = 0x100
, RFLG1_UNK_80 = 0x80
,
RFLG1_UNK_40 = 0x40
, RFLG1_UNK_30 = 0x30
, RFLG1_UNK_20 = 0x20
, RFLG1_UNK_10 = 0x10
,
RFLG1_UNK_8 = 0x8
, RFLG1_UNK_4 = 0x4
, RFLG1_UNK_2 = 0x2
, RFLG1_WOLF_ATTACK_REVERSE = 0x1
,
RFLG1_UNK_C = 0xC
} |
|
enum | {
SMODE_SUMO_READY = 1
, SMODE_SUMO_LOSE = 37
, SMODE_WOLF_PUZZLE = 39
, SMODE_GOAT_STOP = 42
,
SMODE_GORON_THROW
, SMODE_CARGO_CARRY
} |
|
enum | CutType {
CUT_TYPE_NM_VERTICAL = 1
, CUT_TYPE_NM_STAB
, CUT_TYPE_NM_RIGHT
, CUT_TYPE_NM_LEFT
,
CUT_TYPE_HEAD_JUMP
, CUT_TYPE_FINISH_LEFT
, CUT_TYPE_FINISH_VERTICAL
, CUT_TYPE_TURN_RIGHT
,
CUT_TYPE_UNK_9
, CUT_TYPE_JUMP
, CUT_TYPE_DASH_UNK_B
, CUT_TYPE_DASH_UNK_C
,
CUT_TYPE_DASH_UNK_D
, CUT_TYPE_UNK_E
, CUT_TYPE_UNK_F
, CUT_TYPE_AIR
,
CUT_TYPE_DASH_UNK_11
, CUT_TYPE_LARGE_JUMP_INIT
, CUT_TYPE_LARGE_JUMP
, CUT_TYPE_LARGE_JUMP_FINISH
,
CUT_TYPE_FINISH_RIGHT
, CUT_TYPE_TURN_LEFT
, CUT_TYPE_LARGE_TURN_LEFT
, CUT_TYPE_LARGE_TURN_RIGHT
,
CUT_TYPE_UNK_19
, CUT_TYPE_MORTAL_DRAW_A
, CUT_TYPE_UNK_1B
, CUT_TYPE_UNK_1C
,
CUT_TYPE_UNK_1D
, CUT_TYPE_TWIRL
, CUT_TYPE_MORTAL_DRAW_B
, CUT_TYPE_FINISH_STAB
,
CUT_TYPE_COMBO_STAB
, CUT_TYPE_HORSE_UNK_22
, CUT_TYPE_HORSE_UNK_23
, CUT_TYPE_UNK_24
,
CUT_TYPE_DASH_UNK_25
, CUT_TYPE_DASH_UNK_26
, CUT_TYPE_DOWN
, CUT_TYPE_UNK_28
,
CUT_TYPE_GUARD_ATTACK
, CUT_TYPE_HORSE_UNK_2A
, CUT_TYPE_HORSE_TURN
, CUT_TYPE_WOLF_B_LEFT
,
CUT_TYPE_WOLF_B_RIGHT
, CUT_TYPE_WOLF_B_FRONT
, CUT_TYPE_WOLF_B_BACK
, CUT_TYPE_WOLF_UNK_30
,
CUT_TYPE_WOLF_JUMP_S
, CUT_TYPE_WOLF_JUMP_S_FINISH
, CUT_TYPE_WOLF_TURN_LEFT
, CUT_TYPE_WOLF_TURN_RIGHT
,
CUT_TYPE_WOLF_UNK_35
, CUT_TYPE_WOLF_LOCK
, CUT_TYPE_WOLF_UNK_37
, CUT_TYPE_DASH_UNK_38
,
CUT_TYPE_WOLF_JUMP
} |
|
|
void | tgHitCallback (fopAc_ac_c *, dCcD_GObjInf *, dCcD_GObjInf *) |
|
void | coHitCallback (fopAc_ac_c *, dCcD_GObjInf *) |
|
void | setMatrixWorldAxisRot (f32(*)[4], s16, s16, s16, int, cXyz const *) |
|
int | jointControll (int) |
|
void | setUpperFront () |
|
void | changeBlendRate (int) |
|
void | resetRootMtx () |
|
bool | modelCallBack (int) |
|
int | headModelCallBack (int) |
|
int | wolfModelCallBack (int) |
|
void | setHatAngle () |
|
void | calcHairAngle (s16 *) |
|
void | setHairAngle (cXyz *, f32, f32) |
|
void | setLookPosFromOut (cXyz *) |
|
bool | checkAttentionPosAngle (cXyz *) |
|
bool | checkActorPosAngle (fopAc_ac_c *, cXyz **) |
|
cXyz * | getNeckAimPos (cXyz *, int *, int) |
|
s16 | getNeckAimAngle (cXyz *, s16 *, s16 *, s16 *, s16 *) |
|
void | setEyeMove (cXyz *, s16, s16) |
|
void | setNeckAngle () |
|
bool | commonLineCheck (cXyz *, cXyz *) |
|
fopAc_ac_c * | checkGoronRide () |
|
void | setMoveSlantAngle () |
|
int | setArmMatrix () |
|
int | setFootMatrix () |
|
void | setMatrixOffset (f32 *, f32) |
|
int | setLegAngle (f32, daAlink_footData_c *, s16 *, s16 *, int) |
|
void | footBgCheck () |
|
void | handBgCheck () |
|
JKRHeap * | setItemHeap () |
|
void | setIdxMask (u16 *, u16 *) |
|
J3DAnmTransform * | getAnimeResource (daPy_anmHeap_c *, u16, u32) |
|
J3DModel * | initModel (J3DModelData *, u32, u32) |
|
J3DModel * | initModel (u16, u32) |
|
J3DModel * | initModelEnv (u16, u32) |
|
int | initDemoModel (J3DModel **, char const *, u32) |
|
int | createHeap () |
|
void | setSelectEquipItem (int) |
|
BOOL | checkBoarStart () |
|
BOOL | checkCanoeStart () |
|
void | playerInit () |
|
BOOL | checkHorseStart (u32, int) |
|
int | setStartProcInit () |
|
int | create () |
|
s32 | setRoomInfo () |
|
void | setShapeAngleOnGround () |
|
void | setStepsOffset () |
|
void | iceSlipBgCheck () |
|
void | setIceSlipSpeed () |
|
void | setPolygonSpeed () |
|
bool | checkWindSpeedOnAngle () const |
|
bool | checkWindSpeedOnAngleAnime (int) const |
|
bool | checkDashAnime () const |
|
f32 | checkWindWallRate (cXyz const &) |
|
void | setWindSpeed () |
|
void | setBodyPartPos () |
|
void | setAttentionPos () |
|
void | setMatrix () |
|
void | setSwordPos () |
|
void | setItemMatrix (int) |
|
void | setWolfItemMatrix () |
|
void | setHandIndex (daAlink_c::daAlink_ANM) |
|
void | setSwordAtCollision (int) |
|
BOOL | checkNoCollisionCorret () |
|
void | decSwordBlur () |
|
void | resetWolfAtCollision () |
|
void | setWolfAtCollision () |
|
void | resetAtCollision (int) |
|
void | setAtCollision () |
|
void | setWolfCollisionPos () |
|
void | initLockAt () |
|
void | cancelLockAt () |
|
void | setCollisionPos () |
|
void | setCollision () |
|
void | setFrameCtrl (daPy_frameCtrl_c *i_ctrl, u8 i_attr, s16 i_start, s16 i_end, f32 i_rate, f32 i_frame) |
|
const daAlink_BckData * | getMainBckData (daAlink_c::daAlink_ANM) const |
|
BOOL | checkUnderMove0BckNoArc (daAlink_c::daAlink_ANM) const |
|
BOOL | checkUnderMove1BckNoArc (daAlink_c::daAlink_ANM) const |
|
int | getUnderUpperAnime (daAlink_c::daAlink_ANM, J3DAnmTransform **, J3DAnmTransform **, int, u32) |
|
void | setDoubleAnimeBlendRatio (f32) |
|
void | commonDoubleAnime (J3DAnmTransform *, J3DAnmTransform *, J3DAnmTransform *, J3DAnmTransform *, f32, f32, f32, int) |
|
int | setDoubleAnime (f32, f32, f32, daAlink_c::daAlink_ANM, daAlink_c::daAlink_ANM, int, f32) |
|
void | commonSingleAnime (J3DAnmTransform *, J3DAnmTransform *, f32, f32, s16) |
|
void | setSingleAnimeBase (daAlink_c::daAlink_ANM anmID) |
|
void | setSingleAnimeBaseMorf (daAlink_c::daAlink_ANM anmID, f32) |
|
void | setSingleAnimeBaseSpeed (daAlink_c::daAlink_ANM anmID, f32 speed, f32 morf) |
|
int | setSingleAnime (daAlink_c::daAlink_ANM anmID, f32 rate, f32 start, s16 endF, f32 morf) |
|
int | setSingleAnimeParam (daAlink_c::daAlink_ANM anmID, daAlinkHIO_anm_c const *) |
|
void | animePlay (J3DAnmTransform *, daPy_frameCtrl_c *) |
|
void | allAnimePlay () |
|
void | setUpperAnimeMorf (f32) |
|
void | setUpperAnimeBase (u16) |
|
void | setUpperAnimeBaseMorf (u16, f32) |
|
void | setUpperAnimeBaseSpeed (u16, f32, f32) |
|
int | setUpperAnime (u16, daAlink_c::daAlink_UPPER, f32, f32, s16, f32) |
|
void | setUpperAnimeParam (u16, daAlink_c::daAlink_UPPER, daAlinkHIO_anm_c const *) |
|
int | resetUpperAnime (daAlink_c::daAlink_UPPER, f32) |
|
void | setUnderAnimeMorf (f32) |
|
int | setUnderAnime (u16, daAlink_c::daAlink_UNDER, f32, f32, s16, f32) |
|
int | setUnderAnimeParam (u16, daAlink_c::daAlink_UNDER, daAlinkHIO_anm_c const *) |
|
int | resetUnderAnime (daAlink_c::daAlink_UNDER, f32) |
|
void | setOldRootQuaternion (s16, s16, s16) |
|
BOOL | checkAtnLeftAnime () |
|
BOOL | checkAtnRightAnime () |
|
f32 | getMoveGroundAngleSpeedRate () |
|
void | setBlendMoveAnime (f32) |
|
void | setBlendAtnMoveAnime (f32) |
|
void | setBlendAtnBackMoveAnime (f32) |
|
void | setFaceBck (u16, int, u16) |
|
void | setFaceBtp (u16, int, u16) |
|
void | setFaceBtk (u16, int, u16) |
|
daAlink_FTANM | setFaceBasicTexture (daAlink_c::daAlink_FTANM) |
|
void | setFaceBasicAnime (daAlink_c::daAlink_ANM) |
|
void | setFacePriTexture (daAlink_c::daAlink_FTANM) |
|
void | setFacePriAnime (daAlink_c::daAlink_ANM) |
|
void | resetFacePriBck () |
|
void | resetFacePriBtp () |
|
void | resetFacePriBtk () |
|
void | resetFacePriTexture () |
|
void | resetFacePriAnime () |
|
void | playFaceTextureAnime () |
|
s16 | getGroundAngle (cBgS_PolyInfo *, s16) |
|
s16 | getRoofAngle (cBgS_PolyInfo *, s16) |
|
BOOL | getWallEdgePos (cXyz const &, cM3dGPla *, cM3dGPla *, cXyz *, int) |
|
void | setFrontWallType () |
|
BOOL | checkWaterPolygonUnder () |
|
void | setWaterY () |
|
void | setHangWaterY () |
|
void | setSandDownBgCheckWallH () |
|
void | setBgCheckParam () |
|
BOOL | checkNotJumpSinkLimit () |
|
BOOL | checkNotItemSinkLimit () |
|
void | setSandShapeOffset () |
|
bool | checkLv2MiddleBossBgRide (s16) |
|
bool | getSlidePolygon (cM3dGPla *) |
|
BOOL | checkSlope () const |
|
BOOL | itemTriggerCheck (u8) |
|
BOOL | itemButtonCheck (u8) |
|
BOOL | itemButton () |
|
BOOL | itemTrigger () |
|
BOOL | spActionButton () |
|
BOOL | spActionTrigger () |
|
BOOL | midnaTalkTrigger () const |
|
BOOL | swordSwingTrigger () |
|
void | setItemActionButtonStatus (u8) |
|
BOOL | itemActionTrigger () |
|
void | setStickData () |
|
void | setAtnList () |
|
void | setRStatus (u8) |
|
void | setRStatusEmphasys (u8) |
|
void | setDoStatus (u8) |
|
void | setDoStatusEmphasys (u8) |
|
void | setDoStatusContinuation (u8) |
|
void | setBStatus (u8) |
|
BOOL | checkAtnWaitAnime () |
|
void | setTiredVoice (daPy_frameCtrl_c *) |
|
BOOL | checkRestHPAnime () |
|
bool | checkAttentionState () |
|
s16 | getShapeAngleYAtnActor () |
|
bool | setShapeAngleToAtnActor (int) |
|
void | initServiceWaitTime () |
|
bool | checkZeroSpeedF () const |
|
void | setNormalSpeedF (f32, f32) |
|
f32 | getStickAngleDistanceRate () |
|
void | setSpeedAndAngleNormal () |
|
void | setSpeedAndAngleAtn () |
|
int | checkRequestTalkActor (dAttList_c *, fopAc_ac_c *) |
|
bool | checkServiceWaitMode () |
|
void | setJumpMode () |
|
f32 | getMetamorphoseNearDis () const |
|
f32 | getMetamorphoseFarDis () const |
|
s16 | getMetamorphoseFarAngle () const |
|
void | setMidnaMsg () |
|
BOOL | notTalk () |
|
BOOL | setTalkStatus () |
|
f32 | getFrontRollRate () |
|
void | decideCommonDoStatus () |
|
void | decideDoStatus () |
|
BOOL | checkWaitAction () |
|
void | setFallVoice () |
|
void | setLandPassiveData () |
|
void | setStepLandVibration () |
|
BOOL | checkLandAction (int) |
|
BOOL | checkSlideAction () |
|
BOOL | checkAutoJumpAction () |
|
BOOL | checkCutJumpInFly () |
|
BOOL | checkFrontWallTypeAction () |
|
int | checkItemActionInitStart () |
|
int | checkItemChangeAutoAction () |
|
void | setFastShotTimer () |
|
void | cancelItemUseQuake (int) |
|
int | cancelUpperItemReadyAnime (int) |
|
BOOL | checkItemActorPointer () |
|
bool | checkSwordTwirlAction () |
|
BOOL | checkUpperItemActionFly () |
|
void | checkItemButtonChange () |
|
BOOL | checkUpperItemAction () |
|
void | orderPeep () |
|
int | orderTalk (int) |
|
int | orderZTalk () |
|
int | checkNormalAction () |
|
bool | checkReadyItem () |
|
BOOL | checkItemAction () |
|
BOOL | checkRAction () |
|
BOOL | checkMoveDoAction () |
|
BOOL | checkSideRollAction (int) |
|
BOOL | checkNoUpperAnime () const |
|
BOOL | checkOneHandItemEquipAnime () const |
|
BOOL | checkItemEquipAnime () const |
|
BOOL | checkEquipAnime () const |
|
BOOL | checkWindDashAnime () const |
|
BOOL | checkSwordTwirlAnime () const |
|
void | swordEquip (int) |
|
void | swordUnequip () |
|
void | itemEquip (u16 i_itemID) |
|
void | itemUnequip (u16 i_itemID, f32 i_playSpeed) |
|
bool | checkFastUnequip () |
|
void | allUnequip (int) |
|
BOOL | checkItemChangeFromButton () |
|
BOOL | checkNextActionFromButton () |
|
BOOL | checkGroundSpecialMode () |
|
int | commonCheckNextAction (int) |
|
int | checkNextAction (int) |
|
void | commonChangeItem () |
|
void | setItemAction () |
|
BOOL | checkNextActionFromCrouch (int) |
|
int | checkUpperReadyThrowAnime () const |
|
void | getBodyAngleXBasePos (cXyz *) |
|
s16 | getBodyAngleXAtnActor (int) |
|
void | setBodyAngleXReadyAnime (int) |
|
void | setMagicArmorBrk (int) |
|
BOOL | checkMagicArmorHeavy () const |
|
BOOL | checkHeavyStateOn (int, int) |
|
void | initGravity () |
|
void | setSpecialGravity (f32, f32, int) |
|
void | transAnimeProc (cXyz *, f32, f32) |
|
void | setFootSpeed () |
|
void | posMove () |
|
void | autoGroundHit () |
|
bool | startPeepChange () |
|
void | setLastSceneDamage (int, u32 *) |
|
void | setLastSceneMode (u32 *) |
|
int | startRestartRoom (u32, int, int, int) |
|
BOOL | checkCoachGuardGame () |
|
void | checkRoofRestart () |
|
BOOL | checkRestartRoom () |
|
s16 | getSceneExitMoveAngle () |
|
int | checkSceneChange (int i_exitID) |
|
void | voiceStartLevel (u32) |
|
void | seStartSwordCut (u32) |
|
void | seStartMapInfo (u32) |
|
void | seStartMapInfoLevel (u32) |
|
void | setBasAnime (daAlink_c::daAlink_UNDER) |
|
void | initBasAnime () |
|
void | resetBasAnime () |
|
BOOL | checkSightLine (f32, cXyz *) |
|
void | setMetamorphoseModel (int) |
|
void | keepItemData () |
|
void | returnKeepItemData () |
|
BOOL | setItemModel () |
|
BOOL | setItemActor () |
|
void | makeItemType () |
|
BOOL | checkZoraWearAbility () const |
|
BOOL | checkMagicArmorWearAbility () const |
|
J3DModelData * | loadAramBmd (u16, u32) |
|
void * | loadAram (u16, u32) |
|
J3DAnmTevRegKey * | loadAramItemBrk (u16, J3DModel *) |
|
J3DAnmTextureSRTKey * | loadAramItemBtk (u16, J3DModel *) |
|
J3DAnmTexPattern * | loadAramItemBtp (u16, J3DModel *) |
|
void | changeItemBck (u16, f32) |
|
int | checkGroupItem (int, int) const |
|
int | checkSetItemTrigger (int) |
|
int | checkItemSetButton (int) |
|
int | changeItemTriggerKeepProc (u8, int) |
|
int | checkNewItemChange (u8) |
|
void | deleteEquipItem (int playSound, int deleteKantera) |
|
void | setLight () |
|
void | setFrontRollCrashShock (u8) |
|
void | changeWarpMaterial (daAlink_c::daAlink_WARP_MAT_MODE) |
|
void | commonProcInit (daAlink_c::daAlink_PROC procID) |
|
BOOL | commonProcInitNotSameProc (daAlink_PROC procID) |
|
int | procPreActionUnequipInit (int, fopAc_ac_c *) |
|
int | procPreActionUnequip () |
|
int | procServiceWaitInit () |
|
int | procServiceWait () |
|
int | procTiredWaitInit () |
|
int | procTiredWait () |
|
int | procWaitInit () |
|
int | procWait () |
|
int | procMoveInit () |
|
int | procMove () |
|
int | procAtnMoveInit () |
|
int | procAtnMove () |
|
int | procAtnActorWaitInit () |
|
int | procAtnActorWait () |
|
int | procAtnActorMoveInit () |
|
int | procAtnActorMove () |
|
int | procWaitTurnInit () |
|
int | procWaitTurn () |
|
int | procMoveTurnInit (int) |
|
int | procMoveTurn () |
|
int | procSideStepInit (int) |
|
int | procSideStep () |
|
int | procSideStepLandInit () |
|
int | procSideStepLand () |
|
int | procSlideInit (s16) |
|
int | procSlide () |
|
int | procSlideLandInit (int) |
|
int | procSlideLand () |
|
int | procFrontRollInit () |
|
int | procFrontRoll () |
|
int | procFrontRollCrashInit () |
|
int | procFrontRollCrash () |
|
int | procFrontRollSuccessInit () |
|
int | procFrontRollSuccess () |
|
int | procSideRollInit (int) |
|
int | procSideRoll () |
|
void | backJumpSpeedDec () |
|
int | procBackJumpInit (int) |
|
int | procBackJump () |
|
int | procBackJumpLandInit (int) |
|
int | procBackJumpLand () |
|
int | procSlipInit () |
|
int | procSlip () |
|
int | procAutoJumpInit (int) |
|
int | procAutoJump () |
|
int | procDiveJumpInit () |
|
int | procDiveJump () |
|
int | procRollJumpInit () |
|
int | procRollJump () |
|
int | procFallInit (int, f32) |
|
int | procFall () |
|
int | procLandInit (f32) |
|
int | procLand () |
|
int | procSmallJumpInit (int) |
|
int | procSmallJump () |
|
int | procStepMoveInit () |
|
int | procStepMove () |
|
int | procCrouchInit () |
|
int | procCrouch () |
|
int | procCoMetamorphoseInit () |
|
int | procCoMetamorphose () |
|
int | procCoMetamorphoseOnlyInit () |
|
int | procCoMetamorphoseOnly () |
|
int | procFloorDownReboundInit () |
|
int | procFloorDownRebound () |
|
int | procGoronRideWaitInit (fopAc_ac_c *) |
|
int | procGoronRideWait () |
|
int | execute () |
|
void | setDrawHand () |
|
bool | checkSwordDraw () |
|
bool | checkShieldDraw () |
|
bool | checkItemDraw () |
|
int | initShadowScaleLight () |
|
int | moveShadowScaleLight () |
|
void | shadowDraw () |
|
void | modelCalc (J3DModel *) |
|
void | basicModelDraw (J3DModel *) |
|
void | modelDraw (J3DModel *, int) |
|
void | setWaterDropColor (J3DGXColorS10 const *) |
|
void | initTevCustomColor () |
|
int | draw () |
|
| ~daAlink_c () |
|
bool | checkNoSubjectModeCamera () |
|
bool | acceptSubjectModeChange () |
|
int | checkSubjectAction () |
|
s16 | checkBodyAngleX (s16) |
|
BOOL | setBodyAngleToCamera () |
|
void | setSubjectMode () |
|
BOOL | subjectCancelTrigger () |
|
int | checkSubjectEnd (int) |
|
void | searchPeepObj (fopAc_ac_c *, void *) |
|
int | procCoSubjectivityInit () |
|
int | procCoSubjectivity () |
|
int | procCoSwimSubjectivityInit () |
|
int | procCoSwimSubjectivity () |
|
int | procCoPeepSubjectivityInit () |
|
int | procCoPeepSubjectivity () |
|
| daAlink_c () |
|
BOOL | checkWolfEnemyThrowAnime () const |
|
void | setMidnaTalkStatus (u8 status) |
|
void | set3DStatus (u8 status, u8 direction) |
|
void | checkCutTurnCharge () |
|
void | checkLightSwordMtrl () |
|
BOOL | checkSwordEquipAnime () const |
|
BOOL | checkCutDashAnime () const |
|
BOOL | checkCutDashEnemyHit (dCcD_GObjInf &) |
|
void | initCutTurnAt (f32, int) |
|
bool | checkCutFinishJumpUp () |
|
void | changeCutFast () |
|
bool | checkCutFastReady () |
|
void | setSwordModel () |
|
void | offSwordModel () |
|
BOOL | checkCutTypeNoBlur () const |
|
bool | checkCutTurnInput () const |
|
int | getCutTurnDirection () const |
|
void | resetCombo (int) |
|
void | checkComboCnt () |
|
void | setCutType (u8) |
|
void | setCylAtParam (u32, dCcG_At_Spl, u8, u8, int, f32, f32) |
|
void | setSwordAtParam (dCcG_At_Spl i_spl, u8 i_hitMark, u8 i_AtSe, int i_atp, f32 param_4, f32 i_radius) |
|
BOOL | setSwordHitVibration (dCcD_GObjInf *) |
|
BOOL | checkAtShieldHit (dCcD_GObjInf &) |
|
BOOL | checkCutReverseAt (dCcD_GObjInf *) |
|
BOOL | changeCutReverseProc (daAlink_c::daAlink_ANM) |
|
void | setCutDash (int, int) |
|
BOOL | checkForceSwordSwing () |
|
void | setComboReserb () |
|
BOOL | checkComboReserb () |
|
int | commonCutAction () |
|
void | setSwordVoiceSe (u32) |
|
void | setSwordChargeVoiceSe () |
|
void | setSwordComboVoice () |
|
bool | checkCutTurnInputTrigger () |
|
int | checkCutAction () |
|
int | getCutDirection () |
|
BOOL | checkCutCancelNextMode (int) |
|
BOOL | checkDoCutAction () |
|
BOOL | checkCutBackState () |
|
BOOL | checkCutHeadState () |
|
BOOL | checkDownAttackState () |
|
BOOL | checkCutLargeTurnState () const |
|
void | cancelCutCharge () |
|
void | initCutAtnActorSearch () |
|
void | checkCutAtnActorChange () |
|
void | setCutJumpSpeed (int) |
|
int | procCutNormalInit (int) |
|
int | procCutNormal () |
|
int | procCutFinishInit (int) |
|
int | procCutFinish () |
|
int | procCutFinishJumpUpInit () |
|
int | procCutFinishJumpUp () |
|
int | procCutFinishJumpUpLandInit () |
|
int | procCutFinishJumpUpLand () |
|
int | procCutReverseInit (daAlink_c::daAlink_ANM) |
|
int | procCutReverse () |
|
int | procCutJumpInit (int) |
|
int | procCutJump () |
|
int | procCutJumpLandInit (int) |
|
int | procCutJumpLand () |
|
int | procCutTurnInit (int, int) |
|
int | procCutTurn () |
|
int | procCutTurnChargeInit () |
|
int | procCutTurnCharge () |
|
int | procCutTurnMoveInit (int) |
|
int | procCutTurnMove () |
|
int | procCutDownInit () |
|
int | procCutDown () |
|
int | procCutDownLandInit (fopEn_enemy_c *) |
|
int | procCutDownLand () |
|
int | procCutHeadInit () |
|
int | procCutHead () |
|
int | procCutHeadLandInit () |
|
int | procCutHeadLand () |
|
int | procCutLargeJumpChargeInit () |
|
int | procCutLargeJumpCharge () |
|
int | procCutLargeJumpInit () |
|
int | procCutLargeJump () |
|
int | procCutLargeJumpLandInit (int) |
|
int | procCutLargeJumpLand () |
|
int | procSwordUnequipSpInit () |
|
int | procSwordUnequipSp () |
|
s16 | getFreezeR () const |
|
s16 | getFreezeG () const |
|
s16 | getFreezeB () const |
|
bool | checkMiddleBossGoronRoom () |
|
void | freezeTimerDamage () |
|
BOOL | checkNoLandDamageSlidePolygon () |
|
void | checkCutLandDamage () |
|
BOOL | checkCaughtEscapeCutTurn () |
|
f32 | damageMagnification (int i_checkZoraMag, int) |
|
int | setDamagePoint (int i_dmgAmount, int i_checkZoraMag, int i_setDmgTimer, int) |
|
void | setDamagePointNormal (int) |
|
void | setLandDamagePoint (int) |
|
cXyz * | getDamageVec (dCcD_GObjInf *) |
|
void | setDashDamage () |
|
BOOL | checkMagicArmorNoDamage () |
|
int | checkPolyDamage () |
|
BOOL | checkElecReturnDamage (dCcD_GObjInf &, fopAc_ac_c **) |
|
void | damageTimerCount () |
|
bool | checkHugeAttack (int) const |
|
bool | checkLargeAttack (int) const |
|
BOOL | checkDamageAction () |
|
int | procDamageInit (dCcD_GObjInf *, int) |
|
int | procDamage () |
|
int | procCoLargeDamageInit (int, int, s16, s16, dCcD_GObjInf *, int) |
|
int | procCoLargeDamage () |
|
int | procLargeDamageUpInit (int, int, s16, s16) |
|
int | procLargeDamageUp () |
|
int | procCoLargeDamageWallInit (int, int, s16, s16) |
|
int | procCoLargeDamageWall () |
|
int | procCoPolyDamageInit () |
|
int | procCoPolyDamage () |
|
int | procLandDamageInit (int) |
|
int | procLandDamage () |
|
int | procCoElecDamageInit (fopAc_ac_c *, dCcD_GObjInf *, int) |
|
int | procCoElecDamage () |
|
int | procStEscapeInit () |
|
int | procStEscape () |
|
int | procDkCaughtInit (fpc_ProcID) |
|
int | procDkCaught () |
|
void | setScreamWaitAnime () |
|
int | procScreamWaitInit () |
|
int | procScreamWait () |
|
int | procCoSandWallHitInit () |
|
int | procCoSandWallHit () |
|
int | procCoLavaReturnInit (int) |
|
int | procCoLavaReturn () |
|
int | procCoSwimFreezeReturnInit () |
|
int | procCoSwimFreezeReturn () |
|
BOOL | checkShieldAttackEmphasys () |
|
BOOL | checkGuardActionChange () |
|
void | stickArrowIncrement (int) |
|
void | setArrowShieldActor (fopAc_ac_c *, int) |
|
BOOL | checkWoodShieldEquipNotIronBall () const |
|
void | getArrowShieldOffset (cXyz const *, csXyz const *, cXyz *, cXyz *) const |
|
void | setArrowShieldPos (cXyz *, csXyz *, cXyz const *, cXyz const *) const |
|
BOOL | checkUpperGuardAnime () const |
|
BOOL | checkPlayerGuardAndAttack () const |
|
BOOL | checkGuardAccept () |
|
void | setUpperGuardAnime (f32) |
|
void | setShieldGuard () |
|
void | setGuardSe (dCcD_GObjInf *) |
|
void | setSmallGuard (dCcD_GObjInf *) |
|
int | procGuardSlipInit (int, dCcD_GObjInf *) |
|
int | procGuardSlip () |
|
int | procGuardAttackInit () |
|
int | procGuardAttack () |
|
int | procGuardBreakInit () |
|
int | procGuardBreak () |
|
int | procTurnMoveInit (int) |
|
int | procTurnMove () |
|
void | getArrowFlyData (f32 *, f32 *, int) const |
|
f32 | getArrowIncAtR () const |
|
s16 | getBombArrowFlyExplodeTime () const |
|
f32 | getArrowIncAtMaxStart () const |
|
f32 | getArrowIncAtMax () const |
|
BOOL | checkBowAndSlingItem (int) |
|
void | setSlingModel () |
|
cXyz * | checkBowCameraArrowPosP (s16 *, s16 *) |
|
BOOL | checkBowReadyAnime () const |
|
BOOL | checkBowAnime () const |
|
void | makeArrow () |
|
void | deleteArrow () |
|
void | setBowOrSlingStatus () |
|
void | changeArrowType () |
|
BOOL | cancelBowMoveRideNotAtn () |
|
BOOL | cancelBowMove () |
|
void | setBowReadyAnime () |
|
void | setBowReloadAnime () |
|
BOOL | checkUpperItemActionBow () |
|
void | checkUpperItemActionBowFly () |
|
int | checkNextActionBow () |
|
void | setBowModel () |
|
bool | checkBowGrabLeftHand () const |
|
void | setBowHangAnime () |
|
void | setBowNormalAnime () |
|
void | setBowSight () |
|
int | procBowSubjectInit () |
|
int | procBowSubject () |
|
int | procBowMoveInit () |
|
int | procBowMove () |
|
BOOL | checkBoomerangLockAccept () |
|
f32 | getBoomSpeed () |
|
f32 | getBoomCatchSpeed () const |
|
f32 | getBoomFlyMax () const |
|
f32 | getBoomLockMax () |
|
s16 | getBoomBgThroughTime () const |
|
bool | checkBossBabaRoom () |
|
void | cancelBoomerangLock (fopAc_ac_c *) |
|
fopAc_ac_c * | getBoomerangActor () |
|
bool | checkBoomerangChargeEnd () |
|
BOOL | checkBoomerangCarry (fopAc_ac_c *) |
|
void | initBoomerangUpperAnimeSpeed (int) |
|
BOOL | checkBoomerangAnime () const |
|
BOOL | checkBoomerangThrowAnime () const |
|
void | setBoomerangReadyQuake () |
|
void | setBoomerangReadyAnime () |
|
void | setThrowBoomerangAnime () |
|
void | setBoomerangCatchAnime () |
|
void | throwBoomerang () |
|
int | returnBoomerang (int) |
|
int | checkUpperItemActionBoomerang () |
|
void | checkUpperItemActionBoomerangFly () |
|
int | checkNextActionBoomerang () |
|
int | checkBoomerangCatchAction () |
|
void | setBoomerangSight () |
|
int | procBoomerangSubjectInit () |
|
int | procBoomerangSubject () |
|
int | procBoomerangMoveInit () |
|
int | procBoomerangMove () |
|
int | procBoomerangCatchInit () |
|
int | procBoomerangCatch () |
|
f32 | getCopyRodBallSpeed () const |
|
f32 | getCopyRodBallReturnSpeed () const |
|
f32 | getCopyRodBallDisMax () const |
|
fopAc_ac_c * | getCopyRodControllActor () |
|
fopAc_ac_c * | getCopyRodCameraActor () |
|
void | initCopyRodUpperAnimeSpeed (int) |
|
int | checkCopyRodAnime () const |
|
void | setCopyRodControllAnime () |
|
void | setCopyRodControllUpperSpeedRate () |
|
void | setCopyRodModel () |
|
void | setCopyRodReadyAnime () |
|
void | throwCopyRod () |
|
int | returnCopyRod () |
|
int | checkUpperItemActionCopyRod () |
|
void | checkUpperItemActionCopyRodFly () |
|
int | checkNextActionCopyRod () |
|
void | setCopyRodSight () |
|
int | procCopyRodSubjectInit () |
|
int | procCopyRodSubject () |
|
int | procCopyRodMoveInit () |
|
int | procCopyRodMove () |
|
int | procCopyRodSwingInit () |
|
int | procCopyRodSwing () |
|
int | procCopyRodReviveInit () |
|
int | procCopyRodRevive () |
|
void | concatMagneBootMtx () |
|
void | concatMagneBootInvMtx () |
|
void | multVecMagneBootInvMtx (cXyz *) |
|
bool | commonMagneLineCheck (cXyz *, cXyz *) |
|
BOOL | checkBootsMoveAnime (int) |
|
int | setHeavyBoots (int) |
|
s16 | getMagneBootsLocalAngleY (s16, int) |
|
void | setMagneBootsMtx (cBgS_PolyInfo *, int) |
|
int | cancelMagneBootsOn () |
|
int | checkMagneBootsFly () |
|
int | procBootsEquipInit () |
|
int | procBootsEquip () |
|
int | procMagneBootsFlyInit () |
|
int | procMagneBootsFly () |
|
s16 | getBombExplodeTime () const |
|
f32 | getBombGravity () const |
|
f32 | getBombMaxFallSpeed () const |
|
f32 | getBombBoundRate () const |
|
f32 | getBombStopSpeedY () const |
|
f32 | getBombMaxSpeedY () const |
|
f32 | getBombEffScale () const |
|
f32 | getBombAtR () const |
|
s16 | getEnemyBombColorR () const |
|
f32 | getBombWaterGravity () const |
|
f32 | getBombWaterMaxFallSpeed () const |
|
f32 | getBombExplodeWaterEffectLimit () const |
|
s16 | getBombInsectLimitAngle () const |
|
BOOL | checkGrabLineCheck () |
|
f32 | getGrabThrowRate () |
|
BOOL | checkGrabThrowAnime () const |
|
BOOL | checkGrabAnime () const |
|
BOOL | checkGrabAnimeAndThrow () const |
|
BOOL | checkGrabCarryActor () |
|
BOOL | checkGrabSlowMoveActor () |
|
BOOL | checkGrabHeavyActor () |
|
BOOL | checkGrabSideActor () |
|
void | setGrabUpperAnime (f32) |
|
BOOL | checkGrabRooster () |
|
void | setGrabItemPos () |
|
void | freeGrabItem () |
|
void | setGrabUpperSpeedRate () |
|
void | setCarryArmAngle (f32, f32) |
|
BOOL | checkGrabNotThrow () |
|
BOOL | checkNextActionGrab () |
|
void | initGrabNextMode () |
|
void | setGrabItemThrow () |
|
BOOL | checkUpperGrabItemThrow (f32) |
|
void | putObjLineCheck (dBgS_LinChk &, cXyz *, fopAc_ac_c *) |
|
bool | grabLineCheck (cXyz *, cXyz *) |
|
void | setGrabItemActor (fopAc_ac_c *) |
|
int | procGrabReadyInit () |
|
int | procGrabReady () |
|
int | procGrabUpInit () |
|
int | procGrabUp () |
|
int | procGrabMiss () |
|
int | procGrabThrowInit (int) |
|
int | procGrabThrow () |
|
int | procGrabPutInit () |
|
int | procGrabPut () |
|
int | procGrabWaitInit () |
|
int | procGrabWait () |
|
int | procGrabReboundInit (int) |
|
int | procGrabRebound () |
|
int | procGrabStandInit () |
|
int | procGrabStand () |
|
BOOL | checkInsectActorName (fopAc_ac_c *) |
|
int | procInsectCatchInit () |
|
int | procInsectCatch () |
|
int | procPickUpInit () |
|
int | procPickUp () |
|
int | procPickPutInit (int) |
|
int | procPickPut () |
|
BOOL | checkSetChainPullAnime (s16) |
|
s16 | getChainStickAngleY (s16) const |
|
u8 | checkChainEmphasys () |
|
BOOL | searchFmChainPos () |
|
BOOL | setFmChainPosFromOut (fopAc_ac_c *, cXyz *, int) |
|
int | procFmChainUpInit () |
|
int | procFmChainUp () |
|
int | procFmChainStrongPullInit () |
|
int | procFmChainStrongPull () |
|
void | setWallGrabStatus (u8, u8) |
|
int | getWallGrabStatus () |
|
BOOL | wallGrabTrigger () |
|
BOOL | wallGrabButton () |
|
int | setPushPullKeepData (dBgW_Base::PushPullLabel, int) |
|
BOOL | checkPushPullTurnBlock () |
|
BOOL | checkPullBehindWall () |
|
void | offGoatStopGame () |
|
BOOL | checkGoatCatchActor (fopAc_ac_c *) |
|
f32 | getGoatCatchDistance2 () |
|
int | endPushPull () |
|
f32 | getPushPullAnimeSpeed () |
|
int | procCoPushPullWaitInit (int) |
|
int | procCoPushPullWait () |
|
int | procCoPushMoveInit (int, int) |
|
int | procCoPushMove () |
|
int | procPullMoveInit (int) |
|
int | procPullMove () |
|
void | setGoatStopGameFail (fopAc_ac_c *) |
|
int | procGoatMoveInit () |
|
int | procGoatMove () |
|
int | procGoatCatchInit (fopAc_ac_c *, f32) |
|
int | procGoatCatch () |
|
int | procGoatStrokeInit () |
|
int | procGoatStroke () |
|
int | procGoronMoveInit () |
|
int | procGoronMove () |
|
BOOL | checkSumouVsActor () |
|
void | cancelSumouMode () |
|
BOOL | sumouPunchTrigger () |
|
void | setSumouPunchStatus () |
|
int | procSumouReadyInit () |
|
int | procSumouReady () |
|
int | procSumouMoveInit () |
|
int | procSumouMove () |
|
int | procSumouSideMoveInit () |
|
int | procSumouSideMove () |
|
int | procSumouActionInit (BOOL i_doTrigger, BOOL i_punchTrigger, int unused) |
|
int | procSumouAction () |
|
int | procSumouStaggerInit () |
|
int | procSumouStagger () |
|
int | procSumouWinLoseInit () |
|
int | procSumouWinLose () |
|
int | procSumouShikoInit () |
|
int | procSumouShiko () |
|
int | getReinRideDirection () |
|
int | checkReinRideBgCheck () |
|
void | commonInitForceRideRein () |
|
int | initForceRideBoar () |
|
void | initForceRideHorse () |
|
void | rideGetOff () |
|
BOOL | checkHorseNotDamageReaction () const |
|
BOOL | checkHorseWaitLashAnime () const |
|
BOOL | checkHorseReinLeftOnly () const |
|
int | getReinHandType () const |
|
BOOL | checkHorseLieAnime () const |
|
BOOL | checkHorseSubjectivity () const |
|
void | setHorseSwordUpAnime () |
|
void | setHorseTurnUpperAnime (int) |
|
BOOL | checkHorseNoUpperAnime () const |
|
void | getHorseReinHandPos (cXyz *, cXyz *) |
|
BOOL | checkHorseNotGrab () const |
|
void | setHorseStirrup () |
|
void | changeBoarRunRide () |
|
int | setSyncHorsePos () |
|
int | setSyncBoarPos () |
|
int | setSyncBoarRunPos () |
|
BOOL | setSyncRidePos () |
|
void | setHorseTurnAnime () |
|
void | getBaseHorseAnime (daAlink_c::daAlink_ANM *) |
|
int | checkHorseSpecialProc () |
|
BOOL | checkHorseServiceWaitAnime () |
|
int | setSyncHorse (int) |
|
int | setSyncBoar (int) |
|
int | setSyncRide (int) |
|
void | setBaseHorseAnimeFrame () |
|
void | setBaseBoarAnime () |
|
void | setBaseRideAnime () |
|
bool | checkHorseSwordUpSpped () |
|
void | setHorseSwordUp (int) |
|
int | setRideSubjectAngle (s16) |
|
void | setBodyAngleRideReadyAnime () |
|
BOOL | checkHorseGetOffWallCheck (cXyz *, cXyz *, s16) |
|
int | checkHorseGetOffDirection () |
|
void | boarForceGetOff () |
|
void | horseGetOffEnd () |
|
int | checkNextActionHorse () |
|
BOOL | checkHorseGetOff () |
|
int | checkHorseGetOffAndSetDoStatus () |
|
int | setHorseGetOff (int) |
|
int | procHorseRideInit () |
|
int | procHorseRide () |
|
int | procHorseGetOffInit (int) |
|
int | procHorseGetOff () |
|
int | procHorseWaitInit () |
|
int | procHorseWait () |
|
int | procHorseTurnInit () |
|
int | procHorseTurn () |
|
int | procHorseJumpInit () |
|
int | procHorseJump () |
|
int | procHorseLandInit () |
|
int | procHorseLand () |
|
int | procHorseSubjectivityInit () |
|
int | procHorseSubjectivity () |
|
int | procHorseCutInit () |
|
int | procHorseCut () |
|
int | procHorseCutChargeReadyInit () |
|
int | procHorseCutChargeReady () |
|
int | procHorseCutTurnInit () |
|
int | procHorseCutTurn () |
|
int | procHorseDamageInit (dCcD_GObjInf *) |
|
int | procHorseDamage () |
|
int | procHorseBowSubjectInit () |
|
int | procHorseBowSubject () |
|
int | procHorseBowMoveInit () |
|
int | procHorseBowMove () |
|
int | procHorseGrabMoveInit () |
|
int | procHorseGrabMove () |
|
int | procHorseBoomerangSubjectInit () |
|
int | procHorseBoomerangSubject () |
|
int | procHorseBoomerangMoveInit () |
|
int | procHorseBoomerangMove () |
|
int | procHorseHookshotSubjectInit () |
|
int | procHorseHookshotSubject () |
|
int | procHorseHookshotMoveInit () |
|
int | procHorseHookshotMove () |
|
int | procHorseBottleDrinkInit (u16) |
|
int | procHorseBottleDrink () |
|
int | procHorseKandelaarPourInit () |
|
int | procHorseKandelaarPour () |
|
int | procHorseComebackInit () |
|
int | procHorseComeback () |
|
int | procHorseRunInit () |
|
int | procHorseRun () |
|
int | procHorseHangInit (dCcD_GObjInf *, int) |
|
int | procHorseHang () |
|
int | procHorseGetKeyInit () |
|
int | procHorseGetKey () |
|
int | procHorseLookDownInit () |
|
int | procHorseLookDown () |
|
int | procBoarRunInit () |
|
int | procBoarRun () |
|
f32 | getCanoeMaxSpeed () const |
|
f32 | getCanoeBackMaxSpeed () const |
|
f32 | getCanoeCres () const |
|
f32 | getCanoeSpeedRate () const |
|
s16 | getCanoeMaxRotSpeed () const |
|
BOOL | checkCanoeRideTandem () |
|
BOOL | checkFishingRodAndLureItem () const |
|
void | initFishingRodHand () |
|
MtxP | getCanoePaddleMatrix () |
|
BOOL | checkFishingRodGrab (fopAc_ac_c *) const |
|
BOOL | checkCanoePaddleGrab (fopAc_ac_c *) const |
|
BOOL | checkCanoeFishingRodGrabOrPut () const |
|
void | initCanoeRide () |
|
BOOL | checkCanoeJumpRide () |
|
void | setArmReelAnime () |
|
void | setFishingWaitAction () |
|
void | setFishGetFace () |
|
void | setRideCanoeBasePos (fopAc_ac_c *) |
|
void | setSyncCanoePos () |
|
int | canoeCommon () |
|
int | checkNextActionCanoe () |
|
int | procCanoeRideInit () |
|
int | procCanoeRide () |
|
int | procCanoeJumpRideInit (fopAc_ac_c *) |
|
int | procCanoeJumpRide () |
|
int | procCanoeGetOffInit () |
|
int | procCanoeGetOff () |
|
int | procCanoeWaitInit (int) |
|
int | procCanoeWait () |
|
int | procCanoeRowInit (int) |
|
int | procCanoeRow () |
|
int | procCanoePaddleShiftInit (int) |
|
int | procCanoePaddleShift () |
|
int | procCanoePaddlePutInit (int) |
|
int | procCanoePaddlePut () |
|
int | procCanoePaddleGrabInit () |
|
int | procCanoePaddleGrab () |
|
int | procCanoeRodGrabInit () |
|
int | procCanoeRodGrab () |
|
int | procCanoeFishingWaitInit () |
|
int | procCanoeFishingWait () |
|
int | procCanoeFishingReelInit () |
|
int | procCanoeFishingReel () |
|
int | procCanoeFishingGetInit () |
|
int | procCanoeFishingGet () |
|
int | procCanoeSubjectivityInit () |
|
int | procCanoeSubjectivity () |
|
int | procCanoeBowSubjectInit () |
|
int | procCanoeBowSubject () |
|
int | procCanoeBowMoveInit () |
|
int | procCanoeBowMove () |
|
int | procCanoeGrabMoveInit () |
|
int | procCanoeGrabMove () |
|
int | procCanoeBoomerangSubjectInit () |
|
int | procCanoeBoomerangSubject () |
|
int | procCanoeBoomerangMoveInit () |
|
int | procCanoeBoomerangMove () |
|
int | procCanoeHookshotSubjectInit () |
|
int | procCanoeHookshotSubject () |
|
int | procCanoeHookshotMoveInit () |
|
int | procCanoeHookshotMove () |
|
int | procCanoeBottleDrinkInit (u16) |
|
int | procCanoeBottleDrink () |
|
int | procCanoeKandelaarPourInit () |
|
int | procCanoeKandelaarPour () |
|
void | setGroundFishingRodActor () |
|
int | procFishingCastInit () |
|
int | procFishingCast () |
|
int | procFishingFoodInit () |
|
int | procFishingFood () |
|
f32 | getCrawlMoveAnmSpeed () |
|
f32 | getCrawlMoveSpeed () |
|
void | setCrawlMoveDirectionArrow () |
|
BOOL | changeCrawlAutoMoveProc (cXyz *) |
|
int | getCrawlMoveVec (cXyz *, cXyz *, cXyz *, int, int, u8 *) |
|
void | crawlBgCheck (cXyz *, cXyz *, int) |
|
BOOL | checkCrawlSideWall (cXyz *, cXyz *, cXyz *, cXyz *, s16 *, s16 *) |
|
void | decideCrawlDoStatus () |
|
BOOL | checkNotCrawlStand (cXyz *) |
|
BOOL | checkNotCrawlStand (cXyz *, cXyz *) |
|
BOOL | checkCrawlInHoll (cXyz *, cXyz *, cXyz *, int) |
|
void | setCrawlMoveHoll () |
|
void | setCrawlMoveAngle () |
|
void | stopHalfMoveAnime (f32) |
|
void | setCrawlAutoMoveAimPos () |
|
int | procCrawlStartInit () |
|
int | procCrawlStart () |
|
int | procCrawlMoveInit (s16, s16) |
|
int | procCrawlMove () |
|
int | procCrawlAutoMoveInit (int, cXyz *) |
|
int | procCrawlAutoMove () |
|
int | procCrawlEndInit (int, s16, s16) |
|
int | procCrawlEnd () |
|
f32 | getHangMoveAnmSpeed () |
|
int | getHangDirectionFromAngle () |
|
BOOL | hangMoveBgCheck (s16, cXyz *) |
|
BOOL | changeHangMoveProc (int) |
|
bool | checkHangFootWall () |
|
void | setHangGroundY () |
|
int | changeHangEndProc () |
|
void | checkHangStartSideWall (s16) |
|
int | procHangStartInit () |
|
int | procHangStart () |
|
int | procHangFallStartInit (cM3dGPla *) |
|
int | procHangFallStart () |
|
int | procHangUpInit (int) |
|
int | procHangUp () |
|
int | procHangWaitInit () |
|
int | procHangWait () |
|
int | procHangMoveInit (int) |
|
int | procHangMove () |
|
int | procHangClimbInit (f32) |
|
int | procHangClimb () |
|
int | procHangWallCatchInit () |
|
int | procHangWallCatch () |
|
int | procHangReadyInit () |
|
int | procHangReady () |
|
int | procHangLeverDownInit () |
|
int | procHangLeverDown () |
|
int | setDragonHangPos () |
|
int | setOctaIealHangPos () |
|
int | setBossBodyHangPos () |
|
int | procBossBodyHangInit (fopAc_ac_c *) |
|
int | procBossBodyHang () |
|
int | getLadderUnitCount () const |
|
int | setLadderInit () |
|
void | setLadderPosInit () |
|
void | setLadderPos (int) |
|
f32 | getLadderMoveAnmSpeed () |
|
int | changeLadderMoveProc (int) |
|
int | setMoveBGLadderCorrect () |
|
int | checkLadderFall () |
|
int | procLadderUpStartInit () |
|
int | procLadderUpStart () |
|
int | procLadderUpEndInit (int) |
|
int | procLadderUpEnd () |
|
int | procLadderDownStartInit () |
|
int | procLadderDownStart () |
|
int | procLadderDownEndInit (int) |
|
int | procLadderDownEnd () |
|
int | procLadderMoveInit (int, int, cXyz *) |
|
int | procLadderMove () |
|
f32 | getClimbMoveUpDownAnmSpeed () |
|
f32 | getClimbMoveSideAnmSpeed () |
|
BOOL | checkClimbCode (cBgS_PolyInfo &) |
|
BOOL | setClimbInit () |
|
void | setClimbShapeOffset () |
|
int | getClimbDirectionFromAngle () |
|
void | changeClimbMoveProc (int) |
|
BOOL | checkClimbMoveUpDownProc (int) |
|
BOOL | checkClimbMoveSideProc (int) |
|
int | setMoveBGClimbCorrect () |
|
int | checkBgCorrectClimbMove (cXyz *, cXyz *) |
|
BOOL | checkClimbRoof (f32) |
|
int | checkClimbGround (cXyz *, f32) |
|
BOOL | checkBgClimbMove (int) |
|
int | setClimbStartNotGround () |
|
int | procClimbUpStartInit (int) |
|
int | procClimbUpStart () |
|
int | procClimbDownStartInit (s16) |
|
int | procClimbDownStart () |
|
int | procClimbMoveUpDownInit (int) |
|
int | procClimbMoveUpDown () |
|
int | procClimbMoveSideInit () |
|
int | procClimbMoveSide () |
|
int | procClimbWaitInit (int, int) |
|
int | procClimbWait () |
|
int | procClimbToRoofInit () |
|
int | procClimbToRoof () |
|
f32 | getRoofHangFMoveAnmSpeed () const |
|
f32 | getRoofHangSMoveAnmSpeed () const |
|
void | setRoofHangHandOnSE (cBgS_PolyInfo *) |
|
int | checkRoofHangMovePos () |
|
int | commonRoofHangProc () |
|
int | checkNextActionRoofHang () |
|
int | procRoofHangStartInit (cBgS_PolyInfo const &, cXyz const &, int) |
|
int | procRoofHangStart () |
|
int | procRoofHangWaitInit (int) |
|
int | procRoofHangWait () |
|
int | procRoofHangFrontMoveInit () |
|
int | procRoofHangFrontMove () |
|
int | procRoofHangSideMoveInit () |
|
int | procRoofHangSideMove () |
|
int | procRoofHangTurnInit () |
|
int | procRoofHangTurn () |
|
void | setRoofHangSwitch () |
|
int | procRoofSwitchHangInit (fopAc_ac_c *) |
|
int | procRoofSwitchHang () |
|
BOOL | checkZoraWearMaskDraw () |
|
BOOL | checkAcceptUseItemInWater (u16) const |
|
void | swimDeleteItem () |
|
bool | getZoraSwim () const |
|
f32 | getSwimFrontMaxSpeed () const |
|
f32 | getSwimMaxFallSpeed () const |
|
void | checkOxygenTimer () |
|
void | offOxygenTimer () |
|
BOOL | checkPossibleWaterInMode () const |
|
void | setWaterInAnmRate (daPy_frameCtrl_c *, f32) |
|
void | swimBgCheck (f32) |
|
void | setSpeedAndAngleSwim () |
|
int | checkNextActionSwim () |
|
int | checkSwimAction (int) |
|
int | checkSwimUpAction () |
|
void | swimOutAfter (int) |
|
BOOL | checkSwimFall () |
|
int | checkSwimOutAction () |
|
void | setSwimMoveAnime () |
|
bool | checkSwimButtonAccept () |
|
bool | checkUpSwimButtonAccept () |
|
BOOL | checkSwimButtonMove () |
|
BOOL | checkZoraSwimMove () |
|
BOOL | checkSwimNeckUpDown () const |
|
void | setSwimUpDownOffset () |
|
int | procSwimUpInit () |
|
int | procSwimUp () |
|
int | procSwimWaitInit (int) |
|
int | procSwimWait () |
|
int | procSwimMoveInit () |
|
int | procSwimMove () |
|
int | procSwimDiveInit () |
|
int | procSwimDive () |
|
int | procSwimHookshotSubjectInit () |
|
int | procSwimHookshotSubject () |
|
int | procSwimHookshotMoveInit () |
|
int | procSwimHookshotMove () |
|
int | procSwimDamageInit (dCcD_GObjInf *) |
|
int | procSwimDamage () |
|
int | procOctaIealSpitInit () |
|
int | procOctaIealSpit () |
|
bool | checkSnowCode () const |
|
bool | checkBoardRestart () |
|
int | boardCommon (int) |
|
void | setCommonBoardAnime (int) |
|
int | checkNextActionBoard () |
|
int | checkBoardSwordTriggerAction () |
|
int | commonProcBoardInit (daAlink_c::daAlink_PROC) |
|
f32 | getBoardRowAnmSpeed () |
|
void | setBoardLandAnime () |
|
int | procBoardRideInit () |
|
int | procBoardRide () |
|
int | procBoardWaitInit (fopAc_ac_c *) |
|
int | procBoardWait () |
|
int | procBoardRowInit () |
|
int | procBoardRow () |
|
int | procBoardTurnInit () |
|
int | procBoardTurn () |
|
int | procBoardJumpInit (f32, int) |
|
int | procBoardJump () |
|
int | procBoardSubjectivityInit () |
|
int | procBoardSubjectivity () |
|
int | procBoardCutInit () |
|
int | procBoardCut () |
|
int | procBoardCutTurnInit () |
|
int | procBoardCutTurn () |
|
void | hookshotAtHitCallBack (dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *) |
|
void | resetHookshotMode () |
|
BOOL | setEnemyBombHookshot (fopAc_ac_c *) |
|
bool | checkLv7BossRoom () |
|
BOOL | checkHookshotStickBG (cBgS_PolyInfo &) |
|
void | cancelHookshotCarry () |
|
void | changeHookshotDrawModel () |
|
BOOL | checkHookshotRoofLv7Boss () |
|
BOOL | checkChaseHookshot () |
|
BOOL | checkOctaIealSpecialCollect () |
|
BOOL | checkBossOctaIealRoom () |
|
BOOL | checkHookshotWait () const |
|
void | setHookshotCatchNow () |
|
void | setHookshotModel () |
|
void | setHookshotSight () |
|
void | cancelHookshotShot () |
|
bool | cancelHookshotMove () |
|
BOOL | checkHookshotReadyMaterialOffMode () const |
|
void | setHookshotReadyMaterial () |
|
int | initHookshotUpperAnimeSpeed (int) |
|
void | initHookshotReady () |
|
void | setHookshotReadyAnime () |
|
int | checkUpperItemActionHookshot () |
|
int | checkNextActionHookshot () |
|
void | setHookshotReturnEnd () |
|
int | setHookshotHangMoveBGCollect () |
|
void | setHookshotTopPosFly () |
|
void | setHookshotPos () |
|
void | setHookshotRoofWaitAnime () |
|
void | setHookshotWallWaitAnime () |
|
void | hookshotRoofTurn () |
|
void | initHookshotRoofWaitActor (fopAc_ac_c *) |
|
int | checkNextHookPoint () |
|
int | checkLandHookshotHang () |
|
int | commonHookshotRoofWait () |
|
int | commonHookshotWallWait () |
|
int | procHookshotSubjectInit () |
|
int | procHookshotSubject () |
|
int | procHookshotMoveInit () |
|
int | procHookshotMove () |
|
int | procHookshotFlyInit () |
|
int | procHookshotFly () |
|
int | procHookshotRoofWaitInit (int, fopAc_ac_c *, int) |
|
int | procHookshotRoofWait () |
|
int | procHookshotRoofShootInit (fopAc_ac_c *) |
|
int | procHookshotRoofShoot () |
|
int | procHookshotRoofBootsInit (fopAc_ac_c *) |
|
int | procHookshotRoofBoots () |
|
int | procHookshotWallWaitInit (int, s16, int) |
|
int | procHookshotWallWait () |
|
int | procHookshotWallShootInit () |
|
int | procHookshotWallShoot () |
|
f32 | getSpinnerGravity () const |
|
f32 | getSpinnerMaxFallSpeed () const |
|
f32 | getSpinnerJumpRate () const |
|
s16 | getSpinnerRideMoveTime () |
|
f32 | getSpinnerRideSpeedF () |
|
f32 | getSpinnerRideDecSpeedMax () const |
|
f32 | getSpinnerRideDecSpeedMin () const |
|
f32 | getSpinnerRideDecSpeedRate () const |
|
s16 | getSpinnerRideRotAngleMax () const |
|
s16 | getSpinnerRideRotAngleMin () const |
|
bool | checkLv4BossRoom () |
|
void | setSpinnerSyncPos () |
|
int | procSpinnerReadyInit () |
|
int | procSpinnerReady () |
|
void | setSpinnerStatus (u8, u8) |
|
int | procSpinnerWaitInit () |
|
int | procSpinnerWait () |
|
int | bottleModelCallBack () |
|
BOOL | checkOilBottleItemNotGet (u16) |
|
void | setBottleModel (u16) |
|
int | commonBottleDrink (int) |
|
fopAc_ac_c * | makeFairy (cXyz *, u32) |
|
int | procBottleDrinkInit (u16) |
|
int | procBottleDrink () |
|
int | procBottleOpenInit (u16) |
|
int | procBottleOpen () |
|
int | procBottleSwingInit (fopAc_ac_c *, int) |
|
int | procBottleSwing () |
|
int | procBottleGetInit (int) |
|
int | procBottleGet () |
|
BOOL | checkWaterInKandelaarOffset (f32) |
|
void | checkWaterInKandelaar (f32) |
|
void | offKandelaarModel () |
|
int | kandelaarModelCallBack () |
|
BOOL | checkKandelaarEquipAnime () const |
|
void | preKandelaarDraw () |
|
void | setKandelaarModel () |
|
void | resetOilBottleModel () |
|
void | commonKandelaarPourInit () |
|
int | commonKandelaarPour (int) |
|
void | initKandelaarSwing () |
|
int | procKandelaarSwingInit () |
|
int | procKandelaarSwing () |
|
int | procKandelaarPourInit () |
|
int | procKandelaarPour () |
|
void | setGrassWhistleModel (int) |
|
void | setHorseWhistleModel () |
|
int | procGrassWhistleGetInit () |
|
int | procGrassWhistleGet () |
|
int | procGrassWhistleWaitInit (int, int, int, s16, cXyz *) |
|
int | procGrassWhistleWait () |
|
int | procCoHorseCallWaitInit (int) |
|
int | procCoHorseCallWait () |
|
int | procHawkCatchInit () |
|
int | procHawkCatch () |
|
int | procHawkSubjectInit () |
|
int | procHawkSubject () |
|
bool | checkIronBallThrowMode () const |
|
bool | checkIronBallThrowReturnMode () const |
|
void | setIronBallWaitUpperAnime (int) |
|
void | checkIronBallDelete () |
|
void | setIronBallReturn (int) |
|
void | setIronBallBgCheckPos () |
|
void | setIronBallModel () |
|
int | setIronBallGroundVec (cXyz const *, cXyz *) |
|
void | setIronBallChainPos () |
|
BOOL | checkIronBallReturnChange () |
|
void | setIronBallPos () |
|
BOOL | checkIronBallAnime () const |
|
void | setIronBallReadyAnime () |
|
void | setIronBallBaseAnime () |
|
BOOL | checkUpperItemActionIronBall () |
|
int | checkNextActionIronBall () |
|
int | procIronBallSubjectInit () |
|
int | procIronBallSubject () |
|
int | procIronBallMoveInit () |
|
int | procIronBallMove () |
|
int | procIronBallThrowInit () |
|
int | procIronBallThrow () |
|
int | procIronBallReturnInit () |
|
int | procIronBallReturn () |
|
BOOL | checkEventRun () const |
|
void | createNpcTks (cXyz *, int, u32) |
|
int | checkDemoAction () |
|
bool | checkDemoMoveMode (u32) const |
|
void | setDemoMoveData (u32 *, cXyz const *) |
|
void | setNoDrawSwordShield (int, u16) |
|
void | setDemoData () |
|
void | resetDemoBck () |
|
void | endHighModel () |
|
void | resetSpecialEvent () |
|
void | endDemoMode () |
|
fopAc_ac_c * | getDemoLookActor () |
|
BOOL | checkFlyAtnWait () |
|
void | setGetItemFace (u16) |
|
BOOL | checkGrabTalkActor (fopAc_ac_c *) |
|
int | setTalkStartBack (cXyz *) |
|
void | setShapeAngleToTalkActor () |
|
void | setTalkAnime () |
|
u8 | setTradeItemAnime () |
|
void | setTradeItemOutHand () |
|
BOOL | checkEndMessage (u32) |
|
u8 | setDemoRightHandIndex (u16) |
|
u8 | setDemoLeftHandIndex (u16) |
|
void | setDemoRide (u16) |
|
void | setDemoBodyBck (dDemo_actor_c *, u16) |
|
BOOL | checkRestartDead (int, int) |
|
void | setDeadRideSyncPos () |
|
BOOL | checkDeadHP () |
|
BOOL | checkDeadAction (int) |
|
void | setHighModelBck (mDoExt_bckAnm *, u16) |
|
void | setHighModelFaceBtk (u16) |
|
void | setDemoBrk (J3DAnmTevRegKey **, J3DModel *, u16) |
|
f32 | setStickAnmData (J3DAnmBase *, int, int, u16, int) |
|
int | procDemoCommon () |
|
int | procCoToolDemoInit () |
|
int | procCoToolDemo () |
|
int | procCoTalkInit () |
|
int | procCoTalk () |
|
int | procCoOpenTreasureInit () |
|
int | procCoOpenTreasure () |
|
int | procCoUnequipInit () |
|
int | procCoUnequip () |
|
void | setGetSubBgm (int) |
|
int | procCoGetItemInit () |
|
int | procCoGetItem () |
|
int | procCoTurnBackInit () |
|
int | procCoTurnBack () |
|
int | procDoorOpenInit () |
|
int | procDoorOpen () |
|
int | procCoLookWaitInit () |
|
int | procCoLookWait () |
|
int | procCoDemoPushPullWaitInit () |
|
int | procCoDemoPushMoveInit () |
|
void | setMonkeyMoveAnime () |
|
int | procMonkeyMoveInit () |
|
int | procMonkeyMove () |
|
int | procDemoBoomerangCatchInit () |
|
int | procDemoBoomerangCatch () |
|
int | procCoDeadInit (int) |
|
int | procCoDead () |
|
int | procCoLookAroundInit () |
|
int | procCoLookAround () |
|
int | procBossAtnWaitInit () |
|
int | procCoQuakeWaitInit () |
|
int | procCoCaughtInit () |
|
int | procLookUpInit () |
|
int | procLookUp () |
|
int | procLookUpToGetItemInit () |
|
int | procLookUpToGetItem () |
|
int | procHandPatInit () |
|
int | procHandPat () |
|
int | procCoFogDeadInit () |
|
int | procCoFogDead () |
|
int | procWolfSmellWaitInit () |
|
int | procCoNodInit () |
|
int | procCoNod () |
|
int | procCoEyeAwayInit () |
|
int | procCoGlareInit () |
|
int | procCoGlare () |
|
int | procGoatStopReadyInit () |
|
int | procGoatStopReady () |
|
int | procCoGetReadySitInit () |
|
int | procCoGetReadySit () |
|
int | procCoTwGateInit () |
|
int | procCoTwGate () |
|
int | procWolfSnowEscapeInit () |
|
int | procWolfSnowEscape () |
|
int | procZoraMoveInit () |
|
int | procZoraMove () |
|
int | procLookAroundTurnInit () |
|
int | procLookAroundTurn () |
|
int | procTradeItemOutInit () |
|
int | procTradeItemOut () |
|
int | procNotUseItemInit (int) |
|
int | procNotUseItem () |
|
int | procSwordReadyInit () |
|
int | procSwordReady () |
|
void | setSwordPushAnime () |
|
int | procSwordPushInit () |
|
int | procSwordPush () |
|
int | procGanonFinishInit () |
|
int | procGanonFinish () |
|
int | procCutFastReadyInit () |
|
int | procCutFastReady () |
|
int | procMasterSwordStickInit () |
|
int | procMasterSwordStick () |
|
int | procMasterSwordPullInit () |
|
int | procMasterSwordPull () |
|
int | procDungeonWarpReadyInit () |
|
int | procDungeonWarpReady () |
|
int | procDungeonWarpInit () |
|
int | procDungeonWarp () |
|
int | procDungeonWarpSceneStartInit () |
|
int | procDungeonWarpSceneStart () |
|
bool | checkAcceptWarp () |
|
void | dungeonReturnWarp () |
|
void | checkWarpStart () |
|
int | warpModelTexScroll () |
|
int | procCoWarpInit (int, int) |
|
int | procCoWarp () |
|
int | commonWaitTurnInit () |
|
int | commonGrabPutInit () |
|
int | commonLargeDamageUpInit (int, int, s16, s16) |
|
int | commonFallInit (int) |
|
JPABaseEmitter * | setEmitter (u32 *, u16, cXyz const *, csXyz const *) |
|
JPABaseEmitter * | setEmitterPolyColor (u32 *, u16, cBgS_PolyInfo &, cXyz const *, csXyz const *) |
|
JPABaseEmitter * | setEmitterColor (u32 *, u16, cXyz const *, csXyz const *) |
|
void | stopDrawParticle (u32) |
|
void | setEffectFrontRollParam () |
|
void | setEffectSlipParam () |
|
void | setEffectRunParam () |
|
void | setEffectSmallLandParam () |
|
void | setEffectLandParam () |
|
void | setEffectSumouParam () |
|
void | setFootEffectProcType (int) |
|
void | setWolfFootOn (int) |
|
void | setFootMark (cXyz *, u16, int) |
|
void | setEffect () |
|
void | setSumouEffect () |
|
void | setWaterfallEffect (cXyz const *, u32 *) |
|
void | setWaterfallEffect () |
|
void | setMagneBootsEffect () |
|
void | setSwordChargeEffect () |
|
void | setElecDamageEffect () |
|
void | clearCutTurnEffectID () |
|
void | setCutTurnEffect () |
|
void | setHorseCutTurnEffect () |
|
void | setCutLargeJumpLandEffect () |
|
void | setBootsLightEffect () |
|
void | setLightningSwordEffect () |
|
void | setWolfRollAttackEffect () |
|
void | setWolfDigEffect () |
|
void | setWolfSwimEndEffect (JPABaseEmitter **, JPABaseEmitter **) |
|
void | setWolfLockAttackEffect () |
|
void | setWolfJumpAttackEffect () |
|
void | setWolfBarrierHitEffect (dBgS_LinChk &) |
|
void | setCutWaterDropEffect () |
|
void | setWaterDropEffect () |
|
void | setSwordUpColorEffect () |
|
void | setSwordCutSplash () |
|
void | setMetamorphoseEffectStartLink () |
|
void | setMetamorphoseEffect () |
|
void | setRunSplash () |
|
void | resetFairyEffect () |
|
void | setBottleEffect () |
|
void | clearFirePointDamageEffect (int) |
|
void | initFirePointDamageEffectAll () |
|
void | initFirePointDamageEffect (cXyz const *, dCcD_GObjInf *) |
|
void | setFirePointDamageEffect () |
|
void | setFreezeEffect () |
|
void | setWoodShieldBurnEffect () |
|
void | clearWoodShieldBurnEffect () |
|
void | setWoodShieldBurnOutEffect () |
|
void | changeCommon () |
|
void | changeWolf () |
|
void | changeLink (int) |
|
void | onWolfEyeUp () |
|
void | offWolfEyeUp () |
|
BOOL | wolfSenseTrigger () |
|
void | setWolfSenceStatus (u8) |
|
BOOL | wolfClawTrigger () |
|
void | setWolfDigStatus (u8) |
|
BOOL | checkWolfShapeReverse () const |
|
BOOL | checkWolfSideStep () const |
|
void | setWolfTailAngle () |
|
BOOL | checkWolfSlowDash () |
|
void | setSpeedAndAngleWolf () |
|
void | setSpeedAndAngleWolfAtn () |
|
BOOL | checkWolfAtnWait () |
|
BOOL | checkUnderMove0BckNoArcWolf (daAlink_c::daAlink_WANM) const |
|
void | setBlendWolfMoveAnime (f32) |
|
BOOL | checkWolfAtnMoveBack (s16) |
|
void | setWolfAtnMoveDirection () |
|
void | setBlendWolfAtnMoveAnime (f32) |
|
void | setBlendWolfAtnBackMoveAnime (f32) |
|
int | setDoubleAnimeWolf (f32, f32, f32, daAlink_c::daAlink_WANM, daAlink_c::daAlink_WANM, int, f32) |
|
void | setSingleAnimeWolfBase (daAlink_c::daAlink_WANM) |
|
void | setSingleAnimeWolfBaseMorf (daAlink_c::daAlink_WANM, f32) |
|
void | setSingleAnimeWolfBaseSpeed (daAlink_c::daAlink_WANM, f32, f32) |
|
int | setSingleAnimeWolf (daAlink_c::daAlink_WANM, f32, f32, s16, f32) |
|
void | setSingleAnimeWolfParam (daAlink_c::daAlink_WANM, daAlinkHIO_anm_c const *) |
|
int | checkWolfLandAction (int) |
|
BOOL | checkMidnaUseAbility () const |
|
void | checkWolfUseAbility () |
|
int | checkWolfGroundSpecialMode () |
|
int | checkNextActionWolf (int) |
|
BOOL | wolfSideBgCheck (s16) |
|
BOOL | checkWolfAttackReverse (int) |
|
int | checkWolfBarrierHitReverse () |
|
BOOL | checkWolfBarrierWallHit (cBgS_PolyInfo &) |
|
void | wolfBgCheck () |
|
void | changeWolfBlendRate (int) |
|
void | setWolfFootMatrix () |
|
void | wolfFootBgCheck () |
|
BOOL | checkWolfWaitSlipPolygon () |
|
f32 | setWolfWaitSlip () |
|
void | checkWolfAtnDoCharge () |
|
void | setWolfChainPos () |
|
void | setWolfAnmVoice () |
|
int | procWolfServiceWaitInit (int) |
|
int | procWolfServiceWait () |
|
int | procWolfTiredWaitInit () |
|
int | procWolfTiredWait () |
|
int | procWolfMidnaRideShockInit () |
|
int | procWolfMidnaRideShock () |
|
int | procWolfWaitInit () |
|
int | procWolfWait () |
|
int | procWolfMoveInit () |
|
int | procWolfMove () |
|
int | procWolfDashInit () |
|
int | procWolfDash () |
|
int | procWolfDashReverseInit (int) |
|
int | procWolfDashReverse () |
|
int | procWolfAtnActorMoveInit () |
|
int | procWolfAtnActorMove () |
|
int | procWolfWaitTurnInit () |
|
int | procWolfWaitTurn () |
|
int | procWolfSideStepInit (int) |
|
int | procWolfSideStep () |
|
int | procWolfSideStepLandInit (s16) |
|
int | procWolfSideStepLand () |
|
int | procWolfBackJumpInit (int) |
|
int | procWolfBackJump () |
|
int | procWolfBackJumpLandInit (s16, s16) |
|
int | procWolfBackJumpLand () |
|
int | procWolfHowlInit (int) |
|
int | procWolfHowl () |
|
int | procWolfAutoJumpInit (int) |
|
int | procWolfAutoJump () |
|
int | procWolfFallInit (int, f32) |
|
int | procWolfFall () |
|
int | procWolfLandInit () |
|
int | procWolfLand () |
|
int | procWolfSitInit (int) |
|
int | procWolfSit () |
|
int | procWolfStepMoveInit () |
|
int | procWolfStepMove () |
|
int | procWolfSlipInit () |
|
int | procWolfSlip () |
|
int | procWolfSlipTurnInit (int) |
|
int | procWolfSlipTurn () |
|
int | procWolfSlipTurnLandInit () |
|
int | procWolfSlipTurnLand () |
|
int | procWolfSlideReadyInit (s16, int) |
|
int | procWolfSlideReady () |
|
int | procWolfSlideInit (s16, int) |
|
int | procWolfSlide () |
|
int | procWolfSlideLandInit () |
|
int | procWolfSlideLand () |
|
int | procWolfWaitSlipInit () |
|
int | procWolfWaitSlip () |
|
int | procWolfSlopeStartInit (int) |
|
int | procWolfSlopeStart () |
|
void | setWolfHowlNotHappen (int) |
|
int | procWolfHowlDemoInit () |
|
int | procWolfHowlDemo () |
|
fopAc_ac_c * | checkWolfRopeHit (dCcD_GObjInf *, cXyz const *, int) const |
|
int | checkWolfRopeJumpHang () |
|
f32 | getWolfRopeMoveSpeed () |
|
int | setWolfRopePosY () |
|
s16 | initWolfRopeShapeAngle () |
|
void | wolfRopeSwingInc (f32) |
|
void | setWolfRopeOffsetY (int) |
|
int | getDirectionRopeMove () const |
|
int | procWolfRopeMoveInit (int, int) |
|
int | procWolfRopeMove () |
|
int | procWolfRopeHangInit (int) |
|
int | procWolfRopeHang () |
|
int | procWolfRopeTurnInit () |
|
int | procWolfRopeTurn () |
|
int | procWolfRopeStaggerInit (int) |
|
int | procWolfRopeStagger () |
|
int | procWolfRopeSubjectivityInit () |
|
int | procWolfRopeSubjectivity () |
|
int | getWolfTagJumpTime () const |
|
const cXyz * | checkMidnaLockJumpPoint () const |
|
int | procWolfTagJumpInit (fopAc_ac_c *) |
|
int | procWolfTagJump () |
|
int | procWolfTagJumpLandInit (fopAc_ac_c *) |
|
int | procWolfTagJumpLand () |
|
int | procWolfGiantPuzzleInit () |
|
int | procWolfGiantPuzzle () |
|
void | setWolfHangGroundY () |
|
int | changeWolfHangEndProc () |
|
int | procWolfHangReadyInit () |
|
int | procWolfHangReady () |
|
int | procWolfHangWallCatchInit (int) |
|
int | procWolfHangWallCatch () |
|
int | procWolfHangFallStartInit (cM3dGPla *) |
|
int | procWolfHangFallStart () |
|
void | setWolfHeadDamage () |
|
int | procWolfDamageInit (dCcD_GObjInf *) |
|
int | procWolfDamage () |
|
int | procWolfLargeDamageUpInit (int, int, s16, s16) |
|
int | procWolfLargeDamageUp () |
|
int | procWolfLandDamageInit (int) |
|
int | procWolfLandDamage () |
|
void | setWolfScreamWaitAnime () |
|
int | procWolfScreamWaitInit () |
|
int | procWolfScreamWait () |
|
f32 | getWolfLieMoveAnmSpeed () |
|
f32 | getWolfLieMoveSpeed () |
|
BOOL | checkMidnaDisappearMode () const |
|
BOOL | checkWolfLieContinue (int) |
|
int | checkNextActionWolfFromLie () |
|
void | setWolfLieMoveVoice (int) |
|
bool | checkWolfLieCode () |
|
int | procWolfLieStartInit (int) |
|
int | procWolfLieStart () |
|
int | procWolfLieMoveInit (int) |
|
int | procWolfLieMove () |
|
int | procWolfLieAutoMoveInit (int, cXyz *) |
|
int | procWolfLieAutoMove () |
|
void | setSpeedAndAngleSwimWolf () |
|
f32 | getWolfSwimMoveAnmSpeed () |
|
int | decideDoStatusSwimWolf () |
|
int | procWolfSwimUpInit () |
|
int | procWolfSwimUp () |
|
int | procWolfSwimWaitInit (int) |
|
int | procWolfSwimWait () |
|
int | procWolfSwimMoveInit () |
|
int | procWolfSwimMove () |
|
int | procWolfSwimEndWaitInit (int) |
|
int | procWolfSwimEndWait () |
|
void | resetWolfEnemyBiteAll () |
|
void | checkWolfEnemyThrowAction () |
|
void | setWolfLockDomeModel () |
|
void | setWolfBallModel () |
|
void | resetWolfBallGrab () |
|
void | checkWolfLockData () |
|
fopAc_ac_c * | getWolfLockActorEnd () |
|
void | searchWolfLockEnemy (fopAc_ac_c *, void *) |
|
void | checkWolfComboCnt () |
|
BOOL | checkWolfAttackAction () |
|
void | setWolfEnemyThrowUpperAnime (daAlink_c::daAlink_WANM, f32) |
|
BOOL | setWolfEnemyHangBitePos (fopEn_enemy_c *) |
|
void | setWolfBiteDamage (fopEn_enemy_c *) |
|
BOOL | checkWolfLockAttackChargeState () |
|
int | procWolfRollAttackChargeInit () |
|
int | procWolfRollAttackCharge () |
|
int | procWolfRollAttackMoveInit () |
|
int | procWolfRollAttackMove () |
|
int | procWolfJumpAttackInit (int) |
|
int | procWolfJumpAttack () |
|
int | procWolfJumpAttackKickInit () |
|
int | procWolfJumpAttackKick () |
|
int | procWolfJumpAttackSlideLandInit (int, int, int) |
|
int | procWolfJumpAttackSlideLand () |
|
int | procWolfJumpAttackNormalLandInit (int) |
|
int | procWolfJumpAttackNormalLand () |
|
int | procWolfWaitAttackInit (int) |
|
int | procWolfWaitAttack () |
|
int | procWolfRollAttackInit (int, int) |
|
int | procWolfRollAttack () |
|
int | procWolfDownAttackInit () |
|
int | procWolfDownAttack () |
|
int | procWolfDownAtLandInit (fopEn_enemy_c *) |
|
int | procWolfDownAtLand () |
|
int | procWolfDownAtMissLandInit () |
|
int | procWolfDownAtMissLand () |
|
int | procWolfLockAttackInit (int) |
|
int | procWolfLockAttack () |
|
int | procWolfLockAttackTurnInit (int) |
|
int | procWolfLockAttackTurn () |
|
int | procWolfAttackReverseInit () |
|
int | procWolfAttackReverse () |
|
int | procWolfEnemyThrowInit (int) |
|
int | procWolfEnemyThrow () |
|
int | procWolfEnemyHangBiteInit () |
|
int | procWolfEnemyHangBite () |
|
int | procWolfGrabUpInit () |
|
int | procWolfGrabUp () |
|
int | procWolfGrabPutInit () |
|
int | procWolfGrabPut () |
|
int | procWolfGrabThrowInit () |
|
int | procWolfGrabThrow () |
|
int | procWolfPushInit () |
|
int | procWolfPush () |
|
int | procWolfCargoCarryInit () |
|
int | procWolfCargoCarry () |
|
int | procWolfChainUpInit () |
|
int | procWolfChainUp () |
|
int | procWolfGanonCatchInit () |
|
int | procWolfGanonCatch () |
|
int | procWolfChainReadyInit () |
|
int | procWolfChainReady () |
|
int | procWolfChainWaitInit () |
|
int | procWolfChainWait () |
|
int | procWolfDigInit () |
|
int | procWolfDig () |
|
int | procWolfDigThroughInit (int) |
|
int | procWolfDigThrough () |
|
void | setSmellSave () |
|
int | procWolfGetSmellInit () |
|
int | procWolfGetSmell () |
|
void | setArcName (int) |
|
void | setShieldArcName () |
|
void | setOriginalHeap (JKRExpHeap **, u32) |
|
void | setShieldChange () |
|
int | loadModelDVD () |
|
void | setShieldModel () |
|
int | loadShieldModelDVD () |
|
void | changeModelDataDirect (int) |
|
void | changeModelDataDirectWolf (int) |
|
void | initStatusWindow () |
|
void | statusWindowExecute (cXyz const *, s16) |
|
void | statusWindowDraw () |
|
void | resetStatusWindow () |
|
fopAc_ac_c * | getChainGrabActor () |
|
bool | checkCokkoGlide () const |
|
BOOL | checkCameraLargeDamage () const |
|
const cXyz & | getHsSubChainTopPos () const |
|
BOOL | checkCutHeadProc () const |
|
fopAc_ac_c * | getRideActor () |
|
virtual cXyz * | getMidnaAtnPos () const |
|
virtual void | setMidnaMsgNum (fopAc_ac_c *, u16) |
|
virtual MtxP | getModelMtx () |
|
virtual MtxP | getInvMtx () |
|
virtual cXyz * | getShadowTalkAtnPos () |
|
virtual f32 | getGroundY () |
|
virtual MtxP | getLeftItemMatrix () |
|
virtual MtxP | getRightItemMatrix () |
|
virtual MtxP | getLeftHandMatrix () |
|
virtual MtxP | getRightHandMatrix () |
|
virtual MtxP | getLinkBackBone1Matrix () |
|
virtual MtxP | getWolfMouthMatrix () |
|
virtual MtxP | getWolfBackbone2Matrix () |
|
virtual MtxP | getBottleMtx () |
|
virtual BOOL | checkPlayerGuard () const |
|
virtual u32 | checkPlayerFly () const |
|
virtual BOOL | checkFrontRoll () const |
|
virtual BOOL | checkWolfDash () const |
|
virtual BOOL | checkAutoJump () const |
|
virtual bool | checkSideStep () const |
|
virtual bool | checkWolfTriggerJump () const |
|
virtual BOOL | checkGuardBreakMode () const |
|
virtual bool | checkLv3Slide () const |
|
virtual bool | checkWolfHowlDemoMode () const |
|
virtual bool | checkChainBlockPushPull () |
|
virtual BOOL | checkElecDamage () const |
|
virtual BOOL | checkEmptyBottleSwing () const |
|
virtual BOOL | checkBottleSwingMode () const |
|
virtual BOOL | checkHawkWait () const |
|
virtual BOOL | checkGoatThrow () const |
|
virtual BOOL | checkGoatThrowAfter () const |
|
virtual BOOL | checkWolfTagLockJump () const |
|
virtual BOOL | checkWolfTagLockJumpLand () const |
|
virtual BOOL | checkWolfRope () |
|
virtual BOOL | checkWolfRopeHang () const |
|
virtual BOOL | checkRollJump () const |
|
virtual BOOL | checkGoronRideWait () const |
|
virtual BOOL | checkWolfChain () const |
|
virtual BOOL | checkWolfWait () const |
|
virtual BOOL | checkWolfJumpAttack () const |
|
virtual BOOL | checkWolfRSit () const |
|
virtual BOOL | checkBottleDrinkEnd () const |
|
virtual BOOL | checkWolfDig () const |
|
virtual BOOL | checkCutCharge () const |
|
virtual BOOL | checkCutTurnCharge () const |
|
virtual BOOL | checkCutLargeJumpCharge () const |
|
virtual BOOL | checkComboCutTurn () const |
|
virtual BOOL | checkClimbMove () const |
|
virtual BOOL | checkGrassWhistle () const |
|
virtual BOOL | checkBoarRun () const |
|
virtual f32 | getBaseAnimeFrameRate () const |
|
virtual f32 | getBaseAnimeFrame () const |
|
virtual void | setAnimeFrame (f32) |
|
virtual BOOL | checkWolfLock (fopAc_ac_c *) const |
|
virtual bool | cancelWolfLock (fopAc_ac_c *) |
|
virtual s32 | getAtnActorID () const |
|
virtual s32 | getItemID () const |
|
virtual s32 | getGrabActorID () const |
|
virtual BOOL | exchangeGrabActor (fopAc_ac_c *) |
|
virtual BOOL | setForceGrab (fopAc_ac_c *, int, int) |
|
virtual void | setForcePutPos (cXyz const &) |
|
virtual u32 | checkPlayerNoDraw () |
|
virtual void | voiceStart (u32) |
|
virtual void | seStartOnlyReverb (u32) |
|
virtual void | seStartOnlyReverbLevel (u32) |
|
virtual void | setOutPower (f32, short, int) |
|
virtual void | setGrabCollisionOffset (f32, f32, cBgS_PolyInfo *) |
|
virtual void | onFrollCrashFlg (u8, int) |
|
virtual MtxP | getModelJointMtx (u16) |
|
virtual MtxP | getHeadMtx () |
|
virtual bool | setHookshotCarryOffset (fpc_ProcID, cXyz const *) |
|
virtual BOOL | checkCutJumpCancelTurn () const |
|
virtual bool | checkIronBallReturn () const |
|
virtual bool | checkIronBallGroundStop () const |
|
virtual BOOL | checkSingleBoarBattleSecondBowReady () const |
|
virtual void | setClothesChange (int) |
|
virtual void | setPlayerPosAndAngle (cXyz const *, short, int) |
|
virtual void | setPlayerPosAndAngle (cXyz const *, csXyz const *) |
|
virtual void | setPlayerPosAndAngle (f32(*)[4]) |
|
virtual bool | setThrowDamage (short, f32, f32, int, int, int) |
|
virtual bool | checkSetNpcTks (cXyz *, int, int) |
|
virtual int | setRollJump (f32, f32, short) |
|
virtual void | playerStartCollisionSE (u32, u32) |
|
virtual void | cancelDungeonWarpReadyNeck () |
|
virtual void | onSceneChangeArea (u8, u8, fopAc_ac_c *) |
|
virtual void | onSceneChangeAreaJump (u8, u8, fopAc_ac_c *) |
|
virtual void | onSceneChangeDead (u8, int) |
|
virtual u32 | checkHorseRide () const |
|
virtual u32 | checkBoarRide () const |
|
virtual u32 | checkCanoeRide () const |
|
virtual u32 | checkBoardRide () const |
|
virtual u32 | checkSpinnerRide () const |
|
virtual daSpinner_c * | getSpinnerActor () |
|
virtual BOOL | checkHorseRideNotReady () const |
|
virtual bool | checkArrowChargeEnd () const |
|
virtual f32 | getSearchBallScale () const |
|
virtual int | checkFastShotTime () |
|
virtual bool | checkNoEquipItem () const |
|
virtual bool | checkKandelaarSwing (int) const |
|
virtual s16 | getBoardCutTurnOffsetAngleY () const |
|
virtual cXyz * | getMagneBootsTopVec () |
|
virtual cXyz * | getKandelaarFlamePos () |
|
virtual bool | checkUseKandelaar (int) |
|
virtual void | setDkCaught (fopAc_ac_c *) |
|
virtual void | onPressedDamage (cXyz const &, short) |
|
virtual bool | checkPriActorOwn (fopAc_ac_c const *) const |
|
virtual bool | onWolfEnemyBiteAll (fopAc_ac_c *, daPy_FLG2) |
|
virtual bool | checkWolfEnemyBiteAllOwn (fopAc_ac_c const *) const |
|
virtual void | setWolfEnemyHangBiteAngle (short) |
|
virtual void | setKandelaarMtx (f32(*)[4], int, int) |
|
virtual bool | getStickAngleFromPlayerShape (short *) const |
|
virtual bool | checkSpinnerPathMove () |
|
virtual bool | checkSpinnerTriggerAttack () |
|
virtual void | onSpinnerPathForceRemove () |
|
virtual int | getIronBallBgHit () const |
|
virtual cXyz * | getIronBallCenterPos () |
|
virtual bool | checkCanoeFishingGetLeft () const |
|
virtual bool | checkCanoeFishingGetRight () const |
|
virtual u8 | checkBeeChildDrink () const |
|
virtual void | skipPortalObjWarp () |
|
virtual BOOL | checkTreasureRupeeReturn (int) const |
|
virtual void | setSumouReady (fopAc_ac_c *) |
|
virtual bool | checkAcceptDungeonWarpAlink (int) |
|
virtual s16 | getSumouCounter () const |
|
virtual s16 | checkSumouWithstand () const |
|
virtual void | cancelGoronThrowEvent () |
|
virtual void | setSumouGraspCancelCount (int) |
|
virtual void | setSumouPushBackDirection (short) |
|
virtual void | setSumouLoseHeadUp () |
|
virtual s16 | getGiantPuzzleAimAngle () const |
|
virtual void | setGoronSideMove (fopAc_ac_c *) |
|
virtual void | setCargoCarry (fopAc_ac_c *) |
|
virtual cXyz * | getHookshotTopPos () |
|
virtual bool | checkHookshotReturnMode () const |
|
virtual bool | checkHookshotShootReturnMode () const |
|
virtual bool | checkOctaIealHang () const |
|
virtual void | cancelOctaIealHang () |
|
virtual void | cancelDragonHangBackJump () |
|
virtual void | setOctaIealWildHang () |
|
virtual bool | checkDragonHangRide () const |
|
virtual void | changeDragonActor (fopAc_ac_c *) |
|
virtual u8 | getClothesChangeWaitTimer () const |
|
virtual u8 | getShieldChangeWaitTimer () const |
|
virtual u8 | getSwordChangeWaitTimer () const |
|
virtual BOOL | checkMetamorphose () const |
|
virtual BOOL | checkWolfDownAttackPullOut () const |
|
virtual BOOL | checkBootsOrArmorHeavy () const |
|
virtual s32 | getBottleOpenAppearItem () const |
|
virtual bool | checkItemSwordEquip () const |
|
virtual f32 | getSinkShapeOffset () const |
|
virtual BOOL | checkSinkDead () const |
|
virtual BOOL | checkHorseStart () |
|
virtual Z2WolfHowlMgr * | getWolfHowlMgrP () |
|
virtual BOOL | checkWolfHowlSuccessAnime () const |
|
virtual BOOL | checkCopyRodTopUse () |
|
virtual bool | checkCopyRodEquip () const |
|
virtual BOOL | checkCutJumpMode () const |
|
u32 | checkModeFlg (u32 pFlag) const |
|
BOOL | checkSmallUpperGuardAnime () const |
|
BOOL | checkFmChainGrabAnime () const |
|
Z2WolfHowlMgr * | i_getWolfHowlMgrP () |
|
BOOL | checkAttentionLock () |
|
bool | checkUpperAnime (u16 i_idx) const |
|
bool | checkUnderAnime (u16 i_idx) const |
|
bool | checkNoSetUpperAnime () const |
|
bool | checkSwimMoveHandAnime () const |
|
bool | checkZoraSwimDamageAnime () const |
|
bool | checkIronBallWaitAnime () const |
|
bool | checkHorseTurnLAnime () const |
|
bool | checkHorseTurnRAnime () const |
|
bool | checkHorseTurnAnime () const |
|
bool | checkHookshotShootAnime () const |
|
bool | checkHookshotReadyAnime () const |
|
BOOL | checkHookshotAnime () const |
|
BOOL | checkBoomerangReadyAnime () const |
|
bool | checkDkCaught2Anime () const |
|
BOOL | checkCopyRodThrowAnime () const |
|
BOOL | checkCutDashChargeAnime () const |
|
BOOL | checkBoomerangAnimeAndReturnWait () const |
|
BOOL | checkTwoHandItemEquipAnime () const |
|
BOOL | checkBarkAnime () const |
|
bool | checkWolfGrabAnimeObj () const |
|
bool | checkWolfGrabAnimeStick () const |
|
BOOL | checkWolfGrabAnime () const |
|
bool | checkWolfSwimDashAnime () const |
|
bool | checkKandelaarSwingAnime () const |
|
bool | checkBowChargeWaitAnime () const |
|
bool | checkBowReloadAnime () const |
|
bool | checkBowShootAnime () const |
|
bool | checkBowWaitAnime () const |
|
BOOL | checkGrabUpThrowAnime () const |
|
BOOL | checkGrabSideThrowAnime () const |
|
BOOL | checkGrabHeavyThrowAnime () const |
|
BOOL | checkGrabAnimeUp () const |
|
BOOL | checkGrabAnimeSide () const |
|
BOOL | checkGrabAnimeCarry () const |
|
bool | checkHorseUnderDashStartAnime () const |
|
bool | checkHorseUnderLashAnime () const |
|
bool | checkUpperHorseLieAnime () const |
|
bool | checkHorseTiredAnime () const |
|
bool | checkHorseSwordUpAnime () const |
|
bool | checkHorseUnderItemAnime () const |
|
BOOL | checkHorseWalkStartAnm () const |
|
bool | checkIronBallPreSwingAnime () const |
|
bool | checkIronBallSwingAnime () const |
|
bool | checkDashDamageAnime () const |
|
bool | checkBoomerangCatchAnime () const |
|
BOOL | checkCopyRodReadyAnime () const |
|
BOOL | checkCanoeFishingWaitAnime () const |
|
BOOL | checkCopyRodControllAnime () const |
|
BOOL | checkWolfHeadDamageAnime () const |
|
BOOL | checkExchangeRodAnime () const |
|
BOOL | checkReelAnime () const |
|
int | checkWolfEyeUp () const |
|
void | onModeFlg (u32 flag) |
|
void | offModeFlg (u32 flag) |
|
bool | swordButton () |
|
daPy_actorKeep_c * | getThrowBoomerangAcKeep () |
|
s32 | getStartRoomNo () |
|
bool | checkFisingRodLure () const |
|
BOOL | doTrigger () const |
|
bool | swordTrigger () |
|
BOOL | grassCancelTrigger () |
|
BOOL | arrowChangeTrigger () |
|
bool | peepSubjectCancelTrigger () |
|
int | getStartMode () |
|
bool | checkInputOnR () const |
|
bool | checkBoomerangChargeEndWait () const |
|
J3DAnmTransform * | getNowAnmPackUpper (daAlink_UPPER param_0) |
|
void | setFacePriBck (u16 param_0) |
|
void | setFacePriBtp (u16 param_0) |
|
void | setFacePriBtk (u16 param_0) |
|
void | setFaceBasicBck (u16 param_0) |
|
void | setFaceBasicBtp (u16 param_0) |
|
void | setFaceBasicBtk (u16 param_0) |
|
void | setFaceDemoBck (u16 param_0) |
|
void | setFaceDemoBtp (u16 param_0) |
|
void | setFaceDemoBtk (u16 param_0) |
|
void | setGrabStatus (u8 i_status, u8 param_1) |
|
void | setChainGrabStatus (u8 i_status) |
|
void | cancelFmChainGrabFromOut () |
|
s32 | checkPlayerDemoMode () const |
|
BOOL | checkSpecialDemoMode () const |
|
u16 | getMidnaMsgNum () const |
|
u32 | getStartEvent () |
|
BOOL | checkClimbFall () |
|
bool | checkMidnaWolfDashAnime () |
|
bool | checkMidnaClingAnime () |
|
bool | checkMidnaLowClingAnime () |
|
bool | checkMidnaLookAroundAnime () |
|
bool | checkMidnaPanicAnime () |
|
bool | checkMidnaWolfDeadAnime () |
|
bool | checkMidnaWolfSwimDeadAnime () |
|
bool | checkMidnaRopeWaitStaggerAnime () |
|
bool | checkMidnaRopeMoveStaggerAnime () |
|
bool | checkMidnaGanonCatchAnm () |
|
bool | checkMidnaGanonThrowLeftAnm () |
|
bool | checkMidnaGanonThrowRightAnm () |
|
bool | checkMidnaDigInAnime () |
|
void | clearMidnaMsgNum () |
|
void | setEndGanonThrow () |
|
s16 | getProcNeckX () |
|
s16 | getMidnaProcNeckY () |
|
f32 | getEyeMoveRateY () |
|
f32 | getMidnaEyeMoveRateX () |
|
J3DModel * | getMidnaModel () |
|
J3DModel * | getMidnaMaskModel () |
|
J3DModel * | getMidnaHandModel () |
|
J3DModel * | getMidnaHairHandModel () |
|
cXyz * | getMidnaHairAtnPos () |
|
const daAlink_AnmData * | getAnmData (daAlink_ANM anmID) const |
|
const daAlink_FaceTexData * | getFaceTexData (daAlink_FTANM i_anmID) const |
|
u32 | checkReinRide () const |
|
int | getGrassHowlEventActor () const |
|
MtxP | getShieldMtx () const |
|
MtxP | getMagneBootsMtx () |
|
bool | checkFishingCastMode () const |
|
BOOL | checkSlideMode () |
|
BOOL | checkHorseGetItem () const |
|
bool | checkFisingRodJewl () const |
|
MtxP | getCopyRodMtx () |
|
cXyz * | getRootPosP () |
|
const cXyz & | getBoomerangCatchPos () const |
|
f32 | getCopyRodBallDisFlyMax () const |
|
void | clearIronBallActor () |
|
BOOL | checkCanoeRideOwn (const fopAc_ac_c *param_0) const |
|
bool | checkWolfDashMode () const |
|
bool | checkWolfLieWaterIn () const |
|
BOOL | checkPowerGloveGet () |
|
J3DModel * | initModel (J3DModelData *p_modelData, u32 param_1) |
|
J3DModel * | initModelEnv (J3DModelData *p_modelData, u32 param_1) |
|
bool | checkResetRootMtx (int param_0) const |
|
bool | checkGrabGlide () |
|
bool | checkCopyRodRevive () const |
|
bool | checkHorseGetOffMode () const |
|
bool | checkHorseHangMode () const |
|
bool | checkHorseBackInput () const |
|
bool | checkHorseRideOn () const |
|
bool | checkHorseTurnMode () const |
|
bool | checkGrabUp () const |
|
bool | checkSpinnerRideWait () const |
|
fopAc_ac_c * | getCopyRodActor () |
|
fopAc_ac_c * | getHookshotRoofWaitActor () |
|
BOOL | checkRideOn () const |
|
bool | checkSwimDashMode () const |
|
bool | talkTrigger () const |
|
J3DAnmTransform * | getNowAnmPackUnder (daAlink_UNDER i_idx) |
|
bool | doButton () const |
|
void | setGrassCancelStatus (u8 param_0) |
|
void | seStartSystem (u32 i_seID) |
|
bool | checkIronBallEquip () const |
|
f32 | getAnmSpeedStickRate (f32 param_0, f32 param_1) const |
|
bool | escapeTrigger () |
|
void | clearComboReserb () |
|
void | setDamageColorTime () |
|
BOOL | setEnemyBomb (fopAc_ac_c *i_actor) |
|
void | decrementBombCnt () |
|
void | decrementInsectBombCnt () |
|
int | getDirectionFromShapeAngle () const |
|
int | getDirectionFromCurrentAngle () const |
|
bool | checkAnmEnd (daPy_frameCtrl_c *i_frameCtrl) |
|
BOOL | checkCrawlWaterIn () |
|
MtxP | getWolfMidnaMatrix () |
|
s16 | getIceDamageWaitTimer () const |
|
const cXyz & | getWindSpeed () const |
|
const cXyz & | getHsChainTopPos () const |
|
const cXyz & | getHsChainRootPos () const |
|
const cXyz & | getHsSubChainRootPos () const |
|
s16 | getHookshotStopTime () const |
|
bool | checkRootTransClearMode () |
|
bool | checkRootTransZClearMode () |
|
bool | checkRootTransXClearMode () |
|
bool | checkRootTransYClearMode () |
|
bool | checkRootTransClearContinueMode () |
|
s16 | checkWindStoneHowl () |
|
u8 | getCorrectCurveID () |
|
u8 | getCorrectLineNum () |
|
u32 | getWolfHowlTimer () |
|
s8 | getOnLineNum () |
|
SongNote | getCorrectLine (u8 param_0) |
|
void | startWindStoneSound (s8 id, Vec *pos) |
|
J3DModelData * | getItemModelData () |
|
cXyz * | getIronBallChainPos () const |
|
csXyz * | getIronBallChainAngle () const |
|
int | getIronBallHandChainNum () const |
|
const cXyz & | getIronBallChainHandRootPos () const |
|
fopAc_ac_c * | getAtnActor () |
|
void | itemHitSE (u32 param_1, u32 param_2, Z2SoundObjBase *param_3) |
|
BOOL | checkStartFall () |
|
u8 | getBStatus () |
|
void | setRStatus (u8 param_0, u8 param_1) |
|
BOOL | checkWindSpeedMoveXZ () const |
|
BOOL | checkHorseRideReady () const |
|
void | getHorseReinCenterLeftPos (cXyz *o_pos) |
|
void | getHorseReinCenterRightPos (cXyz *o_pos) |
|
bool | checkWindSpeedOnXZ () const |
|
void | startRestartRoomFromOut (int, u32, int) |
|
u16 | getReadyItem () |
|
void | checkNowWolfEyeUp () |
|
f32 | getSpinnerRideSpeed () const |
|
bool | checkSpinnerReflectEffect () |
|
int | checkBoomerangChargeTime () |
|
void | changeDemoParam2 (s16) |
|
cXyz | getHeadTopPos () const |
|
BOOL | checkThrowDamage () const |
|
BOOL | checkGoronSideMove () const |
|
cXyz * | getRightFootPosP () |
|
cXyz * | getLeftFootPosP () |
|
BOOL | checkCopyRodThrowAfter () const |
|
BOOL | checkRide () const |
|
cXyz | getRightHandPos () const |
|
const cXyz | getLeftHandPos () const |
|
const cXyz | getItemPos () const |
|
virtual bool | checkBubbleFly () const |
|
virtual bool | getBokoFlamePos (cXyz *) |
|
virtual bool | checkFmChainPut () const |
|
virtual bool | checkHorseElecDamage () const |
|
virtual bool | checkRopeTag () |
|
virtual void | onMagneGrab (f32, f32) |
|
virtual bool | checkPointSubWindowMode () const |
|
virtual void | changeTextureAnime (u16, u16, int) |
|
virtual void | cancelChangeTextureAnime () |
|
virtual bool | checkFireMaterial () const |
|
virtual cXyz * | getMagneHitPos () |
|
virtual bool | getDpdFarFlg () const |
|
f32 | getSpeedF () const |
|
bool | getSumouCameraMode () const |
|
bool | getSumouMode () const |
|
void | cancelOriginalDemo () |
|
u8 | getCutCount () const |
|
bool | checkStatusWindowDraw () |
|
bool | checkCargoCarry () const |
|
bool | getHeavyStateAndBoots () |
|
bool | checkEnemyAttentionLock () const |
|
bool | getGrabUpStart () const |
|
bool | checkCanoeSlider () const |
|
bool | checkGoatStopGame () const |
|
u8 | getCutType () const |
|
u16 | getSwordAtUpTime () const |
|
s16 | getDamageWaitTimer () const |
|
bool | checkWaterInMove () const |
|
bool | checkSceneChangeAreaStart () const |
|
bool | checkFrontRollCrash () const |
|
bool | checkWolfAttackReverse () const |
|
bool | checkFreezeDamage () const |
|
bool | checkWolfTagLockJumpReady () const |
|
bool | getGrabUpEnd () const |
|
bool | getGrabPutStart () const |
|
bool | checkSwimUp () const |
|
BOOL | checkHorseZelda () const |
|
BOOL | checkSpecialHorseRide () |
|
BOOL | checkBoardNoFootAngle () const |
|
bool | checkGrabThrow () const |
|
bool | checkMidnaAtnPos () const |
|
bool | checkMidnaHairAtnPos () const |
|
void | onBossRoomWait () |
|
void | onBeeFollow () |
|
void | onForceAutoJump () |
|
void | onNotAutoJump () |
|
void | onNotHang () |
|
void | onWolfFchainPull () |
|
void | onShieldBackBone () |
|
void | onWolfEyeKeep () |
|
void | onPortalWarpMidnaAtnKeep () |
|
void | onFogFade () |
|
BOOL | checkStickArrowReset () const |
|
u32 | getCutAtFlg () const |
|
u32 | checkBoarSingleBattleFirst () const |
|
u32 | checkBoarSingleBattleSecond () const |
|
void | offWolfEnemyHangBite () |
|
bool | onWolfEnemyHangBite (fopAc_ac_c *param_0) |
|
void | setCanoeSlider () |
|
void | offCanoeSlider () |
|
void | onMidnaTalkPolySpeed () |
|
void | offCargoCarry () |
|
bool | onWolfEnemyCatch (fopAc_ac_c *i_actor) |
|
void | offGoronSideMove () |
|
s16 | getBodyAngleX () const |
|
s16 | getBodyAngleY () const |
|
f32 | getHeight () const |
|
BOOL | checkMidnaWarp () const |
|
u32 | checkNoResetFlg0 (daPy_FLG0 i_flag) const |
|
u32 | checkNoResetFlg1 (daPy_FLG1 i_flag) const |
|
u32 | checkNoResetFlg2 (daPy_FLG2 i_flag) const |
|
u32 | checkNoResetFlg3 (daPy_FLG3 i_flag) const |
|
void | onNoResetFlg0 (daPy_FLG0 i_flag) |
|
void | onNoResetFlg1 (daPy_FLG1 i_flag) |
|
void | onNoResetFlg2 (daPy_FLG2 i_flag) |
|
void | onNoResetFlg3 (daPy_FLG3 i_flag) |
|
void | offNoResetFlg0 (daPy_FLG0 i_flag) |
|
void | offNoResetFlg1 (daPy_FLG1 i_flag) |
|
void | offNoResetFlg2 (daPy_FLG2 i_flag) |
|
void | offNoResetFlg3 (daPy_FLG3 i_flag) |
|
void | offResetFlg0 (daPy_RFLG0 flag) |
|
void | offResetFlg1 (daPy_RFLG1 flag) |
|
void | onResetFlg0 (daPy_RFLG0 flag) |
|
void | onResetFlg1 (daPy_RFLG1 flag) |
|
void | onEndResetFlg0 (daPy_ERFLG0 i_flag) |
|
void | onEndResetFlg2 (daPy_ERFLG2 i_flag) |
|
void | offEndResetFlg2 (daPy_ERFLG2 i_flag) |
|
u32 | checkResetFlg0 (daPy_RFLG0 i_flag) const |
|
u32 | checkResetFlg1 (daPy_RFLG1 i_flag) const |
|
u32 | checkEndResetFlg0 (daPy_ERFLG0 i_flag) const |
|
u32 | checkEndResetFlg1 (daPy_ERFLG1 i_flag) const |
|
u32 | checkEndResetFlg2 (daPy_ERFLG2 i_flag) const |
|
void | onEndResetFlg1 (daPy_ERFLG1 i_flag) |
|
cXyz * | getLeftHandPosP () |
|
cXyz * | getRightHandPosP () |
|
cXyz * | getHeadTopPosP () |
|
u32 | checkWolf () const |
|
u32 | checkEquipHeavyBoots () const |
|
u32 | checkMagneBootsOn () const |
|
BOOL | checkFastSwordCut () const |
|
u32 | checkMidnaRide () const |
|
BOOL | checkWolfGrowl () const |
|
BOOL | checkWolfThreat () const |
|
BOOL | checkWolfBark () const |
|
u32 | checkBoomerangAtnKeep () const |
|
u32 | checkCopyRodAtnKeep () const |
|
void | onPlayerNoDraw () |
|
void | offPlayerNoDraw () |
|
void | onPushPullKeep () |
|
void | offPushPullKeep () |
|
void | onMidnaRide () |
|
void | offMidnaRide () |
|
void | onMidnaRideShock () |
|
void | onPlayerShadowNoDraw () |
|
void | offPlayerShadowNoDraw () |
|
void | onLightSwordGetEffect () |
|
void | onForceGameOver () |
|
void | onForceWolfChange () |
|
void | onDoPutEmphasys () |
|
void | onDoExchangePutIn () |
|
void | onNsScream () |
|
void | onNsScreamAnm () |
|
void | onNeckSearchWide () |
|
u32 | checkBoarSingleBattle () const |
|
u32 | checkWolfDashAutoJump () const |
|
void | changeOriginalDemo () |
|
void | changeDemoMode (u32 i_demoMode, int i_param0, int i_param1, s16 i_param2) |
|
void | changeDemoParam1 (s16 i_param1) |
|
void | i_changeDemoParam2 (s16 i_param2) |
|
void | changeDemoPos0 (const cXyz *i_posP) |
|
void | changeDemoMoveAngle (s16 i_angle) |
|
void | setItemPos (cXyz *i_itemPos) |
|
BOOL | i_checkSwordGet () |
|
bool | i_checkShieldGet () const |
|
bool | checkZoraWearFlg () const |
|
bool | checkMagicArmorWearFlg () const |
|
bool | checkWolfEnemyCatchOwn (fopAc_ac_c *i_actorP) |
|
bool | checkWolfEnemyHangBiteOwn (fopAc_ac_c *i_actorP) const |
|
bool | checkWolfEnemyLeftThrow () const |
|
void | onWolfLightDropGet () |
|
| fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|