Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daAlink_c Class Reference

#include <d_a_alink.h>

+ Inheritance diagram for daAlink_c:

Classes

class  firePointEff_c
 
class  hsChainShape_c
 

Public Types

enum  daAlink_ANM {
  ANM_ATN_RETURN_FROM_WALK , ANM_ATN_RETURN_FROM_RUN , ANM_ATN_BACK_WALK , ANM_ATN_BACK_RUN ,
  ANM_ATN_LOCK_BACK_WALK , ANM_ATN_LOCK_BACK_RUN , ANM_ATN_WALK_LEFT , ANM_ATN_LOCK_WALK_LEFT ,
  ANM_ATN_WALK_RIGHT , ANM_ATN_LOCK_WALK_RIGHT , ANM_ATN_RUN_LEFT , ANM_ATN_LOCK_RUN_LEFT ,
  ANM_ATN_RUN_RIGHT , ANM_ATN_LOCK_RUN_RIGHT , ANM_WALK_HEAVY , ANM_ATN_BACK_WALK_HEAVY ,
  ANM_ATN_WAIT_LEFT , ANM_ATN_WAIT_RIGHT , ANM_WALK , ANM_RUN ,
  ANM_SWIM_WAIT , ANM_STEP_TURN , ANM_SMALL_GUARD , ANM_STEP_TURN_TIRED ,
  ANM_SMALL_GUARD_TIRED , ANM_WAIT , ANM_WAIT_B , ANM_WAIT_B_TO_A ,
  ANM_RUN_B , ANM_SIDE_JUMP_LEFT , ANM_SIDE_JUMP_RIGHT , ANM_SIDE_JUMP_LEFT_LAND ,
  ANM_SIDE_JUMP_RIGHT_LAND , ANM_BACK_JUMP , ANM_BACK_JUMP_LAND , ANM_FRONT_ROLL ,
  ANM_ROLL_CRASH , ANM_BARRIER_RECOIL , ANM_BACKFLIP , ANM_BACKFLIP_LAND ,
  ANM_SLIP , ANM_CROUCH , ANM_CROUCH_START , ANM_GUARD_LEFT ,
  ANM_GUARD_RIGHT , ANM_CROUCH_DEF , ANM_SHIELD_ATTACK , ANM_SHIELD_ATTACK_RECOIL ,
  ANM_GUARD_BREAK , ANM_JUMP_START , ANM_JUMP , ANM_JUMP_LAND ,
  ANM_CRAWL_START , ANM_CRAWL , ANM_WAIT_PUSH_PULL , ANM_PUSH_LIGHT ,
  ANM_PUSH_START , ANM_PUSH , ANM_PULL_LIGHT , ANM_PULL_START ,
  ANM_PULL , ANM_HORSE_MOUNT_LEFT , ANM_HORSE_MOUNT_RIGHT , ANM_HORSE_MOUNT_BACK ,
  ANM_HORSE_GETOFF_LEFT , ANM_HORSE_GETOFF_RIGHT , ANM_HORSE_STOP , ANM_HORSE_STOP_TO_STAND ,
  ANM_HORSE_STAND , ANM_HORSE_JUMP_START , ANM_HORSE_JUMP , ANM_HORSE_JUMP_LAND ,
  ANM_HORSE_WAIT , ANM_HORSE_WALK_A , ANM_HORSE_WALK_B , ANM_HORSE_DASH_A ,
  ANM_HORSE_DASH_B , ANM_WSTARTH , ANM_HORSE_DASH_START , ANM_HORSE_LASH ,
  ANM_HORSE_CUT_TURN , ANM_HORSE_WAIT_A , ANM_HORSE_WAIT_B , ANM_HORSE_DIE_RECOVER ,
  ANM_HORSE_TURN_B , ANM_HORSE_CROUCH , ANM_HORSE_DMG_LEFT , ANM_HORSE_DMG_RIGHT ,
  ANM_HORSE_HANG_LEFT , ANM_HORSE_HANG_RIGHT , ANM_HORSE_TURN_LEFT , ANM_HORSE_TURN_RIGHT ,
  ANM_HORSE_RIDE_LEFT , ANM_HORSE_RIDE_RIGHT , ANM_HORSE_FALL_LEFT , ANM_HORSE_FALL_RIGHT ,
  ANM_HORSE_TAME_WAIT_B , ANM_HORSE_TAME_WAIT_A_TO_B , ANM_CUT_NM_VERTICAL , ANM_CUT_NM_LEFT ,
  ANM_CUT_NM_RIGHT , ANM_CUT_COMBO_STAB , ANM_CUT_NM_STAB , ANM_CUT_FINISH_LEFT ,
  ANM_CUT_FINISH_VERTICAL , ANM_CUT_FINISH_STAB , ANM_CUT_MORTAL_DRAW_A , ANM_CUT_MORTAL_DRAW_B ,
  ANM_CUT_FINISH_RIGHT , ANM_CUT_TWIRL , ANM_CUT_TWIRL_LAND , ANM_CUT_RECOIL_A ,
  ANM_CUT_RECOIL_B , ANM_CUT_JUMP , ANM_CUT_JUMP_LAND , ANM_CUT_TURN_LEFT ,
  ANM_CUT_TURN_RIGHT , ANM_CUT_TURN_CHARGE_START , ANM_CUT_TURN_CHARGE , ANM_CUT_TURN_CHARGE_MOVE ,
  ANM_CUT_FINISHING_BLOW_JUMP , ANM_CUT_FINISHING_BLOW_FALL , ANM_CUT_FINISHING_BLOW_STAB , ANM_CUT_FINISHING_BLOW_MISS ,
  ANM_CUT_HEAD_JUMP , ANM_CUT_HEAD , ANM_CUT_HEAD_LAND , ANM_DMG_SMALL_A ,
  ANM_DMG_SMALL_B , ANM_DMG_SMALL_LEFT , ANM_DMG_SMALL_RIGHT , ANM_DMG_AIR_FRONT ,
  ANM_DMG_LARGE , ANM_DMG_AIR_LEFT , ANM_DMG_AIR_RIGHT , ANM_DMG_AIR_LAND ,
  ANM_DMG_LARGE_LAND , ANM_DMG_AIR_LEFT_LAND , ANM_DMG_AIR_RIGHT_LAND , ANM_DMG ,
  ANM_DMG_FALL , ANM_DMG_FALL_RECOVER , ANM_FINISH , ANM_FINISH_END ,
  ANM_SERVICE_WAIT , ANM_CLIMB_JUMP , ANM_HANG_READY , ANM_CLIMB_TOP_SMALL ,
  ANM_HANG_CLIMB_TOP , ANM_HANG_ONE_HAND , ANM_HANG_ONE_HAND_MOVE , ANM_HANG_MOVE_LEFT ,
  ANM_HANG_MOVE_RIGHT , ANM_LADDER_UP_START , ANM_LADDER_UP_END_LEFT , ANM_LADDER_UP_END_RIGHT ,
  ANM_LADDER_DOWN_START , ANM_LADDER_DOWN_END_LEFT , ANM_LADDER_DOWN_END_RIGHT , ANM_LADDER_RIGHT_TO_LEFT ,
  ANM_LADDER_LEFT_TO_RIGHT , ANM_CLIMB_HANG , ANM_CLIMB_START , ANM_CLIMB_LEFT ,
  ANM_CLIMB_RIGHT , ANM_CLIMB_SLIDE_LEFT , ANM_CLIMB_SLIDE_RIGHT , ANM_CLIMB_HANG_MISS ,
  ANM_ROOF_UP , ANM_ROOF_HANG_WAIT , ANM_ROOF_HANG_MOVE , ANM_ROOF_HANG_LEFT ,
  ANM_ROOF_HANG_RIGHT , ANM_ROOF_HANG_TURN , ANM_ROOF_HANG , ANM_GRAB_UP_START ,
  ANM_GRAB_UP , ANM_THROW , ANM_THROW_HEAVY , ANM_PICK_UP_LARGE_START ,
  ANM_PICK_UP_LARGE , ANM_CARRY , ANM_WAIT_TIRED , ANM_WAIT_TO_TIRED ,
  ANM_TALK , ANM_WAIT_START , ANM_FROZEN_FREE , ANM_BOOMERANG_CATCH ,
  ANM_WALK_SLOPE , ANM_SLIDE_FORWARD , ANM_SLIDE_BACKWARD , ANM_SLIDE_FORWARD_END ,
  ANM_SLIDE_BACKWARD_END , ANM_SWIM_A , ANM_SWIM_RESURFACE , ANM_ATN_SWIM_LEFT ,
  ANM_ATN_SWIM_RIGHT , ANM_ATN_SWIM_BACK , ANM_SWIM_DASH , ANM_SWIM_DIVE ,
  ANM_SWIM_ZORA_START , ANM_SWIM_C , ANM_SWIM_DMG_FRONT , ANM_SWIM_DMG_BACK ,
  ANM_SWIM_DMG_LEFT , ANM_SWIM_DMG_RIGHT , ANM_SWIM_DMG_FREEZE , ANM_TRES_OPEN_SMALL ,
  ANM_TRES_OPEN_KICK , ANM_TRES_OPEN_BIG , ANM_GET_A , ANM_GET_A_WAIT ,
  ANM_GET_A_WAIT2 , ANM_GET_HOLDOUT , ANM_TURN_BACK , ANM_VJUMP_START ,
  ANM_WAIT_SIT , ANM_WAIT_CANOE_LEFT , ANM_WAIT_CANOE_RIGHT , ANM_CANOE_ROW_LEFT ,
  ANM_CANOE_ROW_RIGHT , ANM_CANOE_ROW_LEFT_BACK , ANM_CANOE_ROW_RIGHT_BACK , ANM_CANOE_CHANGE_HAND ,
  ANM_CANOE_FISH_LEFT , ANM_CANOE_FISH_RIGHT , ANM_CANOE_REEL , ANM_CANOE_RELEASE ,
  ANM_CANOE_PADDLE_TO_ROD , ANM_REEL , ANM_REEL_LEFT_RIGHT , ANM_LAND_UP ,
  ANM_DOOR_OPEN_LEFT , ANM_DOOR_OPEN_RIGHT , ANM_DOOR_OPEN_LOCK_LEFT , ANM_DOOR_OPEN_LOCK_RIGHT ,
  ANM_DOOR_OPEN_ROLL , ANM_DOOR_OPEN_SLIDE , ANM_PICK_UP , ANM_ROLL_JUMP ,
  ANM_SIDE_ROLL_LEFT , ANM_SIDE_ROLL_RIGHT , ANM_RIDE_WAIT , ANM_RIDE_FRONT ,
  ANM_RIDE_CROUCH , ANM_RIDE_STOP , ANM_RIDE_JUMP_START , ANM_RIDE_JUMP ,
  ANM_RIDE_JUMP_LAND , ANM_RIDE_KICK , ANM_RIDE_CUT_TURN_CHARGE , ANM_RIDE_CUT_TURN ,
  ANM_ROPE_SWING , ANM_TRANSFORM_TO_WOLF , ANM_TRANSFORM_TO_HUMAN , ANM_WAIT_WIND ,
  ANM_BOTTLE_DRINK_START , ANM_BOTTLE_DRINK , ANM_BOTTLE_DRINK_END , ANM_BOTTLE_DRINK_NASTY ,
  ANM_BOTTLE_OPEN , ANM_BOTTLE_POUR , ANM_BOTTLE_FAIRY , ANM_BOTTLE_SWING ,
  ANM_BOTTLE_SWING_DOWN , ANM_BOTTLE_GET , ANM_BOTTLE_SCOOP , ANM_LANTERN_SWING ,
  ANM_OIL_BOTTLE_POUR_START , ANM_OIL_BOTTLE_POUR , ANM_OIL_BOTTLE_POUR_END , ANM_GRASS_WHISTLE_START ,
  ANM_GRASS_WHISTLE_PLAY , ANM_HAWK_CATCH , ANM_HAWK_WAIT , ANM_WAIT_D_B ,
  ANM_HORSE_WAIT_D_B , ANM_MG_KICK , ANM_DIE , ANM_HORSE_DIE ,
  ANM_SWIM_DIE , ANM_SWIM_DROWN , ANM_ATN_COW , ANM_COW_CATCH_START ,
  ANM_COW_CATCH , ANM_COW_A_D , ANM_COW_PRESS , ANM_COW_THROW_LEFT ,
  ANM_COW_THROW_RIGHT , ANM_ATN_RIGHT , ANM_COW_MOVE_LEFT_RIGHT , ANM_COW_STROKE ,
  ANM_ENTRANCE , ANM_FALL , ANM_APPEARANCE , ANM_S_JUMP_START ,
  ANM_S_JUMP_END , ANM_HOOKSHOT_FLY_LEFT , ANM_HOOKSHOT_FLY_RIGHT , ANM_HOOKSHOT_SHOOT ,
  ANM_HOOKSHOT_HANG_END_LEFT , ANM_HOOKSHOT_HANG_END_RIGHT , ANM_HOOKSHOT_HANG_LEFT , ANM_HOOKSHOT_HANG_RIGHT ,
  ANM_HOOKSHOT_HANG_WAIT_LEFT , ANM_HOOKSHOT_HANG_WAIT_RIGHT , ANM_HOOKSHOT_HANG_SHOOT_LEFT , ANM_HOOKSHOT_HANG_SHOOT_RIGHT ,
  ANM_HOOKSHOT_HANG_LEFT_START , ANM_HOOKSHOT_HANG_RIGHT_START , ANM_HOOKSHOT_WALL_END_LEFT , ANM_HOOKSHOT_WALL_END_RIGHT ,
  ANM_HOOKSHOT_WALL_LEFT , ANM_HOOKSHOT_WALL_RIGHT , ANM_HOOKSHOT_WALL_WAIT_LEFT , ANM_HOOKSHOT_WALL_WAIT_RIGHT ,
  ANM_HOOKSHOT_WALL_SHOOT_LEFT , ANM_HOOKSHOT_WALL_SHOOT_RIGHT , ANM_HVY_BOOTS_PUT_ON , ANM_SUMOU_MIAU ,
  ANM_SUMOU_HAKEYOI , ANM_SUMOU_FIGHT_WAIT , ANM_SUMOU_FIGHT_STEP_LEFT , ANM_SUMOU_FIGHT_STEP_RIGHT ,
  ANM_SUMOU_FIGHT_STEP , ANM_SUMOU_TACKLE , ANM_SUMOU_TACKLE_GORON , ANM_SUMOU_DODGE_TACKLE ,
  ANM_SUMOU_TACKLE_MISS , ANM_SUMOU_TACKLE_SHOCK , ANM_SUMOU_TACKLE_WAIT , ANM_SUMOU_TACKLE_WAIT_GORON ,
  ANM_SUMOU_TACKLE_STAGGER , ANM_SUMOU_TACKLE_STAGGER_GORON , ANM_SUMOU_TACKLE_SHOCK_RETURN , ANM_SUMOU_PUNCH ,
  ANM_SUMOU_PUNCH_MISS_SHOCK , ANM_SUMOU_PUNCH_MISS_SHOCK_RETURN , ANM_SUMOU_PUNCH_SHOCK , ANM_SUMOU_STAGGER ,
  ANM_SUMOU_PUSH_BACK , ANM_SUMOU_PULL_BACK , ANM_SUMOU_PULL_BACK_GORON , ANM_SUMOU_WIN ,
  ANM_SUMOU_WIN_GORON , ANM_SUMOU_LOSE , ANM_SUMOU_LOSE_GORON , ANM_SUMOU_KNOCKED_DOWN ,
  ANM_SUMOU_GET_UP , ANM_SUMOU_SHIKO , ANM_SUMOU_SHIKO_WAIT , ANM_DMG_FBW ,
  ANM_IRONBALL_WAIT , ANM_IRONBALL_WALK , ANM_IRONBALL_ATTACK , ANM_IRONBALL_TURN ,
  ANM_IRONBALL_THROW , ANM_IRONBALL_PULL , ANM_IRONBALL_CATCH , ANM_IRONBALL_DEF ,
  ANM_MORPHEEL_HANG , ANM_MORPHEEL_HANG_MISS , ANM_MORPHEEL_HANG_WAIT , ANM_MORPHEEL_HANG_WAIT_B ,
  ANM_MORPHEEL_CUT , ANM_MORPHEEL_CUT_B , ANM_MORPHEEL_CUT_FINAL , ANM_MORPHEEL_SPIT_OUT ,
  ANM_DRAGON_HANG_LEFT , ANM_DRAGON_HANG_RIGHT , ANM_DRAGON_HANG , ANM_DRAGON_HANG_WAIT ,
  ANM_DRAGON_HANG_WAIT_B , ANM_DRAGON_CUT , ANM_DRAGON_CUT_B , ANM_DRAGON_CUT_FINAL ,
  ANM_COPYROD_SWING , ANM_COPYROD_SWING_LARGE , ANM_GET_MASTER_SWORD , ANM_WAIT_F ,
  ANM_ELEC_STUN_GND , ANM_ELEC_STUN_AIR , ANM_KEY_CATCH , ANM_HORSE_GET_ITEM ,
  ANM_TWGATE_PULLED_IN , ANM_CHAIN_PICK_UP , ANM_CHAIN_PULL , ANM_CHAIN_PULL_FYRUS ,
  ANM_CHAIN_PULL_END , ANM_WAIT_INSECT , ANM_DEMO_MHOP , ANM_PULL_IRONBALL_SWITCH ,
  ANM_TRADE_ITEM_PULL_OUT , ANM_TRADE_ITEM_WAIT , ANM_DEMO_KAMAE , ANM_CUT_JUMP_LARGE_CHARGE ,
  ANM_CUT_JUMP_LARGE_START , ANM_CUT_JUMP_LARGE , ANM_CUT_JUMP_LARGE_LAND , ANM_DEMO_MASTER_SWORD_STICK ,
  ANM_DEMO_MASTER_SWORD_WAIT , ANM_DEMO_MASTER_SWORD_PULL , ANM_GANON_CHANCE , ANM_GANON_CHANCE_LOSING ,
  ANM_GANON_CHANCE_WINNING , ANM_GANON_CHANCE_WIN , ANM_GANON_CHANCE_LOSE , ANM_GANON_FINISH ,
  ANM_GANON_FINISH_WAIT , ANM_GANON_ON_HORSE , ANM_DIVE_START , ANM_DIVE ,
  ANM_ODOROKU , ANM_ASHIMOTO , ANM_MAX
}
 
enum  daAlink_UPPER { UPPER_0 , UPPER_1 , UPPER_2 }
 
enum  daAlink_UNDER { UNDER_0 , UNDER_1 , UNDER_2 }
 
enum  daAlink_FTANM {
  FTANM_UNK_0 = 0 , FTANM_UNK_1 = 1 , FTANM_UNK_3 = 3 , FTANM_UNK_4 = 4 ,
  FTANM_UNK_5 = 5 , FTANM_UNK_8 = 8 , FTANM_UNK_9 = 9 , FTANM_UNK_13 = 0x13 ,
  FTANM_UNK_14 = 0x14 , FTANM_UNK_20 = 0x20 , FTANM_UNK_21 = 0x21 , FTANM_UNK_22 = 0x22 ,
  FTANM_UNK_23 = 0x23 , FTANM_UNK_27 = 0x27 , FTANM_UNK_2D = 0x2D , FTANM_UNK_39 = 0x39 ,
  FTANM_UNK_48 = 0x48 , FTANM_UNK_75 = 0x75 , FTANM_UNK_76 = 0x76 , FTANM_UNK_77 = 0x77 ,
  FTANM_UNK_7A = 0x7A , FTANM_UNK_7B = 0x7B , FTANM_UNK_7C = 0x7C , FTANM_UNK_8A = 0x8A ,
  FTANM_UNK_8B = 0x8B , FTANM_UNK_8C = 0x8C , FTANM_UNK_8D = 0x8D , FTANM_UNK_8E = 0x8E ,
  FTANM_UNK_8F = 0x8F , FTANM_UNK_90 = 0x90 , FTANM_UNK_91 = 0x91 , FTANM_UNK_92 = 0x92 ,
  FTANM_UNK_93 = 0x93 , FTANM_UNK_95 = 0x95 , FTANM_UNK_96 = 0x96 , FTANM_UNK_97 = 0x97 ,
  FTANM_UNK_98 = 0x98 , FTANM_UNK_99 = 0x99 , FTANM_UNK_9A = 0x9A , FTANM_UNK_9B = 0x9B ,
  FTANM_UNK_9C = 0x9C , FTANM_UNK_9D = 0x9D , FTANM_UNK_9E = 0x9E , FTANM_UNK_9F = 0x9F ,
  FTANM_UNK_A0 = 0xA0 , FTANM_UNK_A1 = 0xA1 , FTANM_UNK_A2 = 0xA2
}
 
enum  daAlink_WARP_MAT_MODE { WARP_MAT_MODE_0 , WARP_MAT_MODE_1 }
 
enum  daAlink_WANM {
  WANM_WAIT , WANM_WALK_A , WANM_WALK_B , WANM_DASH_A ,
  WANM_JUMP_ATTACK_START , WANM_JUMP_ATTACK , WANM_JUMP_ATTACK_END , WANM_WAIT_PP ,
  WANM_PUSH_LIGHT , WANM_PUSH_START , WANM_PUSH , WANM_SIT ,
  WANM_CROUCH , WANM_CROUCH_WALK , WANM_WAIT_SIT , WANM_TRES_OPEN ,
  WANM_VJMP_START , WANM_BUMP_START , WANM_BUMP_END , WANM_VJMP_CLIMB ,
  WANM_VJMP_CLIMB_HANG , WANM_TURN_BACK , WANM_DMG_SMALL , WANM_WAIT_TIRED ,
  WANM_WAIT_TO_TIRED , WANM_HANG , WANM_SLIP , WANM_TURN ,
  WANM_ATN , WANM_WALK_SLOPE , WANM_SLIDE_BACKWARD , WANM_SLIDE_BACKWARD_END ,
  WANM_SLIDE_FORWARD_START , WANM_ROPE_WALK , WANM_ROPE_CLIMB_LEFT , WANM_ROPE_CLIMB_RIGHT ,
  WANM_ROPE_TURN , WANM_ROPE_WAIT , WANM_ROPE_FALTER , WANM_DASH_B ,
  WANM_DMG_AIR_FRONT , WANM_DMG_AIR_BACK , WANM_DMG_AIR_LEFT , WANM_DMG_AIR_RIGHT ,
  WANM_DMG_AIR_FRONT_GETUP , WANM_DMG_AIR_BACK_GETUP , WANM_DMG_AIR_LEFT_GETUP , WANM_DMG_AIR_RIGHT_GETUP ,
  WANM_SERVICE_WAIT_A , WANM_WAIT_B , WANM_JUMP_B_START , WANM_JUMP_B_TURN_START ,
  WANM_JUMP_B , WANM_JUMP_B_END , WANM_SWIM_RESURFACE , WANM_SWIM_WAIT ,
  WANM_SWIM , WANM_SWIM_DASH , WANM_WAIT_SHAKE , WANM_WAIT_START ,
  WANM_DMG_FRONT , WANM_DMG_BACK , WANM_DMG_LEFT , WANM_DMG_RIGHT ,
  WANM_ATTACK_B_LEFT , WANM_ATTACK_B_RIGHT , WANM_ATTACK_B_FRONT , WANM_ATTACK_B_TAIL ,
  WANM_ATN_LOCK_WALK_BACK , WANM_ATN_LOCK_WALK_FRONT , WANM_ATN_LOCK_RUN , WANM_PICKUP_A ,
  WANM_SIDE_JUMP_LEFT_START , WANM_SIDE_JUMP_LEFT_END , WANM_SIDE_JUMP_RIGHT_START , WANM_SIDE_JUMP_RIGHT_END ,
  WANM_BACK_JUMP_START , WANM_BACK_JUMP_END , WANM_PICKUP_B , WANM_PICKUP_THROW ,
  WANM_ATTACK_A_START , WANM_ATTACK_A , WANM_ATTACK_A_END , WANM_ATTACK_A_END_FRONT ,
  WANM_ATTACK_A_END_BACK , WANM_ATTACK_T_START , WANM_ATTACK_T , WANM_HANDLE_HANG ,
  WANM_HANDLE_HANG_WAIT , WANM_HANDLE_HANG_SW , WANM_CUT_TURN_LEFT , WANM_CUT_TURN_RIGHT ,
  WANM_HOWL , WANM_HOWL_SIT , WANM_HOWL_SUCCESS , WANM_HOWL_END ,
  WANM_FALL_LAND , WANM_FALL_LAND_START , WANM_ATTACK_POE_START , WANM_ATTACK_POE ,
  WANM_ATTACK_POE_END , WANM_ATTACK_POE_MISS , WANM_BACKFLIP_START , WANM_BACKFLIP_END ,
  WANM_DIG , WANM_DIG_IN , WANM_DIG_UNDER , WANM_SLIDE_W ,
  WANM_JUMP_KICK , WANM_PULL_OUT , WANM_CUT_TURN_CHARGE , WANM_TRANSFORM_TO_WOLF ,
  WANM_TRANSFORM_TO_HUMAN , WANM_WAIT_WIND , WANM_SMELL , WANM_DASH_START ,
  WANM_ATTACK_RECOIL_START , WANM_ATTACK_RECOIL_END , WANM_FLING_LEFT , WANM_FLING_RIGHT ,
  WANM_CATCH_START , WANM_CATCH , WANM_ATTACK_RECOIL_GROUND , WANM_DIE ,
  WANM_SWIM_DIE , WANM_SWIM_DROWN , WANM_WAIT_STUNNED , WANM_WAIT_A_TO_S ,
  WANM_SERVICE_WAIT_D , WANM_MIDNA_SHOCK , WANM_ENTRANCE , WANM_GET_A ,
  WANM_GET , WANM_WAIT_KARGOROK , WANM_CATCH_KARGOROK , WANM_DMG_ELEC_GROUND ,
  WANM_DMG_ELEC_AIR , WANM_TWGATE_PULL , WANM_CHAIN_PULL , WANM_CHAIN_PULL_END ,
  WANM_LISTEN , WANM_PIG_GANON_CATCH_ST , WANM_PIG_GANON_CATCH_END , WANM_PIG_GANON_THROW_LEFT_START ,
  WANM_PIG_GANON_THROW_LEFT_END , WANM_PIG_GANON_THROW_RIGHT_START , WANM_PIG_GANON_THROW_RIGHT_END
}
 
enum  MODE_FLG {
  MODE_IDLE = (1 << 0) , MODE_JUMP = (1 << 1) , MODE_DISABLE_ITEMS = (1 << 2) , MODE_HIT_STUN = (1 << 3) ,
  MODE_CLIMB = (1 << 4) , MODE_UNK_20 = 0x20 , MODE_NO_COLLISION = 0x40 , MODE_GUARD_ENABLED = 0x80 ,
  MODE_UNK_100 = 0x100 , MODE_RIDING = 0x400 , MODE_UNK_800 = 0x800 , MODE_UNK_1000 = 0x1000 ,
  MODE_UNK_2000 = 0x2000 , MODE_UNK_4000 = 0x4000 , MODE_UNK_8000 = 0x8000 , MODE_VINE_CLIMB = 0x10000 ,
  MODE_ROPE_WALK = 0x20000 , MODE_SWIMMING = 0x40000 , MODE_GRAB_PLACE = 0x100000 , MODE_UNK_800000 = 0x800000 ,
  MODE_UNK_1000000 = 0x1000000 , MODE_UNK_2000000 = 0x2000000 , MODE_UNK_4000000 = 0x4000000 , MODE_UNK_8000000 = 0x8000000 ,
  MODE_UNK_10000000 = 0x10000000 , MODE_UNK_20000000 = 0x20000000 , MODE_UNK_40000000 = 0x40000000 , MODE_PLAYER_FLY = 0x70C52
}
 
enum  daAlink_PROC {
  PROC_PREACTION_UNEQUIP , PROC_SERVICE_WAIT , PROC_TIRED_WAIT , PROC_WAIT ,
  PROC_MOVE , PROC_ATN_MOVE , PROC_ATN_ACTOR_WAIT , PROC_ATN_ACTOR_MOVE ,
  PROC_WAIT_TURN , PROC_MOVE_TURN , PROC_SIDESTEP , PROC_SIDESTEP_LAND ,
  PROC_SLIDE , PROC_SLIDE_LAND , PROC_FRONT_ROLL , PROC_FRONT_ROLL_CRASH ,
  PROC_FRONT_ROLL_SUCCESS , PROC_SIDE_ROLL , PROC_BACK_JUMP , PROC_BACK_JUMP_LAND ,
  PROC_SLIP , PROC_AUTO_JUMP , PROC_DIVE_JUMP , PROC_ROLL_JUMP ,
  PROC_FALL , PROC_LAND , PROC_SMALL_JUMP , PROC_STEP_MOVE ,
  PROC_CROUCH , PROC_GUARD_SLIP , PROC_GUARD_ATTACK , PROC_GUARD_BREAK ,
  PROC_TURN_MOVE , PROC_CUT_NORMAL , PROC_CUT_FINISH , PROC_CUT_FINISH_JUMP_UP ,
  PROC_CUT_FINISH_JUMP_UP_LAND , PROC_CUT_REVERSE , PROC_CUT_JUMP , PROC_CUT_JUMP_LAND ,
  PROC_CUT_TURN , PROC_CUT_TURN_CHARGE , PROC_CUT_TURN_MOVE , PROC_CUT_DOWN ,
  PROC_CUT_DOWN_LAND , PROC_CUT_HEAD , PROC_CUT_HEAD_LAND , PROC_CUT_LARGE_JUMP_CHARGE ,
  PROC_CUT_LARGE_JUMP , PROC_CUT_LARGE_JUMP_LAND , PROC_DAMAGE , PROC_LARGE_DAMAGE_UP ,
  PROC_LAND_DAMAGE , PROC_CRAWL_START , PROC_CRAWL_MOVE , PROC_CRAWL_AUTO_MOVE ,
  PROC_CRAWL_END , PROC_PULL_MOVE , PROC_HORSE_RIDE , PROC_HORSE_GETOFF ,
  PROC_HORSE_WAIT , PROC_HORSE_TURN , PROC_HORSE_JUMP , PROC_HORSE_LAND ,
  PROC_HORSE_SUBJECTIVITY , PROC_HORSE_CUT , PROC_HORSE_CUT_CHARGE_READY , PROC_HORSE_CUT_TURN ,
  PROC_HORSE_DAMAGE , PROC_HORSE_BOW_SUBJECT , PROC_HORSE_BOW_MOVE , PROC_HORSE_GRAB_MOVE ,
  PROC_HORSE_BOOMERANG_SUBJECT , PROC_HORSE_BOOMERANG_MOVE , PROC_HORSE_HOOKSHOT_SUBJECT , PROC_HORSE_HOOKSHOT_MOVE ,
  PROC_HORSE_BOTTLE_DRINK , PROC_HORSE_COMEBACK , PROC_HORSE_KANDELAAR_POUR , PROC_HORSE_RUN ,
  PROC_HORSE_HANG , PROC_HORSE_GET_KEY , PROC_HORSE_LOOK_DOWN , PROC_BOAR_RUN ,
  PROC_SWORD_UNEQUIP_SP , PROC_HANG_START , PROC_HANG_FALL_START , PROC_HANG_UP ,
  PROC_HANG_WAIT , PROC_HANG_MOVE , PROC_HANG_CLIMB , PROC_HANG_WALL_CATCH ,
  PROC_HANG_READY , PROC_HANG_LEVER_DOWN , PROC_BOW_SUBJECT , PROC_BOW_MOVE ,
  PROC_BOOMERANG_SUBJECT , PROC_BOOMERANG_MOVE , PROC_BOOMERANG_CATCH , PROC_COPY_ROD_SUBJECT ,
  PROC_COPY_ROD_MOVE , PROC_COPY_ROD_SWING , PROC_COPY_ROD_REVIVE , PROC_LADDER_UP_START ,
  PROC_LADDER_UP_END , PROC_LADDER_DOWN_START , PROC_LADDER_DOWN_END , PROC_LADDER_MOVE ,
  PROC_GRAB_READY , PROC_GRAB_UP , PROC_GRAB_MISS , PROC_GRAB_THROW ,
  PROC_GRAB_PUT , PROC_GRAB_WAIT , PROC_GRAB_REBOUND , PROC_GRAB_STAND ,
  PROC_INSECT_CATCH , PROC_PICK_UP , PROC_PICK_PUT , PROC_HUMAN_ST_ESCAPE ,
  PROC_DK_CAUGHT , PROC_SWIM_UP , PROC_SWIM_WAIT , PROC_SWIM_MOVE ,
  PROC_SWIM_DIVE , PROC_SWIM_HOOKSHOT_SUBJECT , PROC_SWIM_HOOKSHOT_MOVE , PROC_SWIM_DAMAGE ,
  PROC_CLIMB_UP_START , PROC_CLIMB_DOWN_START , PROC_CLIMB_MOVE_UPDOWN , PROC_CLIMB_MOVE_SIDE ,
  PROC_CLIMB_WAIT , PROC_CLIMB_TO_ROOF , PROC_ROOF_HANG_START , PROC_ROOF_HANG_WAIT ,
  PROC_ROOF_HANG_FRONT_MOVE , PROC_ROOF_HANG_SIDE_MOVE , PROC_ROOF_HANG_TURN , PROC_ROOF_SWITCH_HANG ,
  PROC_CANOE_RIDE , PROC_CANOE_JUMP_RIDE , PROC_CANOE_GETOFF , PROC_CANOE_WAIT ,
  PROC_CANOE_ROW , PROC_CANOE_PADDLE_SHIFT , PROC_CANOE_PADDLE_PUT , PROC_CANOE_PADDLE_GRAB ,
  PROC_CANOE_ROD_GRAB , PROC_CANOE_FISHING_WAIT , PROC_CANOE_FISHING_REEL , PROC_CANOE_FISHING_GET ,
  PROC_CANOE_SUBJECTIVITY , PROC_CANOE_BOW_SUBJECT , PROC_CANOE_BOW_MOVE , PROC_CANOE_GRAB_MOVE ,
  PROC_CANOE_BOOMERANG_SUBJECT , PROC_CANOE_BOOMERANG_MOVE , PROC_CANOE_HOOKSHOT_SUBJECT , PROC_CANOE_HOOKSHOT_MOVE ,
  PROC_CANOE_BOTTLE_DRINK , PROC_CANOE_KANDELAAR_POUR , PROC_FISHING_CAST , PROC_FISHING_FOOD ,
  PROC_SPINNER_READY , PROC_SPINNER_WAIT , PROC_BOARD_RIDE , PROC_BOARD_WAIT ,
  PROC_BOARD_ROW , PROC_BOARD_TURN , PROC_BOARD_JUMP , PROC_BOARD_SUBJECTIVITY ,
  PROC_BOARD_CUT , PROC_BOARD_CUT_TURN , PROC_CHAIN_UP , PROC_CHAIN_STRONG_PULL ,
  PROC_DOOR_OPEN , PROC_MONKEY_MOVE , PROC_DEMO_BOOMERANG_CATCH , PROC_BOTTLE_DRINK ,
  PROC_BOTTLE_OPEN , PROC_BOTTLE_SWING , PROC_BOTTLE_GET , PROC_KANDELAAR_SWING ,
  PROC_KANDELAAR_POUR , PROC_GRASS_WHISTLE_GET , PROC_GRASS_WHISTLE_WAIT , PROC_HAWK_CATCH ,
  PROC_HAWK_SUBJECT , PROC_FLOOR_DOWN_REBOUND , PROC_GORON_RIDE_WAIT , PROC_GOAT_MOVE ,
  PROC_GOAT_CATCH , PROC_GOAT_STROKE , PROC_GORON_MOVE , PROC_BOSS_ATN_WAIT ,
  PROC_HOOKSHOT_SUBJECT , PROC_HOOKSHOT_MOVE , PROC_HOOKSHOT_FLY , PROC_HOOKSHOT_ROOF_WAIT ,
  PROC_HOOKSHOT_ROOF_SHOOT , PROC_HOOKSHOT_ROOF_BOOTS , PROC_HOOKSHOT_WALL_WAIT , PROC_HOOKSHOT_WALL_SHOOT ,
  PROC_MAGNE_BOOTS_FLY , PROC_BOOTS_EQUIP , PROC_SUMOU_READY , PROC_SUMOU_MOVE ,
  PROC_SUMOU_SIDE_MOVE , PROC_SUMOU_ACTION , PROC_SUMOU_STAGGER , PROC_SUMOU_WIN_LOSE ,
  PROC_SUMOU_SHIKO , PROC_LOOK_UP , PROC_LOOK_UP_TO_GET_ITEM , PROC_HAND_PAT ,
  PROC_IRON_BALL_SUBJECT , PROC_IRON_BALL_MOVE , PROC_IRON_BALL_THROW , PROC_IRON_BALL_RETURN ,
  PROC_BOSS_BODY_HANG , PROC_OCTAIEAL_SPIT , PROC_SCREAM_WAIT , PROC_GOAT_STOP_READY ,
  PROC_ZORA_MOVE , PROC_LOOK_AROUND_TURN , PROC_TRADE_ITEM_OUT , PROC_NOT_USE_ITEM ,
  PROC_SWORD_READY , PROC_SWORD_PUSH , PROC_GANON_FINISH , PROC_CUT_FAST_READY ,
  PROC_MASTER_SWORD_STICK , PROC_MASTER_SWORD_PULL , PROC_DUNGEON_WARP_READY , PROC_DUNGEON_WARP ,
  PROC_DUNGEON_WARP_SCN_START , PROC_WOLF_HOWL_DEMO , PROC_WOLF_SERVICE_WAIT , PROC_WOLF_TIRED_WAIT ,
  PROC_WOLF_MIDNA_RIDE_SHOCK , PROC_WOLF_WAIT , PROC_WOLF_MOVE , PROC_WOLF_DASH ,
  PROC_WOLF_DASH_REVERSE , PROC_WOLF_WAIT_TURN , PROC_WOLF_ATN_AC_MOVE , PROC_WOLF_SIDESTEP ,
  PROC_WOLF_SIDESTEP_LAND , PROC_WOLF_BACKJUMP , PROC_WOLF_BACKJUMP_LAND , PROC_WOLF_HOWL ,
  PROC_WOLF_AUTO_JUMP , PROC_WOLF_FALL , PROC_WOLF_LAND , PROC_WOLF_SIT ,
  PROC_WOLF_LIE_START , PROC_WOLF_LIE_MOVE , PROC_WOLF_LIE_AUTO_MOVE , PROC_WOLF_HANG_READY ,
  PROC_WOLF_STEP_MOVE , PROC_WOLF_HANG_WALL_CATCH , PROC_WOLF_HANG_FALL_START , PROC_WOLF_DAMAGE ,
  PROC_WOLF_LARGE_DAMAGE_UP , PROC_WOLF_LAND_DAMAGE , PROC_WOLF_SCREAM_WAIT , PROC_WOLF_SLIP ,
  PROC_WOLF_SLIP_TURN , PROC_WOLF_SLIP_TURN_LAND , PROC_WOLF_SLIDE_READY , PROC_WOLF_SLIDE ,
  PROC_WOLF_SLIDE_LAND , PROC_WOLF_WAIT_SLIP , PROC_WOLF_SLOPE_START , PROC_WOLF_ROPE_MOVE ,
  PROC_WOLF_ROPE_HANG , PROC_WOLF_ROPE_TURN , PROC_WOLF_ROPE_STAGGER , PROC_WOLF_ROPE_SUBJECTIVITY ,
  PROC_WOLF_TAG_JUMP , PROC_WOLF_TAG_JUMP_LAND , PROC_WOLF_ROLL_ATTACK_CHARGE , PROC_WOLF_ROLL_ATTACK_MOVE ,
  PROC_WOLF_JUMP_ATTACK , PROC_WOLF_JUMP_AT_KICK , PROC_WOLF_JUMP_AT_SLIDE_LAND , PROC_WOLF_JUMP_AT_NORMAL_LAND ,
  PROC_WOLF_WAIT_ATTACK , PROC_WOLF_ROLL_ATTACK , PROC_WOLF_DOWN_ATTACK , PROC_WOLF_DOWN_AT_LAND ,
  PROC_WOLF_DOWN_AT_MISS_LAND , PROC_WOLF_LOCK_ATTACK , PROC_WOLF_LOCK_ATTACK_TURN , PROC_WOLF_SWIM_UP ,
  PROC_WOLF_SWIM_WAIT , PROC_WOLF_SWIM_MOVE , PROC_WOLF_SWIM_END_WAIT , PROC_WOLF_GRAB_UP ,
  PROC_WOLF_GRAB_PUT , PROC_WOLF_GRAB_THROW , PROC_WOLF_CHAIN_UP , PROC_WOLF_PUSH ,
  PROC_WOLF_CHAIN_READY , PROC_WOLF_CHAIN_WAIT , PROC_WOLF_DIG , PROC_WOLF_DIG_THROUGH ,
  PROC_WOLF_ATTACK_REVERSE , PROC_WOLF_ENEMY_THROW , PROC_WOLF_ENEMY_HANG_BITE , PROC_WOLF_GIANT_PUZZLE ,
  PROC_WOLF_CARGO_CARRY , PROC_WOLF_GET_SMELL , PROC_WOLF_SMELL_WAIT , PROC_WOLF_SNOW_ESCAPE ,
  PROC_WOLF_GANON_CATCH , PROC_TOOL_DEMO , PROC_SUBJECTIVITY , PROC_SWIM_SUBJECTIVITY ,
  PROC_PEEP_SUBJECTIVITY , PROC_POLY_DAMAGE , PROC_ELEC_DAMAGE , PROC_PUSH_PULL_WAIT ,
  PROC_PUSH_MOVE , PROC_TALK , PROC_OPEN_TREASURE , PROC_UNEQUIP ,
  PROC_GET_ITEM , PROC_TURN_BACK , PROC_LOOK_WAIT , PROC_DEMO_PUSH_PULL_WAIT ,
  PROC_DEMO_PUSH_MOVE , PROC_METAMORPHOSE , PROC_METAMORPHOSE_ONLY , PROC_WARP ,
  PROC_DEAD , PROC_FOG_DEAD , PROC_LOOK_AROUND , PROC_CAUGHT ,
  PROC_SAND_WALL_HIT , PROC_LAVA_RETURN , PROC_SWIM_FREEZE_RETURN , PROC_GET_READY_SIT ,
  PROC_TW_GATE , PROC_LARGE_DAMAGE , PROC_LARGE_DAMAGE_WALL , PROC_NOD ,
  PROC_EYE_AWAY , PROC_GLARE , PROC_HORSE_CALL_WAIT , PROC_QUAKE_WAIT
}
 
enum  daAlink_ITEM_BTN {
  BTN_X = (1 << 0) , BTN_Y = (1 << 1) , BTN_Z = (1 << 2) , BTN_B = (1 << 3) ,
  BTN_A = (1 << 4) , BTN_L = (1 << 5) , BTN_R = (1 << 6)
}
 
enum  daAlink_DIR {
  DIR_FORWARD , DIR_BACKWARD , DIR_LEFT , DIR_RIGHT ,
  DIR_NONE
}
 
enum  daAlink_EFFPROC {
  EFFPROC_FRONT_ROLL , EFFPROC_SLIP , EFFPROC_SMALL_LAND , EFFPROC_RUN ,
  EFFPROC_LAND , EFFPROC_SUMOU , EFFPROC_NONE
}
 
- Public Types inherited from daPy_py_c
enum  daPy_FLG0 {
  FLG0_UNK_40000000 = 0x40000000 , FLG0_EQUIP_HVY_BOOTS = 0x2000000 , FLG0_PLAYER_NO_DRAW = 0x8000000 , FLG0_UNK_10000000 = 0x10000000 ,
  FLG0_UNK_1000000 = 0x1000000 , FLG0_UNDERWATER = 0x800000 , FLG0_UNK_400000 = 0x400000 , FLG0_UNK_200000 = 0x200000 ,
  FLG0_UNK_100000 = 0x100000 , FLG0_UNK_80000 = 0x80000 , FLG0_UNK_40000 = 0x40000 , FLG0_UNK_20000 = 0x20000 ,
  FLG0_UNK_10000 = 0x10000 , FLG0_UNK_8000 = 0x8000 , FLG0_UNK_4000 = 0x4000 , FLG0_UNK_2000 = 0x2000 ,
  FLG0_MAGNE_BOOTS_ON = 0x1000 , FLG0_PUSH_PULL_KEEP = 0x800 , FLG0_UNK_400 = 0x400 , FLG0_SWIM_UP = 0x100 ,
  FLG0_UNK_80 = 0x80 , FLG0_UNK_40 = 0x40 , FLG0_UNK_20 = 0x20 , FLG0_UNK_10 = 0x10 ,
  FLG0_UNK_8 = 0x8 , FLG0_MIDNA_RIDE = 4 , FLG0_UNK_2 = 2 , FLG0_HVY_STATE = FLG0_UNK_40000000 | FLG0_EQUIP_HVY_BOOTS | FLG0_UNK_20000 ,
  FLG0_UNK_14000 = 0x14000 , FLG0_UNK_10400 = 0x10400 , FLG0_UNK_18 = FLG0_UNK_10 | FLG0_UNK_8
}
 
enum  daPy_FLG1 {
  FLG1_ICE_FREEZE = 0x40000000 , FLG1_UNK_20000000 = 0x20000000 , FLG1_UNK_10000000 = 0x10000000 , FLG1_UNK_4000000 = 0x4000000 ,
  FLG1_IS_WOLF = 0x2000000 , FLG1_UNK_1000000 = 0x1000000 , FLG1_UNK_800000 = 0x800000 , FLG1_DASH_MODE = 0x400000 ,
  FLG1_UNK_200000 = 0x200000 , FLG1_UNK_100000 = 0x100000 , FLG1_MIDNA_ATN_POS = 0x80000 , FLG1_UNK_40000 = 0x40000 ,
  FLG1_UNK_20000 = 0x20000 , FLG1_UNK_10000 = 0x10000 , FLG1_UNK_8000 = 0x8000 , FLG1_THROW_DAMAGE = 0x4000 ,
  FLG1_UNK_2000 = 0x2000 , FLG1_UNK_1000 = 0x1000 , FLG1_UNK_800 = 0x800 , FLG1_UNK_200 = 0x200 ,
  FLG1_MIDNA_HAIR_ATN_POS = 0x100 , FLG1_UNK_80 = 0x80 , FLG1_UNK_40 = 0x40 , FLG1_UNK_20 = 0x20 ,
  FLG1_UNK_10 = 0x10 , FLG1_UNK_8 = 8 , FLG1_UNK_4 = 4 , FLG1_UNK_2 = 2 ,
  FLG1_UNK_1 = 1 , FLG1_UNK_1800 = 0x1800 , FLG1_UNK_10100000 = FLG1_UNK_10000000 | FLG1_UNK_100000
}
 
enum  daPy_FLG2 {
  FLG2_HORSE_ZELDA = 0x40000000 , FLG2_UNK_20000000 = 0x20000000 , FLG2_UNK_10000000 = 0x10000000 , FLG2_UNK_4080000 = 0x4080000 ,
  FLG2_UNK_4000000 = 0x4000000 , FLG2_UNK_2080000 = 0x2080000 , FLG2_UNK_2000000 = 0x2000000 , FLG2_UNK_8000000 = 0x8000000 ,
  FLG2_UNK_1000000 = 0x1000000 , FLG2_BOAR_SINGLE_BATTLE = 0x800000 , FLG2_STATUS_WINDOW_DRAW = 0x400000 , FLG2_UNK_280000 = 0x280000 ,
  FLG2_UNK_200000 = 0x200000 , FLG2_UNK_100000 = 0x100000 , FLG2_UNK_80000 = 0x80000 , FLG2_FORCE_GAMEOVER = 0x40000 ,
  FLG2_UNK_20000 = 0x20000 , FLG2_WOLF_DASH_AUTO_JUMP = 0x10000 , FLG2_SCN_CHG_START = 0x8000 , FLG2_UNK_4000 = 0x4000 ,
  FLG2_UNK_2000 = 0x2000 , FLG2_UNK_1000 = 0x1000 , FLG2_UNK_800 = 0x800 , FLG2_PLAYER_SHADOW = 0x400 ,
  FLG2_UNK_200 = 0x200 , FLG2_UNK_100 = 0x100 , FLG2_UNK_80 = 0x80 , FLG2_WOLF_ENEMY_HANG_BITE = 0x40 ,
  FLG2_WOLF_ENEMY_LEFT_THROW = 0x20 , FLG2_UNK_10 = 0x10 , FLG2_UNK_8 = 8 , FLG2_UNK_4 = 4 ,
  FLG2_UNK_2 = 2 , FLG2_UNK_1 = 1 , FLG2_UNK_58 = FLG2_WOLF_ENEMY_HANG_BITE | FLG2_UNK_10 | FLG2_UNK_8 , FLG2_UNK_10000001 = FLG2_UNK_10000000 | FLG2_UNK_1
}
 
enum  daPy_FLG3 {
  FLG3_UNK_80000000 = 0x80000000 , FLG3_UNK_40000000 = 0x40000000 , FLG3_UNK_20000000 = 0x20000000 , FLG3_COPY_ROD_ATN_KEEP = 0x10000000 ,
  FLG3_BOOMERANG_ATN_KEEP = 0x8000000 , FLG3_UNK_4000000 = 0x4000000 , FLG3_UNK_2000000 = 0x2000000 , FLG3_UNK_1000000 = 0x1000000 ,
  FLG3_UNK_800000 = 0x800000 , FLG3_UNK_400000 = 0x400000 , FLG3_UNK_200000 = 0x200000 , FLG3_UNK_100000 = 0x100000 ,
  FLG3_UNK_80000 = 0x80000 , FLG3_COPY_ROD_THROW_AFTER = 0x40000 , FLG3_MIDNA_TALK_POLY_SPEED = 0x10000 , FLG3_UNK_8000 = 0x8000 ,
  FLG3_UNK_4000 = 0x4000 , FLG3_UNK_2000 = 0x2000 , FLG3_UNK_1000 = 0x1000 , FLG3_UNK_800 = 0x800 ,
  FLG3_UNK_400 = 0x400 , FLG3_UNK_200 = 0x200 , FLG3_UNK_100 = 0x100 , FLG3_UNK_80 = 0x80 ,
  FLG3_UNK_40 = 0x40 , FLG3_UNK_20 = 0x20 , FLG3_UNK_10 = 0x10 , FLG3_UNK_8 = 8 ,
  FLG3_UNK_4 = 4 , FLG3_UNK_1 = 1
}
 
enum  daPy_ERFLG0 {
  ERFLG0_UNK_80000000 = 0x80000000 , ERFLG0_UNK_40000000 = 0x40000000 , ERFLG0_UNK_20000000 = 0x20000000 , ERFLG0_UNK_10000000 = 0x10000000 ,
  ERFLG0_UNK_8000000 = 0x8000000 , ERFLG0_UNK_4000000 = 0x4000000 , ERFLG0_BOSS_ROOM_WAIT = 0x2000000 , ERFLG0_UNK_1000000 = 0x1000000 ,
  ERFLG0_UNK_800000 = 0x800000 , ERFLG0_BEE_FOLLOW = 0x400000 , ERFLG0_UNK_200000 = 0x200000 , ERFLG0_UNK_100000 = 0x100000 ,
  ERFLG0_UNK_80000 = 0x80000 , ERFLG0_UNK_40000 = 0x40000 , ERFLG0_UNK_20000 = 0x20000 , ERFLG0_UNK_10000 = 0x10000 ,
  ERFLG0_UNK_4000 = 0x4000 , ERFLG0_UNK_2000 = 0x2000 , ERFLG0_UNK_1000 = 0x1000 , ERFLG0_UNK_400 = 0x400 ,
  ERFLG0_FORCE_AUTO_JUMP = 0x200 , ERFLG0_UNK_100 = 0x100 , ERFLG0_UNK_80 = 0x80 , ERFLG0_UNK_40 = 0x40 ,
  ERFLG0_NOT_AUTO_JUMP = 0x20 , ERFLG0_NOT_HANG = 0x10 , ERFLG0_UNK_8 = 8 , ERFLG0_UNK_4 = 4 ,
  ERFLG0_UNK_2 = 2 , ERFLG0_UNK_1 = 1
}
 
enum  daPy_ERFLG1 {
  ERFLG1_GANON_FINISH = 0x80000000 , ERFLG1_UNK_40000000 = 0x40000000 , ERFLG1_UNK_20000000 = 0x20000000 , ERFLG1_UNK_10000000 = 0x10000000 ,
  ERFLG1_UNK_8000000 = 0x8000000 , ERFLG1_UNK_4000000 = 0x4000000 , ERFLG1_UNK_2000000 = 0x2000000 , ERFLG1_UNK_1000000 = 0x1000000 ,
  ERFLG1_UNK_400000 = 0x400000 , ERFLG1_UNK_200000 = 0x200000 , ERFLG1_UNK_100000 = 0x100000 , ERFLG1_UNK_80000 = 0x80000 ,
  ERFLG1_UNK_40000 = 0x40000 , ERFLG1_UNK_20000 = 0x20000 , ERFLG1_UNK_10000 = 0x10000 , ERFLG1_UNK_8000 = 0x8000 ,
  ERFLG1_UNK_4000 = 0x4000 , ERFLG1_UNK_2000 = 0x2000 , ERFLG1_UNK_1000 = 0x1000 , ERFLG1_UNK_800 = 0x800 ,
  ERFLG1_UNK_400 = 0x400 , ERFLG1_WOLF_EYE_KEEP = 0x200 , ERFLG1_UNK_100 = 0x100 , ERFLG1_UNK_80 = 0x80 ,
  ERFLG1_MIDNA_RIDE_SHOCK = 0x40 , ERFLG1_UNK_20 = 0x20 , ERFLG1_UNK_10 = 0x10 , ERFLG1_UNK_8 = 8 ,
  ERFLG1_UNK_4 = 4 , ERFLG1_UNK_2 = 2 , ERFLG1_UNK_1 = 1
}
 
enum  daPy_ERFLG2 {
  ERFLG2_UNK_100 = 0x100 , ERFLG2_PORTAL_WARP_MIDNA_ATN_KEEP = 0x80 , ERFLG2_UNK_40 = 0x40 , ERFLG2_UNK_20 = 0x20 ,
  ERFLG2_UNK_10 = 0x10 , ERFLG2_UNK_8 = 8 , ERFLG2_UNK_2 = 2 , ERFLG2_UNK_1 = 1
}
 
enum  daPy_RFLG0 {
  RFLG0_WOLF_BARK = 0x80000000 , RFLG0_UNK_40000000 = 0x40000000 , RFLG0_UNK_20000000 = 0x20000000 , RFLG0_UNK_10000000 = 0x10000000 ,
  RFLG0_UNK_8000000 = 0x8000000 , RFLG0_UNK_4000000 = 0x4000000 , RFLG0_UNK_2000000 = 0x2000000 , RFLG0_GRAB_PUT_START = 0x400000 ,
  RFLG0_WOLF_GROWL = 0x200000 , RFLG0_UNK_80000 = 0x80000 , RFLG0_UNK_40000 = 0x40000 , RFLG0_UNK_20000 = 0x20000 ,
  RFLG0_UNK_10000 = 0x10000 , RFLG0_UNK_8000 = 0x8000 , RFLG0_UNK_4000 = 0x4000 , RFLG0_FRONT_ROLL_CRASH = 0x2000 ,
  RFLG0_ENEMY_ATTN_LOCK = 0x1000 , RFLG0_UNK_400 = 0x400 , RFLG0_UNK_200 = 0x200 , RFLG0_UNK_100 = 0x100 ,
  RFLG0_UNK_80 = 0x80 , RFLG0_UNK_40 = 0x40 , RFLG0_GRAB_UP_END = 0x20 , RFLG0_UNK_10 = 0x10 ,
  RFLG0_UNK_8 = 0x8 , RFLG0_GRAB_THROW = 0x4 , RFLG0_UNK_2 = 0x2 , RFLG0_UNK_1 = 0x1
}
 
enum  daPy_RFLG1 {
  RFLG1_UNK_400 = 0x400 , RFLG1_UNK_200 = 0x200 , RFLG1_UNK_100 = 0x100 , RFLG1_UNK_80 = 0x80 ,
  RFLG1_UNK_40 = 0x40 , RFLG1_UNK_30 = 0x30 , RFLG1_UNK_20 = 0x20 , RFLG1_UNK_10 = 0x10 ,
  RFLG1_UNK_8 = 0x8 , RFLG1_UNK_4 = 0x4 , RFLG1_UNK_2 = 0x2 , RFLG1_WOLF_ATTACK_REVERSE = 0x1 ,
  RFLG1_UNK_C = 0xC
}
 
enum  {
  SMODE_SUMO_READY = 1 , SMODE_SUMO_LOSE = 37 , SMODE_WOLF_PUZZLE = 39 , SMODE_GOAT_STOP = 42 ,
  SMODE_GORON_THROW , SMODE_CARGO_CARRY
}
 
enum  CutType {
  CUT_TYPE_NM_VERTICAL = 1 , CUT_TYPE_NM_STAB , CUT_TYPE_NM_RIGHT , CUT_TYPE_NM_LEFT ,
  CUT_TYPE_HEAD_JUMP , CUT_TYPE_FINISH_LEFT , CUT_TYPE_FINISH_VERTICAL , CUT_TYPE_TURN_RIGHT ,
  CUT_TYPE_UNK_9 , CUT_TYPE_JUMP , CUT_TYPE_DASH_UNK_B , CUT_TYPE_DASH_UNK_C ,
  CUT_TYPE_DASH_UNK_D , CUT_TYPE_UNK_E , CUT_TYPE_UNK_F , CUT_TYPE_AIR ,
  CUT_TYPE_DASH_UNK_11 , CUT_TYPE_LARGE_JUMP_INIT , CUT_TYPE_LARGE_JUMP , CUT_TYPE_LARGE_JUMP_FINISH ,
  CUT_TYPE_FINISH_RIGHT , CUT_TYPE_TURN_LEFT , CUT_TYPE_LARGE_TURN_LEFT , CUT_TYPE_LARGE_TURN_RIGHT ,
  CUT_TYPE_UNK_19 , CUT_TYPE_MORTAL_DRAW_A , CUT_TYPE_UNK_1B , CUT_TYPE_UNK_1C ,
  CUT_TYPE_UNK_1D , CUT_TYPE_TWIRL , CUT_TYPE_MORTAL_DRAW_B , CUT_TYPE_FINISH_STAB ,
  CUT_TYPE_COMBO_STAB , CUT_TYPE_HORSE_UNK_22 , CUT_TYPE_HORSE_UNK_23 , CUT_TYPE_UNK_24 ,
  CUT_TYPE_DASH_UNK_25 , CUT_TYPE_DASH_UNK_26 , CUT_TYPE_DOWN , CUT_TYPE_UNK_28 ,
  CUT_TYPE_GUARD_ATTACK , CUT_TYPE_HORSE_UNK_2A , CUT_TYPE_HORSE_TURN , CUT_TYPE_WOLF_B_LEFT ,
  CUT_TYPE_WOLF_B_RIGHT , CUT_TYPE_WOLF_B_FRONT , CUT_TYPE_WOLF_B_BACK , CUT_TYPE_WOLF_UNK_30 ,
  CUT_TYPE_WOLF_JUMP_S , CUT_TYPE_WOLF_JUMP_S_FINISH , CUT_TYPE_WOLF_TURN_LEFT , CUT_TYPE_WOLF_TURN_RIGHT ,
  CUT_TYPE_WOLF_UNK_35 , CUT_TYPE_WOLF_LOCK , CUT_TYPE_WOLF_UNK_37 , CUT_TYPE_DASH_UNK_38 ,
  CUT_TYPE_WOLF_JUMP
}
 

Public Member Functions

bool getE3Zhint ()
 
void tgHitCallback (fopAc_ac_c *, dCcD_GObjInf *, dCcD_GObjInf *)
 
void coHitCallback (fopAc_ac_c *, dCcD_GObjInf *)
 
void setMatrixWorldAxisRot (f32(*)[4], s16, s16, s16, int, cXyz const *)
 
int jointControll (int)
 
void setUpperFront ()
 
void changeBlendRate (int)
 
void resetRootMtx ()
 
bool modelCallBack (int)
 
int headModelCallBack (int)
 
int wolfModelCallBack (int)
 
void setHatAngle ()
 
void calcHairAngle (s16 *)
 
void setHairAngle (cXyz *, f32, f32)
 
void setLookPosFromOut (cXyz *)
 
bool checkAttentionPosAngle (cXyz *)
 
bool checkActorPosAngle (fopAc_ac_c *, cXyz **)
 
cXyzgetNeckAimPos (cXyz *, int *, int)
 
s16 getNeckAimAngle (cXyz *, s16 *, s16 *, s16 *, s16 *)
 
void setEyeMove (cXyz *, s16, s16)
 
void setNeckAngle ()
 
bool commonLineCheck (cXyz *, cXyz *)
 
fopAc_ac_ccheckGoronRide ()
 
void setMoveSlantAngle ()
 
int setArmMatrix ()
 
int setFootMatrix ()
 
void setMatrixOffset (f32 *, f32)
 
int setLegAngle (f32, daAlink_footData_c *, s16 *, s16 *, int)
 
void footBgCheck ()
 
void handBgCheck ()
 
JKRHeapsetItemHeap ()
 
void setIdxMask (u16 *, u16 *)
 
J3DAnmTransformgetAnimeResource (daPy_anmHeap_c *, u16, u32)
 
J3DModelinitModel (J3DModelData *, u32, u32)
 
J3DModelinitModel (u16, u32)
 
J3DModelinitModelEnv (u16, u32)
 
int initDemoModel (J3DModel **, char const *, u32)
 
int createHeap ()
 
void setSelectEquipItem (int)
 
BOOL checkBoarStart ()
 
BOOL checkCanoeStart ()
 
void playerInit ()
 
BOOL checkHorseStart (u32, int)
 
int setStartProcInit ()
 
int create ()
 
s32 setRoomInfo ()
 
void setShapeAngleOnGround ()
 
void setStepsOffset ()
 
void iceSlipBgCheck ()
 
void setIceSlipSpeed ()
 
void setPolygonSpeed ()
 
bool checkWindSpeedOnAngle () const
 
bool checkWindSpeedOnAngleAnime (int) const
 
bool checkDashAnime () const
 
f32 checkWindWallRate (cXyz const &)
 
void setWindSpeed ()
 
void setBodyPartPos ()
 
void setAttentionPos ()
 
void setMatrix ()
 
void setSwordPos ()
 
void setItemMatrix (int)
 
void setWolfItemMatrix ()
 
void setHandIndex (daAlink_c::daAlink_ANM)
 
void setSwordAtCollision (int)
 
BOOL checkNoCollisionCorret ()
 
void decSwordBlur ()
 
void resetWolfAtCollision ()
 
void setWolfAtCollision ()
 
void resetAtCollision (int)
 
void setAtCollision ()
 
void setWolfCollisionPos ()
 
void initLockAt ()
 
void cancelLockAt ()
 
void setCollisionPos ()
 
void setCollision ()
 
void setFrameCtrl (daPy_frameCtrl_c *i_ctrl, u8 i_attr, s16 i_start, s16 i_end, f32 i_rate, f32 i_frame)
 
const daAlink_BckDatagetMainBckData (daAlink_c::daAlink_ANM) const
 
BOOL checkUnderMove0BckNoArc (daAlink_c::daAlink_ANM) const
 
BOOL checkUnderMove1BckNoArc (daAlink_c::daAlink_ANM) const
 
int getUnderUpperAnime (daAlink_c::daAlink_ANM, J3DAnmTransform **, J3DAnmTransform **, int, u32)
 
void setDoubleAnimeBlendRatio (f32)
 
void commonDoubleAnime (J3DAnmTransform *, J3DAnmTransform *, J3DAnmTransform *, J3DAnmTransform *, f32, f32, f32, int)
 
int setDoubleAnime (f32, f32, f32, daAlink_c::daAlink_ANM, daAlink_c::daAlink_ANM, int, f32)
 
void commonSingleAnime (J3DAnmTransform *, J3DAnmTransform *, f32, f32, s16)
 
void setSingleAnimeBase (daAlink_c::daAlink_ANM anmID)
 
void setSingleAnimeBaseMorf (daAlink_c::daAlink_ANM anmID, f32)
 
void setSingleAnimeBaseSpeed (daAlink_c::daAlink_ANM anmID, f32 speed, f32 morf)
 
int setSingleAnime (daAlink_c::daAlink_ANM anmID, f32 rate, f32 start, s16 endF, f32 morf)
 
int setSingleAnimeParam (daAlink_c::daAlink_ANM anmID, daAlinkHIO_anm_c const *)
 
void animePlay (J3DAnmTransform *, daPy_frameCtrl_c *)
 
void allAnimePlay ()
 
void setUpperAnimeMorf (f32)
 
void setUpperAnimeBase (u16)
 
void setUpperAnimeBaseMorf (u16, f32)
 
void setUpperAnimeBaseSpeed (u16, f32, f32)
 
int setUpperAnime (u16, daAlink_c::daAlink_UPPER, f32, f32, s16, f32)
 
void setUpperAnimeParam (u16, daAlink_c::daAlink_UPPER, daAlinkHIO_anm_c const *)
 
int resetUpperAnime (daAlink_c::daAlink_UPPER, f32)
 
void setUnderAnimeMorf (f32)
 
int setUnderAnime (u16, daAlink_c::daAlink_UNDER, f32, f32, s16, f32)
 
int setUnderAnimeParam (u16, daAlink_c::daAlink_UNDER, daAlinkHIO_anm_c const *)
 
int resetUnderAnime (daAlink_c::daAlink_UNDER, f32)
 
void setOldRootQuaternion (s16, s16, s16)
 
BOOL checkAtnLeftAnime ()
 
BOOL checkAtnRightAnime ()
 
f32 getMoveGroundAngleSpeedRate ()
 
void setBlendMoveAnime (f32)
 
void setBlendAtnMoveAnime (f32)
 
void setBlendAtnBackMoveAnime (f32)
 
void setFaceBck (u16, int, u16)
 
void setFaceBtp (u16, int, u16)
 
void setFaceBtk (u16, int, u16)
 
daAlink_FTANM setFaceBasicTexture (daAlink_c::daAlink_FTANM)
 
void setFaceBasicAnime (daAlink_c::daAlink_ANM)
 
void setFacePriTexture (daAlink_c::daAlink_FTANM)
 
void setFacePriAnime (daAlink_c::daAlink_ANM)
 
void resetFacePriBck ()
 
void resetFacePriBtp ()
 
void resetFacePriBtk ()
 
void resetFacePriTexture ()
 
void resetFacePriAnime ()
 
void playFaceTextureAnime ()
 
s16 getGroundAngle (cBgS_PolyInfo *, s16)
 
s16 getRoofAngle (cBgS_PolyInfo *, s16)
 
BOOL getWallEdgePos (cXyz const &, cM3dGPla *, cM3dGPla *, cXyz *, int)
 
void setFrontWallType ()
 
BOOL checkWaterPolygonUnder ()
 
void setWaterY ()
 
void setHangWaterY ()
 
void setSandDownBgCheckWallH ()
 
void setBgCheckParam ()
 
BOOL checkNotJumpSinkLimit ()
 
BOOL checkNotItemSinkLimit ()
 
void setSandShapeOffset ()
 
bool checkLv2MiddleBossBgRide (s16)
 
bool getSlidePolygon (cM3dGPla *)
 
BOOL checkSlope () const
 
BOOL itemTriggerCheck (u8)
 
BOOL itemButtonCheck (u8)
 
BOOL itemButton ()
 
BOOL itemTrigger ()
 
BOOL spActionButton ()
 
BOOL spActionTrigger ()
 
BOOL midnaTalkTrigger () const
 
BOOL swordSwingTrigger ()
 
void setItemActionButtonStatus (u8)
 
BOOL itemActionTrigger ()
 
void setStickData ()
 
void setAtnList ()
 
void setRStatus (u8)
 
void setRStatusEmphasys (u8)
 
void setDoStatus (u8)
 
void setDoStatusEmphasys (u8)
 
void setDoStatusContinuation (u8)
 
void setBStatus (u8)
 
BOOL checkAtnWaitAnime ()
 
void setTiredVoice (daPy_frameCtrl_c *)
 
BOOL checkRestHPAnime ()
 
bool checkAttentionState ()
 
s16 getShapeAngleYAtnActor ()
 
bool setShapeAngleToAtnActor (int)
 
void initServiceWaitTime ()
 
bool checkZeroSpeedF () const
 
void setNormalSpeedF (f32, f32)
 
f32 getStickAngleDistanceRate ()
 
void setSpeedAndAngleNormal ()
 
void setSpeedAndAngleAtn ()
 
int checkRequestTalkActor (dAttList_c *, fopAc_ac_c *)
 
bool checkServiceWaitMode ()
 
void setJumpMode ()
 
f32 getMetamorphoseNearDis () const
 
f32 getMetamorphoseFarDis () const
 
s16 getMetamorphoseFarAngle () const
 
void setMidnaMsg ()
 
BOOL notTalk ()
 
BOOL setTalkStatus ()
 
f32 getFrontRollRate ()
 
void decideCommonDoStatus ()
 
void decideDoStatus ()
 
BOOL checkWaitAction ()
 
void setFallVoice ()
 
void setLandPassiveData ()
 
void setStepLandVibration ()
 
BOOL checkLandAction (int)
 
BOOL checkSlideAction ()
 
BOOL checkAutoJumpAction ()
 
BOOL checkCutJumpInFly ()
 
BOOL checkFrontWallTypeAction ()
 
int checkItemActionInitStart ()
 
int checkItemChangeAutoAction ()
 
void setFastShotTimer ()
 
void cancelItemUseQuake (int)
 
int cancelUpperItemReadyAnime (int)
 
BOOL checkItemActorPointer ()
 
bool checkSwordTwirlAction ()
 
BOOL checkUpperItemActionFly ()
 
void checkItemButtonChange ()
 
BOOL checkUpperItemAction ()
 
void orderPeep ()
 
int orderTalk (int)
 
int orderZTalk ()
 
int checkNormalAction ()
 
bool checkReadyItem ()
 
BOOL checkItemAction ()
 
BOOL checkRAction ()
 
BOOL checkMoveDoAction ()
 
BOOL checkSideRollAction (int)
 
BOOL checkNoUpperAnime () const
 
BOOL checkOneHandItemEquipAnime () const
 
BOOL checkItemEquipAnime () const
 
BOOL checkEquipAnime () const
 
BOOL checkWindDashAnime () const
 
BOOL checkSwordTwirlAnime () const
 
void swordEquip (int)
 
void swordUnequip ()
 
void itemEquip (u16 i_itemID)
 
void itemUnequip (u16 i_itemID, f32 i_playSpeed)
 
bool checkFastUnequip ()
 
void allUnequip (int)
 
BOOL checkItemChangeFromButton ()
 
BOOL checkNextActionFromButton ()
 
BOOL checkGroundSpecialMode ()
 
int commonCheckNextAction (int)
 
int checkNextAction (int)
 
void commonChangeItem ()
 
void setItemAction ()
 
BOOL checkNextActionFromCrouch (int)
 
int checkUpperReadyThrowAnime () const
 
void getBodyAngleXBasePos (cXyz *)
 
s16 getBodyAngleXAtnActor (int)
 
void setBodyAngleXReadyAnime (int)
 
void setMagicArmorBrk (int)
 
BOOL checkMagicArmorHeavy () const
 
BOOL checkHeavyStateOn (int, int)
 
void initGravity ()
 
void setSpecialGravity (f32, f32, int)
 
void transAnimeProc (cXyz *, f32, f32)
 
void setFootSpeed ()
 
void posMove ()
 
void autoGroundHit ()
 
bool startPeepChange ()
 
void setLastSceneDamage (int, u32 *)
 
void setLastSceneMode (u32 *)
 
int startRestartRoom (u32, int, int, int)
 
BOOL checkCoachGuardGame ()
 
void checkRoofRestart ()
 
BOOL checkRestartRoom ()
 
s16 getSceneExitMoveAngle ()
 
int checkSceneChange (int i_exitID)
 
void voiceStartLevel (u32)
 
void seStartSwordCut (u32)
 
void seStartMapInfo (u32)
 
void seStartMapInfoLevel (u32)
 
void setBasAnime (daAlink_c::daAlink_UNDER)
 
void initBasAnime ()
 
void resetBasAnime ()
 
BOOL checkSightLine (f32, cXyz *)
 
void setMetamorphoseModel (int)
 
void keepItemData ()
 
void returnKeepItemData ()
 
BOOL setItemModel ()
 
BOOL setItemActor ()
 
void makeItemType ()
 
BOOL checkZoraWearAbility () const
 
BOOL checkMagicArmorWearAbility () const
 
J3DModelDataloadAramBmd (u16, u32)
 
voidloadAram (u16, u32)
 
J3DAnmTevRegKeyloadAramItemBrk (u16, J3DModel *)
 
J3DAnmTextureSRTKeyloadAramItemBtk (u16, J3DModel *)
 
J3DAnmTexPatternloadAramItemBtp (u16, J3DModel *)
 
void changeItemBck (u16, f32)
 
int checkGroupItem (int, int) const
 
int checkSetItemTrigger (int)
 
int checkItemSetButton (int)
 
int changeItemTriggerKeepProc (u8, int)
 
int checkNewItemChange (u8)
 
void deleteEquipItem (int playSound, int deleteKantera)
 
void setLight ()
 
void setFrontRollCrashShock (u8)
 
void changeWarpMaterial (daAlink_c::daAlink_WARP_MAT_MODE)
 
void commonProcInit (daAlink_c::daAlink_PROC procID)
 
BOOL commonProcInitNotSameProc (daAlink_PROC procID)
 
int procPreActionUnequipInit (int, fopAc_ac_c *)
 
int procPreActionUnequip ()
 
int procServiceWaitInit ()
 
int procServiceWait ()
 
int procTiredWaitInit ()
 
int procTiredWait ()
 
int procWaitInit ()
 
int procWait ()
 
int procMoveInit ()
 
int procMove ()
 
int procAtnMoveInit ()
 
int procAtnMove ()
 
int procAtnActorWaitInit ()
 
int procAtnActorWait ()
 
int procAtnActorMoveInit ()
 
int procAtnActorMove ()
 
int procWaitTurnInit ()
 
int procWaitTurn ()
 
int procMoveTurnInit (int)
 
int procMoveTurn ()
 
int procSideStepInit (int)
 
int procSideStep ()
 
int procSideStepLandInit ()
 
int procSideStepLand ()
 
int procSlideInit (s16)
 
int procSlide ()
 
int procSlideLandInit (int)
 
int procSlideLand ()
 
int procFrontRollInit ()
 
int procFrontRoll ()
 
int procFrontRollCrashInit ()
 
int procFrontRollCrash ()
 
int procFrontRollSuccessInit ()
 
int procFrontRollSuccess ()
 
int procSideRollInit (int)
 
int procSideRoll ()
 
void backJumpSpeedDec ()
 
int procBackJumpInit (int)
 
int procBackJump ()
 
int procBackJumpLandInit (int)
 
int procBackJumpLand ()
 
int procSlipInit ()
 
int procSlip ()
 
int procAutoJumpInit (int)
 
int procAutoJump ()
 
int procDiveJumpInit ()
 
int procDiveJump ()
 
int procRollJumpInit ()
 
int procRollJump ()
 
int procFallInit (int, f32)
 
int procFall ()
 
int procLandInit (f32)
 
int procLand ()
 
int procSmallJumpInit (int)
 
int procSmallJump ()
 
int procStepMoveInit ()
 
int procStepMove ()
 
int procCrouchInit ()
 
int procCrouch ()
 
int procCoMetamorphoseInit ()
 
int procCoMetamorphose ()
 
int procCoMetamorphoseOnlyInit ()
 
int procCoMetamorphoseOnly ()
 
int procFloorDownReboundInit ()
 
int procFloorDownRebound ()
 
int procGoronRideWaitInit (fopAc_ac_c *)
 
int procGoronRideWait ()
 
int execute ()
 
void setDrawHand ()
 
bool checkSwordDraw ()
 
bool checkShieldDraw ()
 
bool checkItemDraw ()
 
int initShadowScaleLight ()
 
int moveShadowScaleLight ()
 
void shadowDraw ()
 
void modelCalc (J3DModel *)
 
void basicModelDraw (J3DModel *)
 
void modelDraw (J3DModel *, int)
 
void setWaterDropColor (J3DGXColorS10 const *)
 
void initTevCustomColor ()
 
int draw ()
 
 ~daAlink_c ()
 
bool checkNoSubjectModeCamera ()
 
bool acceptSubjectModeChange ()
 
int checkSubjectAction ()
 
s16 checkBodyAngleX (s16)
 
BOOL setBodyAngleToCamera ()
 
void setSubjectMode ()
 
BOOL subjectCancelTrigger ()
 
int checkSubjectEnd (int)
 
void searchPeepObj (fopAc_ac_c *, void *)
 
int procCoSubjectivityInit ()
 
int procCoSubjectivity ()
 
int procCoSwimSubjectivityInit ()
 
int procCoSwimSubjectivity ()
 
int procCoPeepSubjectivityInit ()
 
int procCoPeepSubjectivity ()
 
 daAlink_c ()
 
BOOL checkWolfEnemyThrowAnime () const
 
void setMidnaTalkStatus (u8 status)
 
void set3DStatus (u8 status, u8 direction)
 
void checkCutTurnCharge ()
 
void checkLightSwordMtrl ()
 
BOOL checkSwordEquipAnime () const
 
BOOL checkCutDashAnime () const
 
BOOL checkCutDashEnemyHit (dCcD_GObjInf &)
 
void initCutTurnAt (f32, int)
 
bool checkCutFinishJumpUp ()
 
void changeCutFast ()
 
bool checkCutFastReady ()
 
void setSwordModel ()
 
void offSwordModel ()
 
BOOL checkCutTypeNoBlur () const
 
bool checkCutTurnInput () const
 
int getCutTurnDirection () const
 
void resetCombo (int)
 
void checkComboCnt ()
 
void setCutType (u8)
 
void setCylAtParam (u32, dCcG_At_Spl, u8, u8, int, f32, f32)
 
void setSwordAtParam (dCcG_At_Spl i_spl, u8 i_hitMark, u8 i_AtSe, int i_atp, f32 param_4, f32 i_radius)
 
BOOL setSwordHitVibration (dCcD_GObjInf *)
 
BOOL checkAtShieldHit (dCcD_GObjInf &)
 
BOOL checkCutReverseAt (dCcD_GObjInf *)
 
BOOL changeCutReverseProc (daAlink_c::daAlink_ANM)
 
void setCutDash (int, int)
 
BOOL checkForceSwordSwing ()
 
void setComboReserb ()
 
BOOL checkComboReserb ()
 
int commonCutAction ()
 
void setSwordVoiceSe (u32)
 
void setSwordChargeVoiceSe ()
 
void setSwordComboVoice ()
 
bool checkCutTurnInputTrigger ()
 
int checkCutAction ()
 
int getCutDirection ()
 
BOOL checkCutCancelNextMode (int)
 
BOOL checkDoCutAction ()
 
BOOL checkCutBackState ()
 
BOOL checkCutHeadState ()
 
BOOL checkDownAttackState ()
 
BOOL checkCutLargeTurnState () const
 
void cancelCutCharge ()
 
void initCutAtnActorSearch ()
 
void checkCutAtnActorChange ()
 
void setCutJumpSpeed (int)
 
int procCutNormalInit (int)
 
int procCutNormal ()
 
int procCutFinishInit (int)
 
int procCutFinish ()
 
int procCutFinishJumpUpInit ()
 
int procCutFinishJumpUp ()
 
int procCutFinishJumpUpLandInit ()
 
int procCutFinishJumpUpLand ()
 
int procCutReverseInit (daAlink_c::daAlink_ANM)
 
int procCutReverse ()
 
int procCutJumpInit (int)
 
int procCutJump ()
 
int procCutJumpLandInit (int)
 
int procCutJumpLand ()
 
int procCutTurnInit (int, int)
 
int procCutTurn ()
 
int procCutTurnChargeInit ()
 
int procCutTurnCharge ()
 
int procCutTurnMoveInit (int)
 
int procCutTurnMove ()
 
int procCutDownInit ()
 
int procCutDown ()
 
int procCutDownLandInit (fopEn_enemy_c *)
 
int procCutDownLand ()
 
int procCutHeadInit ()
 
int procCutHead ()
 
int procCutHeadLandInit ()
 
int procCutHeadLand ()
 
int procCutLargeJumpChargeInit ()
 
int procCutLargeJumpCharge ()
 
int procCutLargeJumpInit ()
 
int procCutLargeJump ()
 
int procCutLargeJumpLandInit (int)
 
int procCutLargeJumpLand ()
 
int procSwordUnequipSpInit ()
 
int procSwordUnequipSp ()
 
s16 getFreezeR () const
 
s16 getFreezeG () const
 
s16 getFreezeB () const
 
bool checkMiddleBossGoronRoom ()
 
void freezeTimerDamage ()
 
BOOL checkNoLandDamageSlidePolygon ()
 
void checkCutLandDamage ()
 
BOOL checkCaughtEscapeCutTurn ()
 
f32 damageMagnification (int i_checkZoraMag, int)
 
int setDamagePoint (int i_dmgAmount, int i_checkZoraMag, int i_setDmgTimer, int)
 
void setDamagePointNormal (int)
 
void setLandDamagePoint (int)
 
cXyzgetDamageVec (dCcD_GObjInf *)
 
void setDashDamage ()
 
BOOL checkMagicArmorNoDamage ()
 
int checkPolyDamage ()
 
BOOL checkElecReturnDamage (dCcD_GObjInf &, fopAc_ac_c **)
 
void damageTimerCount ()
 
bool checkHugeAttack (int) const
 
bool checkLargeAttack (int) const
 
BOOL checkDamageAction ()
 
int procDamageInit (dCcD_GObjInf *, int)
 
int procDamage ()
 
int procCoLargeDamageInit (int, int, s16, s16, dCcD_GObjInf *, int)
 
int procCoLargeDamage ()
 
int procLargeDamageUpInit (int, int, s16, s16)
 
int procLargeDamageUp ()
 
int procCoLargeDamageWallInit (int, int, s16, s16)
 
int procCoLargeDamageWall ()
 
int procCoPolyDamageInit ()
 
int procCoPolyDamage ()
 
int procLandDamageInit (int)
 
int procLandDamage ()
 
int procCoElecDamageInit (fopAc_ac_c *, dCcD_GObjInf *, int)
 
int procCoElecDamage ()
 
int procStEscapeInit ()
 
int procStEscape ()
 
int procDkCaughtInit (fpc_ProcID)
 
int procDkCaught ()
 
void setScreamWaitAnime ()
 
int procScreamWaitInit ()
 
int procScreamWait ()
 
int procCoSandWallHitInit ()
 
int procCoSandWallHit ()
 
int procCoLavaReturnInit (int)
 
int procCoLavaReturn ()
 
int procCoSwimFreezeReturnInit ()
 
int procCoSwimFreezeReturn ()
 
BOOL checkShieldAttackEmphasys ()
 
BOOL checkGuardActionChange ()
 
void stickArrowIncrement (int)
 
void setArrowShieldActor (fopAc_ac_c *, int)
 
BOOL checkWoodShieldEquipNotIronBall () const
 
void getArrowShieldOffset (cXyz const *, csXyz const *, cXyz *, cXyz *) const
 
void setArrowShieldPos (cXyz *, csXyz *, cXyz const *, cXyz const *) const
 
BOOL checkUpperGuardAnime () const
 
BOOL checkPlayerGuardAndAttack () const
 
BOOL checkGuardAccept ()
 
void setUpperGuardAnime (f32)
 
void setShieldGuard ()
 
void setGuardSe (dCcD_GObjInf *)
 
void setSmallGuard (dCcD_GObjInf *)
 
int procGuardSlipInit (int, dCcD_GObjInf *)
 
int procGuardSlip ()
 
int procGuardAttackInit ()
 
int procGuardAttack ()
 
int procGuardBreakInit ()
 
int procGuardBreak ()
 
int procTurnMoveInit (int)
 
int procTurnMove ()
 
void getArrowFlyData (f32 *, f32 *, int) const
 
f32 getArrowIncAtR () const
 
s16 getBombArrowFlyExplodeTime () const
 
f32 getArrowIncAtMaxStart () const
 
f32 getArrowIncAtMax () const
 
BOOL checkBowAndSlingItem (int)
 
void setSlingModel ()
 
cXyzcheckBowCameraArrowPosP (s16 *, s16 *)
 
BOOL checkBowReadyAnime () const
 
BOOL checkBowAnime () const
 
void makeArrow ()
 
void deleteArrow ()
 
void setBowOrSlingStatus ()
 
void changeArrowType ()
 
BOOL cancelBowMoveRideNotAtn ()
 
BOOL cancelBowMove ()
 
void setBowReadyAnime ()
 
void setBowReloadAnime ()
 
BOOL checkUpperItemActionBow ()
 
void checkUpperItemActionBowFly ()
 
int checkNextActionBow ()
 
void setBowModel ()
 
bool checkBowGrabLeftHand () const
 
void setBowHangAnime ()
 
void setBowNormalAnime ()
 
void setBowSight ()
 
int procBowSubjectInit ()
 
int procBowSubject ()
 
int procBowMoveInit ()
 
int procBowMove ()
 
BOOL checkBoomerangLockAccept ()
 
f32 getBoomSpeed ()
 
f32 getBoomCatchSpeed () const
 
f32 getBoomFlyMax () const
 
f32 getBoomLockMax ()
 
s16 getBoomBgThroughTime () const
 
bool checkBossBabaRoom ()
 
void cancelBoomerangLock (fopAc_ac_c *)
 
fopAc_ac_cgetBoomerangActor ()
 
bool checkBoomerangChargeEnd ()
 
BOOL checkBoomerangCarry (fopAc_ac_c *)
 
void initBoomerangUpperAnimeSpeed (int)
 
BOOL checkBoomerangAnime () const
 
BOOL checkBoomerangThrowAnime () const
 
void setBoomerangReadyQuake ()
 
void setBoomerangReadyAnime ()
 
void setThrowBoomerangAnime ()
 
void setBoomerangCatchAnime ()
 
void throwBoomerang ()
 
int returnBoomerang (int)
 
int checkUpperItemActionBoomerang ()
 
void checkUpperItemActionBoomerangFly ()
 
int checkNextActionBoomerang ()
 
int checkBoomerangCatchAction ()
 
void setBoomerangSight ()
 
int procBoomerangSubjectInit ()
 
int procBoomerangSubject ()
 
int procBoomerangMoveInit ()
 
int procBoomerangMove ()
 
int procBoomerangCatchInit ()
 
int procBoomerangCatch ()
 
f32 getCopyRodBallSpeed () const
 
f32 getCopyRodBallReturnSpeed () const
 
f32 getCopyRodBallDisMax () const
 
fopAc_ac_cgetCopyRodControllActor ()
 
fopAc_ac_cgetCopyRodCameraActor ()
 
void initCopyRodUpperAnimeSpeed (int)
 
int checkCopyRodAnime () const
 
void setCopyRodControllAnime ()
 
void setCopyRodControllUpperSpeedRate ()
 
void setCopyRodModel ()
 
void setCopyRodReadyAnime ()
 
void throwCopyRod ()
 
int returnCopyRod ()
 
int checkUpperItemActionCopyRod ()
 
void checkUpperItemActionCopyRodFly ()
 
int checkNextActionCopyRod ()
 
void setCopyRodSight ()
 
int procCopyRodSubjectInit ()
 
int procCopyRodSubject ()
 
int procCopyRodMoveInit ()
 
int procCopyRodMove ()
 
int procCopyRodSwingInit ()
 
int procCopyRodSwing ()
 
int procCopyRodReviveInit ()
 
int procCopyRodRevive ()
 
void concatMagneBootMtx ()
 
void concatMagneBootInvMtx ()
 
void multVecMagneBootInvMtx (cXyz *)
 
bool commonMagneLineCheck (cXyz *, cXyz *)
 
BOOL checkBootsMoveAnime (int)
 
int setHeavyBoots (int)
 
s16 getMagneBootsLocalAngleY (s16, int)
 
void setMagneBootsMtx (cBgS_PolyInfo *, int)
 
int cancelMagneBootsOn ()
 
int checkMagneBootsFly ()
 
int procBootsEquipInit ()
 
int procBootsEquip ()
 
int procMagneBootsFlyInit ()
 
int procMagneBootsFly ()
 
s16 getBombExplodeTime () const
 
f32 getBombGravity () const
 
f32 getBombMaxFallSpeed () const
 
f32 getBombBoundRate () const
 
f32 getBombStopSpeedY () const
 
f32 getBombMaxSpeedY () const
 
f32 getBombEffScale () const
 
f32 getBombAtR () const
 
s16 getEnemyBombColorR () const
 
f32 getBombWaterGravity () const
 
f32 getBombWaterMaxFallSpeed () const
 
f32 getBombExplodeWaterEffectLimit () const
 
s16 getBombInsectLimitAngle () const
 
BOOL checkGrabLineCheck ()
 
f32 getGrabThrowRate ()
 
BOOL checkGrabThrowAnime () const
 
BOOL checkGrabAnime () const
 
BOOL checkGrabAnimeAndThrow () const
 
BOOL checkGrabCarryActor ()
 
BOOL checkGrabSlowMoveActor ()
 
BOOL checkGrabHeavyActor ()
 
BOOL checkGrabSideActor ()
 
void setGrabUpperAnime (f32)
 
BOOL checkGrabRooster ()
 
void setGrabItemPos ()
 
void freeGrabItem ()
 
void setGrabUpperSpeedRate ()
 
void setCarryArmAngle (f32, f32)
 
BOOL checkGrabNotThrow ()
 
BOOL checkNextActionGrab ()
 
void initGrabNextMode ()
 
void setGrabItemThrow ()
 
BOOL checkUpperGrabItemThrow (f32)
 
void putObjLineCheck (dBgS_LinChk &, cXyz *, fopAc_ac_c *)
 
bool grabLineCheck (cXyz *, cXyz *)
 
void setGrabItemActor (fopAc_ac_c *)
 
int procGrabReadyInit ()
 
int procGrabReady ()
 
int procGrabUpInit ()
 
int procGrabUp ()
 
int procGrabMiss ()
 
int procGrabThrowInit (int)
 
int procGrabThrow ()
 
int procGrabPutInit ()
 
int procGrabPut ()
 
int procGrabWaitInit ()
 
int procGrabWait ()
 
int procGrabReboundInit (int)
 
int procGrabRebound ()
 
int procGrabStandInit ()
 
int procGrabStand ()
 
BOOL checkInsectActorName (fopAc_ac_c *)
 
int procInsectCatchInit ()
 
int procInsectCatch ()
 
int procPickUpInit ()
 
int procPickUp ()
 
int procPickPutInit (int)
 
int procPickPut ()
 
BOOL checkSetChainPullAnime (s16)
 
s16 getChainStickAngleY (s16) const
 
u8 checkChainEmphasys ()
 
BOOL searchFmChainPos ()
 
BOOL setFmChainPosFromOut (fopAc_ac_c *, cXyz *, int)
 
int procFmChainUpInit ()
 
int procFmChainUp ()
 
int procFmChainStrongPullInit ()
 
int procFmChainStrongPull ()
 
void setWallGrabStatus (u8, u8)
 
int getWallGrabStatus ()
 
BOOL wallGrabTrigger ()
 
BOOL wallGrabButton ()
 
int setPushPullKeepData (dBgW_Base::PushPullLabel, int)
 
BOOL checkPushPullTurnBlock ()
 
BOOL checkPullBehindWall ()
 
void offGoatStopGame ()
 
BOOL checkGoatCatchActor (fopAc_ac_c *)
 
f32 getGoatCatchDistance2 ()
 
int endPushPull ()
 
f32 getPushPullAnimeSpeed ()
 
int procCoPushPullWaitInit (int)
 
int procCoPushPullWait ()
 
int procCoPushMoveInit (int, int)
 
int procCoPushMove ()
 
int procPullMoveInit (int)
 
int procPullMove ()
 
void setGoatStopGameFail (fopAc_ac_c *)
 
int procGoatMoveInit ()
 
int procGoatMove ()
 
int procGoatCatchInit (fopAc_ac_c *, f32)
 
int procGoatCatch ()
 
int procGoatStrokeInit ()
 
int procGoatStroke ()
 
int procGoronMoveInit ()
 
int procGoronMove ()
 
BOOL checkSumouVsActor ()
 
void cancelSumouMode ()
 
BOOL sumouPunchTrigger ()
 
void setSumouPunchStatus ()
 
int procSumouReadyInit ()
 
int procSumouReady ()
 
int procSumouMoveInit ()
 
int procSumouMove ()
 
int procSumouSideMoveInit ()
 
int procSumouSideMove ()
 
int procSumouActionInit (BOOL i_doTrigger, BOOL i_punchTrigger, int unused)
 
int procSumouAction ()
 
int procSumouStaggerInit ()
 
int procSumouStagger ()
 
int procSumouWinLoseInit ()
 
int procSumouWinLose ()
 
int procSumouShikoInit ()
 
int procSumouShiko ()
 
int getReinRideDirection ()
 
int checkReinRideBgCheck ()
 
void commonInitForceRideRein ()
 
int initForceRideBoar ()
 
void initForceRideHorse ()
 
void rideGetOff ()
 
BOOL checkHorseNotDamageReaction () const
 
BOOL checkHorseWaitLashAnime () const
 
BOOL checkHorseReinLeftOnly () const
 
int getReinHandType () const
 
BOOL checkHorseLieAnime () const
 
BOOL checkHorseSubjectivity () const
 
void setHorseSwordUpAnime ()
 
void setHorseTurnUpperAnime (int)
 
BOOL checkHorseNoUpperAnime () const
 
void getHorseReinHandPos (cXyz *, cXyz *)
 
BOOL checkHorseNotGrab () const
 
void setHorseStirrup ()
 
void changeBoarRunRide ()
 
int setSyncHorsePos ()
 
int setSyncBoarPos ()
 
int setSyncBoarRunPos ()
 
BOOL setSyncRidePos ()
 
void setHorseTurnAnime ()
 
void getBaseHorseAnime (daAlink_c::daAlink_ANM *)
 
int checkHorseSpecialProc ()
 
BOOL checkHorseServiceWaitAnime ()
 
int setSyncHorse (int)
 
int setSyncBoar (int)
 
int setSyncRide (int)
 
void setBaseHorseAnimeFrame ()
 
void setBaseBoarAnime ()
 
void setBaseRideAnime ()
 
bool checkHorseSwordUpSpped ()
 
void setHorseSwordUp (int)
 
int setRideSubjectAngle (s16)
 
void setBodyAngleRideReadyAnime ()
 
BOOL checkHorseGetOffWallCheck (cXyz *, cXyz *, s16)
 
int checkHorseGetOffDirection ()
 
void boarForceGetOff ()
 
void horseGetOffEnd ()
 
int checkNextActionHorse ()
 
BOOL checkHorseGetOff ()
 
int checkHorseGetOffAndSetDoStatus ()
 
int setHorseGetOff (int)
 
int procHorseRideInit ()
 
int procHorseRide ()
 
int procHorseGetOffInit (int)
 
int procHorseGetOff ()
 
int procHorseWaitInit ()
 
int procHorseWait ()
 
int procHorseTurnInit ()
 
int procHorseTurn ()
 
int procHorseJumpInit ()
 
int procHorseJump ()
 
int procHorseLandInit ()
 
int procHorseLand ()
 
int procHorseSubjectivityInit ()
 
int procHorseSubjectivity ()
 
int procHorseCutInit ()
 
int procHorseCut ()
 
int procHorseCutChargeReadyInit ()
 
int procHorseCutChargeReady ()
 
int procHorseCutTurnInit ()
 
int procHorseCutTurn ()
 
int procHorseDamageInit (dCcD_GObjInf *)
 
int procHorseDamage ()
 
int procHorseBowSubjectInit ()
 
int procHorseBowSubject ()
 
int procHorseBowMoveInit ()
 
int procHorseBowMove ()
 
int procHorseGrabMoveInit ()
 
int procHorseGrabMove ()
 
int procHorseBoomerangSubjectInit ()
 
int procHorseBoomerangSubject ()
 
int procHorseBoomerangMoveInit ()
 
int procHorseBoomerangMove ()
 
int procHorseHookshotSubjectInit ()
 
int procHorseHookshotSubject ()
 
int procHorseHookshotMoveInit ()
 
int procHorseHookshotMove ()
 
int procHorseBottleDrinkInit (u16)
 
int procHorseBottleDrink ()
 
int procHorseKandelaarPourInit ()
 
int procHorseKandelaarPour ()
 
int procHorseComebackInit ()
 
int procHorseComeback ()
 
int procHorseRunInit ()
 
int procHorseRun ()
 
int procHorseHangInit (dCcD_GObjInf *, int)
 
int procHorseHang ()
 
int procHorseGetKeyInit ()
 
int procHorseGetKey ()
 
int procHorseLookDownInit ()
 
int procHorseLookDown ()
 
int procBoarRunInit ()
 
int procBoarRun ()
 
f32 getCanoeMaxSpeed () const
 
f32 getCanoeBackMaxSpeed () const
 
f32 getCanoeCres () const
 
f32 getCanoeSpeedRate () const
 
s16 getCanoeMaxRotSpeed () const
 
BOOL checkCanoeRideTandem ()
 
BOOL checkFishingRodAndLureItem () const
 
void initFishingRodHand ()
 
MtxP getCanoePaddleMatrix ()
 
BOOL checkFishingRodGrab (fopAc_ac_c *) const
 
BOOL checkCanoePaddleGrab (fopAc_ac_c *) const
 
BOOL checkCanoeFishingRodGrabOrPut () const
 
void initCanoeRide ()
 
BOOL checkCanoeJumpRide ()
 
void setArmReelAnime ()
 
void setFishingWaitAction ()
 
void setFishGetFace ()
 
void setRideCanoeBasePos (fopAc_ac_c *)
 
void setSyncCanoePos ()
 
int canoeCommon ()
 
int checkNextActionCanoe ()
 
int procCanoeRideInit ()
 
int procCanoeRide ()
 
int procCanoeJumpRideInit (fopAc_ac_c *)
 
int procCanoeJumpRide ()
 
int procCanoeGetOffInit ()
 
int procCanoeGetOff ()
 
int procCanoeWaitInit (int)
 
int procCanoeWait ()
 
int procCanoeRowInit (int)
 
int procCanoeRow ()
 
int procCanoePaddleShiftInit (int)
 
int procCanoePaddleShift ()
 
int procCanoePaddlePutInit (int)
 
int procCanoePaddlePut ()
 
int procCanoePaddleGrabInit ()
 
int procCanoePaddleGrab ()
 
int procCanoeRodGrabInit ()
 
int procCanoeRodGrab ()
 
int procCanoeFishingWaitInit ()
 
int procCanoeFishingWait ()
 
int procCanoeFishingReelInit ()
 
int procCanoeFishingReel ()
 
int procCanoeFishingGetInit ()
 
int procCanoeFishingGet ()
 
int procCanoeSubjectivityInit ()
 
int procCanoeSubjectivity ()
 
int procCanoeBowSubjectInit ()
 
int procCanoeBowSubject ()
 
int procCanoeBowMoveInit ()
 
int procCanoeBowMove ()
 
int procCanoeGrabMoveInit ()
 
int procCanoeGrabMove ()
 
int procCanoeBoomerangSubjectInit ()
 
int procCanoeBoomerangSubject ()
 
int procCanoeBoomerangMoveInit ()
 
int procCanoeBoomerangMove ()
 
int procCanoeHookshotSubjectInit ()
 
int procCanoeHookshotSubject ()
 
int procCanoeHookshotMoveInit ()
 
int procCanoeHookshotMove ()
 
int procCanoeBottleDrinkInit (u16)
 
int procCanoeBottleDrink ()
 
int procCanoeKandelaarPourInit ()
 
int procCanoeKandelaarPour ()
 
void setGroundFishingRodActor ()
 
int procFishingCastInit ()
 
int procFishingCast ()
 
int procFishingFoodInit ()
 
int procFishingFood ()
 
f32 getCrawlMoveAnmSpeed ()
 
f32 getCrawlMoveSpeed ()
 
void setCrawlMoveDirectionArrow ()
 
BOOL changeCrawlAutoMoveProc (cXyz *)
 
int getCrawlMoveVec (cXyz *, cXyz *, cXyz *, int, int, u8 *)
 
void crawlBgCheck (cXyz *, cXyz *, int)
 
BOOL checkCrawlSideWall (cXyz *, cXyz *, cXyz *, cXyz *, s16 *, s16 *)
 
void decideCrawlDoStatus ()
 
BOOL checkNotCrawlStand (cXyz *)
 
BOOL checkNotCrawlStand (cXyz *, cXyz *)
 
BOOL checkCrawlInHoll (cXyz *, cXyz *, cXyz *, int)
 
void setCrawlMoveHoll ()
 
void setCrawlMoveAngle ()
 
void stopHalfMoveAnime (f32)
 
void setCrawlAutoMoveAimPos ()
 
int procCrawlStartInit ()
 
int procCrawlStart ()
 
int procCrawlMoveInit (s16, s16)
 
int procCrawlMove ()
 
int procCrawlAutoMoveInit (int, cXyz *)
 
int procCrawlAutoMove ()
 
int procCrawlEndInit (int, s16, s16)
 
int procCrawlEnd ()
 
f32 getHangMoveAnmSpeed ()
 
int getHangDirectionFromAngle ()
 
BOOL hangMoveBgCheck (s16, cXyz *)
 
BOOL changeHangMoveProc (int)
 
bool checkHangFootWall ()
 
void setHangGroundY ()
 
int changeHangEndProc ()
 
void checkHangStartSideWall (s16)
 
int procHangStartInit ()
 
int procHangStart ()
 
int procHangFallStartInit (cM3dGPla *)
 
int procHangFallStart ()
 
int procHangUpInit (int)
 
int procHangUp ()
 
int procHangWaitInit ()
 
int procHangWait ()
 
int procHangMoveInit (int)
 
int procHangMove ()
 
int procHangClimbInit (f32)
 
int procHangClimb ()
 
int procHangWallCatchInit ()
 
int procHangWallCatch ()
 
int procHangReadyInit ()
 
int procHangReady ()
 
int procHangLeverDownInit ()
 
int procHangLeverDown ()
 
int setDragonHangPos ()
 
int setOctaIealHangPos ()
 
int setBossBodyHangPos ()
 
int procBossBodyHangInit (fopAc_ac_c *)
 
int procBossBodyHang ()
 
int getLadderUnitCount () const
 
int setLadderInit ()
 
void setLadderPosInit ()
 
void setLadderPos (int)
 
f32 getLadderMoveAnmSpeed ()
 
int changeLadderMoveProc (int)
 
int setMoveBGLadderCorrect ()
 
int checkLadderFall ()
 
int procLadderUpStartInit ()
 
int procLadderUpStart ()
 
int procLadderUpEndInit (int)
 
int procLadderUpEnd ()
 
int procLadderDownStartInit ()
 
int procLadderDownStart ()
 
int procLadderDownEndInit (int)
 
int procLadderDownEnd ()
 
int procLadderMoveInit (int, int, cXyz *)
 
int procLadderMove ()
 
f32 getClimbMoveUpDownAnmSpeed ()
 
f32 getClimbMoveSideAnmSpeed ()
 
BOOL checkClimbCode (cBgS_PolyInfo &)
 
BOOL setClimbInit ()
 
void setClimbShapeOffset ()
 
int getClimbDirectionFromAngle ()
 
void changeClimbMoveProc (int)
 
BOOL checkClimbMoveUpDownProc (int)
 
BOOL checkClimbMoveSideProc (int)
 
int setMoveBGClimbCorrect ()
 
int checkBgCorrectClimbMove (cXyz *, cXyz *)
 
BOOL checkClimbRoof (f32)
 
int checkClimbGround (cXyz *, f32)
 
BOOL checkBgClimbMove (int)
 
int setClimbStartNotGround ()
 
int procClimbUpStartInit (int)
 
int procClimbUpStart ()
 
int procClimbDownStartInit (s16)
 
int procClimbDownStart ()
 
int procClimbMoveUpDownInit (int)
 
int procClimbMoveUpDown ()
 
int procClimbMoveSideInit ()
 
int procClimbMoveSide ()
 
int procClimbWaitInit (int, int)
 
int procClimbWait ()
 
int procClimbToRoofInit ()
 
int procClimbToRoof ()
 
f32 getRoofHangFMoveAnmSpeed () const
 
f32 getRoofHangSMoveAnmSpeed () const
 
void setRoofHangHandOnSE (cBgS_PolyInfo *)
 
int checkRoofHangMovePos ()
 
int commonRoofHangProc ()
 
int checkNextActionRoofHang ()
 
int procRoofHangStartInit (cBgS_PolyInfo const &, cXyz const &, int)
 
int procRoofHangStart ()
 
int procRoofHangWaitInit (int)
 
int procRoofHangWait ()
 
int procRoofHangFrontMoveInit ()
 
int procRoofHangFrontMove ()
 
int procRoofHangSideMoveInit ()
 
int procRoofHangSideMove ()
 
int procRoofHangTurnInit ()
 
int procRoofHangTurn ()
 
void setRoofHangSwitch ()
 
int procRoofSwitchHangInit (fopAc_ac_c *)
 
int procRoofSwitchHang ()
 
BOOL checkZoraWearMaskDraw ()
 
BOOL checkAcceptUseItemInWater (u16) const
 
void swimDeleteItem ()
 
bool getZoraSwim () const
 
f32 getSwimFrontMaxSpeed () const
 
f32 getSwimMaxFallSpeed () const
 
void checkOxygenTimer ()
 
void offOxygenTimer ()
 
BOOL checkPossibleWaterInMode () const
 
void setWaterInAnmRate (daPy_frameCtrl_c *, f32)
 
void swimBgCheck (f32)
 
void setSpeedAndAngleSwim ()
 
int checkNextActionSwim ()
 
int checkSwimAction (int)
 
int checkSwimUpAction ()
 
void swimOutAfter (int)
 
BOOL checkSwimFall ()
 
int checkSwimOutAction ()
 
void setSwimMoveAnime ()
 
bool checkSwimButtonAccept ()
 
bool checkUpSwimButtonAccept ()
 
BOOL checkSwimButtonMove ()
 
BOOL checkZoraSwimMove ()
 
BOOL checkSwimNeckUpDown () const
 
void setSwimUpDownOffset ()
 
int procSwimUpInit ()
 
int procSwimUp ()
 
int procSwimWaitInit (int)
 
int procSwimWait ()
 
int procSwimMoveInit ()
 
int procSwimMove ()
 
int procSwimDiveInit ()
 
int procSwimDive ()
 
int procSwimHookshotSubjectInit ()
 
int procSwimHookshotSubject ()
 
int procSwimHookshotMoveInit ()
 
int procSwimHookshotMove ()
 
int procSwimDamageInit (dCcD_GObjInf *)
 
int procSwimDamage ()
 
int procOctaIealSpitInit ()
 
int procOctaIealSpit ()
 
bool checkSnowCode () const
 
bool checkBoardRestart ()
 
int boardCommon (int)
 
void setCommonBoardAnime (int)
 
int checkNextActionBoard ()
 
int checkBoardSwordTriggerAction ()
 
int commonProcBoardInit (daAlink_c::daAlink_PROC)
 
f32 getBoardRowAnmSpeed ()
 
void setBoardLandAnime ()
 
int procBoardRideInit ()
 
int procBoardRide ()
 
int procBoardWaitInit (fopAc_ac_c *)
 
int procBoardWait ()
 
int procBoardRowInit ()
 
int procBoardRow ()
 
int procBoardTurnInit ()
 
int procBoardTurn ()
 
int procBoardJumpInit (f32, int)
 
int procBoardJump ()
 
int procBoardSubjectivityInit ()
 
int procBoardSubjectivity ()
 
int procBoardCutInit ()
 
int procBoardCut ()
 
int procBoardCutTurnInit ()
 
int procBoardCutTurn ()
 
void hookshotAtHitCallBack (dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)
 
void resetHookshotMode ()
 
BOOL setEnemyBombHookshot (fopAc_ac_c *)
 
bool checkLv7BossRoom ()
 
BOOL checkHookshotStickBG (cBgS_PolyInfo &)
 
void cancelHookshotCarry ()
 
void changeHookshotDrawModel ()
 
BOOL checkHookshotRoofLv7Boss ()
 
BOOL checkChaseHookshot ()
 
BOOL checkOctaIealSpecialCollect ()
 
BOOL checkBossOctaIealRoom ()
 
BOOL checkHookshotWait () const
 
void setHookshotCatchNow ()
 
void setHookshotModel ()
 
void setHookshotSight ()
 
void cancelHookshotShot ()
 
bool cancelHookshotMove ()
 
BOOL checkHookshotReadyMaterialOffMode () const
 
void setHookshotReadyMaterial ()
 
int initHookshotUpperAnimeSpeed (int)
 
void initHookshotReady ()
 
void setHookshotReadyAnime ()
 
int checkUpperItemActionHookshot ()
 
int checkNextActionHookshot ()
 
void setHookshotReturnEnd ()
 
int setHookshotHangMoveBGCollect ()
 
void setHookshotTopPosFly ()
 
void setHookshotPos ()
 
void setHookshotRoofWaitAnime ()
 
void setHookshotWallWaitAnime ()
 
void hookshotRoofTurn ()
 
void initHookshotRoofWaitActor (fopAc_ac_c *)
 
int checkNextHookPoint ()
 
int checkLandHookshotHang ()
 
int commonHookshotRoofWait ()
 
int commonHookshotWallWait ()
 
int procHookshotSubjectInit ()
 
int procHookshotSubject ()
 
int procHookshotMoveInit ()
 
int procHookshotMove ()
 
int procHookshotFlyInit ()
 
int procHookshotFly ()
 
int procHookshotRoofWaitInit (int, fopAc_ac_c *, int)
 
int procHookshotRoofWait ()
 
int procHookshotRoofShootInit (fopAc_ac_c *)
 
int procHookshotRoofShoot ()
 
int procHookshotRoofBootsInit (fopAc_ac_c *)
 
int procHookshotRoofBoots ()
 
int procHookshotWallWaitInit (int, s16, int)
 
int procHookshotWallWait ()
 
int procHookshotWallShootInit ()
 
int procHookshotWallShoot ()
 
f32 getSpinnerGravity () const
 
f32 getSpinnerMaxFallSpeed () const
 
f32 getSpinnerJumpRate () const
 
s16 getSpinnerRideMoveTime ()
 
f32 getSpinnerRideSpeedF ()
 
f32 getSpinnerRideDecSpeedMax () const
 
f32 getSpinnerRideDecSpeedMin () const
 
f32 getSpinnerRideDecSpeedRate () const
 
s16 getSpinnerRideRotAngleMax () const
 
s16 getSpinnerRideRotAngleMin () const
 
bool checkLv4BossRoom ()
 
void setSpinnerSyncPos ()
 
int procSpinnerReadyInit ()
 
int procSpinnerReady ()
 
void setSpinnerStatus (u8, u8)
 
int procSpinnerWaitInit ()
 
int procSpinnerWait ()
 
int bottleModelCallBack ()
 
BOOL checkOilBottleItemNotGet (u16)
 
void setBottleModel (u16)
 
int commonBottleDrink (int)
 
fopAc_ac_cmakeFairy (cXyz *, u32)
 
int procBottleDrinkInit (u16)
 
int procBottleDrink ()
 
int procBottleOpenInit (u16)
 
int procBottleOpen ()
 
int procBottleSwingInit (fopAc_ac_c *, int)
 
int procBottleSwing ()
 
int procBottleGetInit (int)
 
int procBottleGet ()
 
BOOL checkWaterInKandelaarOffset (f32)
 
void checkWaterInKandelaar (f32)
 
void offKandelaarModel ()
 
int kandelaarModelCallBack ()
 
BOOL checkKandelaarEquipAnime () const
 
void preKandelaarDraw ()
 
void setKandelaarModel ()
 
void resetOilBottleModel ()
 
void commonKandelaarPourInit ()
 
int commonKandelaarPour (int)
 
void initKandelaarSwing ()
 
int procKandelaarSwingInit ()
 
int procKandelaarSwing ()
 
int procKandelaarPourInit ()
 
int procKandelaarPour ()
 
void setGrassWhistleModel (int)
 
void setHorseWhistleModel ()
 
int procGrassWhistleGetInit ()
 
int procGrassWhistleGet ()
 
int procGrassWhistleWaitInit (int, int, int, s16, cXyz *)
 
int procGrassWhistleWait ()
 
int procCoHorseCallWaitInit (int)
 
int procCoHorseCallWait ()
 
int procHawkCatchInit ()
 
int procHawkCatch ()
 
int procHawkSubjectInit ()
 
int procHawkSubject ()
 
bool checkIronBallThrowMode () const
 
bool checkIronBallThrowReturnMode () const
 
void setIronBallWaitUpperAnime (int)
 
void checkIronBallDelete ()
 
void setIronBallReturn (int)
 
void setIronBallBgCheckPos ()
 
void setIronBallModel ()
 
int setIronBallGroundVec (cXyz const *, cXyz *)
 
void setIronBallChainPos ()
 
BOOL checkIronBallReturnChange ()
 
void setIronBallPos ()
 
BOOL checkIronBallAnime () const
 
void setIronBallReadyAnime ()
 
void setIronBallBaseAnime ()
 
BOOL checkUpperItemActionIronBall ()
 
int checkNextActionIronBall ()
 
int procIronBallSubjectInit ()
 
int procIronBallSubject ()
 
int procIronBallMoveInit ()
 
int procIronBallMove ()
 
int procIronBallThrowInit ()
 
int procIronBallThrow ()
 
int procIronBallReturnInit ()
 
int procIronBallReturn ()
 
BOOL checkEventRun () const
 
void createNpcTks (cXyz *, int, u32)
 
int checkDemoAction ()
 
bool checkDemoMoveMode (u32) const
 
void setDemoMoveData (u32 *, cXyz const *)
 
void setNoDrawSwordShield (int, u16)
 
void setDemoData ()
 
void resetDemoBck ()
 
void endHighModel ()
 
void resetSpecialEvent ()
 
void endDemoMode ()
 
fopAc_ac_cgetDemoLookActor ()
 
BOOL checkFlyAtnWait ()
 
void setGetItemFace (u16)
 
BOOL checkGrabTalkActor (fopAc_ac_c *)
 
int setTalkStartBack (cXyz *)
 
void setShapeAngleToTalkActor ()
 
void setTalkAnime ()
 
u8 setTradeItemAnime ()
 
void setTradeItemOutHand ()
 
BOOL checkEndMessage (u32)
 
u8 setDemoRightHandIndex (u16)
 
u8 setDemoLeftHandIndex (u16)
 
void setDemoRide (u16)
 
void setDemoBodyBck (dDemo_actor_c *, u16)
 
BOOL checkRestartDead (int, int)
 
void setDeadRideSyncPos ()
 
BOOL checkDeadHP ()
 
BOOL checkDeadAction (int)
 
void setHighModelBck (mDoExt_bckAnm *, u16)
 
void setHighModelFaceBtk (u16)
 
void setDemoBrk (J3DAnmTevRegKey **, J3DModel *, u16)
 
f32 setStickAnmData (J3DAnmBase *, int, int, u16, int)
 
int procDemoCommon ()
 
int procCoToolDemoInit ()
 
int procCoToolDemo ()
 
int procCoTalkInit ()
 
int procCoTalk ()
 
int procCoOpenTreasureInit ()
 
int procCoOpenTreasure ()
 
int procCoUnequipInit ()
 
int procCoUnequip ()
 
void setGetSubBgm (int)
 
int procCoGetItemInit ()
 
int procCoGetItem ()
 
int procCoTurnBackInit ()
 
int procCoTurnBack ()
 
int procDoorOpenInit ()
 
int procDoorOpen ()
 
int procCoLookWaitInit ()
 
int procCoLookWait ()
 
int procCoDemoPushPullWaitInit ()
 
int procCoDemoPushMoveInit ()
 
void setMonkeyMoveAnime ()
 
int procMonkeyMoveInit ()
 
int procMonkeyMove ()
 
int procDemoBoomerangCatchInit ()
 
int procDemoBoomerangCatch ()
 
int procCoDeadInit (int)
 
int procCoDead ()
 
int procCoLookAroundInit ()
 
int procCoLookAround ()
 
int procBossAtnWaitInit ()
 
int procCoQuakeWaitInit ()
 
int procCoCaughtInit ()
 
int procLookUpInit ()
 
int procLookUp ()
 
int procLookUpToGetItemInit ()
 
int procLookUpToGetItem ()
 
int procHandPatInit ()
 
int procHandPat ()
 
int procCoFogDeadInit ()
 
int procCoFogDead ()
 
int procWolfSmellWaitInit ()
 
int procCoNodInit ()
 
int procCoNod ()
 
int procCoEyeAwayInit ()
 
int procCoGlareInit ()
 
int procCoGlare ()
 
int procGoatStopReadyInit ()
 
int procGoatStopReady ()
 
int procCoGetReadySitInit ()
 
int procCoGetReadySit ()
 
int procCoTwGateInit ()
 
int procCoTwGate ()
 
int procWolfSnowEscapeInit ()
 
int procWolfSnowEscape ()
 
int procZoraMoveInit ()
 
int procZoraMove ()
 
int procLookAroundTurnInit ()
 
int procLookAroundTurn ()
 
int procTradeItemOutInit ()
 
int procTradeItemOut ()
 
int procNotUseItemInit (int)
 
int procNotUseItem ()
 
int procSwordReadyInit ()
 
int procSwordReady ()
 
void setSwordPushAnime ()
 
int procSwordPushInit ()
 
int procSwordPush ()
 
int procGanonFinishInit ()
 
int procGanonFinish ()
 
int procCutFastReadyInit ()
 
int procCutFastReady ()
 
int procMasterSwordStickInit ()
 
int procMasterSwordStick ()
 
int procMasterSwordPullInit ()
 
int procMasterSwordPull ()
 
int procDungeonWarpReadyInit ()
 
int procDungeonWarpReady ()
 
int procDungeonWarpInit ()
 
int procDungeonWarp ()
 
int procDungeonWarpSceneStartInit ()
 
int procDungeonWarpSceneStart ()
 
bool checkAcceptWarp ()
 
void dungeonReturnWarp ()
 
void checkWarpStart ()
 
int warpModelTexScroll ()
 
int procCoWarpInit (int, int)
 
int procCoWarp ()
 
int commonWaitTurnInit ()
 
int commonGrabPutInit ()
 
int commonLargeDamageUpInit (int, int, s16, s16)
 
int commonFallInit (int)
 
JPABaseEmittersetEmitter (u32 *, u16, cXyz const *, csXyz const *)
 
JPABaseEmittersetEmitterPolyColor (u32 *, u16, cBgS_PolyInfo &, cXyz const *, csXyz const *)
 
JPABaseEmittersetEmitterColor (u32 *, u16, cXyz const *, csXyz const *)
 
void stopDrawParticle (u32)
 
void setEffectFrontRollParam ()
 
void setEffectSlipParam ()
 
void setEffectRunParam ()
 
void setEffectSmallLandParam ()
 
void setEffectLandParam ()
 
void setEffectSumouParam ()
 
void setFootEffectProcType (int)
 
void setWolfFootOn (int)
 
void setFootMark (cXyz *, u16, int)
 
void setEffect ()
 
void setSumouEffect ()
 
void setWaterfallEffect (cXyz const *, u32 *)
 
void setWaterfallEffect ()
 
void setMagneBootsEffect ()
 
void setSwordChargeEffect ()
 
void setElecDamageEffect ()
 
void clearCutTurnEffectID ()
 
void setCutTurnEffect ()
 
void setHorseCutTurnEffect ()
 
void setCutLargeJumpLandEffect ()
 
void setBootsLightEffect ()
 
void setLightningSwordEffect ()
 
void setWolfRollAttackEffect ()
 
void setWolfDigEffect ()
 
void setWolfSwimEndEffect (JPABaseEmitter **, JPABaseEmitter **)
 
void setWolfLockAttackEffect ()
 
void setWolfJumpAttackEffect ()
 
void setWolfBarrierHitEffect (dBgS_LinChk &)
 
void setCutWaterDropEffect ()
 
void setWaterDropEffect ()
 
void setSwordUpColorEffect ()
 
void setSwordCutSplash ()
 
void setMetamorphoseEffectStartLink ()
 
void setMetamorphoseEffect ()
 
void setRunSplash ()
 
void resetFairyEffect ()
 
void setBottleEffect ()
 
void clearFirePointDamageEffect (int)
 
void initFirePointDamageEffectAll ()
 
void initFirePointDamageEffect (cXyz const *, dCcD_GObjInf *)
 
void setFirePointDamageEffect ()
 
void setFreezeEffect ()
 
void setWoodShieldBurnEffect ()
 
void clearWoodShieldBurnEffect ()
 
void setWoodShieldBurnOutEffect ()
 
void changeCommon ()
 
void changeWolf ()
 
void changeLink (int)
 
void onWolfEyeUp ()
 
void offWolfEyeUp ()
 
BOOL wolfSenseTrigger ()
 
void setWolfSenceStatus (u8)
 
BOOL wolfClawTrigger ()
 
void setWolfDigStatus (u8)
 
BOOL checkWolfShapeReverse () const
 
BOOL checkWolfSideStep () const
 
void setWolfTailAngle ()
 
BOOL checkWolfSlowDash ()
 
void setSpeedAndAngleWolf ()
 
void setSpeedAndAngleWolfAtn ()
 
BOOL checkWolfAtnWait ()
 
BOOL checkUnderMove0BckNoArcWolf (daAlink_c::daAlink_WANM) const
 
void setBlendWolfMoveAnime (f32)
 
BOOL checkWolfAtnMoveBack (s16)
 
void setWolfAtnMoveDirection ()
 
void setBlendWolfAtnMoveAnime (f32)
 
void setBlendWolfAtnBackMoveAnime (f32)
 
int setDoubleAnimeWolf (f32, f32, f32, daAlink_c::daAlink_WANM, daAlink_c::daAlink_WANM, int, f32)
 
void setSingleAnimeWolfBase (daAlink_c::daAlink_WANM)
 
void setSingleAnimeWolfBaseMorf (daAlink_c::daAlink_WANM, f32)
 
void setSingleAnimeWolfBaseSpeed (daAlink_c::daAlink_WANM, f32, f32)
 
int setSingleAnimeWolf (daAlink_c::daAlink_WANM, f32, f32, s16, f32)
 
void setSingleAnimeWolfParam (daAlink_c::daAlink_WANM, daAlinkHIO_anm_c const *)
 
int checkWolfLandAction (int)
 
BOOL checkMidnaUseAbility () const
 
void checkWolfUseAbility ()
 
int checkWolfGroundSpecialMode ()
 
int checkNextActionWolf (int)
 
BOOL wolfSideBgCheck (s16)
 
BOOL checkWolfAttackReverse (int)
 
int checkWolfBarrierHitReverse ()
 
BOOL checkWolfBarrierWallHit (cBgS_PolyInfo &)
 
void wolfBgCheck ()
 
void changeWolfBlendRate (int)
 
void setWolfFootMatrix ()
 
void wolfFootBgCheck ()
 
BOOL checkWolfWaitSlipPolygon ()
 
f32 setWolfWaitSlip ()
 
void checkWolfAtnDoCharge ()
 
void setWolfChainPos ()
 
void setWolfAnmVoice ()
 
int procWolfServiceWaitInit (int)
 
int procWolfServiceWait ()
 
int procWolfTiredWaitInit ()
 
int procWolfTiredWait ()
 
int procWolfMidnaRideShockInit ()
 
int procWolfMidnaRideShock ()
 
int procWolfWaitInit ()
 
int procWolfWait ()
 
int procWolfMoveInit ()
 
int procWolfMove ()
 
int procWolfDashInit ()
 
int procWolfDash ()
 
int procWolfDashReverseInit (int)
 
int procWolfDashReverse ()
 
int procWolfAtnActorMoveInit ()
 
int procWolfAtnActorMove ()
 
int procWolfWaitTurnInit ()
 
int procWolfWaitTurn ()
 
int procWolfSideStepInit (int)
 
int procWolfSideStep ()
 
int procWolfSideStepLandInit (s16)
 
int procWolfSideStepLand ()
 
int procWolfBackJumpInit (int)
 
int procWolfBackJump ()
 
int procWolfBackJumpLandInit (s16, s16)
 
int procWolfBackJumpLand ()
 
int procWolfHowlInit (int)
 
int procWolfHowl ()
 
int procWolfAutoJumpInit (int)
 
int procWolfAutoJump ()
 
int procWolfFallInit (int, f32)
 
int procWolfFall ()
 
int procWolfLandInit ()
 
int procWolfLand ()
 
int procWolfSitInit (int)
 
int procWolfSit ()
 
int procWolfStepMoveInit ()
 
int procWolfStepMove ()
 
int procWolfSlipInit ()
 
int procWolfSlip ()
 
int procWolfSlipTurnInit (int)
 
int procWolfSlipTurn ()
 
int procWolfSlipTurnLandInit ()
 
int procWolfSlipTurnLand ()
 
int procWolfSlideReadyInit (s16, int)
 
int procWolfSlideReady ()
 
int procWolfSlideInit (s16, int)
 
int procWolfSlide ()
 
int procWolfSlideLandInit ()
 
int procWolfSlideLand ()
 
int procWolfWaitSlipInit ()
 
int procWolfWaitSlip ()
 
int procWolfSlopeStartInit (int)
 
int procWolfSlopeStart ()
 
void setWolfHowlNotHappen (int)
 
int procWolfHowlDemoInit ()
 
int procWolfHowlDemo ()
 
fopAc_ac_ccheckWolfRopeHit (dCcD_GObjInf *, cXyz const *, int) const
 
int checkWolfRopeJumpHang ()
 
f32 getWolfRopeMoveSpeed ()
 
int setWolfRopePosY ()
 
s16 initWolfRopeShapeAngle ()
 
void wolfRopeSwingInc (f32)
 
void setWolfRopeOffsetY (int)
 
int getDirectionRopeMove () const
 
int procWolfRopeMoveInit (int, int)
 
int procWolfRopeMove ()
 
int procWolfRopeHangInit (int)
 
int procWolfRopeHang ()
 
int procWolfRopeTurnInit ()
 
int procWolfRopeTurn ()
 
int procWolfRopeStaggerInit (int)
 
int procWolfRopeStagger ()
 
int procWolfRopeSubjectivityInit ()
 
int procWolfRopeSubjectivity ()
 
int getWolfTagJumpTime () const
 
const cXyzcheckMidnaLockJumpPoint () const
 
int procWolfTagJumpInit (fopAc_ac_c *)
 
int procWolfTagJump ()
 
int procWolfTagJumpLandInit (fopAc_ac_c *)
 
int procWolfTagJumpLand ()
 
int procWolfGiantPuzzleInit ()
 
int procWolfGiantPuzzle ()
 
void setWolfHangGroundY ()
 
int changeWolfHangEndProc ()
 
int procWolfHangReadyInit ()
 
int procWolfHangReady ()
 
int procWolfHangWallCatchInit (int)
 
int procWolfHangWallCatch ()
 
int procWolfHangFallStartInit (cM3dGPla *)
 
int procWolfHangFallStart ()
 
void setWolfHeadDamage ()
 
int procWolfDamageInit (dCcD_GObjInf *)
 
int procWolfDamage ()
 
int procWolfLargeDamageUpInit (int, int, s16, s16)
 
int procWolfLargeDamageUp ()
 
int procWolfLandDamageInit (int)
 
int procWolfLandDamage ()
 
void setWolfScreamWaitAnime ()
 
int procWolfScreamWaitInit ()
 
int procWolfScreamWait ()
 
f32 getWolfLieMoveAnmSpeed ()
 
f32 getWolfLieMoveSpeed ()
 
BOOL checkMidnaDisappearMode () const
 
BOOL checkWolfLieContinue (int)
 
int checkNextActionWolfFromLie ()
 
void setWolfLieMoveVoice (int)
 
bool checkWolfLieCode ()
 
int procWolfLieStartInit (int)
 
int procWolfLieStart ()
 
int procWolfLieMoveInit (int)
 
int procWolfLieMove ()
 
int procWolfLieAutoMoveInit (int, cXyz *)
 
int procWolfLieAutoMove ()
 
void setSpeedAndAngleSwimWolf ()
 
f32 getWolfSwimMoveAnmSpeed ()
 
int decideDoStatusSwimWolf ()
 
int procWolfSwimUpInit ()
 
int procWolfSwimUp ()
 
int procWolfSwimWaitInit (int)
 
int procWolfSwimWait ()
 
int procWolfSwimMoveInit ()
 
int procWolfSwimMove ()
 
int procWolfSwimEndWaitInit (int)
 
int procWolfSwimEndWait ()
 
void resetWolfEnemyBiteAll ()
 
void checkWolfEnemyThrowAction ()
 
void setWolfLockDomeModel ()
 
void setWolfBallModel ()
 
void resetWolfBallGrab ()
 
void checkWolfLockData ()
 
fopAc_ac_cgetWolfLockActorEnd ()
 
void searchWolfLockEnemy (fopAc_ac_c *, void *)
 
void checkWolfComboCnt ()
 
BOOL checkWolfAttackAction ()
 
void setWolfEnemyThrowUpperAnime (daAlink_c::daAlink_WANM, f32)
 
BOOL setWolfEnemyHangBitePos (fopEn_enemy_c *)
 
void setWolfBiteDamage (fopEn_enemy_c *)
 
BOOL checkWolfLockAttackChargeState ()
 
int procWolfRollAttackChargeInit ()
 
int procWolfRollAttackCharge ()
 
int procWolfRollAttackMoveInit ()
 
int procWolfRollAttackMove ()
 
int procWolfJumpAttackInit (int)
 
int procWolfJumpAttack ()
 
int procWolfJumpAttackKickInit ()
 
int procWolfJumpAttackKick ()
 
int procWolfJumpAttackSlideLandInit (int, int, int)
 
int procWolfJumpAttackSlideLand ()
 
int procWolfJumpAttackNormalLandInit (int)
 
int procWolfJumpAttackNormalLand ()
 
int procWolfWaitAttackInit (int)
 
int procWolfWaitAttack ()
 
int procWolfRollAttackInit (int, int)
 
int procWolfRollAttack ()
 
int procWolfDownAttackInit ()
 
int procWolfDownAttack ()
 
int procWolfDownAtLandInit (fopEn_enemy_c *)
 
int procWolfDownAtLand ()
 
int procWolfDownAtMissLandInit ()
 
int procWolfDownAtMissLand ()
 
int procWolfLockAttackInit (int)
 
int procWolfLockAttack ()
 
int procWolfLockAttackTurnInit (int)
 
int procWolfLockAttackTurn ()
 
int procWolfAttackReverseInit ()
 
int procWolfAttackReverse ()
 
int procWolfEnemyThrowInit (int)
 
int procWolfEnemyThrow ()
 
int procWolfEnemyHangBiteInit ()
 
int procWolfEnemyHangBite ()
 
int procWolfGrabUpInit ()
 
int procWolfGrabUp ()
 
int procWolfGrabPutInit ()
 
int procWolfGrabPut ()
 
int procWolfGrabThrowInit ()
 
int procWolfGrabThrow ()
 
int procWolfPushInit ()
 
int procWolfPush ()
 
int procWolfCargoCarryInit ()
 
int procWolfCargoCarry ()
 
int procWolfChainUpInit ()
 
int procWolfChainUp ()
 
int procWolfGanonCatchInit ()
 
int procWolfGanonCatch ()
 
int procWolfChainReadyInit ()
 
int procWolfChainReady ()
 
int procWolfChainWaitInit ()
 
int procWolfChainWait ()
 
int procWolfDigInit ()
 
int procWolfDig ()
 
int procWolfDigThroughInit (int)
 
int procWolfDigThrough ()
 
void setSmellSave ()
 
int procWolfGetSmellInit ()
 
int procWolfGetSmell ()
 
void setArcName (int)
 
void setShieldArcName ()
 
void setOriginalHeap (JKRExpHeap **, u32)
 
void setShieldChange ()
 
int loadModelDVD ()
 
void setShieldModel ()
 
int loadShieldModelDVD ()
 
void changeModelDataDirect (int)
 
void changeModelDataDirectWolf (int)
 
void initStatusWindow ()
 
void statusWindowExecute (cXyz const *, s16)
 
void statusWindowDraw ()
 
void resetStatusWindow ()
 
fopAc_ac_cgetChainGrabActor ()
 
bool checkCokkoGlide () const
 
BOOL checkCameraLargeDamage () const
 
const cXyzgetHsSubChainTopPos () const
 
BOOL checkCutHeadProc () const
 
fopAc_ac_cgetRideActor ()
 
virtual cXyzgetMidnaAtnPos () const
 
virtual void setMidnaMsgNum (fopAc_ac_c *, u16)
 
virtual MtxP getModelMtx ()
 
virtual MtxP getInvMtx ()
 
virtual cXyzgetShadowTalkAtnPos ()
 
virtual f32 getGroundY ()
 
virtual MtxP getLeftItemMatrix ()
 
virtual MtxP getRightItemMatrix ()
 
virtual MtxP getLeftHandMatrix ()
 
virtual MtxP getRightHandMatrix ()
 
virtual MtxP getLinkBackBone1Matrix ()
 
virtual MtxP getWolfMouthMatrix ()
 
virtual MtxP getWolfBackbone2Matrix ()
 
virtual MtxP getBottleMtx ()
 
virtual BOOL checkPlayerGuard () const
 
virtual u32 checkPlayerFly () const
 
virtual BOOL checkFrontRoll () const
 
virtual BOOL checkWolfDash () const
 
virtual BOOL checkAutoJump () const
 
virtual bool checkSideStep () const
 
virtual bool checkWolfTriggerJump () const
 
virtual BOOL checkGuardBreakMode () const
 
virtual bool checkLv3Slide () const
 
virtual bool checkWolfHowlDemoMode () const
 
virtual bool checkChainBlockPushPull ()
 
virtual BOOL checkElecDamage () const
 
virtual BOOL checkEmptyBottleSwing () const
 
virtual BOOL checkBottleSwingMode () const
 
virtual BOOL checkHawkWait () const
 
virtual BOOL checkGoatThrow () const
 
virtual BOOL checkGoatThrowAfter () const
 
virtual BOOL checkWolfTagLockJump () const
 
virtual BOOL checkWolfTagLockJumpLand () const
 
virtual BOOL checkWolfRope ()
 
virtual BOOL checkWolfRopeHang () const
 
virtual BOOL checkRollJump () const
 
virtual BOOL checkGoronRideWait () const
 
virtual BOOL checkWolfChain () const
 
virtual BOOL checkWolfWait () const
 
virtual BOOL checkWolfJumpAttack () const
 
virtual BOOL checkWolfRSit () const
 
virtual BOOL checkBottleDrinkEnd () const
 
virtual BOOL checkWolfDig () const
 
virtual BOOL checkCutCharge () const
 
virtual BOOL checkCutTurnCharge () const
 
virtual BOOL checkCutLargeJumpCharge () const
 
virtual BOOL checkComboCutTurn () const
 
virtual BOOL checkClimbMove () const
 
virtual BOOL checkGrassWhistle () const
 
virtual BOOL checkBoarRun () const
 
virtual f32 getBaseAnimeFrameRate () const
 
virtual f32 getBaseAnimeFrame () const
 
virtual void setAnimeFrame (f32)
 
virtual BOOL checkWolfLock (fopAc_ac_c *) const
 
virtual bool cancelWolfLock (fopAc_ac_c *)
 
virtual s32 getAtnActorID () const
 
virtual s32 getItemID () const
 
virtual s32 getGrabActorID () const
 
virtual BOOL exchangeGrabActor (fopAc_ac_c *)
 
virtual BOOL setForceGrab (fopAc_ac_c *, int, int)
 
virtual void setForcePutPos (cXyz const &)
 
virtual u32 checkPlayerNoDraw ()
 
virtual void voiceStart (u32)
 
virtual void seStartOnlyReverb (u32)
 
virtual void seStartOnlyReverbLevel (u32)
 
virtual void setOutPower (f32, short, int)
 
virtual void setGrabCollisionOffset (f32, f32, cBgS_PolyInfo *)
 
virtual void onFrollCrashFlg (u8, int)
 
virtual MtxP getModelJointMtx (u16)
 
virtual MtxP getHeadMtx ()
 
virtual bool setHookshotCarryOffset (fpc_ProcID, cXyz const *)
 
virtual BOOL checkCutJumpCancelTurn () const
 
virtual bool checkIronBallReturn () const
 
virtual bool checkIronBallGroundStop () const
 
virtual BOOL checkSingleBoarBattleSecondBowReady () const
 
virtual void setClothesChange (int)
 
virtual void setPlayerPosAndAngle (cXyz const *, short, int)
 
virtual void setPlayerPosAndAngle (cXyz const *, csXyz const *)
 
virtual void setPlayerPosAndAngle (f32(*)[4])
 
virtual bool setThrowDamage (short, f32, f32, int, int, int)
 
virtual bool checkSetNpcTks (cXyz *, int, int)
 
virtual int setRollJump (f32, f32, short)
 
virtual void playerStartCollisionSE (u32, u32)
 
virtual void cancelDungeonWarpReadyNeck ()
 
virtual void onSceneChangeArea (u8, u8, fopAc_ac_c *)
 
virtual void onSceneChangeAreaJump (u8, u8, fopAc_ac_c *)
 
virtual void onSceneChangeDead (u8, int)
 
virtual u32 checkHorseRide () const
 
virtual u32 checkBoarRide () const
 
virtual u32 checkCanoeRide () const
 
virtual u32 checkBoardRide () const
 
virtual u32 checkSpinnerRide () const
 
virtual daSpinner_cgetSpinnerActor ()
 
virtual BOOL checkHorseRideNotReady () const
 
virtual bool checkArrowChargeEnd () const
 
virtual f32 getSearchBallScale () const
 
virtual int checkFastShotTime ()
 
virtual bool checkNoEquipItem () const
 
virtual bool checkKandelaarSwing (int) const
 
virtual s16 getBoardCutTurnOffsetAngleY () const
 
virtual cXyzgetMagneBootsTopVec ()
 
virtual cXyzgetKandelaarFlamePos ()
 
virtual bool checkUseKandelaar (int)
 
virtual void setDkCaught (fopAc_ac_c *)
 
virtual void onPressedDamage (cXyz const &, short)
 
virtual bool checkPriActorOwn (fopAc_ac_c const *) const
 
virtual bool onWolfEnemyBiteAll (fopAc_ac_c *, daPy_FLG2)
 
virtual bool checkWolfEnemyBiteAllOwn (fopAc_ac_c const *) const
 
virtual void setWolfEnemyHangBiteAngle (short)
 
virtual void setKandelaarMtx (f32(*)[4], int, int)
 
virtual bool getStickAngleFromPlayerShape (short *) const
 
virtual bool checkSpinnerPathMove ()
 
virtual bool checkSpinnerTriggerAttack ()
 
virtual void onSpinnerPathForceRemove ()
 
virtual int getIronBallBgHit () const
 
virtual cXyzgetIronBallCenterPos ()
 
virtual bool checkCanoeFishingGetLeft () const
 
virtual bool checkCanoeFishingGetRight () const
 
virtual u8 checkBeeChildDrink () const
 
virtual void skipPortalObjWarp ()
 
virtual BOOL checkTreasureRupeeReturn (int) const
 
virtual void setSumouReady (fopAc_ac_c *)
 
virtual bool checkAcceptDungeonWarpAlink (int)
 
virtual s16 getSumouCounter () const
 
virtual s16 checkSumouWithstand () const
 
virtual void cancelGoronThrowEvent ()
 
virtual void setSumouGraspCancelCount (int)
 
virtual void setSumouPushBackDirection (short)
 
virtual void setSumouLoseHeadUp ()
 
virtual s16 getGiantPuzzleAimAngle () const
 
virtual void setGoronSideMove (fopAc_ac_c *)
 
virtual void setCargoCarry (fopAc_ac_c *)
 
virtual cXyzgetHookshotTopPos ()
 
virtual bool checkHookshotReturnMode () const
 
virtual bool checkHookshotShootReturnMode () const
 
virtual bool checkOctaIealHang () const
 
virtual void cancelOctaIealHang ()
 
virtual void cancelDragonHangBackJump ()
 
virtual void setOctaIealWildHang ()
 
virtual bool checkDragonHangRide () const
 
virtual void changeDragonActor (fopAc_ac_c *)
 
virtual u8 getClothesChangeWaitTimer () const
 
virtual u8 getShieldChangeWaitTimer () const
 
virtual u8 getSwordChangeWaitTimer () const
 
virtual BOOL checkMetamorphose () const
 
virtual BOOL checkWolfDownAttackPullOut () const
 
virtual BOOL checkBootsOrArmorHeavy () const
 
virtual s32 getBottleOpenAppearItem () const
 
virtual bool checkItemSwordEquip () const
 
virtual f32 getSinkShapeOffset () const
 
virtual BOOL checkSinkDead () const
 
virtual BOOL checkHorseStart ()
 
virtual Z2WolfHowlMgrgetWolfHowlMgrP ()
 
virtual BOOL checkWolfHowlSuccessAnime () const
 
virtual BOOL checkCopyRodTopUse ()
 
virtual bool checkCopyRodEquip () const
 
virtual BOOL checkCutJumpMode () const
 
u32 checkModeFlg (u32 pFlag) const
 
BOOL checkSmallUpperGuardAnime () const
 
BOOL checkFmChainGrabAnime () const
 
Z2WolfHowlMgri_getWolfHowlMgrP ()
 
BOOL checkAttentionLock ()
 
bool checkUpperAnime (u16 i_idx) const
 
bool checkUnderAnime (u16 i_idx) const
 
bool checkNoSetUpperAnime () const
 
bool checkSwimMoveHandAnime () const
 
bool checkZoraSwimDamageAnime () const
 
bool checkIronBallWaitAnime () const
 
bool checkHorseTurnLAnime () const
 
bool checkHorseTurnRAnime () const
 
bool checkHorseTurnAnime () const
 
bool checkHookshotShootAnime () const
 
bool checkHookshotReadyAnime () const
 
BOOL checkHookshotAnime () const
 
BOOL checkBoomerangReadyAnime () const
 
bool checkDkCaught2Anime () const
 
BOOL checkCopyRodThrowAnime () const
 
BOOL checkCutDashChargeAnime () const
 
BOOL checkBoomerangAnimeAndReturnWait () const
 
BOOL checkTwoHandItemEquipAnime () const
 
BOOL checkBarkAnime () const
 
bool checkWolfGrabAnimeObj () const
 
bool checkWolfGrabAnimeStick () const
 
BOOL checkWolfGrabAnime () const
 
bool checkWolfSwimDashAnime () const
 
bool checkKandelaarSwingAnime () const
 
bool checkBowChargeWaitAnime () const
 
bool checkBowReloadAnime () const
 
bool checkBowShootAnime () const
 
bool checkBowWaitAnime () const
 
BOOL checkGrabUpThrowAnime () const
 
BOOL checkGrabSideThrowAnime () const
 
BOOL checkGrabHeavyThrowAnime () const
 
BOOL checkGrabAnimeUp () const
 
BOOL checkGrabAnimeSide () const
 
BOOL checkGrabAnimeCarry () const
 
bool checkHorseUnderDashStartAnime () const
 
bool checkHorseUnderLashAnime () const
 
bool checkUpperHorseLieAnime () const
 
bool checkHorseTiredAnime () const
 
bool checkHorseSwordUpAnime () const
 
bool checkHorseUnderItemAnime () const
 
bool checkHorseWalkStartAnm () const
 
bool checkIronBallPreSwingAnime () const
 
bool checkIronBallSwingAnime () const
 
bool checkDashDamageAnime () const
 
bool checkBoomerangCatchAnime () const
 
BOOL checkCopyRodReadyAnime () const
 
BOOL checkCanoeFishingWaitAnime () const
 
BOOL checkCopyRodControllAnime () const
 
BOOL checkWolfHeadDamageAnime () const
 
BOOL checkExchangeRodAnime () const
 
BOOL checkReelAnime () const
 
int checkWolfEyeUp () const
 
void onModeFlg (u32 flag)
 
void offModeFlg (u32 flag)
 
bool swordButton ()
 
daPy_actorKeep_cgetThrowBoomerangAcKeep ()
 
s32 getStartRoomNo ()
 
bool checkFisingRodLure () const
 
BOOL doTrigger () const
 
bool swordTrigger ()
 
BOOL grassCancelTrigger ()
 
BOOL arrowChangeTrigger ()
 
bool peepSubjectCancelTrigger ()
 
int getStartMode ()
 
bool checkInputOnR () const
 
bool checkBoomerangChargeEndWait () const
 
J3DAnmTransformgetNowAnmPackUpper (daAlink_UPPER param_0)
 
void setFacePriBck (u16 param_0)
 
void setFacePriBtp (u16 param_0)
 
void setFacePriBtk (u16 param_0)
 
void setFaceBasicBck (u16 param_0)
 
void setFaceBasicBtp (u16 param_0)
 
void setFaceBasicBtk (u16 param_0)
 
void setFaceDemoBck (u16 param_0)
 
void setFaceDemoBtp (u16 param_0)
 
void setFaceDemoBtk (u16 param_0)
 
void setGrabStatus (u8 i_status, u8 param_1)
 
void setChainGrabStatus (u8 i_status)
 
void cancelFmChainGrabFromOut ()
 
s32 checkPlayerDemoMode () const
 
BOOL checkSpecialDemoMode () const
 
u16 getMidnaMsgNum () const
 
u32 getStartEvent ()
 
BOOL checkClimbFall ()
 
bool checkMidnaWolfDashAnime ()
 
bool checkMidnaClingAnime ()
 
bool checkMidnaLowClingAnime ()
 
bool checkMidnaLookAroundAnime ()
 
bool checkMidnaPanicAnime ()
 
bool checkMidnaWolfDeadAnime ()
 
bool checkMidnaWolfSwimDeadAnime ()
 
bool checkMidnaRopeWaitStaggerAnime ()
 
bool checkMidnaRopeMoveStaggerAnime ()
 
bool checkMidnaGanonCatchAnm ()
 
bool checkMidnaGanonThrowLeftAnm ()
 
bool checkMidnaGanonThrowRightAnm ()
 
bool checkMidnaDigInAnime ()
 
void clearMidnaMsgNum ()
 
void setEndGanonThrow ()
 
s16 getProcNeckX ()
 
s16 getMidnaProcNeckY ()
 
f32 getEyeMoveRateY ()
 
f32 getMidnaEyeMoveRateX ()
 
J3DModelgetMidnaModel ()
 
J3DModelgetMidnaMaskModel ()
 
J3DModelgetMidnaHandModel ()
 
J3DModelgetMidnaHairHandModel ()
 
cXyzgetMidnaHairAtnPos ()
 
const daAlink_AnmDatagetAnmData (daAlink_ANM anmID) const
 
const daAlink_FaceTexDatagetFaceTexData (daAlink_FTANM i_anmID) const
 
u32 checkReinRide () const
 
int getGrassHowlEventActor () const
 
MtxP getShieldMtx () const
 
MtxP getMagneBootsMtx ()
 
bool checkFishingCastMode () const
 
bool checkFisingRodJewl () const
 
MtxP getCopyRodMtx ()
 
cXyzgetRootPosP ()
 
const cXyzgetBoomerangCatchPos () const
 
f32 getCopyRodBallDisFlyMax () const
 
void clearIronBallActor ()
 
BOOL checkCanoeRideOwn (const fopAc_ac_c *param_0) const
 
bool checkWolfDashMode () const
 
bool checkWolfLieWaterIn () const
 
BOOL checkPowerGloveGet ()
 
J3DModelinitModel (J3DModelData *p_modelData, u32 param_1)
 
J3DModelinitModelEnv (J3DModelData *p_modelData, u32 param_1)
 
bool checkResetRootMtx (int param_0) const
 
bool checkGrabGlide ()
 
bool checkCopyRodRevive () const
 
bool checkHorseGetOffMode () const
 
bool checkHorseRideOn () const
 
bool checkGrabUp () const
 
bool checkSpinnerRideWait () const
 
fopAc_ac_cgetCopyRodActor ()
 
fopAc_ac_cgetHookshotRoofWaitActor ()
 
BOOL checkRideOn () const
 
bool checkSwimDashMode () const
 
bool talkTrigger () const
 
J3DAnmTransformgetNowAnmPackUnder (daAlink_UNDER i_idx)
 
bool doButton () const
 
void setGrassCancelStatus (u8 param_0)
 
void seStartSystem (u32 i_seID)
 
bool checkIronBallEquip () const
 
f32 getAnmSpeedStickRate (f32 param_0, f32 param_1) const
 
bool escapeTrigger ()
 
void clearComboReserb ()
 
void setDamageColorTime ()
 
BOOL setEnemyBomb (fopAc_ac_c *i_actor)
 
void decrementBombCnt ()
 
void decrementInsectBombCnt ()
 
int getDirectionFromShapeAngle () const
 
int getDirectionFromCurrentAngle () const
 
bool checkAnmEnd (daPy_frameCtrl_c *i_frameCtrl)
 
BOOL checkCrawlWaterIn ()
 
MtxP getWolfMidnaMatrix ()
 
s16 getIceDamageWaitTimer () const
 
const cXyzgetWindSpeed () const
 
const cXyzgetHsChainTopPos () const
 
const cXyzgetHsChainRootPos () const
 
const cXyzgetHsSubChainRootPos () const
 
s16 getHookshotStopTime () const
 
bool checkRootTransClearMode ()
 
bool checkRootTransZClearMode ()
 
bool checkRootTransXClearMode ()
 
bool checkRootTransYClearMode ()
 
bool checkRootTransClearContinueMode ()
 
s16 checkWindStoneHowl ()
 
u8 getCorrectCurveID ()
 
u8 getCorrectLineNum ()
 
u32 getWolfHowlTimer ()
 
s8 getOnLineNum ()
 
SongNote getCorrectLine (u8 param_0)
 
void startWindStoneSound (s8 id, Vec *pos)
 
J3DModelDatagetItemModelData ()
 
cXyzgetIronBallChainPos () const
 
csXyzgetIronBallChainAngle () const
 
int getIronBallHandChainNum () const
 
const cXyzgetIronBallChainHandRootPos () const
 
void itemHitSE (u32 param_1, u32 param_2, Z2SoundObjBase *param_3)
 
BOOL checkStartFall ()
 
u8 getBStatus ()
 
void setRStatus (u8 param_0, u8 param_1)
 
BOOL checkWindSpeedMoveXZ () const
 
bool checkWindSpeedOnXZ () const
 
void startRestartRoomFromOut (int, u32, int)
 
u16 getReadyItem ()
 
- Public Member Functions inherited from daPy_py_c
void checkNowWolfEyeUp ()
 
f32 getSpinnerRideSpeed () const
 
bool checkSpinnerReflectEffect ()
 
int checkBoomerangChargeTime ()
 
void changeDemoParam2 (s16)
 
cXyz getHeadTopPos () const
 
BOOL checkThrowDamage () const
 
BOOL checkGoronSideMove () const
 
cXyzgetRightFootPosP ()
 
cXyzgetLeftFootPosP ()
 
BOOL checkCopyRodThrowAfter () const
 
BOOL checkRide () const
 
const cXyzgetRightHandPos () const
 
const cXyz getLeftHandPos () const
 
const cXyz getItemPos () const
 
virtual bool checkBubbleFly () const
 
virtual bool getBokoFlamePos (cXyz *)
 
virtual bool checkFmChainPut () const
 
virtual bool checkHorseElecDamage () const
 
virtual bool checkRopeTag ()
 
virtual void onMagneGrab (f32, f32)
 
virtual bool checkPointSubWindowMode () const
 
virtual void changeTextureAnime (u16, u16, int)
 
virtual void cancelChangeTextureAnime ()
 
virtual bool checkFireMaterial () const
 
virtual cXyzgetMagneHitPos ()
 
virtual bool getDpdFarFlg () const
 
f32 getSpeedF () const
 
bool getSumouCameraMode () const
 
bool getSumouMode () const
 
void cancelOriginalDemo ()
 
u8 getCutCount () const
 
bool checkStatusWindowDraw ()
 
bool checkCargoCarry () const
 
bool getHeavyStateAndBoots ()
 
bool checkEnemyAttentionLock () const
 
bool checkCanoeSlider () const
 
bool checkGoatStopGame () const
 
u8 getCutType () const
 
u16 getSwordAtUpTime () const
 
s16 getDamageWaitTimer () const
 
bool checkWaterInMove () const
 
bool checkSceneChangeAreaStart () const
 
bool checkFrontRollCrash () const
 
bool checkWolfAttackReverse () const
 
bool checkFreezeDamage () const
 
bool checkWolfTagLockJumpReady () const
 
bool getGrabUpEnd () const
 
bool getGrabPutStart () const
 
bool checkSwimUp () const
 
BOOL checkHorseZelda () const
 
BOOL checkSpecialHorseRide ()
 
BOOL checkBoardNoFootAngle () const
 
bool checkGrabThrow () const
 
bool checkMidnaAtnPos () const
 
bool checkMidnaHairAtnPos () const
 
void onBossRoomWait ()
 
void onBeeFollow ()
 
void onForceAutoJump ()
 
void onNotAutoJump ()
 
void onNotHang ()
 
void onShieldBackBone ()
 
void onWolfEyeKeep ()
 
void onPortalWarpMidnaAtnKeep ()
 
void onFogFade ()
 
BOOL checkStickArrowReset () const
 
u32 getCutAtFlg () const
 
u32 checkBoarSingleBattleFirst () const
 
void offWolfEnemyHangBite ()
 
bool onWolfEnemyHangBite (fopAc_ac_c *param_0)
 
void setCanoeSlider ()
 
void offCanoeSlider ()
 
void onMidnaTalkPolySpeed ()
 
void offCargoCarry ()
 
bool onWolfEnemyCatch (fopAc_ac_c *i_actor)
 
void offGoronSideMove ()
 
s16 getBodyAngleX () const
 
s16 getBodyAngleY () const
 
f32 getHeight () const
 
BOOL checkMidnaWarp () const
 
u32 checkNoResetFlg0 (daPy_FLG0 i_flag) const
 
u32 checkNoResetFlg1 (daPy_FLG1 i_flag) const
 
u32 checkNoResetFlg2 (daPy_FLG2 i_flag) const
 
u32 checkNoResetFlg3 (daPy_FLG3 i_flag) const
 
void onNoResetFlg0 (daPy_FLG0 i_flag)
 
void onNoResetFlg1 (daPy_FLG1 i_flag)
 
void onNoResetFlg2 (daPy_FLG2 i_flag)
 
void onNoResetFlg3 (daPy_FLG3 i_flag)
 
void offNoResetFlg0 (daPy_FLG0 i_flag)
 
void offNoResetFlg1 (daPy_FLG1 i_flag)
 
void offNoResetFlg2 (daPy_FLG2 i_flag)
 
void offNoResetFlg3 (daPy_FLG3 i_flag)
 
void offResetFlg0 (daPy_RFLG0 flag)
 
void offResetFlg1 (daPy_RFLG1 flag)
 
void onResetFlg0 (daPy_RFLG0 flag)
 
void onResetFlg1 (daPy_RFLG1 flag)
 
void onEndResetFlg0 (daPy_ERFLG0 i_flag)
 
void onEndResetFlg2 (daPy_ERFLG2 i_flag)
 
void offEndResetFlg2 (daPy_ERFLG2 i_flag)
 
u32 checkResetFlg0 (daPy_RFLG0 i_flag) const
 
u32 checkResetFlg1 (daPy_RFLG1 i_flag) const
 
u32 checkEndResetFlg0 (daPy_ERFLG0 i_flag) const
 
u32 checkEndResetFlg1 (daPy_ERFLG1 i_flag) const
 
u32 checkEndResetFlg2 (daPy_ERFLG2 i_flag) const
 
void onEndResetFlg1 (daPy_ERFLG1 i_flag)
 
cXyzgetLeftHandPosP ()
 
cXyzgetRightHandPosP ()
 
cXyzgetHeadTopPosP ()
 
u32 checkWolf () const
 
u32 checkEquipHeavyBoots () const
 
u32 checkMagneBootsOn () const
 
BOOL checkFastSwordCut () const
 
u32 checkMidnaRide () const
 
BOOL checkWolfGrowl () const
 
BOOL checkWolfThreat () const
 
BOOL checkWolfBark () const
 
u32 checkBoomerangAtnKeep () const
 
u32 checkCopyRodAtnKeep () const
 
void onPlayerNoDraw ()
 
void offPlayerNoDraw ()
 
void onPushPullKeep ()
 
void offPushPullKeep ()
 
void onMidnaRide ()
 
void offMidnaRide ()
 
void onMidnaRideShock ()
 
void onPlayerShadowNoDraw ()
 
void offPlayerShadowNoDraw ()
 
void onLightSwordGetEffect ()
 
void onForceGameOver ()
 
void onForceWolfChange ()
 
void onDoPutEmphasys ()
 
void onNsScream ()
 
void onNsScreamAnm ()
 
u32 checkBoarSingleBattle () const
 
u32 checkWolfDashAutoJump () const
 
void changeOriginalDemo ()
 
void changeDemoMode (u32 i_demoMode, int i_param0, int i_param1, s16 i_param2)
 
void i_changeDemoParam2 (s16 i_param2)
 
void changeDemoPos0 (const cXyz *i_posP)
 
void changeDemoMoveAngle (s16 i_angle)
 
void setItemPos (cXyz *i_itemPos)
 
BOOL i_checkSwordGet ()
 
bool i_checkShieldGet () const
 
bool checkZoraWearFlg () const
 
bool checkMagicArmorWearFlg () const
 
bool checkWolfEnemyCatchOwn (fopAc_ac_c *i_actorP)
 
bool checkWolfEnemyHangBiteOwn (fopAc_ac_c *i_actorP) const
 
bool checkWolfEnemyLeftThrow () const
 
void onWolfLightDropGet ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static const chargetAlinkArcName ()
 
static bool checkStageName (char const *)
 
static s16 getMoveBGActorName (cBgS_PolyInfo &, int)
 
static int initDemoBck (mDoExt_bckAnm **, char const *)
 
static int simpleAnmPlay (J3DAnmBase *)
 
static int getDirectionFromAngle (s16 angle)
 
static bool checkField ()
 
static bool checkBossRoom ()
 
static bool checkDungeon ()
 
static bool checkCastleTown ()
 
static bool checkCloudSea ()
 
static bool checkRoomOnly ()
 
static bool checkLv2DungeonRoomSpecial ()
 
static bool checkRoomSpecial ()
 
static bool checkRoom ()
 
static bool checkNotBattleStage ()
 
static bool checkNotHeavyBootsStage ()
 
static bool checkNotAutoJumpStage ()
 
static bool checkCastleTownUseItem (u16)
 
static u32 getSwordAtType ()
 
static BOOL notSwordHitVibActor (fopAc_ac_c *)
 
static BOOL checkIcePolygonDamage (cBgS_PolyInfo *)
 
static BOOL checkEnemyGroup (fopAc_ac_c *)
 
static BOOL checkSpecialNpc (fopAc_ac_c *)
 
static BOOL checkLv6BossRoom ()
 
static BOOL checkForestOldCentury ()
 
static BOOL checkHorseZeldaBowMode ()
 
static void setHorseZeldaDamage ()
 
static BOOL checkHorseDashAccept ()
 
static BOOL checkCowGame ()
 
static cXyzgetCanoeLocalPaddleTop ()
 
static bool checkSnowCodePolygon (cBgS_PolyInfo &)
 
static BOOL checkFinalBattle ()
 
static BOOL checkLetterItem (int)
 
static BOOL checkLv7DungeonShop ()
 
static int getSightBti ()
 
static bool checkMidnaChargeAttack ()
 
static int getBallModelIdx ()
 
static int getBallBtkIdx ()
 
static int getBallBrkIdx ()
 
- Static Public Member Functions inherited from daPy_py_c
static u32 setParamData (int, int, int, int)
 
static BOOL checkFishingRodItem (int)
 
static BOOL checkBombItem (int)
 
static BOOL checkBottleItem (int)
 
static BOOL checkDrinkBottleItem (int)
 
static BOOL checkOilBottleItem (int)
 
static BOOL checkOpenBottleItem (int)
 
static BOOL checkBowItem (int)
 
static BOOL checkHookshotItem (int)
 
static BOOL checkTradeItem (int)
 
static BOOL checkDungeonWarpItem (int)
 
static BOOL checkMasterSwordEquip ()
 
static BOOL checkWoodShieldEquip ()
 
static f32 getAttentionOffsetY ()
 
static int checkNowWolfEyeUp ()
 
static void forceRestartRoom (int, u32, int)
 
static void setFmChainPos (fopAc_ac_c *, cXyz *, int)
 
static void cancelFmChainGrab ()
 
static void setLookPos (cXyz *)
 
static void setPlayerSe (u32)
 
static bool linkGrabSubjectNoDraw (fopAc_ac_c *)
 
static bool wolfGrabSubjectNoDraw (fopAc_ac_c *)
 
static bool checkRoomRestartStart ()
 
static u32 checkCarryStartLightBallA ()
 
static u32 checkCarryStartLightBallB ()
 
static bool checkBoomerangCharge ()
 
static daBoomerang_cgetThrowBoomerangActor ()
 
static void cancelBoomerangLockActor (fopAc_ac_c *)
 
static void setPlayerDamage (int, int)
 
static void setMidnaMotionNum (int)
 
static void setMidnaFaceNum (int)
 
static BOOL checkShieldGet ()
 
static BOOL checkSwordGet ()
 
static bool checkPeepEndSceneChange ()
 
static int getLastSceneDamage ()
 
static u8 getLastSceneSwordAtUpTime ()
 
static u32 i_getLastSceneMode ()
 
static u32 getLastSceneMode ()
 
static bool checkWoodSwordEquip ()
 
static bool checkLightMasterSwordEquip ()
 
static BOOL checkNowWolf ()
 
static u32 i_checkNowWolf ()
 
static BOOL i_checkFirstMidnaDemo ()
 
static int checkNowWolfPowerUp ()
 
static daMidna_cgetMidnaActor ()
 
static void setMidnaActor (fopAc_ac_c *actor)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Public Attributes

request_of_phase_process_class mPhaseReq
 
const charmArcName
 
JKRExpHeapmpArcHeap
 
request_of_phase_process_class mShieldPhaseReq
 
const charmShieldArcName
 
JKRExpHeapmpShieldArcHeap
 
J3DModelDatafield_0x064C
 
J3DModelmpLinkModel
 
J3DModelmpLinkFaceModel
 
J3DModelmpLinkHatModel
 
J3DModelmpLinkHandModel
 
J3DModelmpSwAModel
 
J3DModelmpSwASheathModel
 
J3DModelmpSwMModel
 
J3DModelmpSwMSheathModel
 
J3DModelmWoodSwordModel
 
J3DModelmpWlChangeModel
 
J3DModelmShieldModel
 
J3DAnmTevRegKeymMagicArmorBodyBrk
 
J3DAnmTevRegKeymMagicArmorHeadBrk
 
J3DModelmpDemoFCBlendModel
 
J3DModelmpDemoFCTongueModel
 
J3DAnmTextureSRTKeyfield_0x068c
 
mDoExt_bckAnmmpDemoFCTmpBck
 
J3DDeformDatampDemoFCTmpBls
 
J3DAnmClusterfield_0x0698
 
mDoExt_blkAnmfield_0x069c
 
J3DModelmpDemoHLTmpModel
 
mDoExt_bckAnmmpDemoHLTmpBck
 
J3DModelmpDemoHRTmpModel
 
mDoExt_bckAnmmpDemoHRTmpBck
 
mDoExt_bckAnmmpDemoHDTmpBck
 
J3DAnmTransformfield_0x06b4
 
J3DModelmSwordModel
 
J3DModelmSheathModel
 
J3DModelDatafield_0x06c0
 
J3DAnmTextureSRTKeym_nSwordBtk
 
J3DAnmTextureSRTKeym_mSwordBtk
 
J3DAnmTevRegKeym_mSwordBrk
 
J3DShapefield_0x06d0
 
J3DShapefield_0x06d4
 
J3DShapefield_0x06d8
 
J3DShapefield_0x06dc
 
J3DShapefield_0x06e0
 
J3DShapefield_0x06e4
 
J3DShapefield_0x06e8
 
J3DShapefield_0x06ec
 
J3DShapefield_0x06f0
 
J3DAnmTevRegKeyfield_0x06f4
 
J3DAnmTevRegKeyfield_0x06f8
 
J3DModelmpKanteraModel
 
J3DModelmpKanteraGlowModel
 
J3DAnmTextureSRTKeympKanteraGlowBtk
 
J3DModelmHeldItemModel
 
J3DModelmpHookTipModel
 
J3DModelfield_0x0710
 
J3DModelfield_0x0714
 
J3DAnmTextureSRTKeyfield_0x0718
 
J3DAnmTextureSRTKeyfield_0x071c
 
J3DAnmTextureSRTKeyfield_0x0720
 
J3DAnmTevRegKeyfield_0x0724
 
J3DAnmBasefield_0x0728
 
J3DAnmTexPatternfield_0x072c
 
mDoExt_bckAnm mItemBck
 
mDoExt_bckAnm mHookTipBck
 
J3DModelDatampItemModelData
 
Z2SoundObjSimplempHookSound
 
hsChainShape_cmpHookChain
 
dBgS_AcchCirfield_0x0774
 
dBgS_ObjAcchfield_0x0778
 
dBgS_ObjLinChkmpHookshotLinChk
 
dBgS_ObjLinChkfield_0x780
 
J3DModelmpLinkBootModels [2]
 
J3DModelmpWlChainModels [4]
 
J3DModelmpWlMidnaModel
 
J3DModelmpWlMidnaMaskModel
 
J3DModelmpWlMidnaHandModel
 
J3DModelmpWlMidnaHairModel
 
J3DAnmTevRegKeympDMidnaBrk
 
J3DAnmTevRegKeympDMidnaMaskBrk
 
J3DAnmTevRegKeympDMidnaHandBrk
 
J3DAnmTevRegKeympDMidnaHairHandBrk
 
mDoExt_bckAnmm_sWindowBck
 
voidmpWarpTexData
 
daPy_actorKeep_c mWolfLockAcKeep [10]
 
dCcD_Stts field_0x814
 
dCcD_Cyl field_0x850 [3]
 
dCcD_Cyl field_0xC04 [3]
 
dCcD_Sph field_0xFB8
 
dCcD_Cyl mAtCyl
 
dCcD_Cps mAtCps [3]
 
dCcD_Cps mGuardAtCps
 
dCcD_Stts field_0x173c
 
dCcD_Sph field_0x1778
 
dBgS_AcchCir mAcchCir [3]
 
dBgS_LinkAcch mLinkAcch
 
dBgS_LinkLinChk mLinkLinChk
 
dBgS_RopeLinChk mRopeLinChk
 
dBgS_BoomerangLinChk mBoomerangLinChk
 
dBgS_ArrowLinChk mArrowLinChk
 
dBgS_LinkGndChk mLinkGndChk
 
dBgS_LinkRoofChk mLinkRoofChk
 
dBgS_LinkLinChk mMagneLineChk
 
cBgS_PolyInfo mPolyInfo1
 
cBgS_PolyInfo mPolyInfo2
 
cBgS_PolyInfo mPolyInfo3
 
cBgS_PolyInfo mPolyInfo4
 
dBgS_ObjLinChk mObjLinChk
 
dBgS_ObjGndChk mObjGndChk
 
mDoExt_MtxCalcAnmBlendTblfield_0x1f20
 
mDoExt_MtxCalcAnmBlendTblOldfield_0x1f24
 
mDoExt_AnmRatioPack mNowAnmPackUnder [3]
 
mDoExt_AnmRatioPack mNowAnmPackUpper [3]
 
daPy_anmHeap_c mUnderAnmHeap [3]
 
daPy_anmHeap_c mUpperAnmHeap [3]
 
daPy_frameCtrl_c mUnderFrameCtrl [3]
 
daPy_frameCtrl_c mUpperFrameCtrl [3]
 
mDoExt_MtxCalcOldFramefield_0x2060
 
daAlink_sight_c mSight
 
daPy_anmHeap_c mAnmHeap3
 
daPy_anmHeap_c mAnmHeap4
 
daPy_anmHeap_c mFaceBtpHeap
 
daPy_anmHeap_c mFaceBtkHeap
 
daPy_anmHeap_c mFaceBckHeap
 
J3DAnmTexPatternfield_0x2154
 
J3DAnmTextureSRTKeympFaceBtk
 
daPy_frameCtrl_cfield_0x215c
 
u16field_0x2160
 
mDoExt_bckAnm field_0x2164
 
daAlink_matAnm_cfield_0x2180 [2]
 
dEyeHL_c mEyeHL1
 
dEyeHL_c mEyeHL2
 
daPy_anmHeap_c mItemHeap [2]
 
daPy_anmHeap_c mAnmHeap9
 
daAlinkHIO_cmpHIO
 
daAlink_blur_c m_swordBlur
 
dAlink_bottleWaterPcallBack_c field_0x27c8
 
dAttention_cmAttention
 
dAttList_cmAttList
 
dAttList_cmAttList2
 
fopAc_ac_cmTargetedActor
 
fopAc_ac_cfield_0x27f0
 
fopAc_ac_cfield_0x27f4
 
fopAc_ac_cfield_0x27f8
 
fopAc_ac_cfield_0x27fc
 
daTagMmsg_cmMidnaMsg
 
fopAc_ac_cfield_0x2804
 
daScex_cmpScnChg
 
daPy_actorKeep_c field_0x280c
 
daPy_actorKeep_c mRideAcKeep
 
daPy_actorKeep_c field_0x281c
 
daPy_actorKeep_c mItemAcKeep
 
daPy_actorKeep_c mGrabItemAcKeep
 
daPy_actorKeep_c mThrowBoomerangAcKeep
 
daPy_actorKeep_c mCopyRodAcKeep
 
daPy_actorKeep_c field_0x2844
 
daPy_actorKeep_c mHookTargetAcKeep
 
daPy_actorKeep_c mCargoCarryAcKeep
 
daPy_actorKeep_c field_0x285c
 
dMsgFlow_c mMsgFlow
 
fpc_ProcID mShieldArrowIDs [16]
 
fpc_ProcID mMsgClassID
 
int mAtnActorID
 
fpc_ProcID field_0x28f8
 
fpc_ProcID field_0x28fc
 
u32 field_0x2900
 
daAlink_footData_c mFootData1 [2]
 
daAlink_footData_c mFootData2 [2]
 
f32 field_0x2b94
 
f32 field_0x2b98
 
f32 field_0x2b9c
 
f32 field_0x2ba0
 
f32 field_0x2ba4
 
f32 mSinkShapeOffset
 
f32 mAcchCirWallH [3]
 
Mtx mInvMtx
 
Mtx field_0x2be8
 
Mtx mRootMtx
 
Mtx mMagneBootMtx
 
Mtx mMagneBootInvMtx
 
Z2CreatureLink mZ2Link
 
u8field_0x2d78
 
daPy_frameCtrl_cfield_0x2d7c
 
voidfield_0x2d80
 
Z2WolfHowlMgr mZ2WolfHowlMgr
 
dJntCol_c field_0x2e44
 
dPaPoF_c field_0x2e54
 
dPaPo_cfield_0x2f1c
 
dPa_hermiteEcallBack_c field_0x2f20
 
dPa_hermiteEcallBack_c field_0x2f38
 
const Vecfield_0x2f50
 
const Vecfield_0x2f54
 
dPathfield_0x2f58
 
LIGHT_INFLUENCE field_0x2f5c
 
u8 field_0x2f7c [16]
 
u8 field_0x2f8c
 
u8 mItemTrigger
 
u8 mItemButton
 
u8 field_0x2f8f
 
u8 field_0x2f90
 
u8 field_0x2f91
 
u8 field_0x2f92
 
u8 field_0x2f93
 
u8 field_0x2f94
 
u8 field_0x2f95
 
u8 field_0x2f96
 
u8 field_0x2f97
 
u8 field_0x2f98
 
u8 field_0x2f99
 
s8 mVoiceReverbIntensity
 
u8 mMidnaAnm
 
u8 mSelectItemId
 
u8 field_0x2f9d
 
u8 mEffProc
 
u8 field_0x2f9f
 
u8 field_0x2fa0
 
u8 mRunCutComboCount
 
u8 mActiveBombNum
 
u8 field_0x2fa3
 
u8 mRollCrashFlg
 
u8 mPolySound
 
u8 field_0x2fa6
 
u8 field_0x2fa7
 
u8 mGndPolySpecialCode
 
u8 mWolfEyeUpTimer
 
u8 mRideStatus
 
u8 field_0x2fab
 
u8 mExitDirection
 
u8 mPeepExitID
 
u8 field_0x2fae
 
u8 field_0x2faf
 
u8 field_0x2fb0
 
u8 mWolfLockNum
 
u8 mMidnaTalkDelayTimer
 
u8 field_0x2fb3
 
u8 field_0x2fb4
 
u8 mDamageColorTime
 
u8 field_0x2fb6
 
u8 field_0x2fb7
 
u8 field_0x2fb8
 
u8 field_0x2fb9
 
u8 mHotspringRecoverTimer
 
u8 field_0x2fbb
 
u8 field_0x2fbc
 
u8 field_0x2fbd
 
u8 field_0x2fbe
 
u8 mClothesChangeWaitTimer
 
u8 field_0x2fc0
 
u8 field_0x2fc1
 
u8 field_0x2fc2
 
u8 field_0x2fc3
 
u8 field_0x2fc4
 
u8 field_0x2fc5
 
u8 field_0x2fc6
 
u8 field_0x2fc7
 
u8 field_0x2fc8
 
u8 field_0x2fc9
 
u8 field_0x2fca
 
u8 field_0x2fcb
 
u8 field_0x2fcc
 
u8 field_0x2fcd
 
u8 field_0x2fce
 
u8 field_0x2fcf
 
u8 field_0x2fd0
 
u8 mShieldChangeWaitTimer
 
u8 field_0x2fd2
 
u8 field_0x2fd3
 
u8 field_0x2fd4
 
u8 field_0x2fd5
 
u8 mSwordChangeWaitTimer
 
u8 field_0x2fd7
 
u8 field_0x2fd8
 
u8 field_0x2fd9 [3]
 
u16 mEquipItem
 
u16 field_0x2fde
 
s16 mStickAngle
 
s16 field_0x2fe2
 
s16 field_0x2fe4
 
s16 field_0x2fe6
 
u16 mProcID
 
u16 field_0x2fea
 
s16 field_0x2fec
 
s16 field_0x2fee
 
s16 field_0x2ff0
 
s16 field_0x2ff2
 
s16 field_0x2ff4
 
s16 field_0x2ff6
 
s16 field_0x2ff8
 
s16 field_0x2ffa
 
s16 field_0x2ffc
 
s16 field_0x2ffe
 
s16 field_0x3000
 
s16 field_0x3002
 
s16 field_0x3004
 
s16 mIceDamageWaitTimer
 
union { 
 
   s16   field_0x3008 
 
   s16   mHowlExitID 
 
   s16   mIceFreezeTimer 
 
mProcVar0 
 
union { 
 
   s16   field_0x300a 
 
   s16   mBoardSwordChargeTime 
 
   s16   mDigActorName 
 
mProcVar1 
 
union { 
 
   s16   field_0x300c 
 
   s16   mPuzzleAimAngle 
 
   s16   mDigType 
 
mProcVar2 
 
union { 
 
   s16   field_0x300e 
 
   s16   mDigChangeArea 
 
mProcVar3 
 
union { 
 
   s16   field_0x3010 
 
   s16   mDigExitID 
 
mProcVar4 
 
union { 
 
   s16   field_0x3012 
 
mProcVar5 
 
s16 mFallVoiceInit
 
u8 field_0x3016 [2]
 
union { 
 
   s16   field_0x3018 
 
   s16   mBottleItemHealAmount 
 
mItemVar0 
 
s16 mItemMode
 
s16 field_0x301c
 
s16 field_0x301e
 
s16 field_0x3020
 
s16 field_0x3022
 
s16 field_0x3024
 
s16 field_0x3026
 
s16 field_0x3028
 
u8 field_0x302a [2]
 
s16 field_0x302c [10]
 
s16 field_0x3040 [10]
 
s16 field_0x3054 [3]
 
s16 field_0x305a [3]
 
s16 field_0x3060
 
s16 field_0x3062
 
s16 field_0x3064
 
s16 field_0x3066 [3]
 
s16 field_0x306c
 
s16 field_0x306e
 
s16 field_0x3070
 
s16 field_0x3072
 
s16 field_0x3074
 
s16 field_0x3076
 
s16 field_0x3078
 
s16 mStickSpinTimer
 
s16 mPrevStickAngle
 
s16 field_0x307e
 
s16 field_0x3080
 
s16 field_0x3082
 
u16 field_0x3084
 
u16 field_0x3086
 
s16 field_0x3088
 
s16 field_0x308a
 
s16 field_0x308c
 
s16 mFastShotTime
 
s16 field_0x3090
 
s16 field_0x3092
 
s16 field_0x3094 [3]
 
s16 field_0x309a [3]
 
s16 field_0x30a0
 
s16 field_0x30a2
 
s16 field_0x30a4
 
s16 field_0x30a6
 
u16 field_0x30a8
 
u16 field_0x30aa
 
s16 mWolfEyeUp
 
s16 field_0x30ae
 
s16 field_0x30b0
 
s16 field_0x30b2
 
u16 field_0x30b4
 
u16 field_0x30b6
 
u16 field_0x30b8
 
u16 field_0x30ba
 
u16 field_0x30bc
 
u16 field_0x30be
 
u16 field_0x30c0
 
u16 field_0x30c2
 
u16 field_0x30c4
 
u16 field_0x30c6
 
s16 field_0x30c8
 
s16 field_0x30ca
 
s16 field_0x30cc
 
u16 mKeepItem
 
s16 field_0x30d0
 
s16 field_0x30d2
 
s16 field_0x30d4
 
s16 field_0x30d6
 
u8 field_0x30d8 [0x14]
 
s16 field_0x30ec
 
s16 field_0x30ee
 
u16 field_0x30f0
 
u8 field_0x30f2 [2]
 
s16 mSwordFlourishTimer
 
s16 field_0x30f6
 
s16 field_0x30f8
 
s16 field_0x30fa
 
u16 field_0x30fc
 
u16 field_0x30fe
 
s16 field_0x3100
 
s16 field_0x3102
 
s16 field_0x3104
 
u16 field_0x3106
 
s16 field_0x3108
 
s16 field_0x310a
 
s16 field_0x310c
 
s16 field_0x310e
 
s16 field_0x3110
 
u16 mExitID
 
s16 field_0x3114
 
s16 field_0x3116
 
s16 field_0x3118
 
s16 field_0x311a
 
s16 field_0x311c
 
s16 field_0x311e
 
u16 mMidnaMsgNum
 
s16 field_0x3122
 
s16 field_0x3124
 
s16 field_0x3126
 
s16 field_0x3128
 
csXyz field_0x312a [2]
 
csXyz field_0x3136 [2]
 
csXyz field_0x3142 [4]
 
csXyz mFishingArm1Angle
 
csXyz field_0x3160
 
csXyz field_0x3166
 
csXyz field_0x316c
 
u8 field_0x3172 [2]
 
int field_0x3174
 
int field_0x3178
 
int field_0x317c
 
int field_0x3180
 
int field_0x3184
 
int field_0x3188
 
int field_0x318c
 
int field_0x3190
 
int field_0x3194
 
int field_0x3198
 
int field_0x319c
 
u32 mModeFlg
 
int field_0x31a4
 
u32 field_0x31a8 [2]
 
u32 field_0x31b0 [3]
 
u32 field_0x31bc
 
u32 field_0x31c0
 
u32 field_0x31c4
 
u32 field_0x31c8
 
u32 field_0x31cc
 
u32 field_0x31d0
 
u32 field_0x31d4
 
u32 field_0x31d8 [3]
 
u32 field_0x31e4
 
u32 field_0x31e8 [4]
 
u32 field_0x31f8
 
u32 field_0x31fc
 
u32 field_0x3200
 
u32 field_0x3204 [6]
 
u32 field_0x321c
 
u32 field_0x3220
 
u32 field_0x3224
 
u32 field_0x3228 [2][3]
 
u32 field_0x3240 [6]
 
u32 field_0x3258
 
u32 field_0x325c
 
u32 field_0x3260 [2]
 
u32 field_0x3268
 
u32 field_0x326c [4]
 
u32 field_0x327c [3]
 
u32 field_0x3288
 
u32 field_0x328c
 
u32 field_0x3290
 
u32 field_0x3294
 
u32 field_0x3298 [2]
 
J3DGXColorS10 field_0x32a0 [2]
 
J3DGXColorS10 field_0x32b0 [2]
 
s16 field_0x32c0 [2]
 
u16 field_0x32c4 [2]
 
u32 field_0x32c8
 
u32 field_0x32cc
 
u32 field_0x32d0
 
u32 field_0x32d4
 
firePointEff_c field_0x32d8 [4]
 
f32 mNormalSpeed
 
f32 mSpeedModifier
 
f32 field_0x33a0
 
f32 field_0x33a4
 
f32 field_0x33a8
 
f32 field_0x33ac
 
f32 field_0x33b0
 
f32 mWaterY
 
f32 field_0x33b8
 
f32 field_0x33bc
 
f32 field_0x33c0
 
f32 mFallHeight
 
f32 field_0x33c8
 
f32 field_0x33cc
 
f32 field_0x33d0
 
f32 field_0x33d4
 
f32 field_0x33d8
 
f32 field_0x33dc
 
f32 field_0x33e0
 
f32 field_0x33e4
 
f32 field_0x33e8
 
f32 field_0x33ec
 
f32 field_0x33f0
 
f32 field_0x33f4
 
f32 field_0x33f8
 
f32 field_0x33fc
 
f32 field_0x3400
 
f32 field_0x3404
 
f32 field_0x3408
 
f32 field_0x340c
 
f32 field_0x3410
 
f32 field_0x3414
 
f32 field_0x3418
 
f32 field_0x341c
 
f32 field_0x3420
 
f32 field_0x3424
 
f32 field_0x3428
 
f32 field_0x342c
 
f32 field_0x3430
 
f32 mHeavySpeedMultiplier
 
f32 field_0x3438
 
f32 field_0x343c
 
f32 field_0x3440
 
f32 field_0x3444
 
f32 field_0x3448
 
f32 field_0x344c
 
u8 field_0x3450 [4]
 
f32 field_0x3454
 
f32 field_0x3458
 
f32 field_0x345c
 
f32 field_0x3460
 
f32 field_0x3464
 
f32 field_0x3468
 
f32 field_0x346c
 
f32 field_0x3470
 
f32 mSwordUpColorIntensity
 
f32 field_0x3478
 
f32 field_0x347c
 
f32 field_0x3480
 
f32 field_0x3484
 
f32 field_0x3488
 
f32 field_0x348c
 
f32 mSearchBallScale
 
f32 field_0x3494
 
cXyz field_0x3498
 
cXyz field_0x34a4
 
cXyz field_0x34b0
 
cXyz field_0x34bc
 
cXyz field_0x34c8
 
cXyz field_0x34d4
 
cXyz field_0x34e0
 
cXyz field_0x34ec
 
cXyz mLastJumpPos
 
cXyz field_0x3504
 
cXyz field_0x3510
 
cXyz field_0x351c
 
cXyz field_0x3528
 
cXyz field_0x3534
 
cXyz field_0x3540
 
cXyz field_0x354c [4]
 
cXyz mLookPosFromOut
 
cXyz field_0x3588
 
cXyz field_0x3594
 
cXyz field_0x35a0
 
cXyz mWindSpeed
 
cXyz field_0x35b8
 
cXyz field_0x35c4
 
cXyz field_0x35d0
 
cXyz field_0x35dc
 
cXyz field_0x35e8
 
cXyz mMidnaAtnPos
 
cXyz mMidnaHairAtnPos
 
cXyz mKandelaarFlamePos
 
cXyz field_0x3618
 
cXyz field_0x3624
 
cXyz field_0x3630
 
cXyz field_0x363c [4]
 
cXyz field_0x366c [4]
 
cXyz field_0x369c
 
cXyz mMagneBootsTopVec
 
cXyz field_0x36b4
 
cXyz field_0x36c0 [4]
 
cXyz field_0x36f0 [4]
 
cXyz field_0x3720
 
cXyz field_0x372c
 
cXyz field_0x3738
 
cXyz field_0x3744
 
cXyz field_0x3750
 
cXyz field_0x375c
 
cXyz field_0x3768
 
cXyz mForcePutPos
 
cXyz field_0x3780
 
cXyz field_0x378c
 
cXyz field_0x3798
 
cXyz field_0x37a4
 
cXyz field_0x37b0 [2]
 
cXyz field_0x37c8
 
cXyz field_0x37d4
 
cXyz mHeldItemRootPos
 
cXyz mHookshotTopPos
 
cXyz mIronBallCenterPos
 
cXyz mIronBallBgChkPos
 
cXyz field_0x3810
 
cXyz field_0x381c
 
cXyz field_0x3828
 
cXyz field_0x3834
 
cXyzmIronBallChainPos
 
csXyzmIronBallChainAngle
 
cXyzfield_0x3848
 
cXyzfield_0x384c
 
daAlink_procFunc mpProcFunc
 
- Public Attributes inherited from daPy_py_c
u8 mCutType
 
u8 mComboCutCount
 
u8 mSpecialMode
 
u8 field_0x56b
 
s16 mDamageTimer
 
u16 mSwordUpTimer
 
u32 mNoResetFlg0
 
u32 mNoResetFlg1
 
u32 mNoResetFlg2
 
u32 mNoResetFlg3
 
u32 mResetFlg0
 
u32 mResetFlg1
 
u32 mEndResetFlg0
 
u32 mEndResetFlg1
 
u32 mEndResetFlg2
 
f32 field_0x594
 
f32 field_0x598
 
csXyz mBodyAngle
 
cXyz mHeadTopPos
 
cXyz mItemPos
 
cXyz mSwordTopPos
 
cXyz mLeftHandPos
 
cXyz mRightHandPos
 
cXyz mLeftFootPos
 
cXyz mRightFootPos
 
cXyz field_0x5f8
 
daPy_demo_c mDemo
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Static Public Attributes

static daAlink_BckData const m_mainBckShield [20]
 
static daAlink_BckData const m_mainBckSword [5]
 
static daAlink_BckData const m_mainBckFishing [28]
 
static daAlink_AnmData const m_anmDataTable [414]
 
static daAlink_WlAnmData const m_wlAnmDataTable [147]
 
static daAlink_FaceTexData const m_faceTexDataTable []
 
static Vec const m_handLeftOutSidePos
 
static Vec const m_handRightOutSidePos
 
static Vec const m_handLeftInSidePos
 
static Vec const m_handRightInSidePos
 
static daAlink_procInitTable m_procInitTable []
 
static daAlink_procFunc m_demoInitTable []
 
static EffParamProc m_fEffParamProc []
 
- Static Public Attributes inherited from daPy_py_c
static daMidna_cm_midnaActor
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Member Enumeration Documentation

◆ daAlink_ANM

Enumerator
ANM_ATN_RETURN_FROM_WALK 
ANM_ATN_RETURN_FROM_RUN 
ANM_ATN_BACK_WALK 
ANM_ATN_BACK_RUN 
ANM_ATN_LOCK_BACK_WALK 
ANM_ATN_LOCK_BACK_RUN 
ANM_ATN_WALK_LEFT 
ANM_ATN_LOCK_WALK_LEFT 
ANM_ATN_WALK_RIGHT 
ANM_ATN_LOCK_WALK_RIGHT 
ANM_ATN_RUN_LEFT 
ANM_ATN_LOCK_RUN_LEFT 
ANM_ATN_RUN_RIGHT 
ANM_ATN_LOCK_RUN_RIGHT 
ANM_WALK_HEAVY 
ANM_ATN_BACK_WALK_HEAVY 
ANM_ATN_WAIT_LEFT 
ANM_ATN_WAIT_RIGHT 
ANM_WALK 
ANM_RUN 
ANM_SWIM_WAIT 
ANM_STEP_TURN 
ANM_SMALL_GUARD 
ANM_STEP_TURN_TIRED 
ANM_SMALL_GUARD_TIRED 
ANM_WAIT 
ANM_WAIT_B 
ANM_WAIT_B_TO_A 
ANM_RUN_B 
ANM_SIDE_JUMP_LEFT 
ANM_SIDE_JUMP_RIGHT 
ANM_SIDE_JUMP_LEFT_LAND 
ANM_SIDE_JUMP_RIGHT_LAND 
ANM_BACK_JUMP 
ANM_BACK_JUMP_LAND 
ANM_FRONT_ROLL 
ANM_ROLL_CRASH 
ANM_BARRIER_RECOIL 
ANM_BACKFLIP 
ANM_BACKFLIP_LAND 
ANM_SLIP 
ANM_CROUCH 
ANM_CROUCH_START 
ANM_GUARD_LEFT 
ANM_GUARD_RIGHT 
ANM_CROUCH_DEF 
ANM_SHIELD_ATTACK 
ANM_SHIELD_ATTACK_RECOIL 
ANM_GUARD_BREAK 
ANM_JUMP_START 
ANM_JUMP 
ANM_JUMP_LAND 
ANM_CRAWL_START 
ANM_CRAWL 
ANM_WAIT_PUSH_PULL 
ANM_PUSH_LIGHT 
ANM_PUSH_START 
ANM_PUSH 
ANM_PULL_LIGHT 
ANM_PULL_START 
ANM_PULL 
ANM_HORSE_MOUNT_LEFT 
ANM_HORSE_MOUNT_RIGHT 
ANM_HORSE_MOUNT_BACK 
ANM_HORSE_GETOFF_LEFT 
ANM_HORSE_GETOFF_RIGHT 
ANM_HORSE_STOP 
ANM_HORSE_STOP_TO_STAND 
ANM_HORSE_STAND 
ANM_HORSE_JUMP_START 
ANM_HORSE_JUMP 
ANM_HORSE_JUMP_LAND 
ANM_HORSE_WAIT 
ANM_HORSE_WALK_A 
ANM_HORSE_WALK_B 
ANM_HORSE_DASH_A 
ANM_HORSE_DASH_B 
ANM_WSTARTH 
ANM_HORSE_DASH_START 
ANM_HORSE_LASH 
ANM_HORSE_CUT_TURN 
ANM_HORSE_WAIT_A 
ANM_HORSE_WAIT_B 
ANM_HORSE_DIE_RECOVER 
ANM_HORSE_TURN_B 
ANM_HORSE_CROUCH 
ANM_HORSE_DMG_LEFT 
ANM_HORSE_DMG_RIGHT 
ANM_HORSE_HANG_LEFT 
ANM_HORSE_HANG_RIGHT 
ANM_HORSE_TURN_LEFT 
ANM_HORSE_TURN_RIGHT 
ANM_HORSE_RIDE_LEFT 
ANM_HORSE_RIDE_RIGHT 
ANM_HORSE_FALL_LEFT 
ANM_HORSE_FALL_RIGHT 
ANM_HORSE_TAME_WAIT_B 
ANM_HORSE_TAME_WAIT_A_TO_B 
ANM_CUT_NM_VERTICAL 
ANM_CUT_NM_LEFT 
ANM_CUT_NM_RIGHT 
ANM_CUT_COMBO_STAB 
ANM_CUT_NM_STAB 
ANM_CUT_FINISH_LEFT 
ANM_CUT_FINISH_VERTICAL 
ANM_CUT_FINISH_STAB 
ANM_CUT_MORTAL_DRAW_A 
ANM_CUT_MORTAL_DRAW_B 
ANM_CUT_FINISH_RIGHT 
ANM_CUT_TWIRL 
ANM_CUT_TWIRL_LAND 
ANM_CUT_RECOIL_A 
ANM_CUT_RECOIL_B 
ANM_CUT_JUMP 
ANM_CUT_JUMP_LAND 
ANM_CUT_TURN_LEFT 
ANM_CUT_TURN_RIGHT 
ANM_CUT_TURN_CHARGE_START 
ANM_CUT_TURN_CHARGE 
ANM_CUT_TURN_CHARGE_MOVE 
ANM_CUT_FINISHING_BLOW_JUMP 
ANM_CUT_FINISHING_BLOW_FALL 
ANM_CUT_FINISHING_BLOW_STAB 
ANM_CUT_FINISHING_BLOW_MISS 
ANM_CUT_HEAD_JUMP 
ANM_CUT_HEAD 
ANM_CUT_HEAD_LAND 
ANM_DMG_SMALL_A 
ANM_DMG_SMALL_B 
ANM_DMG_SMALL_LEFT 
ANM_DMG_SMALL_RIGHT 
ANM_DMG_AIR_FRONT 
ANM_DMG_LARGE 
ANM_DMG_AIR_LEFT 
ANM_DMG_AIR_RIGHT 
ANM_DMG_AIR_LAND 
ANM_DMG_LARGE_LAND 
ANM_DMG_AIR_LEFT_LAND 
ANM_DMG_AIR_RIGHT_LAND 
ANM_DMG 
ANM_DMG_FALL 
ANM_DMG_FALL_RECOVER 
ANM_FINISH 
ANM_FINISH_END 
ANM_SERVICE_WAIT 
ANM_CLIMB_JUMP 
ANM_HANG_READY 
ANM_CLIMB_TOP_SMALL 
ANM_HANG_CLIMB_TOP 
ANM_HANG_ONE_HAND 
ANM_HANG_ONE_HAND_MOVE 
ANM_HANG_MOVE_LEFT 
ANM_HANG_MOVE_RIGHT 
ANM_LADDER_UP_START 
ANM_LADDER_UP_END_LEFT 
ANM_LADDER_UP_END_RIGHT 
ANM_LADDER_DOWN_START 
ANM_LADDER_DOWN_END_LEFT 
ANM_LADDER_DOWN_END_RIGHT 
ANM_LADDER_RIGHT_TO_LEFT 
ANM_LADDER_LEFT_TO_RIGHT 
ANM_CLIMB_HANG 
ANM_CLIMB_START 
ANM_CLIMB_LEFT 
ANM_CLIMB_RIGHT 
ANM_CLIMB_SLIDE_LEFT 
ANM_CLIMB_SLIDE_RIGHT 
ANM_CLIMB_HANG_MISS 
ANM_ROOF_UP 
ANM_ROOF_HANG_WAIT 
ANM_ROOF_HANG_MOVE 
ANM_ROOF_HANG_LEFT 
ANM_ROOF_HANG_RIGHT 
ANM_ROOF_HANG_TURN 
ANM_ROOF_HANG 
ANM_GRAB_UP_START 
ANM_GRAB_UP 
ANM_THROW 
ANM_THROW_HEAVY 
ANM_PICK_UP_LARGE_START 
ANM_PICK_UP_LARGE 
ANM_CARRY 
ANM_WAIT_TIRED 
ANM_WAIT_TO_TIRED 
ANM_TALK 
ANM_WAIT_START 
ANM_FROZEN_FREE 
ANM_BOOMERANG_CATCH 
ANM_WALK_SLOPE 
ANM_SLIDE_FORWARD 
ANM_SLIDE_BACKWARD 
ANM_SLIDE_FORWARD_END 
ANM_SLIDE_BACKWARD_END 
ANM_SWIM_A 
ANM_SWIM_RESURFACE 
ANM_ATN_SWIM_LEFT 
ANM_ATN_SWIM_RIGHT 
ANM_ATN_SWIM_BACK 
ANM_SWIM_DASH 
ANM_SWIM_DIVE 
ANM_SWIM_ZORA_START 
ANM_SWIM_C 
ANM_SWIM_DMG_FRONT 
ANM_SWIM_DMG_BACK 
ANM_SWIM_DMG_LEFT 
ANM_SWIM_DMG_RIGHT 
ANM_SWIM_DMG_FREEZE 
ANM_TRES_OPEN_SMALL 
ANM_TRES_OPEN_KICK 
ANM_TRES_OPEN_BIG 
ANM_GET_A 
ANM_GET_A_WAIT 
ANM_GET_A_WAIT2 
ANM_GET_HOLDOUT 
ANM_TURN_BACK 
ANM_VJUMP_START 
ANM_WAIT_SIT 
ANM_WAIT_CANOE_LEFT 
ANM_WAIT_CANOE_RIGHT 
ANM_CANOE_ROW_LEFT 
ANM_CANOE_ROW_RIGHT 
ANM_CANOE_ROW_LEFT_BACK 
ANM_CANOE_ROW_RIGHT_BACK 
ANM_CANOE_CHANGE_HAND 
ANM_CANOE_FISH_LEFT 
ANM_CANOE_FISH_RIGHT 
ANM_CANOE_REEL 
ANM_CANOE_RELEASE 
ANM_CANOE_PADDLE_TO_ROD 
ANM_REEL 
ANM_REEL_LEFT_RIGHT 
ANM_LAND_UP 
ANM_DOOR_OPEN_LEFT 
ANM_DOOR_OPEN_RIGHT 
ANM_DOOR_OPEN_LOCK_LEFT 
ANM_DOOR_OPEN_LOCK_RIGHT 
ANM_DOOR_OPEN_ROLL 
ANM_DOOR_OPEN_SLIDE 
ANM_PICK_UP 
ANM_ROLL_JUMP 
ANM_SIDE_ROLL_LEFT 
ANM_SIDE_ROLL_RIGHT 
ANM_RIDE_WAIT 
ANM_RIDE_FRONT 
ANM_RIDE_CROUCH 
ANM_RIDE_STOP 
ANM_RIDE_JUMP_START 
ANM_RIDE_JUMP 
ANM_RIDE_JUMP_LAND 
ANM_RIDE_KICK 
ANM_RIDE_CUT_TURN_CHARGE 
ANM_RIDE_CUT_TURN 
ANM_ROPE_SWING 
ANM_TRANSFORM_TO_WOLF 
ANM_TRANSFORM_TO_HUMAN 
ANM_WAIT_WIND 
ANM_BOTTLE_DRINK_START 
ANM_BOTTLE_DRINK 
ANM_BOTTLE_DRINK_END 
ANM_BOTTLE_DRINK_NASTY 
ANM_BOTTLE_OPEN 
ANM_BOTTLE_POUR 
ANM_BOTTLE_FAIRY 
ANM_BOTTLE_SWING 
ANM_BOTTLE_SWING_DOWN 
ANM_BOTTLE_GET 
ANM_BOTTLE_SCOOP 
ANM_LANTERN_SWING 
ANM_OIL_BOTTLE_POUR_START 
ANM_OIL_BOTTLE_POUR 
ANM_OIL_BOTTLE_POUR_END 
ANM_GRASS_WHISTLE_START 
ANM_GRASS_WHISTLE_PLAY 
ANM_HAWK_CATCH 
ANM_HAWK_WAIT 
ANM_WAIT_D_B 
ANM_HORSE_WAIT_D_B 
ANM_MG_KICK 
ANM_DIE 
ANM_HORSE_DIE 
ANM_SWIM_DIE 
ANM_SWIM_DROWN 
ANM_ATN_COW 
ANM_COW_CATCH_START 
ANM_COW_CATCH 
ANM_COW_A_D 
ANM_COW_PRESS 
ANM_COW_THROW_LEFT 
ANM_COW_THROW_RIGHT 
ANM_ATN_RIGHT 
ANM_COW_MOVE_LEFT_RIGHT 
ANM_COW_STROKE 
ANM_ENTRANCE 
ANM_FALL 
ANM_APPEARANCE 
ANM_S_JUMP_START 
ANM_S_JUMP_END 
ANM_HOOKSHOT_FLY_LEFT 
ANM_HOOKSHOT_FLY_RIGHT 
ANM_HOOKSHOT_SHOOT 
ANM_HOOKSHOT_HANG_END_LEFT 
ANM_HOOKSHOT_HANG_END_RIGHT 
ANM_HOOKSHOT_HANG_LEFT 
ANM_HOOKSHOT_HANG_RIGHT 
ANM_HOOKSHOT_HANG_WAIT_LEFT 
ANM_HOOKSHOT_HANG_WAIT_RIGHT 
ANM_HOOKSHOT_HANG_SHOOT_LEFT 
ANM_HOOKSHOT_HANG_SHOOT_RIGHT 
ANM_HOOKSHOT_HANG_LEFT_START 
ANM_HOOKSHOT_HANG_RIGHT_START 
ANM_HOOKSHOT_WALL_END_LEFT 
ANM_HOOKSHOT_WALL_END_RIGHT 
ANM_HOOKSHOT_WALL_LEFT 
ANM_HOOKSHOT_WALL_RIGHT 
ANM_HOOKSHOT_WALL_WAIT_LEFT 
ANM_HOOKSHOT_WALL_WAIT_RIGHT 
ANM_HOOKSHOT_WALL_SHOOT_LEFT 
ANM_HOOKSHOT_WALL_SHOOT_RIGHT 
ANM_HVY_BOOTS_PUT_ON 
ANM_SUMOU_MIAU 
ANM_SUMOU_HAKEYOI 
ANM_SUMOU_FIGHT_WAIT 
ANM_SUMOU_FIGHT_STEP_LEFT 
ANM_SUMOU_FIGHT_STEP_RIGHT 
ANM_SUMOU_FIGHT_STEP 
ANM_SUMOU_TACKLE 
ANM_SUMOU_TACKLE_GORON 
ANM_SUMOU_DODGE_TACKLE 
ANM_SUMOU_TACKLE_MISS 
ANM_SUMOU_TACKLE_SHOCK 
ANM_SUMOU_TACKLE_WAIT 
ANM_SUMOU_TACKLE_WAIT_GORON 
ANM_SUMOU_TACKLE_STAGGER 
ANM_SUMOU_TACKLE_STAGGER_GORON 
ANM_SUMOU_TACKLE_SHOCK_RETURN 
ANM_SUMOU_PUNCH 
ANM_SUMOU_PUNCH_MISS_SHOCK 
ANM_SUMOU_PUNCH_MISS_SHOCK_RETURN 
ANM_SUMOU_PUNCH_SHOCK 
ANM_SUMOU_STAGGER 
ANM_SUMOU_PUSH_BACK 
ANM_SUMOU_PULL_BACK 
ANM_SUMOU_PULL_BACK_GORON 
ANM_SUMOU_WIN 
ANM_SUMOU_WIN_GORON 
ANM_SUMOU_LOSE 
ANM_SUMOU_LOSE_GORON 
ANM_SUMOU_KNOCKED_DOWN 
ANM_SUMOU_GET_UP 
ANM_SUMOU_SHIKO 
ANM_SUMOU_SHIKO_WAIT 
ANM_DMG_FBW 
ANM_IRONBALL_WAIT 
ANM_IRONBALL_WALK 
ANM_IRONBALL_ATTACK 
ANM_IRONBALL_TURN 
ANM_IRONBALL_THROW 
ANM_IRONBALL_PULL 
ANM_IRONBALL_CATCH 
ANM_IRONBALL_DEF 
ANM_MORPHEEL_HANG 
ANM_MORPHEEL_HANG_MISS 
ANM_MORPHEEL_HANG_WAIT 
ANM_MORPHEEL_HANG_WAIT_B 
ANM_MORPHEEL_CUT 
ANM_MORPHEEL_CUT_B 
ANM_MORPHEEL_CUT_FINAL 
ANM_MORPHEEL_SPIT_OUT 
ANM_DRAGON_HANG_LEFT 
ANM_DRAGON_HANG_RIGHT 
ANM_DRAGON_HANG 
ANM_DRAGON_HANG_WAIT 
ANM_DRAGON_HANG_WAIT_B 
ANM_DRAGON_CUT 
ANM_DRAGON_CUT_B 
ANM_DRAGON_CUT_FINAL 
ANM_COPYROD_SWING 
ANM_COPYROD_SWING_LARGE 
ANM_GET_MASTER_SWORD 
ANM_WAIT_F 
ANM_ELEC_STUN_GND 
ANM_ELEC_STUN_AIR 
ANM_KEY_CATCH 
ANM_HORSE_GET_ITEM 
ANM_TWGATE_PULLED_IN 
ANM_CHAIN_PICK_UP 
ANM_CHAIN_PULL 
ANM_CHAIN_PULL_FYRUS 
ANM_CHAIN_PULL_END 
ANM_WAIT_INSECT 
ANM_DEMO_MHOP 
ANM_PULL_IRONBALL_SWITCH 
ANM_TRADE_ITEM_PULL_OUT 
ANM_TRADE_ITEM_WAIT 
ANM_DEMO_KAMAE 
ANM_CUT_JUMP_LARGE_CHARGE 
ANM_CUT_JUMP_LARGE_START 
ANM_CUT_JUMP_LARGE 
ANM_CUT_JUMP_LARGE_LAND 
ANM_DEMO_MASTER_SWORD_STICK 
ANM_DEMO_MASTER_SWORD_WAIT 
ANM_DEMO_MASTER_SWORD_PULL 
ANM_GANON_CHANCE 
ANM_GANON_CHANCE_LOSING 
ANM_GANON_CHANCE_WINNING 
ANM_GANON_CHANCE_WIN 
ANM_GANON_CHANCE_LOSE 
ANM_GANON_FINISH 
ANM_GANON_FINISH_WAIT 
ANM_GANON_ON_HORSE 
ANM_DIVE_START 
ANM_DIVE 
ANM_ODOROKU 
ANM_ASHIMOTO 
ANM_MAX 

◆ daAlink_DIR

Moving direction calculated from an angle

Enumerator
DIR_FORWARD 
DIR_BACKWARD 
DIR_LEFT 
DIR_RIGHT 
DIR_NONE 

◆ daAlink_EFFPROC

Enumerator
EFFPROC_FRONT_ROLL 
EFFPROC_SLIP 
EFFPROC_SMALL_LAND 
EFFPROC_RUN 
EFFPROC_LAND 
EFFPROC_SUMOU 
EFFPROC_NONE 

◆ daAlink_FTANM

Enumerator
FTANM_UNK_0 
FTANM_UNK_1 
FTANM_UNK_3 
FTANM_UNK_4 
FTANM_UNK_5 
FTANM_UNK_8 
FTANM_UNK_9 
FTANM_UNK_13 
FTANM_UNK_14 
FTANM_UNK_20 
FTANM_UNK_21 
FTANM_UNK_22 
FTANM_UNK_23 
FTANM_UNK_27 
FTANM_UNK_2D 
FTANM_UNK_39 
FTANM_UNK_48 
FTANM_UNK_75 
FTANM_UNK_76 
FTANM_UNK_77 
FTANM_UNK_7A 
FTANM_UNK_7B 
FTANM_UNK_7C 
FTANM_UNK_8A 
FTANM_UNK_8B 
FTANM_UNK_8C 
FTANM_UNK_8D 
FTANM_UNK_8E 
FTANM_UNK_8F 
FTANM_UNK_90 
FTANM_UNK_91 
FTANM_UNK_92 
FTANM_UNK_93 
FTANM_UNK_95 
FTANM_UNK_96 
FTANM_UNK_97 
FTANM_UNK_98 
FTANM_UNK_99 
FTANM_UNK_9A 
FTANM_UNK_9B 
FTANM_UNK_9C 
FTANM_UNK_9D 
FTANM_UNK_9E 
FTANM_UNK_9F 
FTANM_UNK_A0 
FTANM_UNK_A1 
FTANM_UNK_A2 

◆ daAlink_ITEM_BTN

Enumerator
BTN_X 
BTN_Y 
BTN_Z 
BTN_B 
BTN_A 
BTN_L 
BTN_R 

◆ daAlink_PROC

Enumerator
PROC_PREACTION_UNEQUIP 
PROC_SERVICE_WAIT 
PROC_TIRED_WAIT 
PROC_WAIT 
PROC_MOVE 
PROC_ATN_MOVE 
PROC_ATN_ACTOR_WAIT 
PROC_ATN_ACTOR_MOVE 
PROC_WAIT_TURN 
PROC_MOVE_TURN 
PROC_SIDESTEP 
PROC_SIDESTEP_LAND 
PROC_SLIDE 
PROC_SLIDE_LAND 
PROC_FRONT_ROLL 
PROC_FRONT_ROLL_CRASH 
PROC_FRONT_ROLL_SUCCESS 
PROC_SIDE_ROLL 
PROC_BACK_JUMP 
PROC_BACK_JUMP_LAND 
PROC_SLIP 
PROC_AUTO_JUMP 
PROC_DIVE_JUMP 
PROC_ROLL_JUMP 
PROC_FALL 
PROC_LAND 
PROC_SMALL_JUMP 
PROC_STEP_MOVE 
PROC_CROUCH 
PROC_GUARD_SLIP 
PROC_GUARD_ATTACK 
PROC_GUARD_BREAK 
PROC_TURN_MOVE 
PROC_CUT_NORMAL 
PROC_CUT_FINISH 
PROC_CUT_FINISH_JUMP_UP 
PROC_CUT_FINISH_JUMP_UP_LAND 
PROC_CUT_REVERSE 
PROC_CUT_JUMP 
PROC_CUT_JUMP_LAND 
PROC_CUT_TURN 
PROC_CUT_TURN_CHARGE 
PROC_CUT_TURN_MOVE 
PROC_CUT_DOWN 
PROC_CUT_DOWN_LAND 
PROC_CUT_HEAD 
PROC_CUT_HEAD_LAND 
PROC_CUT_LARGE_JUMP_CHARGE 
PROC_CUT_LARGE_JUMP 
PROC_CUT_LARGE_JUMP_LAND 
PROC_DAMAGE 
PROC_LARGE_DAMAGE_UP 
PROC_LAND_DAMAGE 
PROC_CRAWL_START 
PROC_CRAWL_MOVE 
PROC_CRAWL_AUTO_MOVE 
PROC_CRAWL_END 
PROC_PULL_MOVE 
PROC_HORSE_RIDE 
PROC_HORSE_GETOFF 
PROC_HORSE_WAIT 
PROC_HORSE_TURN 
PROC_HORSE_JUMP 
PROC_HORSE_LAND 
PROC_HORSE_SUBJECTIVITY 
PROC_HORSE_CUT 
PROC_HORSE_CUT_CHARGE_READY 
PROC_HORSE_CUT_TURN 
PROC_HORSE_DAMAGE 
PROC_HORSE_BOW_SUBJECT 
PROC_HORSE_BOW_MOVE 
PROC_HORSE_GRAB_MOVE 
PROC_HORSE_BOOMERANG_SUBJECT 
PROC_HORSE_BOOMERANG_MOVE 
PROC_HORSE_HOOKSHOT_SUBJECT 
PROC_HORSE_HOOKSHOT_MOVE 
PROC_HORSE_BOTTLE_DRINK 
PROC_HORSE_COMEBACK 
PROC_HORSE_KANDELAAR_POUR 
PROC_HORSE_RUN 
PROC_HORSE_HANG 
PROC_HORSE_GET_KEY 
PROC_HORSE_LOOK_DOWN 
PROC_BOAR_RUN 
PROC_SWORD_UNEQUIP_SP 
PROC_HANG_START 
PROC_HANG_FALL_START 
PROC_HANG_UP 
PROC_HANG_WAIT 
PROC_HANG_MOVE 
PROC_HANG_CLIMB 
PROC_HANG_WALL_CATCH 
PROC_HANG_READY 
PROC_HANG_LEVER_DOWN 
PROC_BOW_SUBJECT 
PROC_BOW_MOVE 
PROC_BOOMERANG_SUBJECT 
PROC_BOOMERANG_MOVE 
PROC_BOOMERANG_CATCH 
PROC_COPY_ROD_SUBJECT 
PROC_COPY_ROD_MOVE 
PROC_COPY_ROD_SWING 
PROC_COPY_ROD_REVIVE 
PROC_LADDER_UP_START 
PROC_LADDER_UP_END 
PROC_LADDER_DOWN_START 
PROC_LADDER_DOWN_END 
PROC_LADDER_MOVE 
PROC_GRAB_READY 
PROC_GRAB_UP 
PROC_GRAB_MISS 
PROC_GRAB_THROW 
PROC_GRAB_PUT 
PROC_GRAB_WAIT 
PROC_GRAB_REBOUND 
PROC_GRAB_STAND 
PROC_INSECT_CATCH 
PROC_PICK_UP 
PROC_PICK_PUT 
PROC_HUMAN_ST_ESCAPE 
PROC_DK_CAUGHT 
PROC_SWIM_UP 
PROC_SWIM_WAIT 
PROC_SWIM_MOVE 
PROC_SWIM_DIVE 
PROC_SWIM_HOOKSHOT_SUBJECT 
PROC_SWIM_HOOKSHOT_MOVE 
PROC_SWIM_DAMAGE 
PROC_CLIMB_UP_START 
PROC_CLIMB_DOWN_START 
PROC_CLIMB_MOVE_UPDOWN 
PROC_CLIMB_MOVE_SIDE 
PROC_CLIMB_WAIT 
PROC_CLIMB_TO_ROOF 
PROC_ROOF_HANG_START 
PROC_ROOF_HANG_WAIT 
PROC_ROOF_HANG_FRONT_MOVE 
PROC_ROOF_HANG_SIDE_MOVE 
PROC_ROOF_HANG_TURN 
PROC_ROOF_SWITCH_HANG 
PROC_CANOE_RIDE 
PROC_CANOE_JUMP_RIDE 
PROC_CANOE_GETOFF 
PROC_CANOE_WAIT 
PROC_CANOE_ROW 
PROC_CANOE_PADDLE_SHIFT 
PROC_CANOE_PADDLE_PUT 
PROC_CANOE_PADDLE_GRAB 
PROC_CANOE_ROD_GRAB 
PROC_CANOE_FISHING_WAIT 
PROC_CANOE_FISHING_REEL 
PROC_CANOE_FISHING_GET 
PROC_CANOE_SUBJECTIVITY 
PROC_CANOE_BOW_SUBJECT 
PROC_CANOE_BOW_MOVE 
PROC_CANOE_GRAB_MOVE 
PROC_CANOE_BOOMERANG_SUBJECT 
PROC_CANOE_BOOMERANG_MOVE 
PROC_CANOE_HOOKSHOT_SUBJECT 
PROC_CANOE_HOOKSHOT_MOVE 
PROC_CANOE_BOTTLE_DRINK 
PROC_CANOE_KANDELAAR_POUR 
PROC_FISHING_CAST 
PROC_FISHING_FOOD 
PROC_SPINNER_READY 
PROC_SPINNER_WAIT 
PROC_BOARD_RIDE 
PROC_BOARD_WAIT 
PROC_BOARD_ROW 
PROC_BOARD_TURN 
PROC_BOARD_JUMP 
PROC_BOARD_SUBJECTIVITY 
PROC_BOARD_CUT 
PROC_BOARD_CUT_TURN 
PROC_CHAIN_UP 
PROC_CHAIN_STRONG_PULL 
PROC_DOOR_OPEN 
PROC_MONKEY_MOVE 
PROC_DEMO_BOOMERANG_CATCH 
PROC_BOTTLE_DRINK 
PROC_BOTTLE_OPEN 
PROC_BOTTLE_SWING 
PROC_BOTTLE_GET 
PROC_KANDELAAR_SWING 
PROC_KANDELAAR_POUR 
PROC_GRASS_WHISTLE_GET 
PROC_GRASS_WHISTLE_WAIT 
PROC_HAWK_CATCH 
PROC_HAWK_SUBJECT 
PROC_FLOOR_DOWN_REBOUND 
PROC_GORON_RIDE_WAIT 
PROC_GOAT_MOVE 
PROC_GOAT_CATCH 
PROC_GOAT_STROKE 
PROC_GORON_MOVE 
PROC_BOSS_ATN_WAIT 
PROC_HOOKSHOT_SUBJECT 
PROC_HOOKSHOT_MOVE 
PROC_HOOKSHOT_FLY 
PROC_HOOKSHOT_ROOF_WAIT 
PROC_HOOKSHOT_ROOF_SHOOT 
PROC_HOOKSHOT_ROOF_BOOTS 
PROC_HOOKSHOT_WALL_WAIT 
PROC_HOOKSHOT_WALL_SHOOT 
PROC_MAGNE_BOOTS_FLY 
PROC_BOOTS_EQUIP 
PROC_SUMOU_READY 
PROC_SUMOU_MOVE 
PROC_SUMOU_SIDE_MOVE 
PROC_SUMOU_ACTION 
PROC_SUMOU_STAGGER 
PROC_SUMOU_WIN_LOSE 
PROC_SUMOU_SHIKO 
PROC_LOOK_UP 
PROC_LOOK_UP_TO_GET_ITEM 
PROC_HAND_PAT 
PROC_IRON_BALL_SUBJECT 
PROC_IRON_BALL_MOVE 
PROC_IRON_BALL_THROW 
PROC_IRON_BALL_RETURN 
PROC_BOSS_BODY_HANG 
PROC_OCTAIEAL_SPIT 
PROC_SCREAM_WAIT 
PROC_GOAT_STOP_READY 
PROC_ZORA_MOVE 
PROC_LOOK_AROUND_TURN 
PROC_TRADE_ITEM_OUT 
PROC_NOT_USE_ITEM 
PROC_SWORD_READY 
PROC_SWORD_PUSH 
PROC_GANON_FINISH 
PROC_CUT_FAST_READY 
PROC_MASTER_SWORD_STICK 
PROC_MASTER_SWORD_PULL 
PROC_DUNGEON_WARP_READY 
PROC_DUNGEON_WARP 
PROC_DUNGEON_WARP_SCN_START 
PROC_WOLF_HOWL_DEMO 
PROC_WOLF_SERVICE_WAIT 
PROC_WOLF_TIRED_WAIT 
PROC_WOLF_MIDNA_RIDE_SHOCK 
PROC_WOLF_WAIT 
PROC_WOLF_MOVE 
PROC_WOLF_DASH 
PROC_WOLF_DASH_REVERSE 
PROC_WOLF_WAIT_TURN 
PROC_WOLF_ATN_AC_MOVE 
PROC_WOLF_SIDESTEP 
PROC_WOLF_SIDESTEP_LAND 
PROC_WOLF_BACKJUMP 
PROC_WOLF_BACKJUMP_LAND 
PROC_WOLF_HOWL 
PROC_WOLF_AUTO_JUMP 
PROC_WOLF_FALL 
PROC_WOLF_LAND 
PROC_WOLF_SIT 
PROC_WOLF_LIE_START 
PROC_WOLF_LIE_MOVE 
PROC_WOLF_LIE_AUTO_MOVE 
PROC_WOLF_HANG_READY 
PROC_WOLF_STEP_MOVE 
PROC_WOLF_HANG_WALL_CATCH 
PROC_WOLF_HANG_FALL_START 
PROC_WOLF_DAMAGE 
PROC_WOLF_LARGE_DAMAGE_UP 
PROC_WOLF_LAND_DAMAGE 
PROC_WOLF_SCREAM_WAIT 
PROC_WOLF_SLIP 
PROC_WOLF_SLIP_TURN 
PROC_WOLF_SLIP_TURN_LAND 
PROC_WOLF_SLIDE_READY 
PROC_WOLF_SLIDE 
PROC_WOLF_SLIDE_LAND 
PROC_WOLF_WAIT_SLIP 
PROC_WOLF_SLOPE_START 
PROC_WOLF_ROPE_MOVE 
PROC_WOLF_ROPE_HANG 
PROC_WOLF_ROPE_TURN 
PROC_WOLF_ROPE_STAGGER 
PROC_WOLF_ROPE_SUBJECTIVITY 
PROC_WOLF_TAG_JUMP 
PROC_WOLF_TAG_JUMP_LAND 
PROC_WOLF_ROLL_ATTACK_CHARGE 
PROC_WOLF_ROLL_ATTACK_MOVE 
PROC_WOLF_JUMP_ATTACK 
PROC_WOLF_JUMP_AT_KICK 
PROC_WOLF_JUMP_AT_SLIDE_LAND 
PROC_WOLF_JUMP_AT_NORMAL_LAND 
PROC_WOLF_WAIT_ATTACK 
PROC_WOLF_ROLL_ATTACK 
PROC_WOLF_DOWN_ATTACK 
PROC_WOLF_DOWN_AT_LAND 
PROC_WOLF_DOWN_AT_MISS_LAND 
PROC_WOLF_LOCK_ATTACK 
PROC_WOLF_LOCK_ATTACK_TURN 
PROC_WOLF_SWIM_UP 
PROC_WOLF_SWIM_WAIT 
PROC_WOLF_SWIM_MOVE 
PROC_WOLF_SWIM_END_WAIT 
PROC_WOLF_GRAB_UP 
PROC_WOLF_GRAB_PUT 
PROC_WOLF_GRAB_THROW 
PROC_WOLF_CHAIN_UP 
PROC_WOLF_PUSH 
PROC_WOLF_CHAIN_READY 
PROC_WOLF_CHAIN_WAIT 
PROC_WOLF_DIG 
PROC_WOLF_DIG_THROUGH 
PROC_WOLF_ATTACK_REVERSE 
PROC_WOLF_ENEMY_THROW 
PROC_WOLF_ENEMY_HANG_BITE 
PROC_WOLF_GIANT_PUZZLE 
PROC_WOLF_CARGO_CARRY 
PROC_WOLF_GET_SMELL 
PROC_WOLF_SMELL_WAIT 
PROC_WOLF_SNOW_ESCAPE 
PROC_WOLF_GANON_CATCH 
PROC_TOOL_DEMO 
PROC_SUBJECTIVITY 
PROC_SWIM_SUBJECTIVITY 
PROC_PEEP_SUBJECTIVITY 
PROC_POLY_DAMAGE 
PROC_ELEC_DAMAGE 
PROC_PUSH_PULL_WAIT 
PROC_PUSH_MOVE 
PROC_TALK 
PROC_OPEN_TREASURE 
PROC_UNEQUIP 
PROC_GET_ITEM 
PROC_TURN_BACK 
PROC_LOOK_WAIT 
PROC_DEMO_PUSH_PULL_WAIT 
PROC_DEMO_PUSH_MOVE 
PROC_METAMORPHOSE 
PROC_METAMORPHOSE_ONLY 
PROC_WARP 
PROC_DEAD 
PROC_FOG_DEAD 
PROC_LOOK_AROUND 
PROC_CAUGHT 
PROC_SAND_WALL_HIT 
PROC_LAVA_RETURN 
PROC_SWIM_FREEZE_RETURN 
PROC_GET_READY_SIT 
PROC_TW_GATE 
PROC_LARGE_DAMAGE 
PROC_LARGE_DAMAGE_WALL 
PROC_NOD 
PROC_EYE_AWAY 
PROC_GLARE 
PROC_HORSE_CALL_WAIT 
PROC_QUAKE_WAIT 

◆ daAlink_UNDER

Enumerator
UNDER_0 
UNDER_1 
UNDER_2 

◆ daAlink_UPPER

Enumerator
UPPER_0 
UPPER_1 
UPPER_2 

◆ daAlink_WANM

Enumerator
WANM_WAIT 
WANM_WALK_A 
WANM_WALK_B 
WANM_DASH_A 
WANM_JUMP_ATTACK_START 
WANM_JUMP_ATTACK 
WANM_JUMP_ATTACK_END 
WANM_WAIT_PP 
WANM_PUSH_LIGHT 
WANM_PUSH_START 
WANM_PUSH 
WANM_SIT 
WANM_CROUCH 
WANM_CROUCH_WALK 
WANM_WAIT_SIT 
WANM_TRES_OPEN 
WANM_VJMP_START 
WANM_BUMP_START 
WANM_BUMP_END 
WANM_VJMP_CLIMB 
WANM_VJMP_CLIMB_HANG 
WANM_TURN_BACK 
WANM_DMG_SMALL 
WANM_WAIT_TIRED 
WANM_WAIT_TO_TIRED 
WANM_HANG 
WANM_SLIP 
WANM_TURN 
WANM_ATN 
WANM_WALK_SLOPE 
WANM_SLIDE_BACKWARD 
WANM_SLIDE_BACKWARD_END 
WANM_SLIDE_FORWARD_START 
WANM_ROPE_WALK 
WANM_ROPE_CLIMB_LEFT 
WANM_ROPE_CLIMB_RIGHT 
WANM_ROPE_TURN 
WANM_ROPE_WAIT 
WANM_ROPE_FALTER 
WANM_DASH_B 
WANM_DMG_AIR_FRONT 
WANM_DMG_AIR_BACK 
WANM_DMG_AIR_LEFT 
WANM_DMG_AIR_RIGHT 
WANM_DMG_AIR_FRONT_GETUP 
WANM_DMG_AIR_BACK_GETUP 
WANM_DMG_AIR_LEFT_GETUP 
WANM_DMG_AIR_RIGHT_GETUP 
WANM_SERVICE_WAIT_A 
WANM_WAIT_B 
WANM_JUMP_B_START 
WANM_JUMP_B_TURN_START 
WANM_JUMP_B 
WANM_JUMP_B_END 
WANM_SWIM_RESURFACE 
WANM_SWIM_WAIT 
WANM_SWIM 
WANM_SWIM_DASH 
WANM_WAIT_SHAKE 
WANM_WAIT_START 
WANM_DMG_FRONT 
WANM_DMG_BACK 
WANM_DMG_LEFT 
WANM_DMG_RIGHT 
WANM_ATTACK_B_LEFT 
WANM_ATTACK_B_RIGHT 
WANM_ATTACK_B_FRONT 
WANM_ATTACK_B_TAIL 
WANM_ATN_LOCK_WALK_BACK 
WANM_ATN_LOCK_WALK_FRONT 
WANM_ATN_LOCK_RUN 
WANM_PICKUP_A 
WANM_SIDE_JUMP_LEFT_START 
WANM_SIDE_JUMP_LEFT_END 
WANM_SIDE_JUMP_RIGHT_START 
WANM_SIDE_JUMP_RIGHT_END 
WANM_BACK_JUMP_START 
WANM_BACK_JUMP_END 
WANM_PICKUP_B 
WANM_PICKUP_THROW 
WANM_ATTACK_A_START 
WANM_ATTACK_A 
WANM_ATTACK_A_END 
WANM_ATTACK_A_END_FRONT 
WANM_ATTACK_A_END_BACK 
WANM_ATTACK_T_START 
WANM_ATTACK_T 
WANM_HANDLE_HANG 
WANM_HANDLE_HANG_WAIT 
WANM_HANDLE_HANG_SW 
WANM_CUT_TURN_LEFT 
WANM_CUT_TURN_RIGHT 
WANM_HOWL 
WANM_HOWL_SIT 
WANM_HOWL_SUCCESS 
WANM_HOWL_END 
WANM_FALL_LAND 
WANM_FALL_LAND_START 
WANM_ATTACK_POE_START 
WANM_ATTACK_POE 
WANM_ATTACK_POE_END 
WANM_ATTACK_POE_MISS 
WANM_BACKFLIP_START 
WANM_BACKFLIP_END 
WANM_DIG 
WANM_DIG_IN 
WANM_DIG_UNDER 
WANM_SLIDE_W 
WANM_JUMP_KICK 
WANM_PULL_OUT 
WANM_CUT_TURN_CHARGE 
WANM_TRANSFORM_TO_WOLF 
WANM_TRANSFORM_TO_HUMAN 
WANM_WAIT_WIND 
WANM_SMELL 
WANM_DASH_START 
WANM_ATTACK_RECOIL_START 
WANM_ATTACK_RECOIL_END 
WANM_FLING_LEFT 
WANM_FLING_RIGHT 
WANM_CATCH_START 
WANM_CATCH 
WANM_ATTACK_RECOIL_GROUND 
WANM_DIE 
WANM_SWIM_DIE 
WANM_SWIM_DROWN 
WANM_WAIT_STUNNED 
WANM_WAIT_A_TO_S 
WANM_SERVICE_WAIT_D 
WANM_MIDNA_SHOCK 
WANM_ENTRANCE 
WANM_GET_A 
WANM_GET 
WANM_WAIT_KARGOROK 
WANM_CATCH_KARGOROK 
WANM_DMG_ELEC_GROUND 
WANM_DMG_ELEC_AIR 
WANM_TWGATE_PULL 
WANM_CHAIN_PULL 
WANM_CHAIN_PULL_END 
WANM_LISTEN 
WANM_PIG_GANON_CATCH_ST 
WANM_PIG_GANON_CATCH_END 
WANM_PIG_GANON_THROW_LEFT_START 
WANM_PIG_GANON_THROW_LEFT_END 
WANM_PIG_GANON_THROW_RIGHT_START 
WANM_PIG_GANON_THROW_RIGHT_END 

◆ daAlink_WARP_MAT_MODE

Enumerator
WARP_MAT_MODE_0 
WARP_MAT_MODE_1 

◆ MODE_FLG

Enumerator
MODE_IDLE 
MODE_JUMP 
MODE_DISABLE_ITEMS 
MODE_HIT_STUN 
MODE_CLIMB 
MODE_UNK_20 
MODE_NO_COLLISION 
MODE_GUARD_ENABLED 
MODE_UNK_100 
MODE_RIDING 
MODE_UNK_800 
MODE_UNK_1000 
MODE_UNK_2000 
MODE_UNK_4000 
MODE_UNK_8000 
MODE_VINE_CLIMB 
MODE_ROPE_WALK 
MODE_SWIMMING 
MODE_GRAB_PLACE 
MODE_UNK_800000 
MODE_UNK_1000000 
MODE_UNK_2000000 
MODE_UNK_4000000 
MODE_UNK_8000000 
MODE_UNK_10000000 
MODE_UNK_20000000 
MODE_UNK_40000000 
MODE_PLAYER_FLY 

Constructor & Destructor Documentation

◆ ~daAlink_c()

daAlink_c::~daAlink_c ( )

◆ daAlink_c()

daAlink_c::daAlink_c ( )

Member Function Documentation

◆ acceptSubjectModeChange()

bool daAlink_c::acceptSubjectModeChange ( )

◆ allAnimePlay()

void daAlink_c::allAnimePlay ( )

◆ allUnequip()

void daAlink_c::allUnequip ( int  param_0)

◆ animePlay()

void daAlink_c::animePlay ( J3DAnmTransform i_anm,
daPy_frameCtrl_c i_frameCtrl 
)

◆ arrowChangeTrigger()

BOOL daAlink_c::arrowChangeTrigger ( )
inline

◆ autoGroundHit()

void daAlink_c::autoGroundHit ( )

◆ backJumpSpeedDec()

void daAlink_c::backJumpSpeedDec ( )

◆ basicModelDraw()

void daAlink_c::basicModelDraw ( J3DModel )

◆ boardCommon()

int daAlink_c::boardCommon ( int  )

◆ boarForceGetOff()

void daAlink_c::boarForceGetOff ( )

◆ bottleModelCallBack()

int daAlink_c::bottleModelCallBack ( )

◆ calcHairAngle()

void daAlink_c::calcHairAngle ( s16 o_angle)

◆ cancelBoomerangLock()

void daAlink_c::cancelBoomerangLock ( fopAc_ac_c )

◆ cancelBowMove()

BOOL daAlink_c::cancelBowMove ( )

◆ cancelBowMoveRideNotAtn()

BOOL daAlink_c::cancelBowMoveRideNotAtn ( )

◆ cancelCutCharge()

void daAlink_c::cancelCutCharge ( )

◆ cancelDragonHangBackJump()

virtual void daAlink_c::cancelDragonHangBackJump ( )
virtual

Reimplemented from daPy_py_c.

◆ cancelDungeonWarpReadyNeck()

virtual void daAlink_c::cancelDungeonWarpReadyNeck ( )
virtual

Reimplemented from daPy_py_c.

◆ cancelFmChainGrabFromOut()

void daAlink_c::cancelFmChainGrabFromOut ( )
inline

◆ cancelGoronThrowEvent()

virtual void daAlink_c::cancelGoronThrowEvent ( )
virtual

Reimplemented from daPy_py_c.

◆ cancelHookshotCarry()

void daAlink_c::cancelHookshotCarry ( )

◆ cancelHookshotMove()

bool daAlink_c::cancelHookshotMove ( )

◆ cancelHookshotShot()

void daAlink_c::cancelHookshotShot ( )

◆ cancelItemUseQuake()

void daAlink_c::cancelItemUseQuake ( int  param_0)

◆ cancelLockAt()

void daAlink_c::cancelLockAt ( )

◆ cancelMagneBootsOn()

int daAlink_c::cancelMagneBootsOn ( )

◆ cancelOctaIealHang()

virtual void daAlink_c::cancelOctaIealHang ( )
virtual

Reimplemented from daPy_py_c.

◆ cancelSumouMode()

void daAlink_c::cancelSumouMode ( )

◆ cancelUpperItemReadyAnime()

int daAlink_c::cancelUpperItemReadyAnime ( int  param_0)

◆ cancelWolfLock()

virtual bool daAlink_c::cancelWolfLock ( fopAc_ac_c )
virtual

Reimplemented from daPy_py_c.

◆ canoeCommon()

int daAlink_c::canoeCommon ( )

◆ changeArrowType()

void daAlink_c::changeArrowType ( )

◆ changeBlendRate()

void daAlink_c::changeBlendRate ( int  param_0)

◆ changeBoarRunRide()

void daAlink_c::changeBoarRunRide ( )

◆ changeClimbMoveProc()

void daAlink_c::changeClimbMoveProc ( int  )

◆ changeCommon()

void daAlink_c::changeCommon ( )

◆ changeCrawlAutoMoveProc()

BOOL daAlink_c::changeCrawlAutoMoveProc ( cXyz )

◆ changeCutFast()

void daAlink_c::changeCutFast ( )

◆ changeCutReverseProc()

BOOL daAlink_c::changeCutReverseProc ( daAlink_c::daAlink_ANM  )

◆ changeDragonActor()

virtual void daAlink_c::changeDragonActor ( fopAc_ac_c )
virtual

Reimplemented from daPy_py_c.

◆ changeHangEndProc()

int daAlink_c::changeHangEndProc ( )

◆ changeHangMoveProc()

BOOL daAlink_c::changeHangMoveProc ( int  )

◆ changeHookshotDrawModel()

void daAlink_c::changeHookshotDrawModel ( )

◆ changeItemBck()

void daAlink_c::changeItemBck ( u16  i_resID,
f32  param_1 
)

◆ changeItemTriggerKeepProc()

int daAlink_c::changeItemTriggerKeepProc ( u8  i_selItemIdx,
int  i_procType 
)

◆ changeLadderMoveProc()

int daAlink_c::changeLadderMoveProc ( int  )

◆ changeLink()

void daAlink_c::changeLink ( int  )

◆ changeModelDataDirect()

void daAlink_c::changeModelDataDirect ( int  )

◆ changeModelDataDirectWolf()

void daAlink_c::changeModelDataDirectWolf ( int  )

◆ changeWarpMaterial()

void daAlink_c::changeWarpMaterial ( daAlink_c::daAlink_WARP_MAT_MODE  i_matMode)

◆ changeWolf()

void daAlink_c::changeWolf ( )

◆ changeWolfBlendRate()

void daAlink_c::changeWolfBlendRate ( int  )

◆ changeWolfHangEndProc()

int daAlink_c::changeWolfHangEndProc ( )

◆ checkAcceptDungeonWarpAlink()

virtual bool daAlink_c::checkAcceptDungeonWarpAlink ( int  )
virtual

Reimplemented from daPy_py_c.

◆ checkAcceptUseItemInWater()

BOOL daAlink_c::checkAcceptUseItemInWater ( u16  ) const

◆ checkAcceptWarp()

bool daAlink_c::checkAcceptWarp ( )

◆ checkActorPosAngle()

bool daAlink_c::checkActorPosAngle ( fopAc_ac_c param_0,
cXyz **  param_1 
)

◆ checkAnmEnd()

bool daAlink_c::checkAnmEnd ( daPy_frameCtrl_c i_frameCtrl)
inline

◆ checkArrowChargeEnd()

virtual bool daAlink_c::checkArrowChargeEnd ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkAtnLeftAnime()

BOOL daAlink_c::checkAtnLeftAnime ( )

◆ checkAtnRightAnime()

BOOL daAlink_c::checkAtnRightAnime ( )

◆ checkAtnWaitAnime()

BOOL daAlink_c::checkAtnWaitAnime ( )

◆ checkAtShieldHit()

BOOL daAlink_c::checkAtShieldHit ( dCcD_GObjInf )

◆ checkAttentionLock()

BOOL daAlink_c::checkAttentionLock ( )
inline

◆ checkAttentionPosAngle()

bool daAlink_c::checkAttentionPosAngle ( cXyz param_0)

◆ checkAttentionState()

bool daAlink_c::checkAttentionState ( )

◆ checkAutoJump()

virtual BOOL daAlink_c::checkAutoJump ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkAutoJumpAction()

BOOL daAlink_c::checkAutoJumpAction ( )

◆ checkBarkAnime()

BOOL daAlink_c::checkBarkAnime ( ) const
inline

◆ checkBeeChildDrink()

virtual u8 daAlink_c::checkBeeChildDrink ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkBgClimbMove()

BOOL daAlink_c::checkBgClimbMove ( int  )

◆ checkBgCorrectClimbMove()

int daAlink_c::checkBgCorrectClimbMove ( cXyz ,
cXyz  
)

◆ checkBoardRestart()

bool daAlink_c::checkBoardRestart ( )

◆ checkBoardRide()

virtual u32 daAlink_c::checkBoardRide ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkBoardSwordTriggerAction()

int daAlink_c::checkBoardSwordTriggerAction ( )

◆ checkBoarRide()

virtual u32 daAlink_c::checkBoarRide ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkBoarRun()

virtual BOOL daAlink_c::checkBoarRun ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkBoarStart()

BOOL daAlink_c::checkBoarStart ( )

◆ checkBodyAngleX()

s16 daAlink_c::checkBodyAngleX ( s16  )

◆ checkBoomerangAnime()

BOOL daAlink_c::checkBoomerangAnime ( ) const

◆ checkBoomerangAnimeAndReturnWait()

BOOL daAlink_c::checkBoomerangAnimeAndReturnWait ( ) const
inline

◆ checkBoomerangCarry()

BOOL daAlink_c::checkBoomerangCarry ( fopAc_ac_c )

◆ checkBoomerangCatchAction()

int daAlink_c::checkBoomerangCatchAction ( )

◆ checkBoomerangCatchAnime()

bool daAlink_c::checkBoomerangCatchAnime ( ) const
inline

◆ checkBoomerangChargeEnd()

bool daAlink_c::checkBoomerangChargeEnd ( )

◆ checkBoomerangChargeEndWait()

bool daAlink_c::checkBoomerangChargeEndWait ( ) const
inline

◆ checkBoomerangLockAccept()

BOOL daAlink_c::checkBoomerangLockAccept ( )

◆ checkBoomerangReadyAnime()

BOOL daAlink_c::checkBoomerangReadyAnime ( ) const
inline

◆ checkBoomerangThrowAnime()

BOOL daAlink_c::checkBoomerangThrowAnime ( ) const

◆ checkBootsMoveAnime()

BOOL daAlink_c::checkBootsMoveAnime ( int  )

◆ checkBootsOrArmorHeavy()

BOOL daAlink_c::checkBootsOrArmorHeavy ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkBossBabaRoom()

bool daAlink_c::checkBossBabaRoom ( )

◆ checkBossOctaIealRoom()

BOOL daAlink_c::checkBossOctaIealRoom ( )

◆ checkBossRoom()

bool daAlink_c::checkBossRoom ( )
static

◆ checkBottleDrinkEnd()

virtual BOOL daAlink_c::checkBottleDrinkEnd ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkBottleSwingMode()

virtual BOOL daAlink_c::checkBottleSwingMode ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkBowAndSlingItem()

BOOL daAlink_c::checkBowAndSlingItem ( int  )

◆ checkBowAnime()

BOOL daAlink_c::checkBowAnime ( ) const

◆ checkBowCameraArrowPosP()

cXyz * daAlink_c::checkBowCameraArrowPosP ( s16 ,
s16  
)

◆ checkBowChargeWaitAnime()

bool daAlink_c::checkBowChargeWaitAnime ( ) const
inline

◆ checkBowGrabLeftHand()

bool daAlink_c::checkBowGrabLeftHand ( ) const

◆ checkBowReadyAnime()

BOOL daAlink_c::checkBowReadyAnime ( ) const

◆ checkBowReloadAnime()

bool daAlink_c::checkBowReloadAnime ( ) const
inline

◆ checkBowShootAnime()

bool daAlink_c::checkBowShootAnime ( ) const
inline

◆ checkBowWaitAnime()

bool daAlink_c::checkBowWaitAnime ( ) const
inline

◆ checkCameraLargeDamage()

BOOL daAlink_c::checkCameraLargeDamage ( ) const
inline

◆ checkCanoeFishingGetLeft()

virtual bool daAlink_c::checkCanoeFishingGetLeft ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkCanoeFishingGetRight()

virtual bool daAlink_c::checkCanoeFishingGetRight ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkCanoeFishingRodGrabOrPut()

BOOL daAlink_c::checkCanoeFishingRodGrabOrPut ( ) const

◆ checkCanoeFishingWaitAnime()

BOOL daAlink_c::checkCanoeFishingWaitAnime ( ) const
inline

◆ checkCanoeJumpRide()

BOOL daAlink_c::checkCanoeJumpRide ( )

◆ checkCanoePaddleGrab()

BOOL daAlink_c::checkCanoePaddleGrab ( fopAc_ac_c ) const

◆ checkCanoeRide()

virtual u32 daAlink_c::checkCanoeRide ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkCanoeRideOwn()

BOOL daAlink_c::checkCanoeRideOwn ( const fopAc_ac_c param_0) const
inline

◆ checkCanoeRideTandem()

BOOL daAlink_c::checkCanoeRideTandem ( )

◆ checkCanoeStart()

BOOL daAlink_c::checkCanoeStart ( )

◆ checkCastleTown()

bool daAlink_c::checkCastleTown ( )
static

◆ checkCastleTownUseItem()

bool daAlink_c::checkCastleTownUseItem ( u16  i_itemNo)
static

◆ checkCaughtEscapeCutTurn()

BOOL daAlink_c::checkCaughtEscapeCutTurn ( )

◆ checkChainBlockPushPull()

virtual bool daAlink_c::checkChainBlockPushPull ( )
virtual

Reimplemented from daPy_py_c.

◆ checkChainEmphasys()

u8 daAlink_c::checkChainEmphasys ( )

◆ checkChaseHookshot()

BOOL daAlink_c::checkChaseHookshot ( )

◆ checkClimbCode()

BOOL daAlink_c::checkClimbCode ( cBgS_PolyInfo )

◆ checkClimbFall()

BOOL daAlink_c::checkClimbFall ( )
inline

◆ checkClimbGround()

int daAlink_c::checkClimbGround ( cXyz ,
f32   
)

◆ checkClimbMove()

virtual BOOL daAlink_c::checkClimbMove ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkClimbMoveSideProc()

BOOL daAlink_c::checkClimbMoveSideProc ( int  )

◆ checkClimbMoveUpDownProc()

BOOL daAlink_c::checkClimbMoveUpDownProc ( int  )

◆ checkClimbRoof()

BOOL daAlink_c::checkClimbRoof ( f32  )

◆ checkCloudSea()

bool daAlink_c::checkCloudSea ( )
static

◆ checkCoachGuardGame()

BOOL daAlink_c::checkCoachGuardGame ( )

◆ checkCokkoGlide()

bool daAlink_c::checkCokkoGlide ( ) const
inline

◆ checkComboCnt()

void daAlink_c::checkComboCnt ( )

◆ checkComboCutTurn()

virtual BOOL daAlink_c::checkComboCutTurn ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkComboReserb()

BOOL daAlink_c::checkComboReserb ( )

◆ checkCopyRodAnime()

int daAlink_c::checkCopyRodAnime ( ) const

◆ checkCopyRodControllAnime()

BOOL daAlink_c::checkCopyRodControllAnime ( ) const
inline

◆ checkCopyRodEquip()

virtual bool daAlink_c::checkCopyRodEquip ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkCopyRodReadyAnime()

BOOL daAlink_c::checkCopyRodReadyAnime ( ) const
inline

◆ checkCopyRodRevive()

bool daAlink_c::checkCopyRodRevive ( ) const
inline

◆ checkCopyRodThrowAnime()

BOOL daAlink_c::checkCopyRodThrowAnime ( ) const
inline

◆ checkCopyRodTopUse()

virtual BOOL daAlink_c::checkCopyRodTopUse ( )
virtual

Reimplemented from daPy_py_c.

◆ checkCowGame()

static BOOL daAlink_c::checkCowGame ( )
static

◆ checkCrawlInHoll()

BOOL daAlink_c::checkCrawlInHoll ( cXyz ,
cXyz ,
cXyz ,
int   
)

◆ checkCrawlSideWall()

BOOL daAlink_c::checkCrawlSideWall ( cXyz ,
cXyz ,
cXyz ,
cXyz ,
s16 ,
s16  
)

◆ checkCrawlWaterIn()

BOOL daAlink_c::checkCrawlWaterIn ( )
inline

◆ checkCutAction()

int daAlink_c::checkCutAction ( )

◆ checkCutAtnActorChange()

void daAlink_c::checkCutAtnActorChange ( )

◆ checkCutBackState()

BOOL daAlink_c::checkCutBackState ( )

◆ checkCutCancelNextMode()

BOOL daAlink_c::checkCutCancelNextMode ( int  )

◆ checkCutCharge()

virtual BOOL daAlink_c::checkCutCharge ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkCutDashAnime()

BOOL daAlink_c::checkCutDashAnime ( ) const

◆ checkCutDashChargeAnime()

BOOL daAlink_c::checkCutDashChargeAnime ( ) const
inline

◆ checkCutDashEnemyHit()

BOOL daAlink_c::checkCutDashEnemyHit ( dCcD_GObjInf )

◆ checkCutFastReady()

bool daAlink_c::checkCutFastReady ( )

◆ checkCutFinishJumpUp()

bool daAlink_c::checkCutFinishJumpUp ( )

◆ checkCutHeadProc()

BOOL daAlink_c::checkCutHeadProc ( ) const
inline

◆ checkCutHeadState()

BOOL daAlink_c::checkCutHeadState ( )

◆ checkCutJumpCancelTurn()

virtual BOOL daAlink_c::checkCutJumpCancelTurn ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkCutJumpInFly()

BOOL daAlink_c::checkCutJumpInFly ( )

◆ checkCutJumpMode()

virtual BOOL daAlink_c::checkCutJumpMode ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkCutLandDamage()

void daAlink_c::checkCutLandDamage ( )

◆ checkCutLargeJumpCharge()

virtual BOOL daAlink_c::checkCutLargeJumpCharge ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkCutLargeTurnState()

BOOL daAlink_c::checkCutLargeTurnState ( ) const

◆ checkCutReverseAt()

BOOL daAlink_c::checkCutReverseAt ( dCcD_GObjInf )

◆ checkCutTurnCharge() [1/2]

void daAlink_c::checkCutTurnCharge ( )

◆ checkCutTurnCharge() [2/2]

virtual BOOL daAlink_c::checkCutTurnCharge ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkCutTurnInput()

bool daAlink_c::checkCutTurnInput ( ) const

◆ checkCutTurnInputTrigger()

bool daAlink_c::checkCutTurnInputTrigger ( )

◆ checkCutTypeNoBlur()

BOOL daAlink_c::checkCutTypeNoBlur ( ) const

◆ checkDamageAction()

BOOL daAlink_c::checkDamageAction ( )

◆ checkDashAnime()

bool daAlink_c::checkDashAnime ( ) const

◆ checkDashDamageAnime()

bool daAlink_c::checkDashDamageAnime ( ) const
inline

◆ checkDeadAction()

BOOL daAlink_c::checkDeadAction ( int  )

◆ checkDeadHP()

BOOL daAlink_c::checkDeadHP ( )

◆ checkDemoAction()

int daAlink_c::checkDemoAction ( )

◆ checkDemoMoveMode()

bool daAlink_c::checkDemoMoveMode ( u32  ) const

◆ checkDkCaught2Anime()

bool daAlink_c::checkDkCaught2Anime ( ) const
inline

◆ checkDoCutAction()

BOOL daAlink_c::checkDoCutAction ( )

◆ checkDownAttackState()

BOOL daAlink_c::checkDownAttackState ( )

◆ checkDragonHangRide()

virtual bool daAlink_c::checkDragonHangRide ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkDungeon()

bool daAlink_c::checkDungeon ( )
static

◆ checkElecDamage()

virtual BOOL daAlink_c::checkElecDamage ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkElecReturnDamage()

BOOL daAlink_c::checkElecReturnDamage ( dCcD_GObjInf ,
fopAc_ac_c **   
)

◆ checkEmptyBottleSwing()

virtual BOOL daAlink_c::checkEmptyBottleSwing ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkEndMessage()

BOOL daAlink_c::checkEndMessage ( u32  )

◆ checkEnemyGroup()

static BOOL daAlink_c::checkEnemyGroup ( fopAc_ac_c )
static

◆ checkEquipAnime()

BOOL daAlink_c::checkEquipAnime ( ) const

◆ checkEventRun()

BOOL daAlink_c::checkEventRun ( ) const

◆ checkExchangeRodAnime()

BOOL daAlink_c::checkExchangeRodAnime ( ) const
inline

◆ checkFastShotTime()

virtual int daAlink_c::checkFastShotTime ( )
virtual

Reimplemented from daPy_py_c.

◆ checkFastUnequip()

bool daAlink_c::checkFastUnequip ( )

◆ checkField()

bool daAlink_c::checkField ( )
static

◆ checkFinalBattle()

static BOOL daAlink_c::checkFinalBattle ( )
static

◆ checkFishingCastMode()

bool daAlink_c::checkFishingCastMode ( ) const
inline

◆ checkFishingRodAndLureItem()

BOOL daAlink_c::checkFishingRodAndLureItem ( ) const

◆ checkFishingRodGrab()

BOOL daAlink_c::checkFishingRodGrab ( fopAc_ac_c ) const

◆ checkFisingRodJewl()

bool daAlink_c::checkFisingRodJewl ( ) const
inline

◆ checkFisingRodLure()

bool daAlink_c::checkFisingRodLure ( ) const
inline

◆ checkFlyAtnWait()

BOOL daAlink_c::checkFlyAtnWait ( )

◆ checkFmChainGrabAnime()

BOOL daAlink_c::checkFmChainGrabAnime ( ) const
inline

◆ checkForceSwordSwing()

BOOL daAlink_c::checkForceSwordSwing ( )

◆ checkForestOldCentury()

static BOOL daAlink_c::checkForestOldCentury ( )
static

◆ checkFrontRoll()

virtual BOOL daAlink_c::checkFrontRoll ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkFrontWallTypeAction()

BOOL daAlink_c::checkFrontWallTypeAction ( )

◆ checkGoatCatchActor()

BOOL daAlink_c::checkGoatCatchActor ( fopAc_ac_c )

◆ checkGoatThrow()

virtual BOOL daAlink_c::checkGoatThrow ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkGoatThrowAfter()

virtual BOOL daAlink_c::checkGoatThrowAfter ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkGoronRide()

fopAc_ac_c * daAlink_c::checkGoronRide ( )

◆ checkGoronRideWait()

virtual BOOL daAlink_c::checkGoronRideWait ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkGrabAnime()

BOOL daAlink_c::checkGrabAnime ( ) const

◆ checkGrabAnimeAndThrow()

BOOL daAlink_c::checkGrabAnimeAndThrow ( ) const

◆ checkGrabAnimeCarry()

BOOL daAlink_c::checkGrabAnimeCarry ( ) const
inline

◆ checkGrabAnimeSide()

BOOL daAlink_c::checkGrabAnimeSide ( ) const
inline

◆ checkGrabAnimeUp()

BOOL daAlink_c::checkGrabAnimeUp ( ) const
inline

◆ checkGrabCarryActor()

BOOL daAlink_c::checkGrabCarryActor ( )

◆ checkGrabGlide()

bool daAlink_c::checkGrabGlide ( )
inline

◆ checkGrabHeavyActor()

BOOL daAlink_c::checkGrabHeavyActor ( )

◆ checkGrabHeavyThrowAnime()

BOOL daAlink_c::checkGrabHeavyThrowAnime ( ) const
inline

◆ checkGrabLineCheck()

BOOL daAlink_c::checkGrabLineCheck ( )

◆ checkGrabNotThrow()

BOOL daAlink_c::checkGrabNotThrow ( )

◆ checkGrabRooster()

BOOL daAlink_c::checkGrabRooster ( )

◆ checkGrabSideActor()

BOOL daAlink_c::checkGrabSideActor ( )

◆ checkGrabSideThrowAnime()

BOOL daAlink_c::checkGrabSideThrowAnime ( ) const
inline

◆ checkGrabSlowMoveActor()

BOOL daAlink_c::checkGrabSlowMoveActor ( )

◆ checkGrabTalkActor()

BOOL daAlink_c::checkGrabTalkActor ( fopAc_ac_c )

◆ checkGrabThrowAnime()

BOOL daAlink_c::checkGrabThrowAnime ( ) const

◆ checkGrabUp()

bool daAlink_c::checkGrabUp ( ) const
inline

◆ checkGrabUpThrowAnime()

BOOL daAlink_c::checkGrabUpThrowAnime ( ) const
inline

◆ checkGrassWhistle()

virtual BOOL daAlink_c::checkGrassWhistle ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkGroundSpecialMode()

BOOL daAlink_c::checkGroundSpecialMode ( )

◆ checkGroupItem()

int daAlink_c::checkGroupItem ( int  i_itemNo,
int  i_selItem 
) const

◆ checkGuardAccept()

BOOL daAlink_c::checkGuardAccept ( )

◆ checkGuardActionChange()

BOOL daAlink_c::checkGuardActionChange ( )

◆ checkGuardBreakMode()

virtual BOOL daAlink_c::checkGuardBreakMode ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkHangFootWall()

bool daAlink_c::checkHangFootWall ( )

◆ checkHangStartSideWall()

void daAlink_c::checkHangStartSideWall ( s16  )

◆ checkHawkWait()

virtual BOOL daAlink_c::checkHawkWait ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkHeavyStateOn()

BOOL daAlink_c::checkHeavyStateOn ( int  param_0,
int  param_1 
)

◆ checkHookshotAnime()

BOOL daAlink_c::checkHookshotAnime ( ) const
inline

◆ checkHookshotReadyAnime()

bool daAlink_c::checkHookshotReadyAnime ( ) const
inline

◆ checkHookshotReadyMaterialOffMode()

BOOL daAlink_c::checkHookshotReadyMaterialOffMode ( ) const

◆ checkHookshotReturnMode()

virtual bool daAlink_c::checkHookshotReturnMode ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkHookshotRoofLv7Boss()

BOOL daAlink_c::checkHookshotRoofLv7Boss ( )

◆ checkHookshotShootAnime()

bool daAlink_c::checkHookshotShootAnime ( ) const
inline

◆ checkHookshotShootReturnMode()

virtual bool daAlink_c::checkHookshotShootReturnMode ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkHookshotStickBG()

BOOL daAlink_c::checkHookshotStickBG ( cBgS_PolyInfo )

◆ checkHookshotWait()

BOOL daAlink_c::checkHookshotWait ( ) const

◆ checkHorseDashAccept()

static BOOL daAlink_c::checkHorseDashAccept ( )
static

◆ checkHorseGetOff()

BOOL daAlink_c::checkHorseGetOff ( )

◆ checkHorseGetOffAndSetDoStatus()

int daAlink_c::checkHorseGetOffAndSetDoStatus ( )

◆ checkHorseGetOffDirection()

int daAlink_c::checkHorseGetOffDirection ( )

◆ checkHorseGetOffMode()

bool daAlink_c::checkHorseGetOffMode ( ) const
inline

◆ checkHorseGetOffWallCheck()

BOOL daAlink_c::checkHorseGetOffWallCheck ( cXyz ,
cXyz ,
s16   
)

◆ checkHorseLieAnime()

BOOL daAlink_c::checkHorseLieAnime ( ) const

◆ checkHorseNotDamageReaction()

BOOL daAlink_c::checkHorseNotDamageReaction ( ) const

◆ checkHorseNotGrab()

BOOL daAlink_c::checkHorseNotGrab ( ) const

◆ checkHorseNoUpperAnime()

BOOL daAlink_c::checkHorseNoUpperAnime ( ) const

◆ checkHorseReinLeftOnly()

BOOL daAlink_c::checkHorseReinLeftOnly ( ) const

◆ checkHorseRide()

virtual u32 daAlink_c::checkHorseRide ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkHorseRideNotReady()

virtual BOOL daAlink_c::checkHorseRideNotReady ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkHorseRideOn()

bool daAlink_c::checkHorseRideOn ( ) const
inline

◆ checkHorseServiceWaitAnime()

BOOL daAlink_c::checkHorseServiceWaitAnime ( )

◆ checkHorseSpecialProc()

int daAlink_c::checkHorseSpecialProc ( )

◆ checkHorseStart() [1/2]

virtual BOOL daAlink_c::checkHorseStart ( )
virtual

Reimplemented from daPy_py_c.

◆ checkHorseStart() [2/2]

BOOL daAlink_c::checkHorseStart ( u32  pLastMode,
int  pStartMode 
)

◆ checkHorseSubjectivity()

BOOL daAlink_c::checkHorseSubjectivity ( ) const

◆ checkHorseSwordUpAnime()

bool daAlink_c::checkHorseSwordUpAnime ( ) const
inline

◆ checkHorseSwordUpSpped()

bool daAlink_c::checkHorseSwordUpSpped ( )

◆ checkHorseTiredAnime()

bool daAlink_c::checkHorseTiredAnime ( ) const
inline

◆ checkHorseTurnAnime()

bool daAlink_c::checkHorseTurnAnime ( ) const
inline

◆ checkHorseTurnLAnime()

bool daAlink_c::checkHorseTurnLAnime ( ) const
inline

◆ checkHorseTurnRAnime()

bool daAlink_c::checkHorseTurnRAnime ( ) const
inline

◆ checkHorseUnderDashStartAnime()

bool daAlink_c::checkHorseUnderDashStartAnime ( ) const
inline

◆ checkHorseUnderItemAnime()

bool daAlink_c::checkHorseUnderItemAnime ( ) const
inline

◆ checkHorseUnderLashAnime()

bool daAlink_c::checkHorseUnderLashAnime ( ) const
inline

◆ checkHorseWaitLashAnime()

BOOL daAlink_c::checkHorseWaitLashAnime ( ) const

◆ checkHorseWalkStartAnm()

bool daAlink_c::checkHorseWalkStartAnm ( ) const
inline

◆ checkHorseZeldaBowMode()

static BOOL daAlink_c::checkHorseZeldaBowMode ( )
static

◆ checkHugeAttack()

bool daAlink_c::checkHugeAttack ( int  ) const

◆ checkIcePolygonDamage()

static BOOL daAlink_c::checkIcePolygonDamage ( cBgS_PolyInfo )
static

◆ checkInputOnR()

bool daAlink_c::checkInputOnR ( ) const
inline

◆ checkInsectActorName()

BOOL daAlink_c::checkInsectActorName ( fopAc_ac_c )

◆ checkIronBallAnime()

BOOL daAlink_c::checkIronBallAnime ( ) const

◆ checkIronBallDelete()

void daAlink_c::checkIronBallDelete ( )

◆ checkIronBallEquip()

bool daAlink_c::checkIronBallEquip ( ) const
inline

◆ checkIronBallGroundStop()

virtual bool daAlink_c::checkIronBallGroundStop ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkIronBallPreSwingAnime()

bool daAlink_c::checkIronBallPreSwingAnime ( ) const
inline

◆ checkIronBallReturn()

virtual bool daAlink_c::checkIronBallReturn ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkIronBallReturnChange()

BOOL daAlink_c::checkIronBallReturnChange ( )

◆ checkIronBallSwingAnime()

bool daAlink_c::checkIronBallSwingAnime ( ) const
inline

◆ checkIronBallThrowMode()

bool daAlink_c::checkIronBallThrowMode ( ) const

◆ checkIronBallThrowReturnMode()

bool daAlink_c::checkIronBallThrowReturnMode ( ) const

◆ checkIronBallWaitAnime()

bool daAlink_c::checkIronBallWaitAnime ( ) const
inline

◆ checkItemAction()

BOOL daAlink_c::checkItemAction ( )

◆ checkItemActionInitStart()

int daAlink_c::checkItemActionInitStart ( )

◆ checkItemActorPointer()

BOOL daAlink_c::checkItemActorPointer ( )

◆ checkItemButtonChange()

void daAlink_c::checkItemButtonChange ( )

◆ checkItemChangeAutoAction()

int daAlink_c::checkItemChangeAutoAction ( )

◆ checkItemChangeFromButton()

BOOL daAlink_c::checkItemChangeFromButton ( )

◆ checkItemDraw()

bool daAlink_c::checkItemDraw ( )

◆ checkItemEquipAnime()

BOOL daAlink_c::checkItemEquipAnime ( ) const

◆ checkItemSetButton()

int daAlink_c::checkItemSetButton ( int  i_itemNo)

◆ checkItemSwordEquip()

virtual bool daAlink_c::checkItemSwordEquip ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkKandelaarEquipAnime()

BOOL daAlink_c::checkKandelaarEquipAnime ( ) const

◆ checkKandelaarSwing()

virtual bool daAlink_c::checkKandelaarSwing ( int  ) const
virtual

Reimplemented from daPy_py_c.

◆ checkKandelaarSwingAnime()

bool daAlink_c::checkKandelaarSwingAnime ( ) const
inline

◆ checkLadderFall()

int daAlink_c::checkLadderFall ( )

◆ checkLandAction()

BOOL daAlink_c::checkLandAction ( int  param_0)

◆ checkLandHookshotHang()

int daAlink_c::checkLandHookshotHang ( )

◆ checkLargeAttack()

bool daAlink_c::checkLargeAttack ( int  ) const

◆ checkLetterItem()

static BOOL daAlink_c::checkLetterItem ( int  )
static

◆ checkLightSwordMtrl()

void daAlink_c::checkLightSwordMtrl ( )

◆ checkLv2DungeonRoomSpecial()

bool daAlink_c::checkLv2DungeonRoomSpecial ( )
static

◆ checkLv2MiddleBossBgRide()

bool daAlink_c::checkLv2MiddleBossBgRide ( s16  i_procName)

◆ checkLv3Slide()

virtual bool daAlink_c::checkLv3Slide ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkLv4BossRoom()

bool daAlink_c::checkLv4BossRoom ( )

◆ checkLv6BossRoom()

static BOOL daAlink_c::checkLv6BossRoom ( )
static

◆ checkLv7BossRoom()

bool daAlink_c::checkLv7BossRoom ( )

◆ checkLv7DungeonShop()

static BOOL daAlink_c::checkLv7DungeonShop ( )
static

◆ checkMagicArmorHeavy()

BOOL daAlink_c::checkMagicArmorHeavy ( ) const

◆ checkMagicArmorNoDamage()

BOOL daAlink_c::checkMagicArmorNoDamage ( )

◆ checkMagicArmorWearAbility()

BOOL daAlink_c::checkMagicArmorWearAbility ( ) const

◆ checkMagneBootsFly()

int daAlink_c::checkMagneBootsFly ( )

◆ checkMetamorphose()

virtual BOOL daAlink_c::checkMetamorphose ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkMiddleBossGoronRoom()

bool daAlink_c::checkMiddleBossGoronRoom ( )

◆ checkMidnaChargeAttack()

static bool daAlink_c::checkMidnaChargeAttack ( )
inlinestatic

◆ checkMidnaClingAnime()

bool daAlink_c::checkMidnaClingAnime ( )
inline

◆ checkMidnaDigInAnime()

bool daAlink_c::checkMidnaDigInAnime ( )
inline

◆ checkMidnaDisappearMode()

BOOL daAlink_c::checkMidnaDisappearMode ( ) const

◆ checkMidnaGanonCatchAnm()

bool daAlink_c::checkMidnaGanonCatchAnm ( )
inline

◆ checkMidnaGanonThrowLeftAnm()

bool daAlink_c::checkMidnaGanonThrowLeftAnm ( )
inline

◆ checkMidnaGanonThrowRightAnm()

bool daAlink_c::checkMidnaGanonThrowRightAnm ( )
inline

◆ checkMidnaLockJumpPoint()

const cXyz * daAlink_c::checkMidnaLockJumpPoint ( ) const

◆ checkMidnaLookAroundAnime()

bool daAlink_c::checkMidnaLookAroundAnime ( )
inline

◆ checkMidnaLowClingAnime()

bool daAlink_c::checkMidnaLowClingAnime ( )
inline

◆ checkMidnaPanicAnime()

bool daAlink_c::checkMidnaPanicAnime ( )
inline

◆ checkMidnaRopeMoveStaggerAnime()

bool daAlink_c::checkMidnaRopeMoveStaggerAnime ( )
inline

◆ checkMidnaRopeWaitStaggerAnime()

bool daAlink_c::checkMidnaRopeWaitStaggerAnime ( )
inline

◆ checkMidnaUseAbility()

BOOL daAlink_c::checkMidnaUseAbility ( ) const

◆ checkMidnaWolfDashAnime()

bool daAlink_c::checkMidnaWolfDashAnime ( )
inline

◆ checkMidnaWolfDeadAnime()

bool daAlink_c::checkMidnaWolfDeadAnime ( )
inline

◆ checkMidnaWolfSwimDeadAnime()

bool daAlink_c::checkMidnaWolfSwimDeadAnime ( )
inline

◆ checkModeFlg()

u32 daAlink_c::checkModeFlg ( u32  pFlag) const
inline

◆ checkMoveDoAction()

BOOL daAlink_c::checkMoveDoAction ( )

◆ checkNewItemChange()

int daAlink_c::checkNewItemChange ( u8  param_0)

Determines whether an item action can occur, and which action to use.

Returns
a daAlink_ItemProc value corresponding to the PROC function to run in changeItemTriggerKeepProc

◆ checkNextAction()

int daAlink_c::checkNextAction ( int  param_0)

◆ checkNextActionBoard()

int daAlink_c::checkNextActionBoard ( )

◆ checkNextActionBoomerang()

int daAlink_c::checkNextActionBoomerang ( )

◆ checkNextActionBow()

int daAlink_c::checkNextActionBow ( )

◆ checkNextActionCanoe()

int daAlink_c::checkNextActionCanoe ( )

◆ checkNextActionCopyRod()

int daAlink_c::checkNextActionCopyRod ( )

◆ checkNextActionFromButton()

BOOL daAlink_c::checkNextActionFromButton ( )

◆ checkNextActionFromCrouch()

BOOL daAlink_c::checkNextActionFromCrouch ( int  param_0)

◆ checkNextActionGrab()

BOOL daAlink_c::checkNextActionGrab ( )

◆ checkNextActionHookshot()

int daAlink_c::checkNextActionHookshot ( )

◆ checkNextActionHorse()

int daAlink_c::checkNextActionHorse ( )

◆ checkNextActionIronBall()

int daAlink_c::checkNextActionIronBall ( )

◆ checkNextActionRoofHang()

int daAlink_c::checkNextActionRoofHang ( )

◆ checkNextActionSwim()

int daAlink_c::checkNextActionSwim ( )

◆ checkNextActionWolf()

int daAlink_c::checkNextActionWolf ( int  )

◆ checkNextActionWolfFromLie()

int daAlink_c::checkNextActionWolfFromLie ( )

◆ checkNextHookPoint()

int daAlink_c::checkNextHookPoint ( )

◆ checkNoCollisionCorret()

BOOL daAlink_c::checkNoCollisionCorret ( )

◆ checkNoEquipItem()

virtual bool daAlink_c::checkNoEquipItem ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkNoLandDamageSlidePolygon()

BOOL daAlink_c::checkNoLandDamageSlidePolygon ( )

◆ checkNormalAction()

int daAlink_c::checkNormalAction ( )

◆ checkNoSetUpperAnime()

bool daAlink_c::checkNoSetUpperAnime ( ) const
inline

◆ checkNoSubjectModeCamera()

bool daAlink_c::checkNoSubjectModeCamera ( )

◆ checkNotAutoJumpStage()

bool daAlink_c::checkNotAutoJumpStage ( )
static

◆ checkNotBattleStage()

bool daAlink_c::checkNotBattleStage ( )
static

◆ checkNotCrawlStand() [1/2]

BOOL daAlink_c::checkNotCrawlStand ( cXyz )

◆ checkNotCrawlStand() [2/2]

BOOL daAlink_c::checkNotCrawlStand ( cXyz ,
cXyz  
)

◆ checkNotHeavyBootsStage()

bool daAlink_c::checkNotHeavyBootsStage ( )
static

◆ checkNotItemSinkLimit()

BOOL daAlink_c::checkNotItemSinkLimit ( )

◆ checkNotJumpSinkLimit()

BOOL daAlink_c::checkNotJumpSinkLimit ( )

◆ checkNoUpperAnime()

BOOL daAlink_c::checkNoUpperAnime ( ) const

◆ checkOctaIealHang()

virtual bool daAlink_c::checkOctaIealHang ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkOctaIealSpecialCollect()

BOOL daAlink_c::checkOctaIealSpecialCollect ( )

◆ checkOilBottleItemNotGet()

BOOL daAlink_c::checkOilBottleItemNotGet ( u16  )

◆ checkOneHandItemEquipAnime()

BOOL daAlink_c::checkOneHandItemEquipAnime ( ) const

◆ checkOxygenTimer()

void daAlink_c::checkOxygenTimer ( )

◆ checkPlayerDemoMode()

s32 daAlink_c::checkPlayerDemoMode ( ) const
inline

◆ checkPlayerFly()

virtual u32 daAlink_c::checkPlayerFly ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkPlayerGuard()

virtual BOOL daAlink_c::checkPlayerGuard ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkPlayerGuardAndAttack()

BOOL daAlink_c::checkPlayerGuardAndAttack ( ) const

◆ checkPlayerNoDraw()

virtual u32 daAlink_c::checkPlayerNoDraw ( )
virtual

Reimplemented from daPy_py_c.

◆ checkPolyDamage()

int daAlink_c::checkPolyDamage ( )

◆ checkPossibleWaterInMode()

BOOL daAlink_c::checkPossibleWaterInMode ( ) const

◆ checkPowerGloveGet()

BOOL daAlink_c::checkPowerGloveGet ( )
inline

◆ checkPriActorOwn()

virtual bool daAlink_c::checkPriActorOwn ( fopAc_ac_c const ) const
virtual

Reimplemented from daPy_py_c.

◆ checkPullBehindWall()

BOOL daAlink_c::checkPullBehindWall ( )

◆ checkPushPullTurnBlock()

BOOL daAlink_c::checkPushPullTurnBlock ( )

◆ checkRAction()

BOOL daAlink_c::checkRAction ( )

◆ checkReadyItem()

bool daAlink_c::checkReadyItem ( )

◆ checkReelAnime()

BOOL daAlink_c::checkReelAnime ( ) const
inline

◆ checkReinRide()

u32 daAlink_c::checkReinRide ( ) const
inline

◆ checkReinRideBgCheck()

int daAlink_c::checkReinRideBgCheck ( )

◆ checkRequestTalkActor()

int daAlink_c::checkRequestTalkActor ( dAttList_c param_0,
fopAc_ac_c param_1 
)

◆ checkResetRootMtx()

bool daAlink_c::checkResetRootMtx ( int  param_0) const
inline

◆ checkRestartDead()

BOOL daAlink_c::checkRestartDead ( int  ,
int   
)

◆ checkRestartRoom()

BOOL daAlink_c::checkRestartRoom ( )

◆ checkRestHPAnime()

BOOL daAlink_c::checkRestHPAnime ( )

◆ checkRideOn()

BOOL daAlink_c::checkRideOn ( ) const
inline

◆ checkRollJump()

virtual BOOL daAlink_c::checkRollJump ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkRoofHangMovePos()

int daAlink_c::checkRoofHangMovePos ( )

◆ checkRoofRestart()

void daAlink_c::checkRoofRestart ( )

◆ checkRoom()

bool daAlink_c::checkRoom ( )
static

◆ checkRoomOnly()

bool daAlink_c::checkRoomOnly ( )
static

◆ checkRoomSpecial()

bool daAlink_c::checkRoomSpecial ( )
static

◆ checkRootTransClearContinueMode()

bool daAlink_c::checkRootTransClearContinueMode ( )
inline

◆ checkRootTransClearMode()

bool daAlink_c::checkRootTransClearMode ( )
inline

◆ checkRootTransXClearMode()

bool daAlink_c::checkRootTransXClearMode ( )
inline

◆ checkRootTransYClearMode()

bool daAlink_c::checkRootTransYClearMode ( )
inline

◆ checkRootTransZClearMode()

bool daAlink_c::checkRootTransZClearMode ( )
inline

◆ checkSceneChange()

int daAlink_c::checkSceneChange ( int  i_exitID)

◆ checkServiceWaitMode()

bool daAlink_c::checkServiceWaitMode ( )

◆ checkSetChainPullAnime()

BOOL daAlink_c::checkSetChainPullAnime ( s16  )

◆ checkSetItemTrigger()

int daAlink_c::checkSetItemTrigger ( int  i_itemNo)

◆ checkSetNpcTks()

virtual bool daAlink_c::checkSetNpcTks ( cXyz ,
int  ,
int   
)
virtual

Reimplemented from daPy_py_c.

◆ checkShieldAttackEmphasys()

BOOL daAlink_c::checkShieldAttackEmphasys ( )

◆ checkShieldDraw()

bool daAlink_c::checkShieldDraw ( )

◆ checkSideRollAction()

BOOL daAlink_c::checkSideRollAction ( int  param_0)

◆ checkSideStep()

virtual bool daAlink_c::checkSideStep ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkSightLine()

BOOL daAlink_c::checkSightLine ( f32  param_0,
cXyz param_1 
)

◆ checkSingleBoarBattleSecondBowReady()

virtual BOOL daAlink_c::checkSingleBoarBattleSecondBowReady ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkSinkDead()

virtual BOOL daAlink_c::checkSinkDead ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkSlideAction()

BOOL daAlink_c::checkSlideAction ( )

◆ checkSlope()

BOOL daAlink_c::checkSlope ( ) const

◆ checkSmallUpperGuardAnime()

BOOL daAlink_c::checkSmallUpperGuardAnime ( ) const
inline

◆ checkSnowCode()

bool daAlink_c::checkSnowCode ( ) const

◆ checkSnowCodePolygon()

static bool daAlink_c::checkSnowCodePolygon ( cBgS_PolyInfo )
static

◆ checkSpecialDemoMode()

BOOL daAlink_c::checkSpecialDemoMode ( ) const
inline

◆ checkSpecialNpc()

static BOOL daAlink_c::checkSpecialNpc ( fopAc_ac_c )
static

◆ checkSpinnerPathMove()

virtual bool daAlink_c::checkSpinnerPathMove ( )
virtual

Reimplemented from daPy_py_c.

◆ checkSpinnerRide()

virtual u32 daAlink_c::checkSpinnerRide ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkSpinnerRideWait()

bool daAlink_c::checkSpinnerRideWait ( ) const
inline

◆ checkSpinnerTriggerAttack()

virtual bool daAlink_c::checkSpinnerTriggerAttack ( )
virtual

Reimplemented from daPy_py_c.

◆ checkStageName()

bool daAlink_c::checkStageName ( char const stage)
static

◆ checkStartFall()

BOOL daAlink_c::checkStartFall ( )
inline

◆ checkSubjectAction()

int daAlink_c::checkSubjectAction ( )

◆ checkSubjectEnd()

int daAlink_c::checkSubjectEnd ( int  )

◆ checkSumouVsActor()

BOOL daAlink_c::checkSumouVsActor ( )

◆ checkSumouWithstand()

virtual s16 daAlink_c::checkSumouWithstand ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkSwimAction()

int daAlink_c::checkSwimAction ( int  )

◆ checkSwimButtonAccept()

bool daAlink_c::checkSwimButtonAccept ( )

◆ checkSwimButtonMove()

BOOL daAlink_c::checkSwimButtonMove ( )

◆ checkSwimDashMode()

bool daAlink_c::checkSwimDashMode ( ) const
inline

◆ checkSwimFall()

BOOL daAlink_c::checkSwimFall ( )

◆ checkSwimMoveHandAnime()

bool daAlink_c::checkSwimMoveHandAnime ( ) const
inline

◆ checkSwimNeckUpDown()

BOOL daAlink_c::checkSwimNeckUpDown ( ) const

◆ checkSwimOutAction()

int daAlink_c::checkSwimOutAction ( )

◆ checkSwimUpAction()

int daAlink_c::checkSwimUpAction ( )

◆ checkSwordDraw()

bool daAlink_c::checkSwordDraw ( )

◆ checkSwordEquipAnime()

BOOL daAlink_c::checkSwordEquipAnime ( ) const

◆ checkSwordTwirlAction()

bool daAlink_c::checkSwordTwirlAction ( )

◆ checkSwordTwirlAnime()

BOOL daAlink_c::checkSwordTwirlAnime ( ) const

◆ checkTreasureRupeeReturn()

virtual BOOL daAlink_c::checkTreasureRupeeReturn ( int  ) const
virtual

Reimplemented from daPy_py_c.

◆ checkTwoHandItemEquipAnime()

BOOL daAlink_c::checkTwoHandItemEquipAnime ( ) const
inline

◆ checkUnderAnime()

bool daAlink_c::checkUnderAnime ( u16  i_idx) const
inline

◆ checkUnderMove0BckNoArc()

BOOL daAlink_c::checkUnderMove0BckNoArc ( daAlink_c::daAlink_ANM  i_anmID) const

◆ checkUnderMove0BckNoArcWolf()

BOOL daAlink_c::checkUnderMove0BckNoArcWolf ( daAlink_c::daAlink_WANM  ) const

◆ checkUnderMove1BckNoArc()

BOOL daAlink_c::checkUnderMove1BckNoArc ( daAlink_c::daAlink_ANM  i_anmID) const

◆ checkUpperAnime()

bool daAlink_c::checkUpperAnime ( u16  i_idx) const
inline

◆ checkUpperGrabItemThrow()

BOOL daAlink_c::checkUpperGrabItemThrow ( f32  )

◆ checkUpperGuardAnime()

BOOL daAlink_c::checkUpperGuardAnime ( ) const

◆ checkUpperHorseLieAnime()

bool daAlink_c::checkUpperHorseLieAnime ( ) const
inline

◆ checkUpperItemAction()

BOOL daAlink_c::checkUpperItemAction ( )

◆ checkUpperItemActionBoomerang()

int daAlink_c::checkUpperItemActionBoomerang ( )

◆ checkUpperItemActionBoomerangFly()

void daAlink_c::checkUpperItemActionBoomerangFly ( )

◆ checkUpperItemActionBow()

BOOL daAlink_c::checkUpperItemActionBow ( )

◆ checkUpperItemActionBowFly()

void daAlink_c::checkUpperItemActionBowFly ( )

◆ checkUpperItemActionCopyRod()

int daAlink_c::checkUpperItemActionCopyRod ( )

◆ checkUpperItemActionCopyRodFly()

void daAlink_c::checkUpperItemActionCopyRodFly ( )

◆ checkUpperItemActionFly()

BOOL daAlink_c::checkUpperItemActionFly ( )

◆ checkUpperItemActionHookshot()

int daAlink_c::checkUpperItemActionHookshot ( )

◆ checkUpperItemActionIronBall()

BOOL daAlink_c::checkUpperItemActionIronBall ( )

◆ checkUpperReadyThrowAnime()

int daAlink_c::checkUpperReadyThrowAnime ( ) const

◆ checkUpSwimButtonAccept()

bool daAlink_c::checkUpSwimButtonAccept ( )

◆ checkUseKandelaar()

virtual bool daAlink_c::checkUseKandelaar ( int  )
virtual

Reimplemented from daPy_py_c.

◆ checkWaitAction()

BOOL daAlink_c::checkWaitAction ( )

◆ checkWarpStart()

void daAlink_c::checkWarpStart ( )

◆ checkWaterInKandelaar()

void daAlink_c::checkWaterInKandelaar ( f32  )

◆ checkWaterInKandelaarOffset()

BOOL daAlink_c::checkWaterInKandelaarOffset ( f32  )

◆ checkWaterPolygonUnder()

BOOL daAlink_c::checkWaterPolygonUnder ( )

◆ checkWindDashAnime()

BOOL daAlink_c::checkWindDashAnime ( ) const

◆ checkWindSpeedMoveXZ()

BOOL daAlink_c::checkWindSpeedMoveXZ ( ) const
inline

◆ checkWindSpeedOnAngle()

bool daAlink_c::checkWindSpeedOnAngle ( ) const

◆ checkWindSpeedOnAngleAnime()

bool daAlink_c::checkWindSpeedOnAngleAnime ( int  param_0) const

◆ checkWindSpeedOnXZ()

bool daAlink_c::checkWindSpeedOnXZ ( ) const
inline

◆ checkWindStoneHowl()

s16 daAlink_c::checkWindStoneHowl ( )
inline

◆ checkWindWallRate()

f32 daAlink_c::checkWindWallRate ( cXyz const param_0)

◆ checkWolfAtnDoCharge()

void daAlink_c::checkWolfAtnDoCharge ( )

◆ checkWolfAtnMoveBack()

BOOL daAlink_c::checkWolfAtnMoveBack ( s16  )

◆ checkWolfAtnWait()

BOOL daAlink_c::checkWolfAtnWait ( )

◆ checkWolfAttackAction()

BOOL daAlink_c::checkWolfAttackAction ( )

◆ checkWolfAttackReverse()

BOOL daAlink_c::checkWolfAttackReverse ( int  )

◆ checkWolfBarrierHitReverse()

int daAlink_c::checkWolfBarrierHitReverse ( )

◆ checkWolfBarrierWallHit()

BOOL daAlink_c::checkWolfBarrierWallHit ( cBgS_PolyInfo )

◆ checkWolfChain()

virtual BOOL daAlink_c::checkWolfChain ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfComboCnt()

void daAlink_c::checkWolfComboCnt ( )

◆ checkWolfDash()

virtual BOOL daAlink_c::checkWolfDash ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfDashMode()

bool daAlink_c::checkWolfDashMode ( ) const
inline

◆ checkWolfDig()

virtual BOOL daAlink_c::checkWolfDig ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfDownAttackPullOut()

virtual BOOL daAlink_c::checkWolfDownAttackPullOut ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfEnemyBiteAllOwn()

virtual bool daAlink_c::checkWolfEnemyBiteAllOwn ( fopAc_ac_c const ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfEnemyThrowAction()

void daAlink_c::checkWolfEnemyThrowAction ( )

◆ checkWolfEnemyThrowAnime()

BOOL daAlink_c::checkWolfEnemyThrowAnime ( ) const
inline

◆ checkWolfEyeUp()

int daAlink_c::checkWolfEyeUp ( ) const
inline

◆ checkWolfGrabAnime()

BOOL daAlink_c::checkWolfGrabAnime ( ) const
inline

◆ checkWolfGrabAnimeObj()

bool daAlink_c::checkWolfGrabAnimeObj ( ) const
inline

◆ checkWolfGrabAnimeStick()

bool daAlink_c::checkWolfGrabAnimeStick ( ) const
inline

◆ checkWolfGroundSpecialMode()

int daAlink_c::checkWolfGroundSpecialMode ( )

◆ checkWolfHeadDamageAnime()

BOOL daAlink_c::checkWolfHeadDamageAnime ( ) const
inline

◆ checkWolfHowlDemoMode()

virtual bool daAlink_c::checkWolfHowlDemoMode ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfHowlSuccessAnime()

virtual BOOL daAlink_c::checkWolfHowlSuccessAnime ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfJumpAttack()

virtual BOOL daAlink_c::checkWolfJumpAttack ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfLandAction()

int daAlink_c::checkWolfLandAction ( int  )

◆ checkWolfLieCode()

bool daAlink_c::checkWolfLieCode ( )

◆ checkWolfLieContinue()

BOOL daAlink_c::checkWolfLieContinue ( int  )

◆ checkWolfLieWaterIn()

bool daAlink_c::checkWolfLieWaterIn ( ) const
inline

◆ checkWolfLock()

virtual BOOL daAlink_c::checkWolfLock ( fopAc_ac_c ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfLockAttackChargeState()

BOOL daAlink_c::checkWolfLockAttackChargeState ( )

◆ checkWolfLockData()

void daAlink_c::checkWolfLockData ( )

◆ checkWolfRope()

virtual BOOL daAlink_c::checkWolfRope ( )
virtual

Reimplemented from daPy_py_c.

◆ checkWolfRopeHang()

virtual BOOL daAlink_c::checkWolfRopeHang ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfRopeHit()

fopAc_ac_c * daAlink_c::checkWolfRopeHit ( dCcD_GObjInf ,
cXyz const ,
int   
) const

◆ checkWolfRopeJumpHang()

int daAlink_c::checkWolfRopeJumpHang ( )

◆ checkWolfRSit()

virtual BOOL daAlink_c::checkWolfRSit ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfShapeReverse()

BOOL daAlink_c::checkWolfShapeReverse ( ) const

◆ checkWolfSideStep()

BOOL daAlink_c::checkWolfSideStep ( ) const

◆ checkWolfSlowDash()

BOOL daAlink_c::checkWolfSlowDash ( )

◆ checkWolfSwimDashAnime()

bool daAlink_c::checkWolfSwimDashAnime ( ) const
inline

◆ checkWolfTagLockJump()

virtual BOOL daAlink_c::checkWolfTagLockJump ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfTagLockJumpLand()

virtual BOOL daAlink_c::checkWolfTagLockJumpLand ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfTriggerJump()

virtual bool daAlink_c::checkWolfTriggerJump ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfUseAbility()

void daAlink_c::checkWolfUseAbility ( )

◆ checkWolfWait()

virtual BOOL daAlink_c::checkWolfWait ( ) const
virtual

Reimplemented from daPy_py_c.

◆ checkWolfWaitSlipPolygon()

BOOL daAlink_c::checkWolfWaitSlipPolygon ( )

◆ checkWoodShieldEquipNotIronBall()

BOOL daAlink_c::checkWoodShieldEquipNotIronBall ( ) const

◆ checkZeroSpeedF()

bool daAlink_c::checkZeroSpeedF ( ) const

◆ checkZoraSwimDamageAnime()

bool daAlink_c::checkZoraSwimDamageAnime ( ) const
inline

◆ checkZoraSwimMove()

BOOL daAlink_c::checkZoraSwimMove ( )

◆ checkZoraWearAbility()

BOOL daAlink_c::checkZoraWearAbility ( ) const

◆ checkZoraWearMaskDraw()

BOOL daAlink_c::checkZoraWearMaskDraw ( )

◆ clearComboReserb()

void daAlink_c::clearComboReserb ( )
inline

◆ clearCutTurnEffectID()

void daAlink_c::clearCutTurnEffectID ( )

◆ clearFirePointDamageEffect()

void daAlink_c::clearFirePointDamageEffect ( int  )

◆ clearIronBallActor()

void daAlink_c::clearIronBallActor ( )
inline

◆ clearMidnaMsgNum()

void daAlink_c::clearMidnaMsgNum ( )
inline

◆ clearWoodShieldBurnEffect()

void daAlink_c::clearWoodShieldBurnEffect ( )

◆ coHitCallback()

void daAlink_c::coHitCallback ( fopAc_ac_c i_coHitActor,
dCcD_GObjInf i_coHitObj 
)

◆ commonBottleDrink()

int daAlink_c::commonBottleDrink ( int  )

◆ commonChangeItem()

void daAlink_c::commonChangeItem ( )

◆ commonCheckNextAction()

int daAlink_c::commonCheckNextAction ( int  param_0)

◆ commonCutAction()

int daAlink_c::commonCutAction ( )

◆ commonDoubleAnime()

void daAlink_c::commonDoubleAnime ( J3DAnmTransform param_0,
J3DAnmTransform param_1,
J3DAnmTransform param_2,
J3DAnmTransform param_3,
f32  param_4,
f32  param_5,
f32  param_6,
int  param_7 
)

◆ commonFallInit()

int daAlink_c::commonFallInit ( int  )

◆ commonGrabPutInit()

int daAlink_c::commonGrabPutInit ( )

◆ commonHookshotRoofWait()

int daAlink_c::commonHookshotRoofWait ( )

◆ commonHookshotWallWait()

int daAlink_c::commonHookshotWallWait ( )

◆ commonInitForceRideRein()

void daAlink_c::commonInitForceRideRein ( )

◆ commonKandelaarPour()

int daAlink_c::commonKandelaarPour ( int  )

◆ commonKandelaarPourInit()

void daAlink_c::commonKandelaarPourInit ( )

◆ commonLargeDamageUpInit()

int daAlink_c::commonLargeDamageUpInit ( int  ,
int  ,
s16  ,
s16   
)

◆ commonLineCheck()

bool daAlink_c::commonLineCheck ( cXyz i_startPos,
cXyz i_endPos 
)

◆ commonMagneLineCheck()

bool daAlink_c::commonMagneLineCheck ( cXyz ,
cXyz  
)

◆ commonProcBoardInit()

int daAlink_c::commonProcBoardInit ( daAlink_c::daAlink_PROC  )

◆ commonProcInit()

void daAlink_c::commonProcInit ( daAlink_c::daAlink_PROC  procID)

◆ commonProcInitNotSameProc()

BOOL daAlink_c::commonProcInitNotSameProc ( daAlink_PROC  procID)

◆ commonRoofHangProc()

int daAlink_c::commonRoofHangProc ( )

◆ commonSingleAnime()

void daAlink_c::commonSingleAnime ( J3DAnmTransform param_0,
J3DAnmTransform param_1,
f32  param_2,
f32  param_3,
s16  param_4 
)

◆ commonWaitTurnInit()

int daAlink_c::commonWaitTurnInit ( )

◆ concatMagneBootInvMtx()

void daAlink_c::concatMagneBootInvMtx ( )

◆ concatMagneBootMtx()

void daAlink_c::concatMagneBootMtx ( )

◆ crawlBgCheck()

void daAlink_c::crawlBgCheck ( cXyz ,
cXyz ,
int   
)

◆ create()

int daAlink_c::create ( )

◆ createHeap()

int daAlink_c::createHeap ( )

◆ createNpcTks()

void daAlink_c::createNpcTks ( cXyz ,
int  ,
u32   
)

◆ damageMagnification()

f32 daAlink_c::damageMagnification ( int  i_checkZoraMag,
int   
)

◆ damageTimerCount()

void daAlink_c::damageTimerCount ( )

◆ decideCommonDoStatus()

void daAlink_c::decideCommonDoStatus ( )

◆ decideCrawlDoStatus()

void daAlink_c::decideCrawlDoStatus ( )

◆ decideDoStatus()

void daAlink_c::decideDoStatus ( )

◆ decideDoStatusSwimWolf()

int daAlink_c::decideDoStatusSwimWolf ( )

◆ decrementBombCnt()

void daAlink_c::decrementBombCnt ( )
inline

◆ decrementInsectBombCnt()

void daAlink_c::decrementInsectBombCnt ( )
inline

◆ decSwordBlur()

void daAlink_c::decSwordBlur ( )

◆ deleteArrow()

void daAlink_c::deleteArrow ( )

◆ deleteEquipItem()

void daAlink_c::deleteEquipItem ( int  playSound,
int  deleteKantera 
)

◆ doButton()

bool daAlink_c::doButton ( ) const
inline

◆ doTrigger()

BOOL daAlink_c::doTrigger ( ) const
inline

◆ draw()

int daAlink_c::draw ( )

◆ dungeonReturnWarp()

void daAlink_c::dungeonReturnWarp ( )

◆ endDemoMode()

void daAlink_c::endDemoMode ( )

◆ endHighModel()

void daAlink_c::endHighModel ( )

◆ endPushPull()

int daAlink_c::endPushPull ( )

◆ escapeTrigger()

bool daAlink_c::escapeTrigger ( )
inline

◆ exchangeGrabActor()

virtual BOOL daAlink_c::exchangeGrabActor ( fopAc_ac_c )
virtual

Reimplemented from daPy_py_c.

◆ execute()

int daAlink_c::execute ( )

◆ footBgCheck()

void daAlink_c::footBgCheck ( )

◆ freeGrabItem()

void daAlink_c::freeGrabItem ( )

◆ freezeTimerDamage()

void daAlink_c::freezeTimerDamage ( )

◆ getAlinkArcName()

const char * daAlink_c::getAlinkArcName ( )
static

◆ getAnimeResource()

J3DAnmTransform * daAlink_c::getAnimeResource ( daPy_anmHeap_c p_anmHeap,
u16  i_anmID,
u32  buf_size 
)

◆ getAnmData()

const daAlink_AnmData * daAlink_c::getAnmData ( daAlink_ANM  anmID) const
inline

◆ getAnmSpeedStickRate()

f32 daAlink_c::getAnmSpeedStickRate ( f32  param_0,
f32  param_1 
) const
inline

◆ getArrowFlyData()

void daAlink_c::getArrowFlyData ( f32 ,
f32 ,
int   
) const

◆ getArrowIncAtMax()

f32 daAlink_c::getArrowIncAtMax ( ) const

◆ getArrowIncAtMaxStart()

f32 daAlink_c::getArrowIncAtMaxStart ( ) const

◆ getArrowIncAtR()

f32 daAlink_c::getArrowIncAtR ( ) const

◆ getArrowShieldOffset()

void daAlink_c::getArrowShieldOffset ( cXyz const ,
csXyz const ,
cXyz ,
cXyz  
) const

◆ getAtnActorID()

virtual s32 daAlink_c::getAtnActorID ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getBallBrkIdx()

static int daAlink_c::getBallBrkIdx ( )
inlinestatic

◆ getBallBtkIdx()

static int daAlink_c::getBallBtkIdx ( )
inlinestatic

◆ getBallModelIdx()

static int daAlink_c::getBallModelIdx ( )
inlinestatic

◆ getBaseAnimeFrame()

f32 daAlink_c::getBaseAnimeFrame ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getBaseAnimeFrameRate()

virtual f32 daAlink_c::getBaseAnimeFrameRate ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getBaseHorseAnime()

void daAlink_c::getBaseHorseAnime ( daAlink_c::daAlink_ANM )

◆ getBoardCutTurnOffsetAngleY()

virtual s16 daAlink_c::getBoardCutTurnOffsetAngleY ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getBoardRowAnmSpeed()

f32 daAlink_c::getBoardRowAnmSpeed ( )

◆ getBodyAngleXAtnActor()

s16 daAlink_c::getBodyAngleXAtnActor ( int  param_0)

◆ getBodyAngleXBasePos()

void daAlink_c::getBodyAngleXBasePos ( cXyz o_pos)

◆ getBombArrowFlyExplodeTime()

s16 daAlink_c::getBombArrowFlyExplodeTime ( ) const

◆ getBombAtR()

f32 daAlink_c::getBombAtR ( ) const

◆ getBombBoundRate()

f32 daAlink_c::getBombBoundRate ( ) const

◆ getBombEffScale()

f32 daAlink_c::getBombEffScale ( ) const

◆ getBombExplodeTime()

s16 daAlink_c::getBombExplodeTime ( ) const

◆ getBombExplodeWaterEffectLimit()

f32 daAlink_c::getBombExplodeWaterEffectLimit ( ) const

◆ getBombGravity()

f32 daAlink_c::getBombGravity ( ) const

◆ getBombInsectLimitAngle()

s16 daAlink_c::getBombInsectLimitAngle ( ) const

◆ getBombMaxFallSpeed()

f32 daAlink_c::getBombMaxFallSpeed ( ) const

◆ getBombMaxSpeedY()

f32 daAlink_c::getBombMaxSpeedY ( ) const

◆ getBombStopSpeedY()

f32 daAlink_c::getBombStopSpeedY ( ) const

◆ getBombWaterGravity()

f32 daAlink_c::getBombWaterGravity ( ) const

◆ getBombWaterMaxFallSpeed()

f32 daAlink_c::getBombWaterMaxFallSpeed ( ) const

◆ getBoomBgThroughTime()

s16 daAlink_c::getBoomBgThroughTime ( ) const

◆ getBoomCatchSpeed()

f32 daAlink_c::getBoomCatchSpeed ( ) const

◆ getBoomerangActor()

fopAc_ac_c * daAlink_c::getBoomerangActor ( )

◆ getBoomerangCatchPos()

const cXyz & daAlink_c::getBoomerangCatchPos ( ) const
inline

◆ getBoomFlyMax()

f32 daAlink_c::getBoomFlyMax ( ) const

◆ getBoomLockMax()

f32 daAlink_c::getBoomLockMax ( )

◆ getBoomSpeed()

f32 daAlink_c::getBoomSpeed ( )

◆ getBottleMtx()

virtual MtxP daAlink_c::getBottleMtx ( )
virtual

Reimplemented from daPy_py_c.

◆ getBottleOpenAppearItem()

virtual s32 daAlink_c::getBottleOpenAppearItem ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getBStatus()

u8 daAlink_c::getBStatus ( )
inline

◆ getCanoeBackMaxSpeed()

f32 daAlink_c::getCanoeBackMaxSpeed ( ) const

◆ getCanoeCres()

f32 daAlink_c::getCanoeCres ( ) const

◆ getCanoeLocalPaddleTop()

static cXyz * daAlink_c::getCanoeLocalPaddleTop ( )
static

◆ getCanoeMaxRotSpeed()

s16 daAlink_c::getCanoeMaxRotSpeed ( ) const

◆ getCanoeMaxSpeed()

f32 daAlink_c::getCanoeMaxSpeed ( ) const

◆ getCanoePaddleMatrix()

MtxP daAlink_c::getCanoePaddleMatrix ( )

◆ getCanoeSpeedRate()

f32 daAlink_c::getCanoeSpeedRate ( ) const

◆ getChainGrabActor()

fopAc_ac_c * daAlink_c::getChainGrabActor ( )
inline

◆ getChainStickAngleY()

s16 daAlink_c::getChainStickAngleY ( s16  ) const

◆ getClimbDirectionFromAngle()

int daAlink_c::getClimbDirectionFromAngle ( )

◆ getClimbMoveSideAnmSpeed()

f32 daAlink_c::getClimbMoveSideAnmSpeed ( )

◆ getClimbMoveUpDownAnmSpeed()

f32 daAlink_c::getClimbMoveUpDownAnmSpeed ( )

◆ getClothesChangeWaitTimer()

virtual u8 daAlink_c::getClothesChangeWaitTimer ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getCopyRodActor()

fopAc_ac_c * daAlink_c::getCopyRodActor ( )
inline

◆ getCopyRodBallDisFlyMax()

f32 daAlink_c::getCopyRodBallDisFlyMax ( ) const
inline

◆ getCopyRodBallDisMax()

f32 daAlink_c::getCopyRodBallDisMax ( ) const

◆ getCopyRodBallReturnSpeed()

f32 daAlink_c::getCopyRodBallReturnSpeed ( ) const

◆ getCopyRodBallSpeed()

f32 daAlink_c::getCopyRodBallSpeed ( ) const

◆ getCopyRodCameraActor()

fopAc_ac_c * daAlink_c::getCopyRodCameraActor ( )

◆ getCopyRodControllActor()

fopAc_ac_c * daAlink_c::getCopyRodControllActor ( )

◆ getCopyRodMtx()

MtxP daAlink_c::getCopyRodMtx ( )
inline

◆ getCorrectCurveID()

u8 daAlink_c::getCorrectCurveID ( )
inline

◆ getCorrectLine()

SongNote daAlink_c::getCorrectLine ( u8  param_0)
inline

◆ getCorrectLineNum()

u8 daAlink_c::getCorrectLineNum ( )
inline

◆ getCrawlMoveAnmSpeed()

f32 daAlink_c::getCrawlMoveAnmSpeed ( )

◆ getCrawlMoveSpeed()

f32 daAlink_c::getCrawlMoveSpeed ( )

◆ getCrawlMoveVec()

int daAlink_c::getCrawlMoveVec ( cXyz ,
cXyz ,
cXyz ,
int  ,
int  ,
u8  
)

◆ getCutDirection()

int daAlink_c::getCutDirection ( )

◆ getCutTurnDirection()

int daAlink_c::getCutTurnDirection ( ) const

◆ getDamageVec()

cXyz * daAlink_c::getDamageVec ( dCcD_GObjInf )

◆ getDemoLookActor()

fopAc_ac_c * daAlink_c::getDemoLookActor ( )

◆ getDirectionFromAngle()

int daAlink_c::getDirectionFromAngle ( s16  angle)
static

◆ getDirectionFromCurrentAngle()

int daAlink_c::getDirectionFromCurrentAngle ( ) const
inline

◆ getDirectionFromShapeAngle()

int daAlink_c::getDirectionFromShapeAngle ( ) const
inline

◆ getDirectionRopeMove()

int daAlink_c::getDirectionRopeMove ( ) const

◆ getE3Zhint()

bool daAlink_c::getE3Zhint ( )

◆ getEnemyBombColorR()

s16 daAlink_c::getEnemyBombColorR ( ) const

◆ getEyeMoveRateY()

f32 daAlink_c::getEyeMoveRateY ( )
inline

◆ getFaceTexData()

const daAlink_FaceTexData * daAlink_c::getFaceTexData ( daAlink_FTANM  i_anmID) const
inline

◆ getFreezeB()

s16 daAlink_c::getFreezeB ( ) const

◆ getFreezeG()

s16 daAlink_c::getFreezeG ( ) const

◆ getFreezeR()

s16 daAlink_c::getFreezeR ( ) const

◆ getFrontRollRate()

f32 daAlink_c::getFrontRollRate ( )

◆ getGiantPuzzleAimAngle()

virtual s16 daAlink_c::getGiantPuzzleAimAngle ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getGoatCatchDistance2()

f32 daAlink_c::getGoatCatchDistance2 ( )

◆ getGrabActorID()

virtual s32 daAlink_c::getGrabActorID ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getGrabThrowRate()

f32 daAlink_c::getGrabThrowRate ( )

◆ getGrassHowlEventActor()

int daAlink_c::getGrassHowlEventActor ( ) const
inline

◆ getGroundAngle()

s16 daAlink_c::getGroundAngle ( cBgS_PolyInfo i_poly,
s16  i_angle 
)

◆ getGroundY()

virtual f32 daAlink_c::getGroundY ( )
virtual

Reimplemented from daPy_py_c.

◆ getHangDirectionFromAngle()

int daAlink_c::getHangDirectionFromAngle ( )

◆ getHangMoveAnmSpeed()

f32 daAlink_c::getHangMoveAnmSpeed ( )

◆ getHeadMtx()

virtual MtxP daAlink_c::getHeadMtx ( )
virtual

Reimplemented from daPy_py_c.

◆ getHookshotRoofWaitActor()

fopAc_ac_c * daAlink_c::getHookshotRoofWaitActor ( )
inline

◆ getHookshotStopTime()

s16 daAlink_c::getHookshotStopTime ( ) const
inline

◆ getHookshotTopPos()

virtual cXyz * daAlink_c::getHookshotTopPos ( )
virtual

Reimplemented from daPy_py_c.

◆ getHorseReinHandPos()

void daAlink_c::getHorseReinHandPos ( cXyz ,
cXyz  
)

◆ getHsChainRootPos()

const cXyz & daAlink_c::getHsChainRootPos ( ) const
inline

◆ getHsChainTopPos()

const cXyz & daAlink_c::getHsChainTopPos ( ) const
inline

◆ getHsSubChainRootPos()

const cXyz & daAlink_c::getHsSubChainRootPos ( ) const
inline

◆ getHsSubChainTopPos()

const cXyz & daAlink_c::getHsSubChainTopPos ( ) const
inline

◆ getIceDamageWaitTimer()

s16 daAlink_c::getIceDamageWaitTimer ( ) const
inline

◆ getInvMtx()

virtual MtxP daAlink_c::getInvMtx ( )
virtual

Reimplemented from daPy_py_c.

◆ getIronBallBgHit()

virtual int daAlink_c::getIronBallBgHit ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getIronBallCenterPos()

virtual cXyz * daAlink_c::getIronBallCenterPos ( )
virtual

Reimplemented from daPy_py_c.

◆ getIronBallChainAngle()

csXyz * daAlink_c::getIronBallChainAngle ( ) const
inline

◆ getIronBallChainHandRootPos()

const cXyz & daAlink_c::getIronBallChainHandRootPos ( ) const
inline

◆ getIronBallChainPos()

cXyz * daAlink_c::getIronBallChainPos ( ) const
inline

◆ getIronBallHandChainNum()

int daAlink_c::getIronBallHandChainNum ( ) const
inline

◆ getItemID()

virtual s32 daAlink_c::getItemID ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getItemModelData()

J3DModelData * daAlink_c::getItemModelData ( )
inline

◆ getKandelaarFlamePos()

virtual cXyz * daAlink_c::getKandelaarFlamePos ( )
virtual

Reimplemented from daPy_py_c.

◆ getLadderMoveAnmSpeed()

f32 daAlink_c::getLadderMoveAnmSpeed ( )

◆ getLadderUnitCount()

int daAlink_c::getLadderUnitCount ( ) const

◆ getLeftHandMatrix()

virtual MtxP daAlink_c::getLeftHandMatrix ( )
virtual

Reimplemented from daPy_py_c.

◆ getLeftItemMatrix()

virtual MtxP daAlink_c::getLeftItemMatrix ( )
virtual

Reimplemented from daPy_py_c.

◆ getLinkBackBone1Matrix()

virtual MtxP daAlink_c::getLinkBackBone1Matrix ( )
virtual

Reimplemented from daPy_py_c.

◆ getMagneBootsLocalAngleY()

s16 daAlink_c::getMagneBootsLocalAngleY ( s16  ,
int   
)

◆ getMagneBootsMtx()

MtxP daAlink_c::getMagneBootsMtx ( )
inline

◆ getMagneBootsTopVec()

virtual cXyz * daAlink_c::getMagneBootsTopVec ( )
virtual

Reimplemented from daPy_py_c.

◆ getMainBckData()

const daAlink_BckData * daAlink_c::getMainBckData ( daAlink_c::daAlink_ANM  i_anmID) const

◆ getMetamorphoseFarAngle()

s16 daAlink_c::getMetamorphoseFarAngle ( ) const

◆ getMetamorphoseFarDis()

f32 daAlink_c::getMetamorphoseFarDis ( ) const

◆ getMetamorphoseNearDis()

f32 daAlink_c::getMetamorphoseNearDis ( ) const

◆ getMidnaAtnPos()

virtual cXyz * daAlink_c::getMidnaAtnPos ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getMidnaEyeMoveRateX()

f32 daAlink_c::getMidnaEyeMoveRateX ( )
inline

◆ getMidnaHairAtnPos()

cXyz * daAlink_c::getMidnaHairAtnPos ( )
inline

◆ getMidnaHairHandModel()

J3DModel * daAlink_c::getMidnaHairHandModel ( )
inline

◆ getMidnaHandModel()

J3DModel * daAlink_c::getMidnaHandModel ( )
inline

◆ getMidnaMaskModel()

J3DModel * daAlink_c::getMidnaMaskModel ( )
inline

◆ getMidnaModel()

J3DModel * daAlink_c::getMidnaModel ( )
inline

◆ getMidnaMsgNum()

u16 daAlink_c::getMidnaMsgNum ( ) const
inline

◆ getMidnaProcNeckY()

s16 daAlink_c::getMidnaProcNeckY ( )
inline

◆ getModelJointMtx()

MtxP daAlink_c::getModelJointMtx ( u16  param_0)
virtual

Reimplemented from daPy_py_c.

◆ getModelMtx()

virtual MtxP daAlink_c::getModelMtx ( )
virtual

Reimplemented from daPy_py_c.

◆ getMoveBGActorName()

s16 daAlink_c::getMoveBGActorName ( cBgS_PolyInfo i_polyinf,
int  i_forceCheck 
)
static

Gets the Actor Name of a given polygon's associated actor

Parameters
i_polyinfThe polygon info to check
i_forceCheckForces the check to happen regardless of if the poly is safe or not
Returns
The actor name of the actor associated with the polygon info. defaults to PROC_ALINK

◆ getMoveGroundAngleSpeedRate()

f32 daAlink_c::getMoveGroundAngleSpeedRate ( )

◆ getNeckAimAngle()

s16 daAlink_c::getNeckAimAngle ( cXyz param_0,
s16 param_1,
s16 param_2,
s16 param_3,
s16 param_4 
)

◆ getNeckAimPos()

cXyz * daAlink_c::getNeckAimPos ( cXyz param_0,
int param_1,
int  param_2 
)

◆ getNowAnmPackUnder()

J3DAnmTransform * daAlink_c::getNowAnmPackUnder ( daAlink_UNDER  i_idx)
inline

◆ getNowAnmPackUpper()

J3DAnmTransform * daAlink_c::getNowAnmPackUpper ( daAlink_UPPER  param_0)
inline

◆ getOnLineNum()

s8 daAlink_c::getOnLineNum ( )
inline

◆ getProcNeckX()

s16 daAlink_c::getProcNeckX ( )
inline

◆ getPushPullAnimeSpeed()

f32 daAlink_c::getPushPullAnimeSpeed ( )

◆ getReadyItem()

u16 daAlink_c::getReadyItem ( )
inline

◆ getReinHandType()

int daAlink_c::getReinHandType ( ) const

◆ getReinRideDirection()

int daAlink_c::getReinRideDirection ( )

◆ getRideActor()

fopAc_ac_c * daAlink_c::getRideActor ( )
inline

◆ getRightHandMatrix()

virtual MtxP daAlink_c::getRightHandMatrix ( )
virtual

Reimplemented from daPy_py_c.

◆ getRightItemMatrix()

virtual MtxP daAlink_c::getRightItemMatrix ( )
virtual

Reimplemented from daPy_py_c.

◆ getRoofAngle()

s16 daAlink_c::getRoofAngle ( cBgS_PolyInfo param_0,
s16  param_1 
)

◆ getRoofHangFMoveAnmSpeed()

f32 daAlink_c::getRoofHangFMoveAnmSpeed ( ) const

◆ getRoofHangSMoveAnmSpeed()

f32 daAlink_c::getRoofHangSMoveAnmSpeed ( ) const

◆ getRootPosP()

cXyz * daAlink_c::getRootPosP ( )
inline

◆ getSceneExitMoveAngle()

s16 daAlink_c::getSceneExitMoveAngle ( )

◆ getSearchBallScale()

virtual f32 daAlink_c::getSearchBallScale ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getShadowTalkAtnPos()

virtual cXyz * daAlink_c::getShadowTalkAtnPos ( )
inlinevirtual

Reimplemented from daPy_py_c.

◆ getShapeAngleYAtnActor()

s16 daAlink_c::getShapeAngleYAtnActor ( )

◆ getShieldChangeWaitTimer()

virtual u8 daAlink_c::getShieldChangeWaitTimer ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getShieldMtx()

MtxP daAlink_c::getShieldMtx ( ) const
inline

◆ getSightBti()

static int daAlink_c::getSightBti ( )
inlinestatic

◆ getSinkShapeOffset()

virtual f32 daAlink_c::getSinkShapeOffset ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getSlidePolygon()

bool daAlink_c::getSlidePolygon ( cM3dGPla param_0)

◆ getSpinnerActor()

virtual daSpinner_c * daAlink_c::getSpinnerActor ( )
virtual

Reimplemented from daPy_py_c.

◆ getSpinnerGravity()

f32 daAlink_c::getSpinnerGravity ( ) const

◆ getSpinnerJumpRate()

f32 daAlink_c::getSpinnerJumpRate ( ) const

◆ getSpinnerMaxFallSpeed()

f32 daAlink_c::getSpinnerMaxFallSpeed ( ) const

◆ getSpinnerRideDecSpeedMax()

f32 daAlink_c::getSpinnerRideDecSpeedMax ( ) const

◆ getSpinnerRideDecSpeedMin()

f32 daAlink_c::getSpinnerRideDecSpeedMin ( ) const

◆ getSpinnerRideDecSpeedRate()

f32 daAlink_c::getSpinnerRideDecSpeedRate ( ) const

◆ getSpinnerRideMoveTime()

s16 daAlink_c::getSpinnerRideMoveTime ( )

◆ getSpinnerRideRotAngleMax()

s16 daAlink_c::getSpinnerRideRotAngleMax ( ) const

◆ getSpinnerRideRotAngleMin()

s16 daAlink_c::getSpinnerRideRotAngleMin ( ) const

◆ getSpinnerRideSpeedF()

f32 daAlink_c::getSpinnerRideSpeedF ( )

◆ getStartEvent()

u32 daAlink_c::getStartEvent ( )
inline

◆ getStartMode()

int daAlink_c::getStartMode ( )
inline

◆ getStartRoomNo()

s32 daAlink_c::getStartRoomNo ( )
inline

◆ getStickAngleDistanceRate()

f32 daAlink_c::getStickAngleDistanceRate ( )

◆ getStickAngleFromPlayerShape()

bool daAlink_c::getStickAngleFromPlayerShape ( short ) const
virtual

Reimplemented from daPy_py_c.

◆ getSumouCounter()

virtual s16 daAlink_c::getSumouCounter ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getSwimFrontMaxSpeed()

f32 daAlink_c::getSwimFrontMaxSpeed ( ) const

◆ getSwimMaxFallSpeed()

f32 daAlink_c::getSwimMaxFallSpeed ( ) const

◆ getSwordAtType()

static u32 daAlink_c::getSwordAtType ( )
static

◆ getSwordChangeWaitTimer()

virtual u8 daAlink_c::getSwordChangeWaitTimer ( ) const
virtual

Reimplemented from daPy_py_c.

◆ getThrowBoomerangAcKeep()

daPy_actorKeep_c * daAlink_c::getThrowBoomerangAcKeep ( )
inline

◆ getUnderUpperAnime()

int daAlink_c::getUnderUpperAnime ( daAlink_c::daAlink_ANM  i_anmID,
J3DAnmTransform **  i_underBck,
J3DAnmTransform **  i_upperBck,
int  i_anmPackID,
u32  i_bufSize 
)

◆ getWallEdgePos()

BOOL daAlink_c::getWallEdgePos ( cXyz const param_0,
cM3dGPla param_1,
cM3dGPla param_2,
cXyz param_3,
int  param_4 
)

◆ getWallGrabStatus()

int daAlink_c::getWallGrabStatus ( )

◆ getWindSpeed()

const cXyz & daAlink_c::getWindSpeed ( ) const
inline

◆ getWolfBackbone2Matrix()

virtual MtxP daAlink_c::getWolfBackbone2Matrix ( )
virtual

Reimplemented from daPy_py_c.

◆ getWolfHowlMgrP()

virtual Z2WolfHowlMgr * daAlink_c::getWolfHowlMgrP ( )
virtual

Reimplemented from daPy_py_c.

◆ getWolfHowlTimer()

u32 daAlink_c::getWolfHowlTimer ( )
inline

◆ getWolfLieMoveAnmSpeed()

f32 daAlink_c::getWolfLieMoveAnmSpeed ( )

◆ getWolfLieMoveSpeed()

f32 daAlink_c::getWolfLieMoveSpeed ( )

◆ getWolfLockActorEnd()

fopAc_ac_c * daAlink_c::getWolfLockActorEnd ( )

◆ getWolfMidnaMatrix()

MtxP daAlink_c::getWolfMidnaMatrix ( )
inline

◆ getWolfMouthMatrix()

virtual MtxP daAlink_c::getWolfMouthMatrix ( )
virtual

Reimplemented from daPy_py_c.

◆ getWolfRopeMoveSpeed()

f32 daAlink_c::getWolfRopeMoveSpeed ( )

◆ getWolfSwimMoveAnmSpeed()

f32 daAlink_c::getWolfSwimMoveAnmSpeed ( )

◆ getWolfTagJumpTime()

int daAlink_c::getWolfTagJumpTime ( ) const

◆ getZoraSwim()

bool daAlink_c::getZoraSwim ( ) const

◆ grabLineCheck()

bool daAlink_c::grabLineCheck ( cXyz ,
cXyz  
)

◆ grassCancelTrigger()

BOOL daAlink_c::grassCancelTrigger ( )
inline

◆ handBgCheck()

void daAlink_c::handBgCheck ( )

◆ hangMoveBgCheck()

BOOL daAlink_c::hangMoveBgCheck ( s16  ,
cXyz  
)

◆ headModelCallBack()

int daAlink_c::headModelCallBack ( int  param_0)

◆ hookshotAtHitCallBack()

void daAlink_c::hookshotAtHitCallBack ( dCcD_GObjInf ,
fopAc_ac_c ,
dCcD_GObjInf  
)

◆ hookshotRoofTurn()

void daAlink_c::hookshotRoofTurn ( )

◆ horseGetOffEnd()

void daAlink_c::horseGetOffEnd ( )

◆ i_getWolfHowlMgrP()

Z2WolfHowlMgr * daAlink_c::i_getWolfHowlMgrP ( )
inline

◆ iceSlipBgCheck()

void daAlink_c::iceSlipBgCheck ( )

◆ initBasAnime()

void daAlink_c::initBasAnime ( )

◆ initBoomerangUpperAnimeSpeed()

void daAlink_c::initBoomerangUpperAnimeSpeed ( int  )

◆ initCanoeRide()

void daAlink_c::initCanoeRide ( )

◆ initCopyRodUpperAnimeSpeed()

void daAlink_c::initCopyRodUpperAnimeSpeed ( int  )

◆ initCutAtnActorSearch()

void daAlink_c::initCutAtnActorSearch ( )

◆ initCutTurnAt()

void daAlink_c::initCutTurnAt ( f32  ,
int   
)

◆ initDemoBck()

int daAlink_c::initDemoBck ( mDoExt_bckAnm **  p_bck,
char const resName 
)
static

◆ initDemoModel()

int daAlink_c::initDemoModel ( J3DModel **  i_ppmodel,
char const i_resname,
u32  i_flags 
)

◆ initFirePointDamageEffect()

void daAlink_c::initFirePointDamageEffect ( cXyz const ,
dCcD_GObjInf  
)

◆ initFirePointDamageEffectAll()

void daAlink_c::initFirePointDamageEffectAll ( )

◆ initFishingRodHand()

void daAlink_c::initFishingRodHand ( )

◆ initForceRideBoar()

int daAlink_c::initForceRideBoar ( )

◆ initForceRideHorse()

void daAlink_c::initForceRideHorse ( )

◆ initGrabNextMode()

void daAlink_c::initGrabNextMode ( )

◆ initGravity()

void daAlink_c::initGravity ( )

◆ initHookshotReady()

void daAlink_c::initHookshotReady ( )

◆ initHookshotRoofWaitActor()

void daAlink_c::initHookshotRoofWaitActor ( fopAc_ac_c )

◆ initHookshotUpperAnimeSpeed()

int daAlink_c::initHookshotUpperAnimeSpeed ( int  )

◆ initKandelaarSwing()

void daAlink_c::initKandelaarSwing ( )

◆ initLockAt()

void daAlink_c::initLockAt ( )

◆ initModel() [1/3]

J3DModel * daAlink_c::initModel ( J3DModelData i_modelData,
u32  mdlFlags,
u32  diffFlags 
)

◆ initModel() [2/3]

J3DModel * daAlink_c::initModel ( J3DModelData p_modelData,
u32  param_1 
)
inline

◆ initModel() [3/3]

J3DModel * daAlink_c::initModel ( u16  i_resNo,
u32  i_flags 
)

◆ initModelEnv() [1/2]

J3DModel * daAlink_c::initModelEnv ( J3DModelData p_modelData,
u32  param_1 
)
inline

◆ initModelEnv() [2/2]

J3DModel * daAlink_c::initModelEnv ( u16  i_resNo,
u32  i_flags 
)

◆ initServiceWaitTime()

void daAlink_c::initServiceWaitTime ( )

◆ initShadowScaleLight()

int daAlink_c::initShadowScaleLight ( )

◆ initStatusWindow()

void daAlink_c::initStatusWindow ( )

◆ initTevCustomColor()

void daAlink_c::initTevCustomColor ( )

◆ initWolfRopeShapeAngle()

s16 daAlink_c::initWolfRopeShapeAngle ( )

◆ itemActionTrigger()

BOOL daAlink_c::itemActionTrigger ( )

◆ itemButton()

BOOL daAlink_c::itemButton ( )

◆ itemButtonCheck()

BOOL daAlink_c::itemButtonCheck ( u8  btnFlag)

◆ itemEquip()

void daAlink_c::itemEquip ( u16  i_itemID)

◆ itemHitSE()

void daAlink_c::itemHitSE ( u32  param_1,
u32  param_2,
Z2SoundObjBase param_3 
)
inline

◆ itemTrigger()

BOOL daAlink_c::itemTrigger ( )

◆ itemTriggerCheck()

BOOL daAlink_c::itemTriggerCheck ( u8  btnFlag)

◆ itemUnequip()

void daAlink_c::itemUnequip ( u16  i_itemID,
f32  i_playSpeed 
)

This handles setting the animation for both equipping and unequipping items When param_1 is positive, it will play the unequip animation When param_1 is negative, it will play the equip animation

◆ jointControll()

int daAlink_c::jointControll ( int  param_0)

◆ kandelaarModelCallBack()

int daAlink_c::kandelaarModelCallBack ( )

◆ keepItemData()

void daAlink_c::keepItemData ( )

◆ loadAram()

void * daAlink_c::loadAram ( u16  i_resID,
u32  i_bufSize 
)

◆ loadAramBmd()

J3DModelData * daAlink_c::loadAramBmd ( u16  i_resID,
u32  i_bufSize 
)

◆ loadAramItemBrk()

J3DAnmTevRegKey * daAlink_c::loadAramItemBrk ( u16  i_resID,
J3DModel i_model 
)

◆ loadAramItemBtk()

J3DAnmTextureSRTKey * daAlink_c::loadAramItemBtk ( u16  i_resID,
J3DModel i_model 
)

◆ loadAramItemBtp()

J3DAnmTexPattern * daAlink_c::loadAramItemBtp ( u16  i_resID,
J3DModel i_model 
)

◆ loadModelDVD()

int daAlink_c::loadModelDVD ( )

◆ loadShieldModelDVD()

int daAlink_c::loadShieldModelDVD ( )

◆ makeArrow()

void daAlink_c::makeArrow ( )

◆ makeFairy()

fopAc_ac_c * daAlink_c::makeFairy ( cXyz ,
u32   
)

◆ makeItemType()

void daAlink_c::makeItemType ( )

◆ midnaTalkTrigger()

BOOL daAlink_c::midnaTalkTrigger ( ) const

◆ modelCalc()

void daAlink_c::modelCalc ( J3DModel )

◆ modelCallBack()

bool daAlink_c::modelCallBack ( int  i_jointNo)

◆ modelDraw()

void daAlink_c::modelDraw ( J3DModel ,
int   
)

◆ moveShadowScaleLight()

int daAlink_c::moveShadowScaleLight ( )

◆ multVecMagneBootInvMtx()

void daAlink_c::multVecMagneBootInvMtx ( cXyz )

◆ notSwordHitVibActor()

static BOOL daAlink_c::notSwordHitVibActor ( fopAc_ac_c )
static

◆ notTalk()

BOOL daAlink_c::notTalk ( )

◆ offGoatStopGame()

void daAlink_c::offGoatStopGame ( )

◆ offKandelaarModel()

void daAlink_c::offKandelaarModel ( )

◆ offModeFlg()

void daAlink_c::offModeFlg ( u32  flag)
inline

◆ offOxygenTimer()

void daAlink_c::offOxygenTimer ( )

◆ offSwordModel()

void daAlink_c::offSwordModel ( )

◆ offWolfEyeUp()

void daAlink_c::offWolfEyeUp ( )

◆ onFrollCrashFlg()

void daAlink_c::onFrollCrashFlg ( u8  param_0,
int  param_1 
)
virtual

Reimplemented from daPy_py_c.

◆ onModeFlg()

void daAlink_c::onModeFlg ( u32  flag)
inline

◆ onPressedDamage()

virtual void daAlink_c::onPressedDamage ( cXyz const ,
short   
)
virtual

Reimplemented from daPy_py_c.

◆ onSceneChangeArea()

virtual void daAlink_c::onSceneChangeArea ( u8  ,
u8  ,
fopAc_ac_c  
)
virtual

Reimplemented from daPy_py_c.

◆ onSceneChangeAreaJump()

virtual void daAlink_c::onSceneChangeAreaJump ( u8  ,
u8  ,
fopAc_ac_c  
)
virtual

Reimplemented from daPy_py_c.

◆ onSceneChangeDead()

virtual void daAlink_c::onSceneChangeDead ( u8  ,
int   
)
virtual

Reimplemented from daPy_py_c.

◆ onSpinnerPathForceRemove()

virtual void daAlink_c::onSpinnerPathForceRemove ( )
virtual

Reimplemented from daPy_py_c.

◆ onWolfEnemyBiteAll()

virtual bool daAlink_c::onWolfEnemyBiteAll ( fopAc_ac_c ,
daPy_FLG2   
)
virtual

Reimplemented from daPy_py_c.

◆ onWolfEyeUp()

void daAlink_c::onWolfEyeUp ( )

◆ orderPeep()

void daAlink_c::orderPeep ( )

◆ orderTalk()

int daAlink_c::orderTalk ( int  i_checkZTalk)

◆ orderZTalk()

int daAlink_c::orderZTalk ( )

◆ peepSubjectCancelTrigger()

bool daAlink_c::peepSubjectCancelTrigger ( )
inline

◆ playerInit()

void daAlink_c::playerInit ( )

◆ playerStartCollisionSE()

virtual void daAlink_c::playerStartCollisionSE ( u32  ,
u32   
)
virtual

Reimplemented from daPy_py_c.

◆ playFaceTextureAnime()

void daAlink_c::playFaceTextureAnime ( )

◆ posMove()

void daAlink_c::posMove ( )

◆ preKandelaarDraw()

void daAlink_c::preKandelaarDraw ( )

◆ procAtnActorMove()

int daAlink_c::procAtnActorMove ( )

◆ procAtnActorMoveInit()

int daAlink_c::procAtnActorMoveInit ( )

◆ procAtnActorWait()

int daAlink_c::procAtnActorWait ( )

◆ procAtnActorWaitInit()

int daAlink_c::procAtnActorWaitInit ( )

◆ procAtnMove()

int daAlink_c::procAtnMove ( )

◆ procAtnMoveInit()

int daAlink_c::procAtnMoveInit ( )

◆ procAutoJump()

int daAlink_c::procAutoJump ( )

◆ procAutoJumpInit()

int daAlink_c::procAutoJumpInit ( int  )

◆ procBackJump()

int daAlink_c::procBackJump ( )

◆ procBackJumpInit()

int daAlink_c::procBackJumpInit ( int  )

◆ procBackJumpLand()

int daAlink_c::procBackJumpLand ( )

◆ procBackJumpLandInit()

int daAlink_c::procBackJumpLandInit ( int  )

◆ procBoardCut()

int daAlink_c::procBoardCut ( )

◆ procBoardCutInit()

int daAlink_c::procBoardCutInit ( )

◆ procBoardCutTurn()

int daAlink_c::procBoardCutTurn ( )

◆ procBoardCutTurnInit()

int daAlink_c::procBoardCutTurnInit ( )

◆ procBoardJump()

int daAlink_c::procBoardJump ( )

◆ procBoardJumpInit()

int daAlink_c::procBoardJumpInit ( f32  ,
int   
)

◆ procBoardRide()

int daAlink_c::procBoardRide ( )

◆ procBoardRideInit()

int daAlink_c::procBoardRideInit ( )

◆ procBoardRow()

int daAlink_c::procBoardRow ( )

◆ procBoardRowInit()

int daAlink_c::procBoardRowInit ( )

◆ procBoardSubjectivity()

int daAlink_c::procBoardSubjectivity ( )

◆ procBoardSubjectivityInit()

int daAlink_c::procBoardSubjectivityInit ( )

◆ procBoardTurn()

int daAlink_c::procBoardTurn ( )

◆ procBoardTurnInit()

int daAlink_c::procBoardTurnInit ( )

◆ procBoardWait()

int daAlink_c::procBoardWait ( )

◆ procBoardWaitInit()

int daAlink_c::procBoardWaitInit ( fopAc_ac_c )

◆ procBoarRun()

int daAlink_c::procBoarRun ( )

◆ procBoarRunInit()

int daAlink_c::procBoarRunInit ( )

◆ procBoomerangCatch()

int daAlink_c::procBoomerangCatch ( )

◆ procBoomerangCatchInit()

int daAlink_c::procBoomerangCatchInit ( )

◆ procBoomerangMove()

int daAlink_c::procBoomerangMove ( )

◆ procBoomerangMoveInit()

int daAlink_c::procBoomerangMoveInit ( )

◆ procBoomerangSubject()

int daAlink_c::procBoomerangSubject ( )

◆ procBoomerangSubjectInit()

int daAlink_c::procBoomerangSubjectInit ( )

◆ procBootsEquip()

int daAlink_c::procBootsEquip ( )

◆ procBootsEquipInit()

int daAlink_c::procBootsEquipInit ( )

◆ procBossAtnWaitInit()

int daAlink_c::procBossAtnWaitInit ( )

◆ procBossBodyHang()

int daAlink_c::procBossBodyHang ( )

◆ procBossBodyHangInit()

int daAlink_c::procBossBodyHangInit ( fopAc_ac_c )

◆ procBottleDrink()

int daAlink_c::procBottleDrink ( )

◆ procBottleDrinkInit()

int daAlink_c::procBottleDrinkInit ( u16  )

◆ procBottleGet()

int daAlink_c::procBottleGet ( )

◆ procBottleGetInit()

int daAlink_c::procBottleGetInit ( int  )

◆ procBottleOpen()

int daAlink_c::procBottleOpen ( )

◆ procBottleOpenInit()

int daAlink_c::procBottleOpenInit ( u16  )

◆ procBottleSwing()

int daAlink_c::procBottleSwing ( )

◆ procBottleSwingInit()

int daAlink_c::procBottleSwingInit ( fopAc_ac_c ,
int   
)

◆ procBowMove()

int daAlink_c::procBowMove ( )

◆ procBowMoveInit()

int daAlink_c::procBowMoveInit ( )

◆ procBowSubject()

int daAlink_c::procBowSubject ( )

◆ procBowSubjectInit()

int daAlink_c::procBowSubjectInit ( )

◆ procCanoeBoomerangMove()

int daAlink_c::procCanoeBoomerangMove ( )

◆ procCanoeBoomerangMoveInit()

int daAlink_c::procCanoeBoomerangMoveInit ( )

◆ procCanoeBoomerangSubject()

int daAlink_c::procCanoeBoomerangSubject ( )

◆ procCanoeBoomerangSubjectInit()

int daAlink_c::procCanoeBoomerangSubjectInit ( )

◆ procCanoeBottleDrink()

int daAlink_c::procCanoeBottleDrink ( )

◆ procCanoeBottleDrinkInit()

int daAlink_c::procCanoeBottleDrinkInit ( u16  )

◆ procCanoeBowMove()

int daAlink_c::procCanoeBowMove ( )

◆ procCanoeBowMoveInit()

int daAlink_c::procCanoeBowMoveInit ( )

◆ procCanoeBowSubject()

int daAlink_c::procCanoeBowSubject ( )

◆ procCanoeBowSubjectInit()

int daAlink_c::procCanoeBowSubjectInit ( )

◆ procCanoeFishingGet()

int daAlink_c::procCanoeFishingGet ( )

◆ procCanoeFishingGetInit()

int daAlink_c::procCanoeFishingGetInit ( )

◆ procCanoeFishingReel()

int daAlink_c::procCanoeFishingReel ( )

◆ procCanoeFishingReelInit()

int daAlink_c::procCanoeFishingReelInit ( )

◆ procCanoeFishingWait()

int daAlink_c::procCanoeFishingWait ( )

◆ procCanoeFishingWaitInit()

int daAlink_c::procCanoeFishingWaitInit ( )

◆ procCanoeGetOff()

int daAlink_c::procCanoeGetOff ( )

◆ procCanoeGetOffInit()

int daAlink_c::procCanoeGetOffInit ( )

◆ procCanoeGrabMove()

int daAlink_c::procCanoeGrabMove ( )

◆ procCanoeGrabMoveInit()

int daAlink_c::procCanoeGrabMoveInit ( )

◆ procCanoeHookshotMove()

int daAlink_c::procCanoeHookshotMove ( )

◆ procCanoeHookshotMoveInit()

int daAlink_c::procCanoeHookshotMoveInit ( )

◆ procCanoeHookshotSubject()

int daAlink_c::procCanoeHookshotSubject ( )

◆ procCanoeHookshotSubjectInit()

int daAlink_c::procCanoeHookshotSubjectInit ( )

◆ procCanoeJumpRide()

int daAlink_c::procCanoeJumpRide ( )

◆ procCanoeJumpRideInit()

int daAlink_c::procCanoeJumpRideInit ( fopAc_ac_c )

◆ procCanoeKandelaarPour()

int daAlink_c::procCanoeKandelaarPour ( )

◆ procCanoeKandelaarPourInit()

int daAlink_c::procCanoeKandelaarPourInit ( )

◆ procCanoePaddleGrab()

int daAlink_c::procCanoePaddleGrab ( )

◆ procCanoePaddleGrabInit()

int daAlink_c::procCanoePaddleGrabInit ( )

◆ procCanoePaddlePut()

int daAlink_c::procCanoePaddlePut ( )

◆ procCanoePaddlePutInit()

int daAlink_c::procCanoePaddlePutInit ( int  )

◆ procCanoePaddleShift()

int daAlink_c::procCanoePaddleShift ( )

◆ procCanoePaddleShiftInit()

int daAlink_c::procCanoePaddleShiftInit ( int  )

◆ procCanoeRide()

int daAlink_c::procCanoeRide ( )

◆ procCanoeRideInit()

int daAlink_c::procCanoeRideInit ( )

◆ procCanoeRodGrab()

int daAlink_c::procCanoeRodGrab ( )

◆ procCanoeRodGrabInit()

int daAlink_c::procCanoeRodGrabInit ( )

◆ procCanoeRow()

int daAlink_c::procCanoeRow ( )

◆ procCanoeRowInit()

int daAlink_c::procCanoeRowInit ( int  )

◆ procCanoeSubjectivity()

int daAlink_c::procCanoeSubjectivity ( )

◆ procCanoeSubjectivityInit()

int daAlink_c::procCanoeSubjectivityInit ( )

◆ procCanoeWait()

int daAlink_c::procCanoeWait ( )

◆ procCanoeWaitInit()

int daAlink_c::procCanoeWaitInit ( int  )

◆ procClimbDownStart()

int daAlink_c::procClimbDownStart ( )

◆ procClimbDownStartInit()

int daAlink_c::procClimbDownStartInit ( s16  )

◆ procClimbMoveSide()

int daAlink_c::procClimbMoveSide ( )

◆ procClimbMoveSideInit()

int daAlink_c::procClimbMoveSideInit ( )

◆ procClimbMoveUpDown()

int daAlink_c::procClimbMoveUpDown ( )

◆ procClimbMoveUpDownInit()

int daAlink_c::procClimbMoveUpDownInit ( int  )

◆ procClimbToRoof()

int daAlink_c::procClimbToRoof ( )

◆ procClimbToRoofInit()

int daAlink_c::procClimbToRoofInit ( )

◆ procClimbUpStart()

int daAlink_c::procClimbUpStart ( )

◆ procClimbUpStartInit()

int daAlink_c::procClimbUpStartInit ( int  )

◆ procClimbWait()

int daAlink_c::procClimbWait ( )

◆ procClimbWaitInit()

int daAlink_c::procClimbWaitInit ( int  ,
int   
)

◆ procCoCaughtInit()

int daAlink_c::procCoCaughtInit ( )

◆ procCoDead()

int daAlink_c::procCoDead ( )

◆ procCoDeadInit()

int daAlink_c::procCoDeadInit ( int  )

◆ procCoDemoPushMoveInit()

int daAlink_c::procCoDemoPushMoveInit ( )

◆ procCoDemoPushPullWaitInit()

int daAlink_c::procCoDemoPushPullWaitInit ( )

◆ procCoElecDamage()

int daAlink_c::procCoElecDamage ( )

◆ procCoElecDamageInit()

int daAlink_c::procCoElecDamageInit ( fopAc_ac_c ,
dCcD_GObjInf ,
int   
)

◆ procCoEyeAwayInit()

int daAlink_c::procCoEyeAwayInit ( )

◆ procCoFogDead()

int daAlink_c::procCoFogDead ( )

◆ procCoFogDeadInit()

int daAlink_c::procCoFogDeadInit ( )

◆ procCoGetItem()

int daAlink_c::procCoGetItem ( )

◆ procCoGetItemInit()

int daAlink_c::procCoGetItemInit ( )

◆ procCoGetReadySit()

int daAlink_c::procCoGetReadySit ( )

◆ procCoGetReadySitInit()

int daAlink_c::procCoGetReadySitInit ( )

◆ procCoGlare()

int daAlink_c::procCoGlare ( )

◆ procCoGlareInit()

int daAlink_c::procCoGlareInit ( )

◆ procCoHorseCallWait()

int daAlink_c::procCoHorseCallWait ( )

◆ procCoHorseCallWaitInit()

int daAlink_c::procCoHorseCallWaitInit ( int  )

◆ procCoLargeDamage()

int daAlink_c::procCoLargeDamage ( )

◆ procCoLargeDamageInit()

int daAlink_c::procCoLargeDamageInit ( int  ,
int  ,
s16  ,
s16  ,
dCcD_GObjInf ,
int   
)

◆ procCoLargeDamageWall()

int daAlink_c::procCoLargeDamageWall ( )

◆ procCoLargeDamageWallInit()

int daAlink_c::procCoLargeDamageWallInit ( int  ,
int  ,
s16  ,
s16   
)

◆ procCoLavaReturn()

int daAlink_c::procCoLavaReturn ( )

◆ procCoLavaReturnInit()

int daAlink_c::procCoLavaReturnInit ( int  )

◆ procCoLookAround()

int daAlink_c::procCoLookAround ( )

◆ procCoLookAroundInit()

int daAlink_c::procCoLookAroundInit ( )

◆ procCoLookWait()

int daAlink_c::procCoLookWait ( )

◆ procCoLookWaitInit()

int daAlink_c::procCoLookWaitInit ( )

◆ procCoMetamorphose()

int daAlink_c::procCoMetamorphose ( )

◆ procCoMetamorphoseInit()

int daAlink_c::procCoMetamorphoseInit ( )

◆ procCoMetamorphoseOnly()

int daAlink_c::procCoMetamorphoseOnly ( )

◆ procCoMetamorphoseOnlyInit()

int daAlink_c::procCoMetamorphoseOnlyInit ( )

◆ procCoNod()

int daAlink_c::procCoNod ( )

◆ procCoNodInit()

int daAlink_c::procCoNodInit ( )

◆ procCoOpenTreasure()

int daAlink_c::procCoOpenTreasure ( )

◆ procCoOpenTreasureInit()

int daAlink_c::procCoOpenTreasureInit ( )

◆ procCoPeepSubjectivity()

int daAlink_c::procCoPeepSubjectivity ( )

◆ procCoPeepSubjectivityInit()

int daAlink_c::procCoPeepSubjectivityInit ( )

◆ procCoPolyDamage()

int daAlink_c::procCoPolyDamage ( )

◆ procCoPolyDamageInit()

int daAlink_c::procCoPolyDamageInit ( )

◆ procCoPushMove()

int daAlink_c::procCoPushMove ( )

◆ procCoPushMoveInit()

int daAlink_c::procCoPushMoveInit ( int  ,
int   
)

◆ procCoPushPullWait()

int daAlink_c::procCoPushPullWait ( )

◆ procCoPushPullWaitInit()

int daAlink_c::procCoPushPullWaitInit ( int  )

◆ procCopyRodMove()

int daAlink_c::procCopyRodMove ( )

◆ procCopyRodMoveInit()

int daAlink_c::procCopyRodMoveInit ( )

◆ procCopyRodRevive()

int daAlink_c::procCopyRodRevive ( )

◆ procCopyRodReviveInit()

int daAlink_c::procCopyRodReviveInit ( )

◆ procCopyRodSubject()

int daAlink_c::procCopyRodSubject ( )

◆ procCopyRodSubjectInit()

int daAlink_c::procCopyRodSubjectInit ( )

◆ procCopyRodSwing()

int daAlink_c::procCopyRodSwing ( )

◆ procCopyRodSwingInit()

int daAlink_c::procCopyRodSwingInit ( )

◆ procCoQuakeWaitInit()

int daAlink_c::procCoQuakeWaitInit ( )

◆ procCoSandWallHit()

int daAlink_c::procCoSandWallHit ( )

◆ procCoSandWallHitInit()

int daAlink_c::procCoSandWallHitInit ( )

◆ procCoSubjectivity()

int daAlink_c::procCoSubjectivity ( )

◆ procCoSubjectivityInit()

int daAlink_c::procCoSubjectivityInit ( )

◆ procCoSwimFreezeReturn()

int daAlink_c::procCoSwimFreezeReturn ( )

◆ procCoSwimFreezeReturnInit()

int daAlink_c::procCoSwimFreezeReturnInit ( )

◆ procCoSwimSubjectivity()

int daAlink_c::procCoSwimSubjectivity ( )

◆ procCoSwimSubjectivityInit()

int daAlink_c::procCoSwimSubjectivityInit ( )

◆ procCoTalk()

int daAlink_c::procCoTalk ( )

◆ procCoTalkInit()

int daAlink_c::procCoTalkInit ( )

◆ procCoToolDemo()

int daAlink_c::procCoToolDemo ( )

◆ procCoToolDemoInit()

int daAlink_c::procCoToolDemoInit ( )

◆ procCoTurnBack()

int daAlink_c::procCoTurnBack ( )

◆ procCoTurnBackInit()

int daAlink_c::procCoTurnBackInit ( )

◆ procCoTwGate()

int daAlink_c::procCoTwGate ( )

◆ procCoTwGateInit()

int daAlink_c::procCoTwGateInit ( )

◆ procCoUnequip()

int daAlink_c::procCoUnequip ( )

◆ procCoUnequipInit()

int daAlink_c::procCoUnequipInit ( )

◆ procCoWarp()

int daAlink_c::procCoWarp ( )

◆ procCoWarpInit()

int daAlink_c::procCoWarpInit ( int  ,
int   
)

◆ procCrawlAutoMove()

int daAlink_c::procCrawlAutoMove ( )

◆ procCrawlAutoMoveInit()

int daAlink_c::procCrawlAutoMoveInit ( int  ,
cXyz  
)

◆ procCrawlEnd()

int daAlink_c::procCrawlEnd ( )

◆ procCrawlEndInit()

int daAlink_c::procCrawlEndInit ( int  ,
s16  ,
s16   
)

◆ procCrawlMove()

int daAlink_c::procCrawlMove ( )

◆ procCrawlMoveInit()

int daAlink_c::procCrawlMoveInit ( s16  ,
s16   
)

◆ procCrawlStart()

int daAlink_c::procCrawlStart ( )

◆ procCrawlStartInit()

int daAlink_c::procCrawlStartInit ( )

◆ procCrouch()

int daAlink_c::procCrouch ( )

◆ procCrouchInit()

int daAlink_c::procCrouchInit ( )

◆ procCutDown()

int daAlink_c::procCutDown ( )

◆ procCutDownInit()

int daAlink_c::procCutDownInit ( )

◆ procCutDownLand()

int daAlink_c::procCutDownLand ( )

◆ procCutDownLandInit()

int daAlink_c::procCutDownLandInit ( fopEn_enemy_c )

◆ procCutFastReady()

int daAlink_c::procCutFastReady ( )

◆ procCutFastReadyInit()

int daAlink_c::procCutFastReadyInit ( )

◆ procCutFinish()

int daAlink_c::procCutFinish ( )

◆ procCutFinishInit()

int daAlink_c::procCutFinishInit ( int  )

◆ procCutFinishJumpUp()

int daAlink_c::procCutFinishJumpUp ( )

◆ procCutFinishJumpUpInit()

int daAlink_c::procCutFinishJumpUpInit ( )

◆ procCutFinishJumpUpLand()

int daAlink_c::procCutFinishJumpUpLand ( )

◆ procCutFinishJumpUpLandInit()

int daAlink_c::procCutFinishJumpUpLandInit ( )

◆ procCutHead()

int daAlink_c::procCutHead ( )

◆ procCutHeadInit()

int daAlink_c::procCutHeadInit ( )

◆ procCutHeadLand()

int daAlink_c::procCutHeadLand ( )

◆ procCutHeadLandInit()

int daAlink_c::procCutHeadLandInit ( )

◆ procCutJump()

int daAlink_c::procCutJump ( )

◆ procCutJumpInit()

int daAlink_c::procCutJumpInit ( int  )

◆ procCutJumpLand()

int daAlink_c::procCutJumpLand ( )

◆ procCutJumpLandInit()

int daAlink_c::procCutJumpLandInit ( int  )

◆ procCutLargeJump()

int daAlink_c::procCutLargeJump ( )

◆ procCutLargeJumpCharge()

int daAlink_c::procCutLargeJumpCharge ( )

◆ procCutLargeJumpChargeInit()

int daAlink_c::procCutLargeJumpChargeInit ( )

◆ procCutLargeJumpInit()

int daAlink_c::procCutLargeJumpInit ( )

◆ procCutLargeJumpLand()

int daAlink_c::procCutLargeJumpLand ( )

◆ procCutLargeJumpLandInit()

int daAlink_c::procCutLargeJumpLandInit ( int  )

◆ procCutNormal()

int daAlink_c::procCutNormal ( )

◆ procCutNormalInit()

int daAlink_c::procCutNormalInit ( int  )

◆ procCutReverse()

int daAlink_c::procCutReverse ( )

◆ procCutReverseInit()

int daAlink_c::procCutReverseInit ( daAlink_c::daAlink_ANM  )

◆ procCutTurn()

int daAlink_c::procCutTurn ( )

◆ procCutTurnCharge()

int daAlink_c::procCutTurnCharge ( )

◆ procCutTurnChargeInit()

int daAlink_c::procCutTurnChargeInit ( )

◆ procCutTurnInit()

int daAlink_c::procCutTurnInit ( int  ,
int   
)

◆ procCutTurnMove()

int daAlink_c::procCutTurnMove ( )

◆ procCutTurnMoveInit()

int daAlink_c::procCutTurnMoveInit ( int  )

◆ procDamage()

int daAlink_c::procDamage ( )

◆ procDamageInit()

int daAlink_c::procDamageInit ( dCcD_GObjInf ,
int   
)

◆ procDemoBoomerangCatch()

int daAlink_c::procDemoBoomerangCatch ( )

◆ procDemoBoomerangCatchInit()

int daAlink_c::procDemoBoomerangCatchInit ( )

◆ procDemoCommon()

int daAlink_c::procDemoCommon ( )

◆ procDiveJump()

int daAlink_c::procDiveJump ( )

◆ procDiveJumpInit()

int daAlink_c::procDiveJumpInit ( )

◆ procDkCaught()

int daAlink_c::procDkCaught ( )

◆ procDkCaughtInit()

int daAlink_c::procDkCaughtInit ( fpc_ProcID  )

◆ procDoorOpen()

int daAlink_c::procDoorOpen ( )

◆ procDoorOpenInit()

int daAlink_c::procDoorOpenInit ( )

◆ procDungeonWarp()

int daAlink_c::procDungeonWarp ( )

◆ procDungeonWarpInit()

int daAlink_c::procDungeonWarpInit ( )

◆ procDungeonWarpReady()

int daAlink_c::procDungeonWarpReady ( )

◆ procDungeonWarpReadyInit()

int daAlink_c::procDungeonWarpReadyInit ( )

◆ procDungeonWarpSceneStart()

int daAlink_c::procDungeonWarpSceneStart ( )

◆ procDungeonWarpSceneStartInit()

int daAlink_c::procDungeonWarpSceneStartInit ( )

◆ procFall()

int daAlink_c::procFall ( )

◆ procFallInit()

int daAlink_c::procFallInit ( int  ,
f32   
)

◆ procFishingCast()

int daAlink_c::procFishingCast ( )

◆ procFishingCastInit()

int daAlink_c::procFishingCastInit ( )

◆ procFishingFood()

int daAlink_c::procFishingFood ( )

◆ procFishingFoodInit()

int daAlink_c::procFishingFoodInit ( )

◆ procFloorDownRebound()

int daAlink_c::procFloorDownRebound ( )

◆ procFloorDownReboundInit()

int daAlink_c::procFloorDownReboundInit ( )

◆ procFmChainStrongPull()

int daAlink_c::procFmChainStrongPull ( )

◆ procFmChainStrongPullInit()

int daAlink_c::procFmChainStrongPullInit ( )

◆ procFmChainUp()

int daAlink_c::procFmChainUp ( )

◆ procFmChainUpInit()

int daAlink_c::procFmChainUpInit ( )

◆ procFrontRoll()

int daAlink_c::procFrontRoll ( )

◆ procFrontRollCrash()

int daAlink_c::procFrontRollCrash ( )

◆ procFrontRollCrashInit()

int daAlink_c::procFrontRollCrashInit ( )

◆ procFrontRollInit()

int daAlink_c::procFrontRollInit ( )

◆ procFrontRollSuccess()

int daAlink_c::procFrontRollSuccess ( )

◆ procFrontRollSuccessInit()

int daAlink_c::procFrontRollSuccessInit ( )

◆ procGanonFinish()

int daAlink_c::procGanonFinish ( )

◆ procGanonFinishInit()

int daAlink_c::procGanonFinishInit ( )

◆ procGoatCatch()

int daAlink_c::procGoatCatch ( )

◆ procGoatCatchInit()

int daAlink_c::procGoatCatchInit ( fopAc_ac_c ,
f32   
)

◆ procGoatMove()

int daAlink_c::procGoatMove ( )

◆ procGoatMoveInit()

int daAlink_c::procGoatMoveInit ( )

◆ procGoatStopReady()

int daAlink_c::procGoatStopReady ( )

◆ procGoatStopReadyInit()

int daAlink_c::procGoatStopReadyInit ( )

◆ procGoatStroke()

int daAlink_c::procGoatStroke ( )

◆ procGoatStrokeInit()

int daAlink_c::procGoatStrokeInit ( )

◆ procGoronMove()

int daAlink_c::procGoronMove ( )

◆ procGoronMoveInit()

int daAlink_c::procGoronMoveInit ( )

◆ procGoronRideWait()

int daAlink_c::procGoronRideWait ( )

◆ procGoronRideWaitInit()

int daAlink_c::procGoronRideWaitInit ( fopAc_ac_c )

◆ procGrabMiss()

int daAlink_c::procGrabMiss ( )

◆ procGrabPut()

int daAlink_c::procGrabPut ( )

◆ procGrabPutInit()

int daAlink_c::procGrabPutInit ( )

◆ procGrabReady()

int daAlink_c::procGrabReady ( )

◆ procGrabReadyInit()

int daAlink_c::procGrabReadyInit ( )

◆ procGrabRebound()

int daAlink_c::procGrabRebound ( )

◆ procGrabReboundInit()

int daAlink_c::procGrabReboundInit ( int  )

◆ procGrabStand()

int daAlink_c::procGrabStand ( )

◆ procGrabStandInit()

int daAlink_c::procGrabStandInit ( )

◆ procGrabThrow()

int daAlink_c::procGrabThrow ( )

◆ procGrabThrowInit()

int daAlink_c::procGrabThrowInit ( int  )

◆ procGrabUp()

int daAlink_c::procGrabUp ( )

◆ procGrabUpInit()

int daAlink_c::procGrabUpInit ( )

◆ procGrabWait()

int daAlink_c::procGrabWait ( )

◆ procGrabWaitInit()

int daAlink_c::procGrabWaitInit ( )

◆ procGrassWhistleGet()

int daAlink_c::procGrassWhistleGet ( )

◆ procGrassWhistleGetInit()

int daAlink_c::procGrassWhistleGetInit ( )

◆ procGrassWhistleWait()

int daAlink_c::procGrassWhistleWait ( )

◆ procGrassWhistleWaitInit()

int daAlink_c::procGrassWhistleWaitInit ( int  ,
int  ,
int  ,
s16  ,
cXyz  
)

◆ procGuardAttack()

int daAlink_c::procGuardAttack ( )

◆ procGuardAttackInit()

int daAlink_c::procGuardAttackInit ( )

◆ procGuardBreak()

int daAlink_c::procGuardBreak ( )

◆ procGuardBreakInit()

int daAlink_c::procGuardBreakInit ( )

◆ procGuardSlip()

int daAlink_c::procGuardSlip ( )

◆ procGuardSlipInit()

int daAlink_c::procGuardSlipInit ( int  ,
dCcD_GObjInf  
)

◆ procHandPat()

int daAlink_c::procHandPat ( )

◆ procHandPatInit()

int daAlink_c::procHandPatInit ( )

◆ procHangClimb()

int daAlink_c::procHangClimb ( )

◆ procHangClimbInit()

int daAlink_c::procHangClimbInit ( f32  )

◆ procHangFallStart()

int daAlink_c::procHangFallStart ( )

◆ procHangFallStartInit()

int daAlink_c::procHangFallStartInit ( cM3dGPla )

◆ procHangLeverDown()

int daAlink_c::procHangLeverDown ( )

◆ procHangLeverDownInit()

int daAlink_c::procHangLeverDownInit ( )

◆ procHangMove()

int daAlink_c::procHangMove ( )

◆ procHangMoveInit()

int daAlink_c::procHangMoveInit ( int  )

◆ procHangReady()

int daAlink_c::procHangReady ( )

◆ procHangReadyInit()

int daAlink_c::procHangReadyInit ( )

◆ procHangStart()

int daAlink_c::procHangStart ( )

◆ procHangStartInit()

int daAlink_c::procHangStartInit ( )

◆ procHangUp()

int daAlink_c::procHangUp ( )

◆ procHangUpInit()

int daAlink_c::procHangUpInit ( int  )

◆ procHangWait()

int daAlink_c::procHangWait ( )

◆ procHangWaitInit()

int daAlink_c::procHangWaitInit ( )

◆ procHangWallCatch()

int daAlink_c::procHangWallCatch ( )

◆ procHangWallCatchInit()

int daAlink_c::procHangWallCatchInit ( )

◆ procHawkCatch()

int daAlink_c::procHawkCatch ( )

◆ procHawkCatchInit()

int daAlink_c::procHawkCatchInit ( )

◆ procHawkSubject()

int daAlink_c::procHawkSubject ( )

◆ procHawkSubjectInit()

int daAlink_c::procHawkSubjectInit ( )

◆ procHookshotFly()

int daAlink_c::procHookshotFly ( )

◆ procHookshotFlyInit()

int daAlink_c::procHookshotFlyInit ( )

◆ procHookshotMove()

int daAlink_c::procHookshotMove ( )

◆ procHookshotMoveInit()

int daAlink_c::procHookshotMoveInit ( )

◆ procHookshotRoofBoots()

int daAlink_c::procHookshotRoofBoots ( )

◆ procHookshotRoofBootsInit()

int daAlink_c::procHookshotRoofBootsInit ( fopAc_ac_c )

◆ procHookshotRoofShoot()

int daAlink_c::procHookshotRoofShoot ( )

◆ procHookshotRoofShootInit()

int daAlink_c::procHookshotRoofShootInit ( fopAc_ac_c )

◆ procHookshotRoofWait()

int daAlink_c::procHookshotRoofWait ( )

◆ procHookshotRoofWaitInit()

int daAlink_c::procHookshotRoofWaitInit ( int  ,
fopAc_ac_c ,
int   
)

◆ procHookshotSubject()

int daAlink_c::procHookshotSubject ( )

◆ procHookshotSubjectInit()

int daAlink_c::procHookshotSubjectInit ( )

◆ procHookshotWallShoot()

int daAlink_c::procHookshotWallShoot ( )

◆ procHookshotWallShootInit()

int daAlink_c::procHookshotWallShootInit ( )

◆ procHookshotWallWait()

int daAlink_c::procHookshotWallWait ( )

◆ procHookshotWallWaitInit()

int daAlink_c::procHookshotWallWaitInit ( int  ,
s16  ,
int   
)

◆ procHorseBoomerangMove()

int daAlink_c::procHorseBoomerangMove ( )

◆ procHorseBoomerangMoveInit()

int daAlink_c::procHorseBoomerangMoveInit ( )

◆ procHorseBoomerangSubject()

int daAlink_c::procHorseBoomerangSubject ( )

◆ procHorseBoomerangSubjectInit()

int daAlink_c::procHorseBoomerangSubjectInit ( )

◆ procHorseBottleDrink()

int daAlink_c::procHorseBottleDrink ( )

◆ procHorseBottleDrinkInit()

int daAlink_c::procHorseBottleDrinkInit ( u16  )

◆ procHorseBowMove()

int daAlink_c::procHorseBowMove ( )

◆ procHorseBowMoveInit()

int daAlink_c::procHorseBowMoveInit ( )

◆ procHorseBowSubject()

int daAlink_c::procHorseBowSubject ( )

◆ procHorseBowSubjectInit()

int daAlink_c::procHorseBowSubjectInit ( )

◆ procHorseComeback()

int daAlink_c::procHorseComeback ( )

◆ procHorseComebackInit()

int daAlink_c::procHorseComebackInit ( )

◆ procHorseCut()

int daAlink_c::procHorseCut ( )

◆ procHorseCutChargeReady()

int daAlink_c::procHorseCutChargeReady ( )

◆ procHorseCutChargeReadyInit()

int daAlink_c::procHorseCutChargeReadyInit ( )

◆ procHorseCutInit()

int daAlink_c::procHorseCutInit ( )

◆ procHorseCutTurn()

int daAlink_c::procHorseCutTurn ( )

◆ procHorseCutTurnInit()

int daAlink_c::procHorseCutTurnInit ( )

◆ procHorseDamage()

int daAlink_c::procHorseDamage ( )

◆ procHorseDamageInit()

int daAlink_c::procHorseDamageInit ( dCcD_GObjInf )

◆ procHorseGetKey()

int daAlink_c::procHorseGetKey ( )

◆ procHorseGetKeyInit()

int daAlink_c::procHorseGetKeyInit ( )

◆ procHorseGetOff()

int daAlink_c::procHorseGetOff ( )

◆ procHorseGetOffInit()

int daAlink_c::procHorseGetOffInit ( int  )

◆ procHorseGrabMove()

int daAlink_c::procHorseGrabMove ( )

◆ procHorseGrabMoveInit()

int daAlink_c::procHorseGrabMoveInit ( )

◆ procHorseHang()

int daAlink_c::procHorseHang ( )

◆ procHorseHangInit()

int daAlink_c::procHorseHangInit ( dCcD_GObjInf ,
int   
)

◆ procHorseHookshotMove()

int daAlink_c::procHorseHookshotMove ( )

◆ procHorseHookshotMoveInit()

int daAlink_c::procHorseHookshotMoveInit ( )

◆ procHorseHookshotSubject()

int daAlink_c::procHorseHookshotSubject ( )

◆ procHorseHookshotSubjectInit()

int daAlink_c::procHorseHookshotSubjectInit ( )

◆ procHorseJump()

int daAlink_c::procHorseJump ( )

◆ procHorseJumpInit()

int daAlink_c::procHorseJumpInit ( )

◆ procHorseKandelaarPour()

int daAlink_c::procHorseKandelaarPour ( )

◆ procHorseKandelaarPourInit()

int daAlink_c::procHorseKandelaarPourInit ( )

◆ procHorseLand()

int daAlink_c::procHorseLand ( )

◆ procHorseLandInit()

int daAlink_c::procHorseLandInit ( )

◆ procHorseLookDown()

int daAlink_c::procHorseLookDown ( )

◆ procHorseLookDownInit()

int daAlink_c::procHorseLookDownInit ( )

◆ procHorseRide()

int daAlink_c::procHorseRide ( )

◆ procHorseRideInit()

int daAlink_c::procHorseRideInit ( )

◆ procHorseRun()

int daAlink_c::procHorseRun ( )

◆ procHorseRunInit()

int daAlink_c::procHorseRunInit ( )

◆ procHorseSubjectivity()

int daAlink_c::procHorseSubjectivity ( )

◆ procHorseSubjectivityInit()

int daAlink_c::procHorseSubjectivityInit ( )

◆ procHorseTurn()

int daAlink_c::procHorseTurn ( )

◆ procHorseTurnInit()

int daAlink_c::procHorseTurnInit ( )

◆ procHorseWait()

int daAlink_c::procHorseWait ( )

◆ procHorseWaitInit()

int daAlink_c::procHorseWaitInit ( )

◆ procInsectCatch()

int daAlink_c::procInsectCatch ( )

◆ procInsectCatchInit()

int daAlink_c::procInsectCatchInit ( )

◆ procIronBallMove()

int daAlink_c::procIronBallMove ( )

◆ procIronBallMoveInit()

int daAlink_c::procIronBallMoveInit ( )

◆ procIronBallReturn()

int daAlink_c::procIronBallReturn ( )

◆ procIronBallReturnInit()

int daAlink_c::procIronBallReturnInit ( )

◆ procIronBallSubject()

int daAlink_c::procIronBallSubject ( )

◆ procIronBallSubjectInit()

int daAlink_c::procIronBallSubjectInit ( )

◆ procIronBallThrow()

int daAlink_c::procIronBallThrow ( )

◆ procIronBallThrowInit()

int daAlink_c::procIronBallThrowInit ( )

◆ procKandelaarPour()

int daAlink_c::procKandelaarPour ( )

◆ procKandelaarPourInit()

int daAlink_c::procKandelaarPourInit ( )

◆ procKandelaarSwing()

int daAlink_c::procKandelaarSwing ( )

◆ procKandelaarSwingInit()

int daAlink_c::procKandelaarSwingInit ( )

◆ procLadderDownEnd()

int daAlink_c::procLadderDownEnd ( )

◆ procLadderDownEndInit()

int daAlink_c::procLadderDownEndInit ( int  )

◆ procLadderDownStart()

int daAlink_c::procLadderDownStart ( )

◆ procLadderDownStartInit()

int daAlink_c::procLadderDownStartInit ( )

◆ procLadderMove()

int daAlink_c::procLadderMove ( )

◆ procLadderMoveInit()

int daAlink_c::procLadderMoveInit ( int  ,
int  ,
cXyz  
)

◆ procLadderUpEnd()

int daAlink_c::procLadderUpEnd ( )

◆ procLadderUpEndInit()

int daAlink_c::procLadderUpEndInit ( int  )

◆ procLadderUpStart()

int daAlink_c::procLadderUpStart ( )

◆ procLadderUpStartInit()

int daAlink_c::procLadderUpStartInit ( )

◆ procLand()

int daAlink_c::procLand ( )

◆ procLandDamage()

int daAlink_c::procLandDamage ( )

◆ procLandDamageInit()

int daAlink_c::procLandDamageInit ( int  )

◆ procLandInit()

int daAlink_c::procLandInit ( f32  )

◆ procLargeDamageUp()

int daAlink_c::procLargeDamageUp ( )

◆ procLargeDamageUpInit()

int daAlink_c::procLargeDamageUpInit ( int  ,
int  ,
s16  ,
s16   
)

◆ procLookAroundTurn()

int daAlink_c::procLookAroundTurn ( )

◆ procLookAroundTurnInit()

int daAlink_c::procLookAroundTurnInit ( )

◆ procLookUp()

int daAlink_c::procLookUp ( )

◆ procLookUpInit()

int daAlink_c::procLookUpInit ( )

◆ procLookUpToGetItem()

int daAlink_c::procLookUpToGetItem ( )

◆ procLookUpToGetItemInit()

int daAlink_c::procLookUpToGetItemInit ( )

◆ procMagneBootsFly()

int daAlink_c::procMagneBootsFly ( )

◆ procMagneBootsFlyInit()

int daAlink_c::procMagneBootsFlyInit ( )

◆ procMasterSwordPull()

int daAlink_c::procMasterSwordPull ( )

◆ procMasterSwordPullInit()

int daAlink_c::procMasterSwordPullInit ( )

◆ procMasterSwordStick()

int daAlink_c::procMasterSwordStick ( )

◆ procMasterSwordStickInit()

int daAlink_c::procMasterSwordStickInit ( )

◆ procMonkeyMove()

int daAlink_c::procMonkeyMove ( )

◆ procMonkeyMoveInit()

int daAlink_c::procMonkeyMoveInit ( )

◆ procMove()

int daAlink_c::procMove ( )

◆ procMoveInit()

int daAlink_c::procMoveInit ( )

◆ procMoveTurn()

int daAlink_c::procMoveTurn ( )

◆ procMoveTurnInit()

int daAlink_c::procMoveTurnInit ( int  )

◆ procNotUseItem()

int daAlink_c::procNotUseItem ( )

◆ procNotUseItemInit()

int daAlink_c::procNotUseItemInit ( int  )

◆ procOctaIealSpit()

int daAlink_c::procOctaIealSpit ( )

◆ procOctaIealSpitInit()

int daAlink_c::procOctaIealSpitInit ( )

◆ procPickPut()

int daAlink_c::procPickPut ( )

◆ procPickPutInit()

int daAlink_c::procPickPutInit ( int  )

◆ procPickUp()

int daAlink_c::procPickUp ( )

◆ procPickUpInit()

int daAlink_c::procPickUpInit ( )

◆ procPreActionUnequip()

int daAlink_c::procPreActionUnequip ( )

◆ procPreActionUnequipInit()

int daAlink_c::procPreActionUnequipInit ( int  ,
fopAc_ac_c  
)

◆ procPullMove()

int daAlink_c::procPullMove ( )

◆ procPullMoveInit()

int daAlink_c::procPullMoveInit ( int  )

◆ procRollJump()

int daAlink_c::procRollJump ( )

◆ procRollJumpInit()

int daAlink_c::procRollJumpInit ( )

◆ procRoofHangFrontMove()

int daAlink_c::procRoofHangFrontMove ( )

◆ procRoofHangFrontMoveInit()

int daAlink_c::procRoofHangFrontMoveInit ( )

◆ procRoofHangSideMove()

int daAlink_c::procRoofHangSideMove ( )

◆ procRoofHangSideMoveInit()

int daAlink_c::procRoofHangSideMoveInit ( )

◆ procRoofHangStart()

int daAlink_c::procRoofHangStart ( )

◆ procRoofHangStartInit()

int daAlink_c::procRoofHangStartInit ( cBgS_PolyInfo const ,
cXyz const ,
int   
)

◆ procRoofHangTurn()

int daAlink_c::procRoofHangTurn ( )

◆ procRoofHangTurnInit()

int daAlink_c::procRoofHangTurnInit ( )

◆ procRoofHangWait()

int daAlink_c::procRoofHangWait ( )

◆ procRoofHangWaitInit()

int daAlink_c::procRoofHangWaitInit ( int  )

◆ procRoofSwitchHang()

int daAlink_c::procRoofSwitchHang ( )

◆ procRoofSwitchHangInit()

int daAlink_c::procRoofSwitchHangInit ( fopAc_ac_c )

◆ procScreamWait()

int daAlink_c::procScreamWait ( )

◆ procScreamWaitInit()

int daAlink_c::procScreamWaitInit ( )

◆ procServiceWait()

int daAlink_c::procServiceWait ( )

◆ procServiceWaitInit()

int daAlink_c::procServiceWaitInit ( )

◆ procSideRoll()

int daAlink_c::procSideRoll ( )

◆ procSideRollInit()

int daAlink_c::procSideRollInit ( int  )

◆ procSideStep()

int daAlink_c::procSideStep ( )

◆ procSideStepInit()

int daAlink_c::procSideStepInit ( int  )

◆ procSideStepLand()

int daAlink_c::procSideStepLand ( )

◆ procSideStepLandInit()

int daAlink_c::procSideStepLandInit ( )

◆ procSlide()

int daAlink_c::procSlide ( )

◆ procSlideInit()

int daAlink_c::procSlideInit ( s16  )

◆ procSlideLand()

int daAlink_c::procSlideLand ( )

◆ procSlideLandInit()

int daAlink_c::procSlideLandInit ( int  )

◆ procSlip()

int daAlink_c::procSlip ( )

◆ procSlipInit()

int daAlink_c::procSlipInit ( )

◆ procSmallJump()

int daAlink_c::procSmallJump ( )

◆ procSmallJumpInit()

int daAlink_c::procSmallJumpInit ( int  )

◆ procSpinnerReady()

int daAlink_c::procSpinnerReady ( )

◆ procSpinnerReadyInit()

int daAlink_c::procSpinnerReadyInit ( )

◆ procSpinnerWait()

int daAlink_c::procSpinnerWait ( )

◆ procSpinnerWaitInit()

int daAlink_c::procSpinnerWaitInit ( )

◆ procStepMove()

int daAlink_c::procStepMove ( )

◆ procStepMoveInit()

int daAlink_c::procStepMoveInit ( )

◆ procStEscape()

int daAlink_c::procStEscape ( )

◆ procStEscapeInit()

int daAlink_c::procStEscapeInit ( )

◆ procSumouAction()

int daAlink_c::procSumouAction ( )

◆ procSumouActionInit()

int daAlink_c::procSumouActionInit ( BOOL  i_doTrigger,
BOOL  i_punchTrigger,
int  unused 
)

◆ procSumouMove()

int daAlink_c::procSumouMove ( )

◆ procSumouMoveInit()

int daAlink_c::procSumouMoveInit ( )

◆ procSumouReady()

int daAlink_c::procSumouReady ( )

◆ procSumouReadyInit()

int daAlink_c::procSumouReadyInit ( )

◆ procSumouShiko()

int daAlink_c::procSumouShiko ( )

◆ procSumouShikoInit()

int daAlink_c::procSumouShikoInit ( )

◆ procSumouSideMove()

int daAlink_c::procSumouSideMove ( )

◆ procSumouSideMoveInit()

int daAlink_c::procSumouSideMoveInit ( )

◆ procSumouStagger()

int daAlink_c::procSumouStagger ( )

◆ procSumouStaggerInit()

int daAlink_c::procSumouStaggerInit ( )

◆ procSumouWinLose()

int daAlink_c::procSumouWinLose ( )

◆ procSumouWinLoseInit()

int daAlink_c::procSumouWinLoseInit ( )

◆ procSwimDamage()

int daAlink_c::procSwimDamage ( )

◆ procSwimDamageInit()

int daAlink_c::procSwimDamageInit ( dCcD_GObjInf )

◆ procSwimDive()

int daAlink_c::procSwimDive ( )

◆ procSwimDiveInit()

int daAlink_c::procSwimDiveInit ( )

◆ procSwimHookshotMove()

int daAlink_c::procSwimHookshotMove ( )

◆ procSwimHookshotMoveInit()

int daAlink_c::procSwimHookshotMoveInit ( )

◆ procSwimHookshotSubject()

int daAlink_c::procSwimHookshotSubject ( )

◆ procSwimHookshotSubjectInit()

int daAlink_c::procSwimHookshotSubjectInit ( )

◆ procSwimMove()

int daAlink_c::procSwimMove ( )

◆ procSwimMoveInit()

int daAlink_c::procSwimMoveInit ( )

◆ procSwimUp()

int daAlink_c::procSwimUp ( )

◆ procSwimUpInit()

int daAlink_c::procSwimUpInit ( )

◆ procSwimWait()

int daAlink_c::procSwimWait ( )

◆ procSwimWaitInit()

int daAlink_c::procSwimWaitInit ( int  )

◆ procSwordPush()

int daAlink_c::procSwordPush ( )

◆ procSwordPushInit()

int daAlink_c::procSwordPushInit ( )

◆ procSwordReady()

int daAlink_c::procSwordReady ( )

◆ procSwordReadyInit()

int daAlink_c::procSwordReadyInit ( )

◆ procSwordUnequipSp()

int daAlink_c::procSwordUnequipSp ( )

◆ procSwordUnequipSpInit()

int daAlink_c::procSwordUnequipSpInit ( )

◆ procTiredWait()

int daAlink_c::procTiredWait ( )

◆ procTiredWaitInit()

int daAlink_c::procTiredWaitInit ( )

◆ procTradeItemOut()

int daAlink_c::procTradeItemOut ( )

◆ procTradeItemOutInit()

int daAlink_c::procTradeItemOutInit ( )

◆ procTurnMove()

int daAlink_c::procTurnMove ( )

◆ procTurnMoveInit()

int daAlink_c::procTurnMoveInit ( int  )

◆ procWait()

int daAlink_c::procWait ( )

◆ procWaitInit()

int daAlink_c::procWaitInit ( )

◆ procWaitTurn()

int daAlink_c::procWaitTurn ( )

◆ procWaitTurnInit()

int daAlink_c::procWaitTurnInit ( )

◆ procWolfAtnActorMove()

int daAlink_c::procWolfAtnActorMove ( )

◆ procWolfAtnActorMoveInit()

int daAlink_c::procWolfAtnActorMoveInit ( )

◆ procWolfAttackReverse()

int daAlink_c::procWolfAttackReverse ( )

◆ procWolfAttackReverseInit()

int daAlink_c::procWolfAttackReverseInit ( )

◆ procWolfAutoJump()

int daAlink_c::procWolfAutoJump ( )

◆ procWolfAutoJumpInit()

int daAlink_c::procWolfAutoJumpInit ( int  )

◆ procWolfBackJump()

int daAlink_c::procWolfBackJump ( )

◆ procWolfBackJumpInit()

int daAlink_c::procWolfBackJumpInit ( int  )

◆ procWolfBackJumpLand()

int daAlink_c::procWolfBackJumpLand ( )

◆ procWolfBackJumpLandInit()

int daAlink_c::procWolfBackJumpLandInit ( s16  ,
s16   
)

◆ procWolfCargoCarry()

int daAlink_c::procWolfCargoCarry ( )

◆ procWolfCargoCarryInit()

int daAlink_c::procWolfCargoCarryInit ( )

◆ procWolfChainReady()

int daAlink_c::procWolfChainReady ( )

◆ procWolfChainReadyInit()

int daAlink_c::procWolfChainReadyInit ( )

◆ procWolfChainUp()

int daAlink_c::procWolfChainUp ( )

◆ procWolfChainUpInit()

int daAlink_c::procWolfChainUpInit ( )

◆ procWolfChainWait()

int daAlink_c::procWolfChainWait ( )

◆ procWolfChainWaitInit()

int daAlink_c::procWolfChainWaitInit ( )

◆ procWolfDamage()

int daAlink_c::procWolfDamage ( )

◆ procWolfDamageInit()

int daAlink_c::procWolfDamageInit ( dCcD_GObjInf )

◆ procWolfDash()

int daAlink_c::procWolfDash ( )

◆ procWolfDashInit()

int daAlink_c::procWolfDashInit ( )

◆ procWolfDashReverse()

int daAlink_c::procWolfDashReverse ( )

◆ procWolfDashReverseInit()

int daAlink_c::procWolfDashReverseInit ( int  )

◆ procWolfDig()

int daAlink_c::procWolfDig ( )

◆ procWolfDigInit()

int daAlink_c::procWolfDigInit ( )

◆ procWolfDigThrough()

int daAlink_c::procWolfDigThrough ( )

◆ procWolfDigThroughInit()

int daAlink_c::procWolfDigThroughInit ( int  )

◆ procWolfDownAtLand()

int daAlink_c::procWolfDownAtLand ( )

◆ procWolfDownAtLandInit()

int daAlink_c::procWolfDownAtLandInit ( fopEn_enemy_c )

◆ procWolfDownAtMissLand()

int daAlink_c::procWolfDownAtMissLand ( )

◆ procWolfDownAtMissLandInit()

int daAlink_c::procWolfDownAtMissLandInit ( )

◆ procWolfDownAttack()

int daAlink_c::procWolfDownAttack ( )

◆ procWolfDownAttackInit()

int daAlink_c::procWolfDownAttackInit ( )

◆ procWolfEnemyHangBite()

int daAlink_c::procWolfEnemyHangBite ( )

◆ procWolfEnemyHangBiteInit()

int daAlink_c::procWolfEnemyHangBiteInit ( )

◆ procWolfEnemyThrow()

int daAlink_c::procWolfEnemyThrow ( )

◆ procWolfEnemyThrowInit()

int daAlink_c::procWolfEnemyThrowInit ( int  )

◆ procWolfFall()

int daAlink_c::procWolfFall ( )

◆ procWolfFallInit()

int daAlink_c::procWolfFallInit ( int  ,
f32   
)

◆ procWolfGanonCatch()

int daAlink_c::procWolfGanonCatch ( )

◆ procWolfGanonCatchInit()

int daAlink_c::procWolfGanonCatchInit ( )

◆ procWolfGetSmell()

int daAlink_c::procWolfGetSmell ( )

◆ procWolfGetSmellInit()

int daAlink_c::procWolfGetSmellInit ( )

◆ procWolfGiantPuzzle()

int daAlink_c::procWolfGiantPuzzle ( )

◆ procWolfGiantPuzzleInit()

int daAlink_c::procWolfGiantPuzzleInit ( )

◆ procWolfGrabPut()

int daAlink_c::procWolfGrabPut ( )

◆ procWolfGrabPutInit()

int daAlink_c::procWolfGrabPutInit ( )

◆ procWolfGrabThrow()

int daAlink_c::procWolfGrabThrow ( )

◆ procWolfGrabThrowInit()

int daAlink_c::procWolfGrabThrowInit ( )

◆ procWolfGrabUp()

int daAlink_c::procWolfGrabUp ( )

◆ procWolfGrabUpInit()

int daAlink_c::procWolfGrabUpInit ( )

◆ procWolfHangFallStart()

int daAlink_c::procWolfHangFallStart ( )

◆ procWolfHangFallStartInit()

int daAlink_c::procWolfHangFallStartInit ( cM3dGPla )

◆ procWolfHangReady()

int daAlink_c::procWolfHangReady ( )

◆ procWolfHangReadyInit()

int daAlink_c::procWolfHangReadyInit ( )

◆ procWolfHangWallCatch()

int daAlink_c::procWolfHangWallCatch ( )

◆ procWolfHangWallCatchInit()

int daAlink_c::procWolfHangWallCatchInit ( int  )

◆ procWolfHowl()

int daAlink_c::procWolfHowl ( )

◆ procWolfHowlDemo()

int daAlink_c::procWolfHowlDemo ( )

◆ procWolfHowlDemoInit()

int daAlink_c::procWolfHowlDemoInit ( )

◆ procWolfHowlInit()

int daAlink_c::procWolfHowlInit ( int  )

◆ procWolfJumpAttack()

int daAlink_c::procWolfJumpAttack ( )

◆ procWolfJumpAttackInit()

int daAlink_c::procWolfJumpAttackInit ( int  )

◆ procWolfJumpAttackKick()

int daAlink_c::procWolfJumpAttackKick ( )

◆ procWolfJumpAttackKickInit()

int daAlink_c::procWolfJumpAttackKickInit ( )

◆ procWolfJumpAttackNormalLand()

int daAlink_c::procWolfJumpAttackNormalLand ( )

◆ procWolfJumpAttackNormalLandInit()

int daAlink_c::procWolfJumpAttackNormalLandInit ( int  )

◆ procWolfJumpAttackSlideLand()

int daAlink_c::procWolfJumpAttackSlideLand ( )

◆ procWolfJumpAttackSlideLandInit()

int daAlink_c::procWolfJumpAttackSlideLandInit ( int  ,
int  ,
int   
)

◆ procWolfLand()

int daAlink_c::procWolfLand ( )

◆ procWolfLandDamage()

int daAlink_c::procWolfLandDamage ( )

◆ procWolfLandDamageInit()

int daAlink_c::procWolfLandDamageInit ( int  )

◆ procWolfLandInit()

int daAlink_c::procWolfLandInit ( )

◆ procWolfLargeDamageUp()

int daAlink_c::procWolfLargeDamageUp ( )

◆ procWolfLargeDamageUpInit()

int daAlink_c::procWolfLargeDamageUpInit ( int  ,
int  ,
s16  ,
s16   
)

◆ procWolfLieAutoMove()

int daAlink_c::procWolfLieAutoMove ( )

◆ procWolfLieAutoMoveInit()

int daAlink_c::procWolfLieAutoMoveInit ( int  ,
cXyz  
)

◆ procWolfLieMove()

int daAlink_c::procWolfLieMove ( )

◆ procWolfLieMoveInit()

int daAlink_c::procWolfLieMoveInit ( int  )

◆ procWolfLieStart()

int daAlink_c::procWolfLieStart ( )

◆ procWolfLieStartInit()

int daAlink_c::procWolfLieStartInit ( int  )

◆ procWolfLockAttack()

int daAlink_c::procWolfLockAttack ( )

◆ procWolfLockAttackInit()

int daAlink_c::procWolfLockAttackInit ( int  )

◆ procWolfLockAttackTurn()

int daAlink_c::procWolfLockAttackTurn ( )

◆ procWolfLockAttackTurnInit()

int daAlink_c::procWolfLockAttackTurnInit ( int  )

◆ procWolfMidnaRideShock()

int daAlink_c::procWolfMidnaRideShock ( )

◆ procWolfMidnaRideShockInit()

int daAlink_c::procWolfMidnaRideShockInit ( )

◆ procWolfMove()

int daAlink_c::procWolfMove ( )

◆ procWolfMoveInit()

int daAlink_c::procWolfMoveInit ( )

◆ procWolfPush()

int daAlink_c::procWolfPush ( )

◆ procWolfPushInit()

int daAlink_c::procWolfPushInit ( )

◆ procWolfRollAttack()

int daAlink_c::procWolfRollAttack ( )

◆ procWolfRollAttackCharge()

int daAlink_c::procWolfRollAttackCharge ( )

◆ procWolfRollAttackChargeInit()

int daAlink_c::procWolfRollAttackChargeInit ( )

◆ procWolfRollAttackInit()

int daAlink_c::procWolfRollAttackInit ( int  ,
int   
)

◆ procWolfRollAttackMove()

int daAlink_c::procWolfRollAttackMove ( )

◆ procWolfRollAttackMoveInit()

int daAlink_c::procWolfRollAttackMoveInit ( )

◆ procWolfRopeHang()

int daAlink_c::procWolfRopeHang ( )

◆ procWolfRopeHangInit()

int daAlink_c::procWolfRopeHangInit ( int  )

◆ procWolfRopeMove()

int daAlink_c::procWolfRopeMove ( )

◆ procWolfRopeMoveInit()

int daAlink_c::procWolfRopeMoveInit ( int  ,
int   
)

◆ procWolfRopeStagger()

int daAlink_c::procWolfRopeStagger ( )

◆ procWolfRopeStaggerInit()

int daAlink_c::procWolfRopeStaggerInit ( int  )

◆ procWolfRopeSubjectivity()

int daAlink_c::procWolfRopeSubjectivity ( )

◆ procWolfRopeSubjectivityInit()

int daAlink_c::procWolfRopeSubjectivityInit ( )

◆ procWolfRopeTurn()

int daAlink_c::procWolfRopeTurn ( )

◆ procWolfRopeTurnInit()

int daAlink_c::procWolfRopeTurnInit ( )

◆ procWolfScreamWait()

int daAlink_c::procWolfScreamWait ( )

◆ procWolfScreamWaitInit()

int daAlink_c::procWolfScreamWaitInit ( )

◆ procWolfServiceWait()

int daAlink_c::procWolfServiceWait ( )

◆ procWolfServiceWaitInit()

int daAlink_c::procWolfServiceWaitInit ( int  )

◆ procWolfSideStep()

int daAlink_c::procWolfSideStep ( )

◆ procWolfSideStepInit()

int daAlink_c::procWolfSideStepInit ( int  )

◆ procWolfSideStepLand()

int daAlink_c::procWolfSideStepLand ( )

◆ procWolfSideStepLandInit()

int daAlink_c::procWolfSideStepLandInit ( s16  )

◆ procWolfSit()

int daAlink_c::procWolfSit ( )

◆ procWolfSitInit()

int daAlink_c::procWolfSitInit ( int  )

◆ procWolfSlide()

int daAlink_c::procWolfSlide ( )

◆ procWolfSlideInit()

int daAlink_c::procWolfSlideInit ( s16  ,
int   
)

◆ procWolfSlideLand()

int daAlink_c::procWolfSlideLand ( )

◆ procWolfSlideLandInit()

int daAlink_c::procWolfSlideLandInit ( )

◆ procWolfSlideReady()

int daAlink_c::procWolfSlideReady ( )

◆ procWolfSlideReadyInit()

int daAlink_c::procWolfSlideReadyInit ( s16  ,
int   
)

◆ procWolfSlip()

int daAlink_c::procWolfSlip ( )

◆ procWolfSlipInit()

int daAlink_c::procWolfSlipInit ( )

◆ procWolfSlipTurn()

int daAlink_c::procWolfSlipTurn ( )

◆ procWolfSlipTurnInit()

int daAlink_c::procWolfSlipTurnInit ( int  )

◆ procWolfSlipTurnLand()

int daAlink_c::procWolfSlipTurnLand ( )

◆ procWolfSlipTurnLandInit()

int daAlink_c::procWolfSlipTurnLandInit ( )

◆ procWolfSlopeStart()

int daAlink_c::procWolfSlopeStart ( )

◆ procWolfSlopeStartInit()

int daAlink_c::procWolfSlopeStartInit ( int  )

◆ procWolfSmellWaitInit()

int daAlink_c::procWolfSmellWaitInit ( )

◆ procWolfSnowEscape()

int daAlink_c::procWolfSnowEscape ( )

◆ procWolfSnowEscapeInit()

int daAlink_c::procWolfSnowEscapeInit ( )

◆ procWolfStepMove()

int daAlink_c::procWolfStepMove ( )

◆ procWolfStepMoveInit()

int daAlink_c::procWolfStepMoveInit ( )

◆ procWolfSwimEndWait()

int daAlink_c::procWolfSwimEndWait ( )

◆ procWolfSwimEndWaitInit()

int daAlink_c::procWolfSwimEndWaitInit ( int  )

◆ procWolfSwimMove()

int daAlink_c::procWolfSwimMove ( )

◆ procWolfSwimMoveInit()

int daAlink_c::procWolfSwimMoveInit ( )

◆ procWolfSwimUp()

int daAlink_c::procWolfSwimUp ( )

◆ procWolfSwimUpInit()

int daAlink_c::procWolfSwimUpInit ( )

◆ procWolfSwimWait()

int daAlink_c::procWolfSwimWait ( )

◆ procWolfSwimWaitInit()

int daAlink_c::procWolfSwimWaitInit ( int  )

◆ procWolfTagJump()

int daAlink_c::procWolfTagJump ( )

◆ procWolfTagJumpInit()

int daAlink_c::procWolfTagJumpInit ( fopAc_ac_c )

◆ procWolfTagJumpLand()

int daAlink_c::procWolfTagJumpLand ( )

◆ procWolfTagJumpLandInit()

int daAlink_c::procWolfTagJumpLandInit ( fopAc_ac_c )

◆ procWolfTiredWait()

int daAlink_c::procWolfTiredWait ( )

◆ procWolfTiredWaitInit()

int daAlink_c::procWolfTiredWaitInit ( )

◆ procWolfWait()

int daAlink_c::procWolfWait ( )

◆ procWolfWaitAttack()

int daAlink_c::procWolfWaitAttack ( )

◆ procWolfWaitAttackInit()

int daAlink_c::procWolfWaitAttackInit ( int  )

◆ procWolfWaitInit()

int daAlink_c::procWolfWaitInit ( )

◆ procWolfWaitSlip()

int daAlink_c::procWolfWaitSlip ( )

◆ procWolfWaitSlipInit()

int daAlink_c::procWolfWaitSlipInit ( )

◆ procWolfWaitTurn()

int daAlink_c::procWolfWaitTurn ( )

◆ procWolfWaitTurnInit()

int daAlink_c::procWolfWaitTurnInit ( )

◆ procZoraMove()

int daAlink_c::procZoraMove ( )

◆ procZoraMoveInit()

int daAlink_c::procZoraMoveInit ( )

◆ putObjLineCheck()

void daAlink_c::putObjLineCheck ( dBgS_LinChk ,
cXyz ,
fopAc_ac_c  
)

◆ resetAtCollision()

void daAlink_c::resetAtCollision ( int  param_0)

◆ resetBasAnime()

void daAlink_c::resetBasAnime ( )

◆ resetCombo()

void daAlink_c::resetCombo ( int  )

◆ resetDemoBck()

void daAlink_c::resetDemoBck ( )

◆ resetFacePriAnime()

void daAlink_c::resetFacePriAnime ( )

◆ resetFacePriBck()

void daAlink_c::resetFacePriBck ( )

◆ resetFacePriBtk()

void daAlink_c::resetFacePriBtk ( )

◆ resetFacePriBtp()

void daAlink_c::resetFacePriBtp ( )

◆ resetFacePriTexture()

void daAlink_c::resetFacePriTexture ( )

◆ resetFairyEffect()

void daAlink_c::resetFairyEffect ( )

◆ resetHookshotMode()

void daAlink_c::resetHookshotMode ( )

◆ resetOilBottleModel()

void daAlink_c::resetOilBottleModel ( )

◆ resetRootMtx()

void daAlink_c::resetRootMtx ( )

◆ resetSpecialEvent()

void daAlink_c::resetSpecialEvent ( )

◆ resetStatusWindow()

void daAlink_c::resetStatusWindow ( )

◆ resetUnderAnime()

int daAlink_c::resetUnderAnime ( daAlink_c::daAlink_UNDER  param_0,
f32  i_morf 
)

◆ resetUpperAnime()

int daAlink_c::resetUpperAnime ( daAlink_c::daAlink_UPPER  param_0,
f32  param_1 
)

◆ resetWolfAtCollision()

void daAlink_c::resetWolfAtCollision ( )

◆ resetWolfBallGrab()

void daAlink_c::resetWolfBallGrab ( )

◆ resetWolfEnemyBiteAll()

void daAlink_c::resetWolfEnemyBiteAll ( )

◆ returnBoomerang()

int daAlink_c::returnBoomerang ( int  )

◆ returnCopyRod()

int daAlink_c::returnCopyRod ( )

◆ returnKeepItemData()

void daAlink_c::returnKeepItemData ( )

◆ rideGetOff()

void daAlink_c::rideGetOff ( )

◆ searchFmChainPos()

BOOL daAlink_c::searchFmChainPos ( )

◆ searchPeepObj()

void daAlink_c::searchPeepObj ( fopAc_ac_c ,
void  
)

◆ searchWolfLockEnemy()

void daAlink_c::searchWolfLockEnemy ( fopAc_ac_c ,
void  
)

◆ seStartMapInfo()

void daAlink_c::seStartMapInfo ( u32  i_seID)

◆ seStartMapInfoLevel()

void daAlink_c::seStartMapInfoLevel ( u32  i_seID)

◆ seStartOnlyReverb()

void daAlink_c::seStartOnlyReverb ( u32  i_seID)
virtual

Reimplemented from daPy_py_c.

◆ seStartOnlyReverbLevel()

void daAlink_c::seStartOnlyReverbLevel ( u32  i_seID)
virtual

Reimplemented from daPy_py_c.

◆ seStartSwordCut()

void daAlink_c::seStartSwordCut ( u32  i_seID)

◆ seStartSystem()

void daAlink_c::seStartSystem ( u32  i_seID)
inline

◆ set3DStatus()

void daAlink_c::set3DStatus ( u8  status,
u8  direction 
)
inline

◆ setAnimeFrame()

void daAlink_c::setAnimeFrame ( f32  frame)
virtual

Reimplemented from daPy_py_c.

◆ setArcName()

void daAlink_c::setArcName ( int  )

◆ setArmMatrix()

int daAlink_c::setArmMatrix ( )

◆ setArmReelAnime()

void daAlink_c::setArmReelAnime ( )

◆ setArrowShieldActor()

void daAlink_c::setArrowShieldActor ( fopAc_ac_c ,
int   
)

◆ setArrowShieldPos()

void daAlink_c::setArrowShieldPos ( cXyz ,
csXyz ,
cXyz const ,
cXyz const  
) const

◆ setAtCollision()

void daAlink_c::setAtCollision ( )

◆ setAtnList()

void daAlink_c::setAtnList ( )

◆ setAttentionPos()

void daAlink_c::setAttentionPos ( )

◆ setBasAnime()

void daAlink_c::setBasAnime ( daAlink_c::daAlink_UNDER  param_0)

◆ setBaseBoarAnime()

void daAlink_c::setBaseBoarAnime ( )

◆ setBaseHorseAnimeFrame()

void daAlink_c::setBaseHorseAnimeFrame ( )

◆ setBaseRideAnime()

void daAlink_c::setBaseRideAnime ( )

◆ setBgCheckParam()

void daAlink_c::setBgCheckParam ( )

◆ setBlendAtnBackMoveAnime()

void daAlink_c::setBlendAtnBackMoveAnime ( f32  param_0)

◆ setBlendAtnMoveAnime()

void daAlink_c::setBlendAtnMoveAnime ( f32  param_0)

◆ setBlendMoveAnime()

void daAlink_c::setBlendMoveAnime ( f32  param_0)

◆ setBlendWolfAtnBackMoveAnime()

void daAlink_c::setBlendWolfAtnBackMoveAnime ( f32  )

◆ setBlendWolfAtnMoveAnime()

void daAlink_c::setBlendWolfAtnMoveAnime ( f32  )

◆ setBlendWolfMoveAnime()

void daAlink_c::setBlendWolfMoveAnime ( f32  )

◆ setBoardLandAnime()

void daAlink_c::setBoardLandAnime ( )

◆ setBodyAngleRideReadyAnime()

void daAlink_c::setBodyAngleRideReadyAnime ( )

◆ setBodyAngleToCamera()

BOOL daAlink_c::setBodyAngleToCamera ( )

◆ setBodyAngleXReadyAnime()

void daAlink_c::setBodyAngleXReadyAnime ( int  param_0)

◆ setBodyPartPos()

void daAlink_c::setBodyPartPos ( )

◆ setBoomerangCatchAnime()

void daAlink_c::setBoomerangCatchAnime ( )

◆ setBoomerangReadyAnime()

void daAlink_c::setBoomerangReadyAnime ( )

◆ setBoomerangReadyQuake()

void daAlink_c::setBoomerangReadyQuake ( )

◆ setBoomerangSight()

void daAlink_c::setBoomerangSight ( )

◆ setBootsLightEffect()

void daAlink_c::setBootsLightEffect ( )

◆ setBossBodyHangPos()

int daAlink_c::setBossBodyHangPos ( )

◆ setBottleEffect()

void daAlink_c::setBottleEffect ( )

◆ setBottleModel()

void daAlink_c::setBottleModel ( u16  )

◆ setBowHangAnime()

void daAlink_c::setBowHangAnime ( )

◆ setBowModel()

void daAlink_c::setBowModel ( )

◆ setBowNormalAnime()

void daAlink_c::setBowNormalAnime ( )

◆ setBowOrSlingStatus()

void daAlink_c::setBowOrSlingStatus ( )

◆ setBowReadyAnime()

void daAlink_c::setBowReadyAnime ( )

◆ setBowReloadAnime()

void daAlink_c::setBowReloadAnime ( )

◆ setBowSight()

void daAlink_c::setBowSight ( )

◆ setBStatus()

void daAlink_c::setBStatus ( u8  status)

◆ setCargoCarry()

virtual void daAlink_c::setCargoCarry ( fopAc_ac_c )
virtual

Reimplemented from daPy_py_c.

◆ setCarryArmAngle()

void daAlink_c::setCarryArmAngle ( f32  ,
f32   
)

◆ setChainGrabStatus()

void daAlink_c::setChainGrabStatus ( u8  i_status)
inline

◆ setClimbInit()

BOOL daAlink_c::setClimbInit ( )

◆ setClimbShapeOffset()

void daAlink_c::setClimbShapeOffset ( )

◆ setClimbStartNotGround()

int daAlink_c::setClimbStartNotGround ( )

◆ setClothesChange()

virtual void daAlink_c::setClothesChange ( int  )
virtual

Reimplemented from daPy_py_c.

◆ setCollision()

void daAlink_c::setCollision ( )

◆ setCollisionPos()

void daAlink_c::setCollisionPos ( )

◆ setComboReserb()

void daAlink_c::setComboReserb ( )

◆ setCommonBoardAnime()

void daAlink_c::setCommonBoardAnime ( int  )

◆ setCopyRodControllAnime()

void daAlink_c::setCopyRodControllAnime ( )

◆ setCopyRodControllUpperSpeedRate()

void daAlink_c::setCopyRodControllUpperSpeedRate ( )

◆ setCopyRodModel()

void daAlink_c::setCopyRodModel ( )

◆ setCopyRodReadyAnime()

void daAlink_c::setCopyRodReadyAnime ( )

◆ setCopyRodSight()

void daAlink_c::setCopyRodSight ( )

◆ setCrawlAutoMoveAimPos()

void daAlink_c::setCrawlAutoMoveAimPos ( )

◆ setCrawlMoveAngle()

void daAlink_c::setCrawlMoveAngle ( )

◆ setCrawlMoveDirectionArrow()

void daAlink_c::setCrawlMoveDirectionArrow ( )

◆ setCrawlMoveHoll()

void daAlink_c::setCrawlMoveHoll ( )

◆ setCutDash()

void daAlink_c::setCutDash ( int  ,
int   
)

◆ setCutJumpSpeed()

void daAlink_c::setCutJumpSpeed ( int  )

◆ setCutLargeJumpLandEffect()

void daAlink_c::setCutLargeJumpLandEffect ( )

◆ setCutTurnEffect()

void daAlink_c::setCutTurnEffect ( )

◆ setCutType()

void daAlink_c::setCutType ( u8  )

◆ setCutWaterDropEffect()

void daAlink_c::setCutWaterDropEffect ( )

◆ setCylAtParam()

void daAlink_c::setCylAtParam ( u32  ,
dCcG_At_Spl  ,
u8  ,
u8  ,
int  ,
f32  ,
f32   
)

◆ setDamageColorTime()

void daAlink_c::setDamageColorTime ( )
inline

◆ setDamagePoint()

int daAlink_c::setDamagePoint ( int  i_dmgAmount,
int  i_checkZoraMag,
int  i_setDmgTimer,
int   
)

◆ setDamagePointNormal()

void daAlink_c::setDamagePointNormal ( int  )

◆ setDashDamage()

void daAlink_c::setDashDamage ( )

◆ setDeadRideSyncPos()

void daAlink_c::setDeadRideSyncPos ( )

◆ setDemoBodyBck()

void daAlink_c::setDemoBodyBck ( dDemo_actor_c ,
u16   
)

◆ setDemoBrk()

void daAlink_c::setDemoBrk ( J3DAnmTevRegKey **  ,
J3DModel ,
u16   
)

◆ setDemoData()

void daAlink_c::setDemoData ( )

◆ setDemoLeftHandIndex()

u8 daAlink_c::setDemoLeftHandIndex ( u16  )

◆ setDemoMoveData()

void daAlink_c::setDemoMoveData ( u32 ,
cXyz const  
)

◆ setDemoRide()

void daAlink_c::setDemoRide ( u16  )

◆ setDemoRightHandIndex()

u8 daAlink_c::setDemoRightHandIndex ( u16  )

◆ setDkCaught()

virtual void daAlink_c::setDkCaught ( fopAc_ac_c )
virtual

Reimplemented from daPy_py_c.

◆ setDoStatus()

void daAlink_c::setDoStatus ( u8  status)

◆ setDoStatusContinuation()

void daAlink_c::setDoStatusContinuation ( u8  status)

◆ setDoStatusEmphasys()

void daAlink_c::setDoStatusEmphasys ( u8  status)

◆ setDoubleAnime()

int daAlink_c::setDoubleAnime ( f32  i_blendRate,
f32  i_anmSpeedA,
f32  i_anmSpeedB,
daAlink_c::daAlink_ANM  i_anmA,
daAlink_c::daAlink_ANM  i_anmB,
int  param_5,
f32  i_morf 
)

◆ setDoubleAnimeBlendRatio()

void daAlink_c::setDoubleAnimeBlendRatio ( f32  param_0)

◆ setDoubleAnimeWolf()

int daAlink_c::setDoubleAnimeWolf ( f32  ,
f32  ,
f32  ,
daAlink_c::daAlink_WANM  ,
daAlink_c::daAlink_WANM  ,
int  ,
f32   
)

◆ setDragonHangPos()

int daAlink_c::setDragonHangPos ( )

◆ setDrawHand()

void daAlink_c::setDrawHand ( )

◆ setEffect()

void daAlink_c::setEffect ( )

◆ setEffectFrontRollParam()

void daAlink_c::setEffectFrontRollParam ( )

◆ setEffectLandParam()

void daAlink_c::setEffectLandParam ( )

◆ setEffectRunParam()

void daAlink_c::setEffectRunParam ( )

◆ setEffectSlipParam()

void daAlink_c::setEffectSlipParam ( )

◆ setEffectSmallLandParam()

void daAlink_c::setEffectSmallLandParam ( )

◆ setEffectSumouParam()

void daAlink_c::setEffectSumouParam ( )

◆ setElecDamageEffect()

void daAlink_c::setElecDamageEffect ( )

◆ setEmitter()

JPABaseEmitter * daAlink_c::setEmitter ( u32 ,
u16  ,
cXyz const ,
csXyz const  
)

◆ setEmitterColor()

JPABaseEmitter * daAlink_c::setEmitterColor ( u32 ,
u16  ,
cXyz const ,
csXyz const  
)

◆ setEmitterPolyColor()

JPABaseEmitter * daAlink_c::setEmitterPolyColor ( u32 ,
u16  ,
cBgS_PolyInfo ,
cXyz const ,
csXyz const  
)

◆ setEndGanonThrow()

void daAlink_c::setEndGanonThrow ( )
inline

◆ setEnemyBomb()

BOOL daAlink_c::setEnemyBomb ( fopAc_ac_c i_actor)
inline

◆ setEnemyBombHookshot()

BOOL daAlink_c::setEnemyBombHookshot ( fopAc_ac_c )

◆ setEyeMove()

void daAlink_c::setEyeMove ( cXyz param_0,
s16  param_1,
s16  param_2 
)

◆ setFaceBasicAnime()

void daAlink_c::setFaceBasicAnime ( daAlink_c::daAlink_ANM  param_0)

◆ setFaceBasicBck()

void daAlink_c::setFaceBasicBck ( u16  param_0)
inline

◆ setFaceBasicBtk()

void daAlink_c::setFaceBasicBtk ( u16  param_0)
inline

◆ setFaceBasicBtp()

void daAlink_c::setFaceBasicBtp ( u16  param_0)
inline

◆ setFaceBasicTexture()

daAlink_c::daAlink_FTANM daAlink_c::setFaceBasicTexture ( daAlink_c::daAlink_FTANM  param_0)

◆ setFaceBck()

void daAlink_c::setFaceBck ( u16  param_0,
int  param_1,
u16  param_2 
)

◆ setFaceBtk()

void daAlink_c::setFaceBtk ( u16  i_resID,
int  param_1,
u16  i_arcNo 
)

◆ setFaceBtp()

void daAlink_c::setFaceBtp ( u16  param_0,
int  param_1,
u16  param_2 
)

◆ setFaceDemoBck()

void daAlink_c::setFaceDemoBck ( u16  param_0)
inline

◆ setFaceDemoBtk()

void daAlink_c::setFaceDemoBtk ( u16  param_0)
inline

◆ setFaceDemoBtp()

void daAlink_c::setFaceDemoBtp ( u16  param_0)
inline

◆ setFacePriAnime()

void daAlink_c::setFacePriAnime ( daAlink_c::daAlink_ANM  i_anmID)

◆ setFacePriBck()

void daAlink_c::setFacePriBck ( u16  param_0)
inline

◆ setFacePriBtk()

void daAlink_c::setFacePriBtk ( u16  param_0)
inline

◆ setFacePriBtp()

void daAlink_c::setFacePriBtp ( u16  param_0)
inline

◆ setFacePriTexture()

void daAlink_c::setFacePriTexture ( daAlink_c::daAlink_FTANM  i_anmID)

◆ setFallVoice()

void daAlink_c::setFallVoice ( )

◆ setFastShotTimer()

void daAlink_c::setFastShotTimer ( )

◆ setFirePointDamageEffect()

void daAlink_c::setFirePointDamageEffect ( )

◆ setFishGetFace()

void daAlink_c::setFishGetFace ( )

◆ setFishingWaitAction()

void daAlink_c::setFishingWaitAction ( )

◆ setFmChainPosFromOut()

BOOL daAlink_c::setFmChainPosFromOut ( fopAc_ac_c ,
cXyz ,
int   
)

◆ setFootEffectProcType()

void daAlink_c::setFootEffectProcType ( int  )

◆ setFootMark()

void daAlink_c::setFootMark ( cXyz ,
u16  ,
int   
)

◆ setFootMatrix()

int daAlink_c::setFootMatrix ( )

◆ setFootSpeed()

void daAlink_c::setFootSpeed ( )

◆ setForceGrab()

virtual BOOL daAlink_c::setForceGrab ( fopAc_ac_c ,
int  ,
int   
)
virtual

Reimplemented from daPy_py_c.

◆ setForcePutPos()

virtual void daAlink_c::setForcePutPos ( cXyz const )
virtual

Reimplemented from daPy_py_c.

◆ setFrameCtrl()

void daAlink_c::setFrameCtrl ( daPy_frameCtrl_c i_ctrl,
u8  i_attr,
s16  i_start,
s16  i_end,
f32  i_rate,
f32  i_frame 
)

◆ setFreezeEffect()

void daAlink_c::setFreezeEffect ( )

◆ setFrontRollCrashShock()

void daAlink_c::setFrontRollCrashShock ( u8  param_0)

◆ setFrontWallType()

void daAlink_c::setFrontWallType ( )

◆ setGetItemFace()

void daAlink_c::setGetItemFace ( u16  )

◆ setGetSubBgm()

void daAlink_c::setGetSubBgm ( int  )

◆ setGoatStopGameFail()

void daAlink_c::setGoatStopGameFail ( fopAc_ac_c )

◆ setGoronSideMove()

virtual void daAlink_c::setGoronSideMove ( fopAc_ac_c )
virtual

Reimplemented from daPy_py_c.

◆ setGrabCollisionOffset()

virtual void daAlink_c::setGrabCollisionOffset ( f32  ,
f32  ,
cBgS_PolyInfo  
)
virtual

Reimplemented from daPy_py_c.

◆ setGrabItemActor()

void daAlink_c::setGrabItemActor ( fopAc_ac_c )

◆ setGrabItemPos()

void daAlink_c::setGrabItemPos ( )

◆ setGrabItemThrow()

void daAlink_c::setGrabItemThrow ( )

◆ setGrabStatus()

void daAlink_c::setGrabStatus ( u8  i_status,
u8  param_1 
)
inline

◆ setGrabUpperAnime()

void daAlink_c::setGrabUpperAnime ( f32  )

◆ setGrabUpperSpeedRate()

void daAlink_c::setGrabUpperSpeedRate ( )

◆ setGrassCancelStatus()

void daAlink_c::setGrassCancelStatus ( u8  param_0)
inline

◆ setGrassWhistleModel()

void daAlink_c::setGrassWhistleModel ( int  )

◆ setGroundFishingRodActor()

void daAlink_c::setGroundFishingRodActor ( )

◆ setGuardSe()

void daAlink_c::setGuardSe ( dCcD_GObjInf )

◆ setHairAngle()

void daAlink_c::setHairAngle ( cXyz param_0,
f32  param_1,
f32  param_2 
)

◆ setHandIndex()

void daAlink_c::setHandIndex ( daAlink_c::daAlink_ANM  i_anmID)

◆ setHangGroundY()

void daAlink_c::setHangGroundY ( )

◆ setHangWaterY()

void daAlink_c::setHangWaterY ( )

◆ setHatAngle()

void daAlink_c::setHatAngle ( )

◆ setHeavyBoots()

int daAlink_c::setHeavyBoots ( int  )

◆ setHighModelBck()

void daAlink_c::setHighModelBck ( mDoExt_bckAnm ,
u16   
)

◆ setHighModelFaceBtk()

void daAlink_c::setHighModelFaceBtk ( u16  )

◆ setHookshotCarryOffset()

virtual bool daAlink_c::setHookshotCarryOffset ( fpc_ProcID  ,
cXyz const  
)
virtual

Reimplemented from daPy_py_c.

◆ setHookshotCatchNow()

void daAlink_c::setHookshotCatchNow ( )

◆ setHookshotHangMoveBGCollect()

int daAlink_c::setHookshotHangMoveBGCollect ( )

◆ setHookshotModel()

void daAlink_c::setHookshotModel ( )

◆ setHookshotPos()

void daAlink_c::setHookshotPos ( )

◆ setHookshotReadyAnime()

void daAlink_c::setHookshotReadyAnime ( )

◆ setHookshotReadyMaterial()

void daAlink_c::setHookshotReadyMaterial ( )

◆ setHookshotReturnEnd()

void daAlink_c::setHookshotReturnEnd ( )

◆ setHookshotRoofWaitAnime()

void daAlink_c::setHookshotRoofWaitAnime ( )

◆ setHookshotSight()

void daAlink_c::setHookshotSight ( )

◆ setHookshotTopPosFly()

void daAlink_c::setHookshotTopPosFly ( )

◆ setHookshotWallWaitAnime()

void daAlink_c::setHookshotWallWaitAnime ( )

◆ setHorseCutTurnEffect()

void daAlink_c::setHorseCutTurnEffect ( )

◆ setHorseGetOff()

int daAlink_c::setHorseGetOff ( int  )

◆ setHorseStirrup()

void daAlink_c::setHorseStirrup ( )

◆ setHorseSwordUp()

void daAlink_c::setHorseSwordUp ( int  )

◆ setHorseSwordUpAnime()

void daAlink_c::setHorseSwordUpAnime ( )

◆ setHorseTurnAnime()

void daAlink_c::setHorseTurnAnime ( )

◆ setHorseTurnUpperAnime()

void daAlink_c::setHorseTurnUpperAnime ( int  )

◆ setHorseWhistleModel()

void daAlink_c::setHorseWhistleModel ( )

◆ setHorseZeldaDamage()

static void daAlink_c::setHorseZeldaDamage ( )
static

◆ setIceSlipSpeed()

void daAlink_c::setIceSlipSpeed ( )

◆ setIdxMask()

void daAlink_c::setIdxMask ( u16 o_arcNo,
u16 o_resID 
)

Sets the animation archive ID and resource ID based on combined ID The left most digit is the arcNo if not 0 The latter 3 digits are the resource ID

◆ setIronBallBaseAnime()

void daAlink_c::setIronBallBaseAnime ( )

◆ setIronBallBgCheckPos()

void daAlink_c::setIronBallBgCheckPos ( )

◆ setIronBallChainPos()

void daAlink_c::setIronBallChainPos ( )

◆ setIronBallGroundVec()

int daAlink_c::setIronBallGroundVec ( cXyz const ,
cXyz  
)

◆ setIronBallModel()

void daAlink_c::setIronBallModel ( )

◆ setIronBallPos()

void daAlink_c::setIronBallPos ( )

◆ setIronBallReadyAnime()

void daAlink_c::setIronBallReadyAnime ( )

◆ setIronBallReturn()

void daAlink_c::setIronBallReturn ( int  )

◆ setIronBallWaitUpperAnime()

void daAlink_c::setIronBallWaitUpperAnime ( int  )

◆ setItemAction()

void daAlink_c::setItemAction ( )

◆ setItemActionButtonStatus()

void daAlink_c::setItemActionButtonStatus ( u8  param_0)

◆ setItemActor()

BOOL daAlink_c::setItemActor ( )

◆ setItemHeap()

JKRHeap * daAlink_c::setItemHeap ( )

◆ setItemMatrix()

void daAlink_c::setItemMatrix ( int  param_0)

◆ setItemModel()

BOOL daAlink_c::setItemModel ( )

◆ setJumpMode()

void daAlink_c::setJumpMode ( )

◆ setKandelaarModel()

void daAlink_c::setKandelaarModel ( )

◆ setKandelaarMtx()

virtual void daAlink_c::setKandelaarMtx ( f32(*)  [4],
int  ,
int   
)
virtual

Reimplemented from daPy_py_c.

◆ setLadderInit()

int daAlink_c::setLadderInit ( )

◆ setLadderPos()

void daAlink_c::setLadderPos ( int  )

◆ setLadderPosInit()

void daAlink_c::setLadderPosInit ( )

◆ setLandDamagePoint()

void daAlink_c::setLandDamagePoint ( int  )

◆ setLandPassiveData()

void daAlink_c::setLandPassiveData ( )

◆ setLastSceneDamage()

void daAlink_c::setLastSceneDamage ( int  i_dmgAmount,
u32 o_mode 
)

◆ setLastSceneMode()

void daAlink_c::setLastSceneMode ( u32 o_mode)

◆ setLegAngle()

int daAlink_c::setLegAngle ( f32  param_0,
daAlink_footData_c param_1,
s16 param_2,
s16 param_3,
int  param_4 
)

◆ setLight()

void daAlink_c::setLight ( )

◆ setLightningSwordEffect()

void daAlink_c::setLightningSwordEffect ( )

◆ setLookPosFromOut()

void daAlink_c::setLookPosFromOut ( cXyz p_pos)

◆ setMagicArmorBrk()

void daAlink_c::setMagicArmorBrk ( int  param_0)

◆ setMagneBootsEffect()

void daAlink_c::setMagneBootsEffect ( )

◆ setMagneBootsMtx()

void daAlink_c::setMagneBootsMtx ( cBgS_PolyInfo ,
int   
)

◆ setMatrix()

void daAlink_c::setMatrix ( )

◆ setMatrixOffset()

void daAlink_c::setMatrixOffset ( f32 param_0,
f32  param_1 
)

◆ setMatrixWorldAxisRot()

void daAlink_c::setMatrixWorldAxisRot ( f32(*)  [4],
s16  ,
s16  ,
s16  ,
int  ,
cXyz const  
)

◆ setMetamorphoseEffect()

void daAlink_c::setMetamorphoseEffect ( )

◆ setMetamorphoseEffectStartLink()

void daAlink_c::setMetamorphoseEffectStartLink ( )

◆ setMetamorphoseModel()

void daAlink_c::setMetamorphoseModel ( int  param_0)

◆ setMidnaMsg()

void daAlink_c::setMidnaMsg ( )

◆ setMidnaMsgNum()

virtual void daAlink_c::setMidnaMsgNum ( fopAc_ac_c ,
u16   
)
virtual

Reimplemented from daPy_py_c.

◆ setMidnaTalkStatus()

void daAlink_c::setMidnaTalkStatus ( u8  status)
inline

◆ setMonkeyMoveAnime()

void daAlink_c::setMonkeyMoveAnime ( )

◆ setMoveBGClimbCorrect()

int daAlink_c::setMoveBGClimbCorrect ( )

◆ setMoveBGLadderCorrect()

int daAlink_c::setMoveBGLadderCorrect ( )

◆ setMoveSlantAngle()

void daAlink_c::setMoveSlantAngle ( )

◆ setNeckAngle()

void daAlink_c::setNeckAngle ( )

◆ setNoDrawSwordShield()

void daAlink_c::setNoDrawSwordShield ( int  ,
u16   
)

◆ setNormalSpeedF()

void daAlink_c::setNormalSpeedF ( f32  i_incSpeed,
f32  param_1 
)

◆ setOctaIealHangPos()

int daAlink_c::setOctaIealHangPos ( )

◆ setOctaIealWildHang()

virtual void daAlink_c::setOctaIealWildHang ( )
virtual

Reimplemented from daPy_py_c.

◆ setOldRootQuaternion()

void daAlink_c::setOldRootQuaternion ( s16  param_0,
s16  param_1,
s16  param_2 
)

◆ setOriginalHeap()

void daAlink_c::setOriginalHeap ( JKRExpHeap **  ,
u32   
)

◆ setOutPower()

void daAlink_c::setOutPower ( f32  ,
short  ,
int   
)
virtual

Reimplemented from daPy_py_c.

◆ setPlayerPosAndAngle() [1/3]

void daAlink_c::setPlayerPosAndAngle ( cXyz const p_pos,
csXyz const p_angle 
)
virtual

Reimplemented from daPy_py_c.

◆ setPlayerPosAndAngle() [2/3]

virtual void daAlink_c::setPlayerPosAndAngle ( cXyz const ,
short  ,
int   
)
virtual

Reimplemented from daPy_py_c.

◆ setPlayerPosAndAngle() [3/3]

virtual void daAlink_c::setPlayerPosAndAngle ( f32(*)  [4])
virtual

Reimplemented from daPy_py_c.

◆ setPolygonSpeed()

void daAlink_c::setPolygonSpeed ( )

◆ setPushPullKeepData()

int daAlink_c::setPushPullKeepData ( dBgW_Base::PushPullLabel  ,
int   
)

◆ setRideCanoeBasePos()

void daAlink_c::setRideCanoeBasePos ( fopAc_ac_c )

◆ setRideSubjectAngle()

int daAlink_c::setRideSubjectAngle ( s16  )

◆ setRollJump()

int daAlink_c::setRollJump ( f32  ,
f32  ,
short   
)
virtual

Reimplemented from daPy_py_c.

◆ setRoofHangHandOnSE()

void daAlink_c::setRoofHangHandOnSE ( cBgS_PolyInfo )

◆ setRoofHangSwitch()

void daAlink_c::setRoofHangSwitch ( )

◆ setRoomInfo()

s32 daAlink_c::setRoomInfo ( )

◆ setRStatus() [1/2]

void daAlink_c::setRStatus ( u8  param_0,
u8  param_1 
)
inline

◆ setRStatus() [2/2]

void daAlink_c::setRStatus ( u8  status)

◆ setRStatusEmphasys()

void daAlink_c::setRStatusEmphasys ( u8  status)

◆ setRunSplash()

void daAlink_c::setRunSplash ( )

◆ setSandDownBgCheckWallH()

void daAlink_c::setSandDownBgCheckWallH ( )

◆ setSandShapeOffset()

void daAlink_c::setSandShapeOffset ( )

◆ setScreamWaitAnime()

void daAlink_c::setScreamWaitAnime ( )

◆ setSelectEquipItem()

void daAlink_c::setSelectEquipItem ( int  param_0)

◆ setShapeAngleOnGround()

void daAlink_c::setShapeAngleOnGround ( )

◆ setShapeAngleToAtnActor()

bool daAlink_c::setShapeAngleToAtnActor ( int  param_0)

◆ setShapeAngleToTalkActor()

void daAlink_c::setShapeAngleToTalkActor ( )

◆ setShieldArcName()

void daAlink_c::setShieldArcName ( )

◆ setShieldChange()

void daAlink_c::setShieldChange ( )

◆ setShieldGuard()

void daAlink_c::setShieldGuard ( )

◆ setShieldModel()

void daAlink_c::setShieldModel ( )

◆ setSingleAnime()

int daAlink_c::setSingleAnime ( daAlink_c::daAlink_ANM  anmID,
f32  rate,
f32  start,
s16  endF,
f32  morf 
)

◆ setSingleAnimeBase()

void daAlink_c::setSingleAnimeBase ( daAlink_c::daAlink_ANM  anmID)

◆ setSingleAnimeBaseMorf()

void daAlink_c::setSingleAnimeBaseMorf ( daAlink_c::daAlink_ANM  anmID,
f32  param_1 
)

◆ setSingleAnimeBaseSpeed()

void daAlink_c::setSingleAnimeBaseSpeed ( daAlink_c::daAlink_ANM  anmID,
f32  speed,
f32  morf 
)

◆ setSingleAnimeParam()

int daAlink_c::setSingleAnimeParam ( daAlink_c::daAlink_ANM  anmID,
daAlinkHIO_anm_c const i_anmData 
)

◆ setSingleAnimeWolf()

int daAlink_c::setSingleAnimeWolf ( daAlink_c::daAlink_WANM  ,
f32  ,
f32  ,
s16  ,
f32   
)

◆ setSingleAnimeWolfBase()

void daAlink_c::setSingleAnimeWolfBase ( daAlink_c::daAlink_WANM  )

◆ setSingleAnimeWolfBaseMorf()

void daAlink_c::setSingleAnimeWolfBaseMorf ( daAlink_c::daAlink_WANM  ,
f32   
)

◆ setSingleAnimeWolfBaseSpeed()

void daAlink_c::setSingleAnimeWolfBaseSpeed ( daAlink_c::daAlink_WANM  ,
f32  ,
f32   
)

◆ setSingleAnimeWolfParam()

void daAlink_c::setSingleAnimeWolfParam ( daAlink_c::daAlink_WANM  ,
daAlinkHIO_anm_c const  
)

◆ setSlingModel()

void daAlink_c::setSlingModel ( )

◆ setSmallGuard()

void daAlink_c::setSmallGuard ( dCcD_GObjInf )

◆ setSmellSave()

void daAlink_c::setSmellSave ( )

◆ setSpecialGravity()

void daAlink_c::setSpecialGravity ( f32  i_gravity,
f32  i_speed,
int  i_offFlag 
)

◆ setSpeedAndAngleAtn()

void daAlink_c::setSpeedAndAngleAtn ( )

◆ setSpeedAndAngleNormal()

void daAlink_c::setSpeedAndAngleNormal ( )

◆ setSpeedAndAngleSwim()

void daAlink_c::setSpeedAndAngleSwim ( )

◆ setSpeedAndAngleSwimWolf()

void daAlink_c::setSpeedAndAngleSwimWolf ( )

◆ setSpeedAndAngleWolf()

void daAlink_c::setSpeedAndAngleWolf ( )

◆ setSpeedAndAngleWolfAtn()

void daAlink_c::setSpeedAndAngleWolfAtn ( )

◆ setSpinnerStatus()

void daAlink_c::setSpinnerStatus ( u8  ,
u8   
)

◆ setSpinnerSyncPos()

void daAlink_c::setSpinnerSyncPos ( )

◆ setStartProcInit()

int daAlink_c::setStartProcInit ( )

◆ setStepLandVibration()

void daAlink_c::setStepLandVibration ( )

◆ setStepsOffset()

void daAlink_c::setStepsOffset ( )

◆ setStickAnmData()

f32 daAlink_c::setStickAnmData ( J3DAnmBase ,
int  ,
int  ,
u16  ,
int   
)

◆ setStickData()

void daAlink_c::setStickData ( )

◆ setSubjectMode()

void daAlink_c::setSubjectMode ( )

◆ setSumouEffect()

void daAlink_c::setSumouEffect ( )

◆ setSumouGraspCancelCount()

virtual void daAlink_c::setSumouGraspCancelCount ( int  )
virtual

Reimplemented from daPy_py_c.

◆ setSumouLoseHeadUp()

virtual void daAlink_c::setSumouLoseHeadUp ( )
virtual

Reimplemented from daPy_py_c.

◆ setSumouPunchStatus()

void daAlink_c::setSumouPunchStatus ( )

◆ setSumouPushBackDirection()

virtual void daAlink_c::setSumouPushBackDirection ( short  )
virtual

Reimplemented from daPy_py_c.

◆ setSumouReady()

virtual void daAlink_c::setSumouReady ( fopAc_ac_c )
virtual

Reimplemented from daPy_py_c.

◆ setSwimMoveAnime()

void daAlink_c::setSwimMoveAnime ( )

◆ setSwimUpDownOffset()

void daAlink_c::setSwimUpDownOffset ( )

◆ setSwordAtCollision()

void daAlink_c::setSwordAtCollision ( int  param_0)

◆ setSwordAtParam()

void daAlink_c::setSwordAtParam ( dCcG_At_Spl  i_spl,
u8  i_hitMark,
u8  i_AtSe,
int  i_atp,
f32  param_4,
f32  i_radius 
)

◆ setSwordChargeEffect()

void daAlink_c::setSwordChargeEffect ( )

◆ setSwordChargeVoiceSe()

void daAlink_c::setSwordChargeVoiceSe ( )

◆ setSwordComboVoice()

void daAlink_c::setSwordComboVoice ( )

◆ setSwordCutSplash()

void daAlink_c::setSwordCutSplash ( )

◆ setSwordHitVibration()

BOOL daAlink_c::setSwordHitVibration ( dCcD_GObjInf )

◆ setSwordModel()

void daAlink_c::setSwordModel ( )

◆ setSwordPos()

void daAlink_c::setSwordPos ( )

◆ setSwordPushAnime()

void daAlink_c::setSwordPushAnime ( )

◆ setSwordUpColorEffect()

void daAlink_c::setSwordUpColorEffect ( )

◆ setSwordVoiceSe()

void daAlink_c::setSwordVoiceSe ( u32  )

◆ setSyncBoar()

int daAlink_c::setSyncBoar ( int  )

◆ setSyncBoarPos()

int daAlink_c::setSyncBoarPos ( )

◆ setSyncBoarRunPos()

int daAlink_c::setSyncBoarRunPos ( )

◆ setSyncCanoePos()

void daAlink_c::setSyncCanoePos ( )

◆ setSyncHorse()

int daAlink_c::setSyncHorse ( int  )

◆ setSyncHorsePos()

int daAlink_c::setSyncHorsePos ( )

◆ setSyncRide()

int daAlink_c::setSyncRide ( int  )

◆ setSyncRidePos()

BOOL daAlink_c::setSyncRidePos ( )

◆ setTalkAnime()

void daAlink_c::setTalkAnime ( )

◆ setTalkStartBack()

int daAlink_c::setTalkStartBack ( cXyz )

◆ setTalkStatus()

BOOL daAlink_c::setTalkStatus ( )

◆ setThrowBoomerangAnime()

void daAlink_c::setThrowBoomerangAnime ( )

◆ setThrowDamage()

virtual bool daAlink_c::setThrowDamage ( short  ,
f32  ,
f32  ,
int  ,
int  ,
int   
)
virtual

Reimplemented from daPy_py_c.

◆ setTiredVoice()

void daAlink_c::setTiredVoice ( daPy_frameCtrl_c i_frameCtrl)

◆ setTradeItemAnime()

u8 daAlink_c::setTradeItemAnime ( )

◆ setTradeItemOutHand()

void daAlink_c::setTradeItemOutHand ( )

◆ setUnderAnime()

int daAlink_c::setUnderAnime ( u16  i_resID,
daAlink_c::daAlink_UNDER  i_packIdx,
f32  i_speed,
f32  i_startF,
s16  i_endF,
f32  i_morf 
)

◆ setUnderAnimeMorf()

void daAlink_c::setUnderAnimeMorf ( f32  param_0)

◆ setUnderAnimeParam()

int daAlink_c::setUnderAnimeParam ( u16  i_resID,
daAlink_c::daAlink_UNDER  i_packIdx,
daAlinkHIO_anm_c const i_anmData 
)

◆ setUpperAnime()

int daAlink_c::setUpperAnime ( u16  i_anmResID,
daAlink_c::daAlink_UPPER  param_1,
f32  i_speed,
f32  i_startFrame,
s16  i_endFrame,
f32  i_morf 
)

◆ setUpperAnimeBase()

void daAlink_c::setUpperAnimeBase ( u16  i_anmResID)

◆ setUpperAnimeBaseMorf()

void daAlink_c::setUpperAnimeBaseMorf ( u16  i_anmResID,
f32  i_morf 
)

◆ setUpperAnimeBaseSpeed()

void daAlink_c::setUpperAnimeBaseSpeed ( u16  i_anmResID,
f32  i_speed,
f32  i_morf 
)

◆ setUpperAnimeMorf()

void daAlink_c::setUpperAnimeMorf ( f32  param_0)

◆ setUpperAnimeParam()

void daAlink_c::setUpperAnimeParam ( u16  i_anmResID,
daAlink_c::daAlink_UPPER  param_1,
daAlinkHIO_anm_c const i_anmParam 
)

◆ setUpperFront()

void daAlink_c::setUpperFront ( )

◆ setUpperGuardAnime()

void daAlink_c::setUpperGuardAnime ( f32  )

◆ setWallGrabStatus()

void daAlink_c::setWallGrabStatus ( u8  ,
u8   
)

◆ setWaterDropColor()

void daAlink_c::setWaterDropColor ( J3DGXColorS10 const )

◆ setWaterDropEffect()

void daAlink_c::setWaterDropEffect ( )

◆ setWaterfallEffect() [1/2]

void daAlink_c::setWaterfallEffect ( )

◆ setWaterfallEffect() [2/2]

void daAlink_c::setWaterfallEffect ( cXyz const ,
u32  
)

◆ setWaterInAnmRate()

void daAlink_c::setWaterInAnmRate ( daPy_frameCtrl_c ,
f32   
)

◆ setWaterY()

void daAlink_c::setWaterY ( )

◆ setWindSpeed()

void daAlink_c::setWindSpeed ( )

◆ setWolfAnmVoice()

void daAlink_c::setWolfAnmVoice ( )

◆ setWolfAtCollision()

void daAlink_c::setWolfAtCollision ( )

◆ setWolfAtnMoveDirection()

void daAlink_c::setWolfAtnMoveDirection ( )

◆ setWolfBallModel()

void daAlink_c::setWolfBallModel ( )

◆ setWolfBarrierHitEffect()

void daAlink_c::setWolfBarrierHitEffect ( dBgS_LinChk )

◆ setWolfBiteDamage()

void daAlink_c::setWolfBiteDamage ( fopEn_enemy_c )

◆ setWolfChainPos()

void daAlink_c::setWolfChainPos ( )

◆ setWolfCollisionPos()

void daAlink_c::setWolfCollisionPos ( )

◆ setWolfDigEffect()

void daAlink_c::setWolfDigEffect ( )

◆ setWolfDigStatus()

void daAlink_c::setWolfDigStatus ( u8  )

◆ setWolfEnemyHangBiteAngle()

virtual void daAlink_c::setWolfEnemyHangBiteAngle ( short  )
virtual

Reimplemented from daPy_py_c.

◆ setWolfEnemyHangBitePos()

BOOL daAlink_c::setWolfEnemyHangBitePos ( fopEn_enemy_c )

◆ setWolfEnemyThrowUpperAnime()

void daAlink_c::setWolfEnemyThrowUpperAnime ( daAlink_c::daAlink_WANM  ,
f32   
)

◆ setWolfFootMatrix()

void daAlink_c::setWolfFootMatrix ( )

◆ setWolfFootOn()

void daAlink_c::setWolfFootOn ( int  )

◆ setWolfHangGroundY()

void daAlink_c::setWolfHangGroundY ( )

◆ setWolfHeadDamage()

void daAlink_c::setWolfHeadDamage ( )

◆ setWolfHowlNotHappen()

void daAlink_c::setWolfHowlNotHappen ( int  )

◆ setWolfItemMatrix()

void daAlink_c::setWolfItemMatrix ( )

◆ setWolfJumpAttackEffect()

void daAlink_c::setWolfJumpAttackEffect ( )

◆ setWolfLieMoveVoice()

void daAlink_c::setWolfLieMoveVoice ( int  )

◆ setWolfLockAttackEffect()

void daAlink_c::setWolfLockAttackEffect ( )

◆ setWolfLockDomeModel()

void daAlink_c::setWolfLockDomeModel ( )

◆ setWolfRollAttackEffect()

void daAlink_c::setWolfRollAttackEffect ( )

◆ setWolfRopeOffsetY()

void daAlink_c::setWolfRopeOffsetY ( int  )

◆ setWolfRopePosY()

int daAlink_c::setWolfRopePosY ( )

◆ setWolfScreamWaitAnime()

void daAlink_c::setWolfScreamWaitAnime ( )

◆ setWolfSenceStatus()

void daAlink_c::setWolfSenceStatus ( u8  )

◆ setWolfSwimEndEffect()

void daAlink_c::setWolfSwimEndEffect ( JPABaseEmitter **  ,
JPABaseEmitter **   
)

◆ setWolfTailAngle()

void daAlink_c::setWolfTailAngle ( )

◆ setWolfWaitSlip()

f32 daAlink_c::setWolfWaitSlip ( )

◆ setWoodShieldBurnEffect()

void daAlink_c::setWoodShieldBurnEffect ( )

◆ setWoodShieldBurnOutEffect()

void daAlink_c::setWoodShieldBurnOutEffect ( )

◆ shadowDraw()

void daAlink_c::shadowDraw ( )

◆ simpleAnmPlay()

int daAlink_c::simpleAnmPlay ( J3DAnmBase i_anm)
static

◆ skipPortalObjWarp()

virtual void daAlink_c::skipPortalObjWarp ( )
virtual

Reimplemented from daPy_py_c.

◆ spActionButton()

BOOL daAlink_c::spActionButton ( )

◆ spActionTrigger()

BOOL daAlink_c::spActionTrigger ( )

◆ startPeepChange()

bool daAlink_c::startPeepChange ( )

◆ startRestartRoom()

int daAlink_c::startRestartRoom ( u32  i_mode,
int  param_1,
int  i_dmgAmount,
int  i_eventRun 
)

◆ startRestartRoomFromOut()

void daAlink_c::startRestartRoomFromOut ( int  param_0,
u32  param_1,
int  param_2 
)
inline

◆ startWindStoneSound()

void daAlink_c::startWindStoneSound ( s8  id,
Vec pos 
)
inline

◆ statusWindowDraw()

void daAlink_c::statusWindowDraw ( )

◆ statusWindowExecute()

void daAlink_c::statusWindowExecute ( cXyz const ,
s16   
)

◆ stickArrowIncrement()

void daAlink_c::stickArrowIncrement ( int  )

◆ stopDrawParticle()

void daAlink_c::stopDrawParticle ( u32  )

◆ stopHalfMoveAnime()

void daAlink_c::stopHalfMoveAnime ( f32  )

◆ subjectCancelTrigger()

BOOL daAlink_c::subjectCancelTrigger ( )

◆ sumouPunchTrigger()

BOOL daAlink_c::sumouPunchTrigger ( )

◆ swimBgCheck()

void daAlink_c::swimBgCheck ( f32  )

◆ swimDeleteItem()

void daAlink_c::swimDeleteItem ( )

◆ swimOutAfter()

void daAlink_c::swimOutAfter ( int  )

◆ swordButton()

bool daAlink_c::swordButton ( )
inline

◆ swordEquip()

void daAlink_c::swordEquip ( int  param_0)

◆ swordSwingTrigger()

BOOL daAlink_c::swordSwingTrigger ( )

◆ swordTrigger()

bool daAlink_c::swordTrigger ( )
inline

◆ swordUnequip()

void daAlink_c::swordUnequip ( )

◆ talkTrigger()

bool daAlink_c::talkTrigger ( ) const
inline

◆ tgHitCallback()

void daAlink_c::tgHitCallback ( fopAc_ac_c i_atActor,
dCcD_GObjInf i_tgObjInf,
dCcD_GObjInf i_atObjInf 
)

◆ throwBoomerang()

void daAlink_c::throwBoomerang ( )

◆ throwCopyRod()

void daAlink_c::throwCopyRod ( )

◆ transAnimeProc()

void daAlink_c::transAnimeProc ( cXyz param_0,
f32  param_1,
f32  param_2 
)

◆ voiceStart()

void daAlink_c::voiceStart ( u32  i_seID)
virtual

Reimplemented from daPy_py_c.

◆ voiceStartLevel()

void daAlink_c::voiceStartLevel ( u32  i_seID)

◆ wallGrabButton()

BOOL daAlink_c::wallGrabButton ( )

◆ wallGrabTrigger()

BOOL daAlink_c::wallGrabTrigger ( )

◆ warpModelTexScroll()

int daAlink_c::warpModelTexScroll ( )

◆ wolfBgCheck()

void daAlink_c::wolfBgCheck ( )

◆ wolfClawTrigger()

BOOL daAlink_c::wolfClawTrigger ( )

◆ wolfFootBgCheck()

void daAlink_c::wolfFootBgCheck ( )

◆ wolfModelCallBack()

int daAlink_c::wolfModelCallBack ( int  i_jointNo)

◆ wolfRopeSwingInc()

void daAlink_c::wolfRopeSwingInc ( f32  )

◆ wolfSenseTrigger()

BOOL daAlink_c::wolfSenseTrigger ( )

◆ wolfSideBgCheck()

BOOL daAlink_c::wolfSideBgCheck ( s16  )

Member Data Documentation

◆ field_0x064C

J3DModelData* daAlink_c::field_0x064C

◆ field_0x068c

J3DAnmTextureSRTKey* daAlink_c::field_0x068c

◆ field_0x0698

J3DAnmCluster* daAlink_c::field_0x0698

◆ field_0x069c

mDoExt_blkAnm* daAlink_c::field_0x069c

◆ field_0x06b4

J3DAnmTransform* daAlink_c::field_0x06b4

◆ field_0x06c0

J3DModelData* daAlink_c::field_0x06c0

◆ field_0x06d0

J3DShape* daAlink_c::field_0x06d0

◆ field_0x06d4

J3DShape* daAlink_c::field_0x06d4

◆ field_0x06d8

J3DShape* daAlink_c::field_0x06d8

◆ field_0x06dc

J3DShape* daAlink_c::field_0x06dc

◆ field_0x06e0

J3DShape* daAlink_c::field_0x06e0

◆ field_0x06e4

J3DShape* daAlink_c::field_0x06e4

◆ field_0x06e8

J3DShape* daAlink_c::field_0x06e8

◆ field_0x06ec

J3DShape* daAlink_c::field_0x06ec

◆ field_0x06f0

J3DShape* daAlink_c::field_0x06f0

◆ field_0x06f4

J3DAnmTevRegKey* daAlink_c::field_0x06f4

◆ field_0x06f8

J3DAnmTevRegKey* daAlink_c::field_0x06f8

◆ field_0x0710

J3DModel* daAlink_c::field_0x0710

◆ field_0x0714

J3DModel* daAlink_c::field_0x0714

◆ field_0x0718

J3DAnmTextureSRTKey* daAlink_c::field_0x0718

◆ field_0x071c

J3DAnmTextureSRTKey* daAlink_c::field_0x071c

◆ field_0x0720

J3DAnmTextureSRTKey* daAlink_c::field_0x0720

◆ field_0x0724

J3DAnmTevRegKey* daAlink_c::field_0x0724

◆ field_0x0728

J3DAnmBase* daAlink_c::field_0x0728

◆ field_0x072c

J3DAnmTexPattern* daAlink_c::field_0x072c

◆ field_0x0774

dBgS_AcchCir* daAlink_c::field_0x0774

◆ field_0x0778

dBgS_ObjAcch* daAlink_c::field_0x0778

◆ field_0x173c

dCcD_Stts daAlink_c::field_0x173c

◆ field_0x1778

dCcD_Sph daAlink_c::field_0x1778

◆ field_0x1f20

mDoExt_MtxCalcAnmBlendTbl* daAlink_c::field_0x1f20

◆ field_0x1f24

mDoExt_MtxCalcAnmBlendTblOld* daAlink_c::field_0x1f24

◆ field_0x2060

mDoExt_MtxCalcOldFrame* daAlink_c::field_0x2060

◆ field_0x2154

J3DAnmTexPattern* daAlink_c::field_0x2154

◆ field_0x215c

daPy_frameCtrl_c* daAlink_c::field_0x215c

◆ field_0x2160

u16* daAlink_c::field_0x2160

◆ field_0x2164

mDoExt_bckAnm daAlink_c::field_0x2164

◆ field_0x2180

daAlink_matAnm_c* daAlink_c::field_0x2180[2]

◆ field_0x27c8

dAlink_bottleWaterPcallBack_c daAlink_c::field_0x27c8

◆ field_0x27f0

fopAc_ac_c* daAlink_c::field_0x27f0

◆ field_0x27f4

fopAc_ac_c* daAlink_c::field_0x27f4

◆ field_0x27f8

fopAc_ac_c* daAlink_c::field_0x27f8

◆ field_0x27fc

fopAc_ac_c* daAlink_c::field_0x27fc

◆ field_0x2804

fopAc_ac_c* daAlink_c::field_0x2804

◆ field_0x280c

daPy_actorKeep_c daAlink_c::field_0x280c

◆ field_0x281c

daPy_actorKeep_c daAlink_c::field_0x281c

◆ field_0x2844

daPy_actorKeep_c daAlink_c::field_0x2844

◆ field_0x285c

daPy_actorKeep_c daAlink_c::field_0x285c

◆ field_0x28f8

fpc_ProcID daAlink_c::field_0x28f8

◆ field_0x28fc

fpc_ProcID daAlink_c::field_0x28fc

◆ field_0x2900

u32 daAlink_c::field_0x2900

◆ field_0x2b94

f32 daAlink_c::field_0x2b94

◆ field_0x2b98

f32 daAlink_c::field_0x2b98

◆ field_0x2b9c

f32 daAlink_c::field_0x2b9c

◆ field_0x2ba0

f32 daAlink_c::field_0x2ba0

◆ field_0x2ba4

f32 daAlink_c::field_0x2ba4

◆ field_0x2be8

Mtx daAlink_c::field_0x2be8

◆ field_0x2d78

u8* daAlink_c::field_0x2d78

◆ field_0x2d7c

daPy_frameCtrl_c* daAlink_c::field_0x2d7c

◆ field_0x2d80

void* daAlink_c::field_0x2d80

◆ field_0x2e44

dJntCol_c daAlink_c::field_0x2e44

◆ field_0x2e54

dPaPoF_c daAlink_c::field_0x2e54

◆ field_0x2f1c

dPaPo_c* daAlink_c::field_0x2f1c

◆ field_0x2f20

dPa_hermiteEcallBack_c daAlink_c::field_0x2f20

◆ field_0x2f38

dPa_hermiteEcallBack_c daAlink_c::field_0x2f38

◆ field_0x2f50

const Vec* daAlink_c::field_0x2f50

◆ field_0x2f54

const Vec* daAlink_c::field_0x2f54

◆ field_0x2f58

dPath* daAlink_c::field_0x2f58

◆ field_0x2f5c

LIGHT_INFLUENCE daAlink_c::field_0x2f5c

◆ field_0x2f7c

u8 daAlink_c::field_0x2f7c[16]

◆ field_0x2f8c

u8 daAlink_c::field_0x2f8c

◆ field_0x2f8f

u8 daAlink_c::field_0x2f8f

◆ field_0x2f90

u8 daAlink_c::field_0x2f90

◆ field_0x2f91

u8 daAlink_c::field_0x2f91

◆ field_0x2f92

u8 daAlink_c::field_0x2f92

◆ field_0x2f93

u8 daAlink_c::field_0x2f93

◆ field_0x2f94

u8 daAlink_c::field_0x2f94

◆ field_0x2f95

u8 daAlink_c::field_0x2f95

◆ field_0x2f96

u8 daAlink_c::field_0x2f96

◆ field_0x2f97

u8 daAlink_c::field_0x2f97

◆ field_0x2f98

u8 daAlink_c::field_0x2f98

◆ field_0x2f99

u8 daAlink_c::field_0x2f99

◆ field_0x2f9d

u8 daAlink_c::field_0x2f9d

◆ field_0x2f9f

u8 daAlink_c::field_0x2f9f

◆ field_0x2fa0

u8 daAlink_c::field_0x2fa0

◆ field_0x2fa3

u8 daAlink_c::field_0x2fa3

◆ field_0x2fa6

u8 daAlink_c::field_0x2fa6

◆ field_0x2fa7

u8 daAlink_c::field_0x2fa7

◆ field_0x2fab

u8 daAlink_c::field_0x2fab

◆ field_0x2fae

u8 daAlink_c::field_0x2fae

◆ field_0x2faf

u8 daAlink_c::field_0x2faf

◆ field_0x2fb0

u8 daAlink_c::field_0x2fb0

◆ field_0x2fb3

u8 daAlink_c::field_0x2fb3

◆ field_0x2fb4

u8 daAlink_c::field_0x2fb4

◆ field_0x2fb6

u8 daAlink_c::field_0x2fb6

◆ field_0x2fb7

u8 daAlink_c::field_0x2fb7

◆ field_0x2fb8

u8 daAlink_c::field_0x2fb8

◆ field_0x2fb9

u8 daAlink_c::field_0x2fb9

◆ field_0x2fbb

u8 daAlink_c::field_0x2fbb

◆ field_0x2fbc

u8 daAlink_c::field_0x2fbc

◆ field_0x2fbd

u8 daAlink_c::field_0x2fbd

◆ field_0x2fbe

u8 daAlink_c::field_0x2fbe

◆ field_0x2fc0

u8 daAlink_c::field_0x2fc0

◆ field_0x2fc1

u8 daAlink_c::field_0x2fc1

◆ field_0x2fc2

u8 daAlink_c::field_0x2fc2

◆ field_0x2fc3

u8 daAlink_c::field_0x2fc3

◆ field_0x2fc4

u8 daAlink_c::field_0x2fc4

◆ field_0x2fc5

u8 daAlink_c::field_0x2fc5

◆ field_0x2fc6

u8 daAlink_c::field_0x2fc6

◆ field_0x2fc7

u8 daAlink_c::field_0x2fc7

◆ field_0x2fc8

u8 daAlink_c::field_0x2fc8

◆ field_0x2fc9

u8 daAlink_c::field_0x2fc9

◆ field_0x2fca

u8 daAlink_c::field_0x2fca

◆ field_0x2fcb

u8 daAlink_c::field_0x2fcb

◆ field_0x2fcc

u8 daAlink_c::field_0x2fcc

◆ field_0x2fcd

u8 daAlink_c::field_0x2fcd

◆ field_0x2fce

u8 daAlink_c::field_0x2fce

◆ field_0x2fcf

u8 daAlink_c::field_0x2fcf

◆ field_0x2fd0

u8 daAlink_c::field_0x2fd0

◆ field_0x2fd2

u8 daAlink_c::field_0x2fd2

◆ field_0x2fd3

u8 daAlink_c::field_0x2fd3

◆ field_0x2fd4

u8 daAlink_c::field_0x2fd4

◆ field_0x2fd5

u8 daAlink_c::field_0x2fd5

◆ field_0x2fd7

u8 daAlink_c::field_0x2fd7

◆ field_0x2fd8

u8 daAlink_c::field_0x2fd8

◆ field_0x2fd9

u8 daAlink_c::field_0x2fd9[3]

◆ field_0x2fde

u16 daAlink_c::field_0x2fde

◆ field_0x2fe2

s16 daAlink_c::field_0x2fe2

◆ field_0x2fe4

s16 daAlink_c::field_0x2fe4

◆ field_0x2fe6

s16 daAlink_c::field_0x2fe6

◆ field_0x2fea

u16 daAlink_c::field_0x2fea

◆ field_0x2fec

s16 daAlink_c::field_0x2fec

◆ field_0x2fee

s16 daAlink_c::field_0x2fee

◆ field_0x2ff0

s16 daAlink_c::field_0x2ff0

◆ field_0x2ff2

s16 daAlink_c::field_0x2ff2

◆ field_0x2ff4

s16 daAlink_c::field_0x2ff4

◆ field_0x2ff6

s16 daAlink_c::field_0x2ff6

◆ field_0x2ff8

s16 daAlink_c::field_0x2ff8

◆ field_0x2ffa

s16 daAlink_c::field_0x2ffa

◆ field_0x2ffc

s16 daAlink_c::field_0x2ffc

◆ field_0x2ffe

s16 daAlink_c::field_0x2ffe

◆ field_0x3000

s16 daAlink_c::field_0x3000

◆ field_0x3002

s16 daAlink_c::field_0x3002

◆ field_0x3004

s16 daAlink_c::field_0x3004

◆ field_0x3008

s16 daAlink_c::field_0x3008

◆ field_0x300a

s16 daAlink_c::field_0x300a

◆ field_0x300c

s16 daAlink_c::field_0x300c

◆ field_0x300e

s16 daAlink_c::field_0x300e

◆ field_0x3010

s16 daAlink_c::field_0x3010

◆ field_0x3012

s16 daAlink_c::field_0x3012

◆ field_0x3016

u8 daAlink_c::field_0x3016[2]

◆ field_0x3018

s16 daAlink_c::field_0x3018

◆ field_0x301c

s16 daAlink_c::field_0x301c

◆ field_0x301e

s16 daAlink_c::field_0x301e

◆ field_0x3020

s16 daAlink_c::field_0x3020

◆ field_0x3022

s16 daAlink_c::field_0x3022

◆ field_0x3024

s16 daAlink_c::field_0x3024

◆ field_0x3026

s16 daAlink_c::field_0x3026

◆ field_0x3028

s16 daAlink_c::field_0x3028

◆ field_0x302a

u8 daAlink_c::field_0x302a[2]

◆ field_0x302c

s16 daAlink_c::field_0x302c[10]

◆ field_0x3040

s16 daAlink_c::field_0x3040[10]

◆ field_0x3054

s16 daAlink_c::field_0x3054[3]

◆ field_0x305a

s16 daAlink_c::field_0x305a[3]

◆ field_0x3060

s16 daAlink_c::field_0x3060

◆ field_0x3062

s16 daAlink_c::field_0x3062

◆ field_0x3064

s16 daAlink_c::field_0x3064

◆ field_0x3066

s16 daAlink_c::field_0x3066[3]

◆ field_0x306c

s16 daAlink_c::field_0x306c

◆ field_0x306e

s16 daAlink_c::field_0x306e

◆ field_0x3070

s16 daAlink_c::field_0x3070

◆ field_0x3072

s16 daAlink_c::field_0x3072

◆ field_0x3074

s16 daAlink_c::field_0x3074

◆ field_0x3076

s16 daAlink_c::field_0x3076

◆ field_0x3078

s16 daAlink_c::field_0x3078

◆ field_0x307e

s16 daAlink_c::field_0x307e

◆ field_0x3080

s16 daAlink_c::field_0x3080

◆ field_0x3082

s16 daAlink_c::field_0x3082

◆ field_0x3084

u16 daAlink_c::field_0x3084

◆ field_0x3086

u16 daAlink_c::field_0x3086

◆ field_0x3088

s16 daAlink_c::field_0x3088

◆ field_0x308a

s16 daAlink_c::field_0x308a

◆ field_0x308c

s16 daAlink_c::field_0x308c

◆ field_0x3090

s16 daAlink_c::field_0x3090

◆ field_0x3092

s16 daAlink_c::field_0x3092

◆ field_0x3094

s16 daAlink_c::field_0x3094[3]

◆ field_0x309a

s16 daAlink_c::field_0x309a[3]

◆ field_0x30a0

s16 daAlink_c::field_0x30a0

◆ field_0x30a2

s16 daAlink_c::field_0x30a2

◆ field_0x30a4

s16 daAlink_c::field_0x30a4

◆ field_0x30a6

s16 daAlink_c::field_0x30a6

◆ field_0x30a8

u16 daAlink_c::field_0x30a8

◆ field_0x30aa

u16 daAlink_c::field_0x30aa

◆ field_0x30ae

s16 daAlink_c::field_0x30ae

◆ field_0x30b0

s16 daAlink_c::field_0x30b0

◆ field_0x30b2

s16 daAlink_c::field_0x30b2

◆ field_0x30b4

u16 daAlink_c::field_0x30b4

◆ field_0x30b6

u16 daAlink_c::field_0x30b6

◆ field_0x30b8

u16 daAlink_c::field_0x30b8

◆ field_0x30ba

u16 daAlink_c::field_0x30ba

◆ field_0x30bc

u16 daAlink_c::field_0x30bc

◆ field_0x30be

u16 daAlink_c::field_0x30be

◆ field_0x30c0

u16 daAlink_c::field_0x30c0

◆ field_0x30c2

u16 daAlink_c::field_0x30c2

◆ field_0x30c4

u16 daAlink_c::field_0x30c4

◆ field_0x30c6

u16 daAlink_c::field_0x30c6

◆ field_0x30c8

s16 daAlink_c::field_0x30c8

◆ field_0x30ca

s16 daAlink_c::field_0x30ca

◆ field_0x30cc

s16 daAlink_c::field_0x30cc

◆ field_0x30d0

s16 daAlink_c::field_0x30d0

◆ field_0x30d2

s16 daAlink_c::field_0x30d2

◆ field_0x30d4

s16 daAlink_c::field_0x30d4

◆ field_0x30d6

s16 daAlink_c::field_0x30d6

◆ field_0x30d8

u8 daAlink_c::field_0x30d8[0x14]

◆ field_0x30ec

s16 daAlink_c::field_0x30ec

◆ field_0x30ee

s16 daAlink_c::field_0x30ee

◆ field_0x30f0

u16 daAlink_c::field_0x30f0

◆ field_0x30f2

u8 daAlink_c::field_0x30f2[2]

◆ field_0x30f6

s16 daAlink_c::field_0x30f6

◆ field_0x30f8

s16 daAlink_c::field_0x30f8

◆ field_0x30fa

s16 daAlink_c::field_0x30fa

◆ field_0x30fc

u16 daAlink_c::field_0x30fc

◆ field_0x30fe

u16 daAlink_c::field_0x30fe

◆ field_0x3100

s16 daAlink_c::field_0x3100

◆ field_0x3102

s16 daAlink_c::field_0x3102

◆ field_0x3104

s16 daAlink_c::field_0x3104

◆ field_0x3106

u16 daAlink_c::field_0x3106

◆ field_0x3108

s16 daAlink_c::field_0x3108

◆ field_0x310a

s16 daAlink_c::field_0x310a

◆ field_0x310c

s16 daAlink_c::field_0x310c

◆ field_0x310e

s16 daAlink_c::field_0x310e

◆ field_0x3110

s16 daAlink_c::field_0x3110

◆ field_0x3114

s16 daAlink_c::field_0x3114

◆ field_0x3116

s16 daAlink_c::field_0x3116

◆ field_0x3118

s16 daAlink_c::field_0x3118

◆ field_0x311a

s16 daAlink_c::field_0x311a

◆ field_0x311c

s16 daAlink_c::field_0x311c

◆ field_0x311e

s16 daAlink_c::field_0x311e

◆ field_0x3122

s16 daAlink_c::field_0x3122

◆ field_0x3124

s16 daAlink_c::field_0x3124

◆ field_0x3126

s16 daAlink_c::field_0x3126

◆ field_0x3128

s16 daAlink_c::field_0x3128

◆ field_0x312a

csXyz daAlink_c::field_0x312a[2]

◆ field_0x3136

csXyz daAlink_c::field_0x3136[2]

◆ field_0x3142

csXyz daAlink_c::field_0x3142[4]

◆ field_0x3160

csXyz daAlink_c::field_0x3160

◆ field_0x3166

csXyz daAlink_c::field_0x3166

◆ field_0x316c

csXyz daAlink_c::field_0x316c

◆ field_0x3172

u8 daAlink_c::field_0x3172[2]

◆ field_0x3174

int daAlink_c::field_0x3174

◆ field_0x3178

int daAlink_c::field_0x3178

◆ field_0x317c

int daAlink_c::field_0x317c

◆ field_0x3180

int daAlink_c::field_0x3180

◆ field_0x3184

int daAlink_c::field_0x3184

◆ field_0x3188

int daAlink_c::field_0x3188

◆ field_0x318c

int daAlink_c::field_0x318c

◆ field_0x3190

int daAlink_c::field_0x3190

◆ field_0x3194

int daAlink_c::field_0x3194

◆ field_0x3198

int daAlink_c::field_0x3198

◆ field_0x319c

int daAlink_c::field_0x319c

◆ field_0x31a4

int daAlink_c::field_0x31a4

◆ field_0x31a8

u32 daAlink_c::field_0x31a8[2]

◆ field_0x31b0

u32 daAlink_c::field_0x31b0[3]

◆ field_0x31bc

u32 daAlink_c::field_0x31bc

◆ field_0x31c0

u32 daAlink_c::field_0x31c0

◆ field_0x31c4

u32 daAlink_c::field_0x31c4

◆ field_0x31c8

u32 daAlink_c::field_0x31c8

◆ field_0x31cc

u32 daAlink_c::field_0x31cc

◆ field_0x31d0

u32 daAlink_c::field_0x31d0

◆ field_0x31d4

u32 daAlink_c::field_0x31d4

◆ field_0x31d8

u32 daAlink_c::field_0x31d8[3]

◆ field_0x31e4

u32 daAlink_c::field_0x31e4

◆ field_0x31e8

u32 daAlink_c::field_0x31e8[4]

◆ field_0x31f8

u32 daAlink_c::field_0x31f8

◆ field_0x31fc

u32 daAlink_c::field_0x31fc

◆ field_0x3200

u32 daAlink_c::field_0x3200

◆ field_0x3204

u32 daAlink_c::field_0x3204[6]

◆ field_0x321c

u32 daAlink_c::field_0x321c

◆ field_0x3220

u32 daAlink_c::field_0x3220

◆ field_0x3224

u32 daAlink_c::field_0x3224

◆ field_0x3228

u32 daAlink_c::field_0x3228[2][3]

◆ field_0x3240

u32 daAlink_c::field_0x3240[6]

◆ field_0x3258

u32 daAlink_c::field_0x3258

◆ field_0x325c

u32 daAlink_c::field_0x325c

◆ field_0x3260

u32 daAlink_c::field_0x3260[2]

◆ field_0x3268

u32 daAlink_c::field_0x3268

◆ field_0x326c

u32 daAlink_c::field_0x326c[4]

◆ field_0x327c

u32 daAlink_c::field_0x327c[3]

◆ field_0x3288

u32 daAlink_c::field_0x3288

◆ field_0x328c

u32 daAlink_c::field_0x328c

◆ field_0x3290

u32 daAlink_c::field_0x3290

◆ field_0x3294

u32 daAlink_c::field_0x3294

◆ field_0x3298

u32 daAlink_c::field_0x3298[2]

◆ field_0x32a0

J3DGXColorS10 daAlink_c::field_0x32a0[2]

◆ field_0x32b0

J3DGXColorS10 daAlink_c::field_0x32b0[2]

◆ field_0x32c0

s16 daAlink_c::field_0x32c0[2]

◆ field_0x32c4

u16 daAlink_c::field_0x32c4[2]

◆ field_0x32c8

u32 daAlink_c::field_0x32c8

◆ field_0x32cc

u32 daAlink_c::field_0x32cc

◆ field_0x32d0

u32 daAlink_c::field_0x32d0

◆ field_0x32d4

u32 daAlink_c::field_0x32d4

◆ field_0x32d8

firePointEff_c daAlink_c::field_0x32d8[4]

◆ field_0x33a0

f32 daAlink_c::field_0x33a0

◆ field_0x33a4

f32 daAlink_c::field_0x33a4

◆ field_0x33a8

f32 daAlink_c::field_0x33a8

◆ field_0x33ac

f32 daAlink_c::field_0x33ac

◆ field_0x33b0

f32 daAlink_c::field_0x33b0

◆ field_0x33b8

f32 daAlink_c::field_0x33b8

◆ field_0x33bc

f32 daAlink_c::field_0x33bc

◆ field_0x33c0

f32 daAlink_c::field_0x33c0

◆ field_0x33c8

f32 daAlink_c::field_0x33c8

◆ field_0x33cc

f32 daAlink_c::field_0x33cc

◆ field_0x33d0

f32 daAlink_c::field_0x33d0

◆ field_0x33d4

f32 daAlink_c::field_0x33d4

◆ field_0x33d8

f32 daAlink_c::field_0x33d8

◆ field_0x33dc

f32 daAlink_c::field_0x33dc

◆ field_0x33e0

f32 daAlink_c::field_0x33e0

◆ field_0x33e4

f32 daAlink_c::field_0x33e4

◆ field_0x33e8

f32 daAlink_c::field_0x33e8

◆ field_0x33ec

f32 daAlink_c::field_0x33ec

◆ field_0x33f0

f32 daAlink_c::field_0x33f0

◆ field_0x33f4

f32 daAlink_c::field_0x33f4

◆ field_0x33f8

f32 daAlink_c::field_0x33f8

◆ field_0x33fc

f32 daAlink_c::field_0x33fc

◆ field_0x3400

f32 daAlink_c::field_0x3400

◆ field_0x3404

f32 daAlink_c::field_0x3404

◆ field_0x3408

f32 daAlink_c::field_0x3408

◆ field_0x340c

f32 daAlink_c::field_0x340c

◆ field_0x3410

f32 daAlink_c::field_0x3410

◆ field_0x3414

f32 daAlink_c::field_0x3414

◆ field_0x3418

f32 daAlink_c::field_0x3418

◆ field_0x341c

f32 daAlink_c::field_0x341c

◆ field_0x3420

f32 daAlink_c::field_0x3420

◆ field_0x3424

f32 daAlink_c::field_0x3424

◆ field_0x3428

f32 daAlink_c::field_0x3428

◆ field_0x342c

f32 daAlink_c::field_0x342c

◆ field_0x3430

f32 daAlink_c::field_0x3430

◆ field_0x3438

f32 daAlink_c::field_0x3438

◆ field_0x343c

f32 daAlink_c::field_0x343c

◆ field_0x3440

f32 daAlink_c::field_0x3440

◆ field_0x3444

f32 daAlink_c::field_0x3444

◆ field_0x3448

f32 daAlink_c::field_0x3448

◆ field_0x344c

f32 daAlink_c::field_0x344c

◆ field_0x3450

u8 daAlink_c::field_0x3450[4]

◆ field_0x3454

f32 daAlink_c::field_0x3454

◆ field_0x3458

f32 daAlink_c::field_0x3458

◆ field_0x345c

f32 daAlink_c::field_0x345c

◆ field_0x3460

f32 daAlink_c::field_0x3460

◆ field_0x3464

f32 daAlink_c::field_0x3464

◆ field_0x3468

f32 daAlink_c::field_0x3468

◆ field_0x346c

f32 daAlink_c::field_0x346c

◆ field_0x3470

f32 daAlink_c::field_0x3470

◆ field_0x3478

f32 daAlink_c::field_0x3478

◆ field_0x347c

f32 daAlink_c::field_0x347c

◆ field_0x3480

f32 daAlink_c::field_0x3480

◆ field_0x3484

f32 daAlink_c::field_0x3484

◆ field_0x3488

f32 daAlink_c::field_0x3488

◆ field_0x348c

f32 daAlink_c::field_0x348c

◆ field_0x3494

f32 daAlink_c::field_0x3494

◆ field_0x3498

cXyz daAlink_c::field_0x3498

◆ field_0x34a4

cXyz daAlink_c::field_0x34a4

◆ field_0x34b0

cXyz daAlink_c::field_0x34b0

◆ field_0x34bc

cXyz daAlink_c::field_0x34bc

◆ field_0x34c8

cXyz daAlink_c::field_0x34c8

◆ field_0x34d4

cXyz daAlink_c::field_0x34d4

◆ field_0x34e0

cXyz daAlink_c::field_0x34e0

◆ field_0x34ec

cXyz daAlink_c::field_0x34ec

◆ field_0x3504

cXyz daAlink_c::field_0x3504

◆ field_0x3510

cXyz daAlink_c::field_0x3510

◆ field_0x351c

cXyz daAlink_c::field_0x351c

◆ field_0x3528

cXyz daAlink_c::field_0x3528

◆ field_0x3534

cXyz daAlink_c::field_0x3534

◆ field_0x3540

cXyz daAlink_c::field_0x3540

◆ field_0x354c

cXyz daAlink_c::field_0x354c[4]

◆ field_0x3588

cXyz daAlink_c::field_0x3588

◆ field_0x3594

cXyz daAlink_c::field_0x3594

◆ field_0x35a0

cXyz daAlink_c::field_0x35a0

◆ field_0x35b8

cXyz daAlink_c::field_0x35b8

◆ field_0x35c4

cXyz daAlink_c::field_0x35c4

◆ field_0x35d0

cXyz daAlink_c::field_0x35d0

◆ field_0x35dc

cXyz daAlink_c::field_0x35dc

◆ field_0x35e8

cXyz daAlink_c::field_0x35e8

◆ field_0x3618

cXyz daAlink_c::field_0x3618

◆ field_0x3624

cXyz daAlink_c::field_0x3624

◆ field_0x3630

cXyz daAlink_c::field_0x3630

◆ field_0x363c

cXyz daAlink_c::field_0x363c[4]

◆ field_0x366c

cXyz daAlink_c::field_0x366c[4]

◆ field_0x369c

cXyz daAlink_c::field_0x369c

◆ field_0x36b4

cXyz daAlink_c::field_0x36b4

◆ field_0x36c0

cXyz daAlink_c::field_0x36c0[4]

◆ field_0x36f0

cXyz daAlink_c::field_0x36f0[4]

◆ field_0x3720

cXyz daAlink_c::field_0x3720

◆ field_0x372c

cXyz daAlink_c::field_0x372c

◆ field_0x3738

cXyz daAlink_c::field_0x3738

◆ field_0x3744

cXyz daAlink_c::field_0x3744

◆ field_0x3750

cXyz daAlink_c::field_0x3750

◆ field_0x375c

cXyz daAlink_c::field_0x375c

◆ field_0x3768

cXyz daAlink_c::field_0x3768

◆ field_0x3780

cXyz daAlink_c::field_0x3780

◆ field_0x378c

cXyz daAlink_c::field_0x378c

◆ field_0x3798

cXyz daAlink_c::field_0x3798

◆ field_0x37a4

cXyz daAlink_c::field_0x37a4

◆ field_0x37b0

cXyz daAlink_c::field_0x37b0[2]

◆ field_0x37c8

cXyz daAlink_c::field_0x37c8

◆ field_0x37d4

cXyz daAlink_c::field_0x37d4

◆ field_0x3810

cXyz daAlink_c::field_0x3810

◆ field_0x381c

cXyz daAlink_c::field_0x381c

◆ field_0x3828

cXyz daAlink_c::field_0x3828

◆ field_0x3834

cXyz daAlink_c::field_0x3834

◆ field_0x3848

cXyz* daAlink_c::field_0x3848

◆ field_0x384c

cXyz* daAlink_c::field_0x384c

◆ field_0x780

dBgS_ObjLinChk* daAlink_c::field_0x780

◆ field_0x814

dCcD_Stts daAlink_c::field_0x814

◆ field_0x850

dCcD_Cyl daAlink_c::field_0x850[3]

◆ field_0xC04

dCcD_Cyl daAlink_c::field_0xC04[3]

◆ field_0xFB8

dCcD_Sph daAlink_c::field_0xFB8

◆ m_anmDataTable

daAlink_AnmData const daAlink_c::m_anmDataTable
static

◆ m_demoInitTable

daAlink_procFunc daAlink_c::m_demoInitTable
static

◆ m_faceTexDataTable

SECTION_RODATA daAlink_FaceTexData const daAlink_c::m_faceTexDataTable
static
Initial value:
= {
0x03DF, 0x0379, 0x03E0, 0x037A, 0x03E1, 0x037B, 0x03DF, 0x0378, 0x03DF, 0x0383, 0x03E2, 0x032C,
0x03C6, 0x036A, 0x03D5, 0x036B, 0x03B0, 0x032D, 0x03B1, 0x032E, 0x03E6, 0x0382, 0x03E5, 0x0381,
0x03F2, 0x0398, 0x03C3, 0x0353, 0x03AF, 0x0398, 0x03F0, 0x0396, 0x03F4, 0x032C, 0x03F3, 0x032C,
0x03C5, 0x035C, 0x03AF, 0x0342, 0x03AF, 0x0343, 0x03EE, 0x038E, 0x03EF, 0x038F, 0x03ED, 0x038D,
0x03D8, 0x036E, 0x03D9, 0x036F, 0x03DB, 0x0373, 0x03D7, 0x036D, 0x03E9, 0x0388, 0x03E4, 0x037D,
0x03D1, 0x0367, 0x03D2, 0x0368, 0x03AF, 0x034A, 0x03AF, 0x034B, 0x03AF, 0x034C, 0x03AF, 0x034D,
0x03AF, 0x034E, 0x03AF, 0x0391, 0x03E7, 0x0386, 0x03B4, 0x032C, 0x03BC, 0x032C, 0x03AF, 0x0390,
0x03C9, 0x035E, 0x03C7, 0x035D, 0x03CA, 0x035F, 0x03AF, 0x0395, 0x03AF, 0x0341, 0x03AF, 0x0351,
0x03AF, 0x0352, 0x03AF, 0x0349, 0x03AF, 0x0344, 0x03AF, 0x0345, 0x03AF, 0x0346, 0x03BD, 0x032C,
0x03BE, 0x032C, 0x03EA, 0x0389, 0x03AF, 0x038A, 0x03CB, 0x032C, 0x03AF, 0x0355, 0x03AF, 0x0354,
0x03AF, 0x0350, 0x03AF, 0x034F, 0x03B8, 0x0334, 0x03B6, 0x0332, 0x03B7, 0x0333, 0x03B5, 0x0331,
0x03AF, 0x0336, 0x03AF, 0x0337, 0x03B9, 0x032C, 0x03AF, 0x0338, 0x03AF, 0x0339, 0x03AF, 0x0335,
0x03DC, 0x0335, 0x03DE, 0x0335, 0x03DA, 0x0370, 0x03AF, 0x033E, 0x03D3, 0x032C, 0x03BB, 0x033C,
0x03AF, 0x033B, 0x03BA, 0x033A, 0x03CE, 0x0364, 0x03CF, 0x0365, 0x03EB, 0x038B, 0x03EC, 0x038C,
0x03D4, 0x0369, 0x03C0, 0x032C, 0x03C1, 0x033F, 0x03C1, 0x0340, 0x03D0, 0x0366, 0x03C2, 0x032C,
0x03AF, 0x035A, 0x03C4, 0x035B, 0x03BF, 0x032C, 0x03C8, 0x032C, 0x1045, 0x103B, 0x1046, 0x032C,
0x1041, 0x1037, 0x1042, 0x1038, 0x1043, 0x1039, 0x1047, 0x103C, 0x1040, 0x1036, 0x1044, 0x103A,
0x103F, 0x032C, 0x03AF, 0x2032, 0x03AF, 0x2033, 0x2039, 0x2034, 0x03AF, 0x5054, 0x03AF, 0x5055,
0x5059, 0x5056, 0x03E8, 0x0387, 0x03AF, 0x0372, 0x03AF, 0x0384, 0x03AF, 0x0385, 0x03D6, 0x036C,
0x03AF, 0x0392, 0x03AF, 0x0393, 0x03AF, 0x0377, 0x03AF, 0x0361, 0x03AF, 0x0362, 0x03CD, 0x0363,
0x03AF, 0x033D, 0x03F1, 0x0397, 0x03DC, 0x032C, 0x03DD, 0x032C, 0x03DE, 0x032C, 0x03B3, 0x0330,
0x03CC, 0x0360, 0x03AF, 0x0348, 0x03AF, 0x0347, 0x03AF, 0x0358, 0x03AF, 0x0359, 0x03AF, 0x0356,
0x03AF, 0x0357, 0x6018, 0x6015, 0x03AF, 0x7070, 0x03AF, 0x7071, 0x03E3, 0x037C, 0x03B2, 0x032F,
0x03AF, 0x0394, 0x0417, 0x03A9, 0x0418, 0x03AA, 0x041A, 0x03A7, 0x041E, 0x03A7, 0x041B, 0x03A7,
0x040E, 0x03A7, 0x040C, 0x03A7, 0x040F, 0x03A7, 0x0410, 0x03A7, 0x0420, 0x03A7, 0x0415, 0x03A7,
0x0416, 0x03A7, 0x040B, 0x03A7, 0x0411, 0x03A7, 0x041F, 0x03A7, 0x040A, 0x03A7, 0x0409, 0x03A7,
0x0412, 0x03A7, 0x041C, 0x03A7, 0x041D, 0x03A7, 0x0419, 0x03AB, 0x0413, 0x03A8, 0x0414, 0x03A7,
0x040D, 0x03A7,
}

◆ m_fEffParamProc

◆ m_handLeftInSidePos

SECTION_RODATA Vec const daAlink_c::m_handLeftInSidePos
static
Initial value:
= {
9.0f, 5.0f, 3.0f
}

◆ m_handLeftOutSidePos

SECTION_RODATA Vec const daAlink_c::m_handLeftOutSidePos
static
Initial value:
= {
9.0f, -5.0f, 3.0f
}

◆ m_handRightInSidePos

SECTION_RODATA Vec const daAlink_c::m_handRightInSidePos
static
Initial value:
= {
9.0f, 5.0f, -3.0f
}

◆ m_handRightOutSidePos

SECTION_RODATA Vec const daAlink_c::m_handRightOutSidePos
static
Initial value:
= {
9.0f, -5.0f, -3.0f
}

◆ m_mainBckFishing

SECTION_RODATA daAlink_BckData const daAlink_c::m_mainBckFishing
static
Initial value:
= {
{0x0025, 0x0273}, {0x0023, 0x00C8}, {0x0012, 0x0273}, {0x0010, 0x00C8}, {0x0021, 0x0273},
{0x001E, 0x00C8}, {0x003C, 0x0273}, {0x002C, 0x0273}, {0x003E, 0x0273}, {0x002E, 0x0273},
{0x0030, 0x00C8}, {0x0028, 0x00C8}, {0x0032, 0x00C8}, {0x002A, 0x00C8}, {0x0274, 0x0273},
{0x0020, 0x0273}, {0x001A, 0x0273}, {0x001C, 0x0273}, {0x0277, 0x0273}, {0x00CD, 0x00C8},
{0x0243, 0x0244}, {0x0233, 0x0273}, {0x0234, 0x0273}, {0x0233, 0x0273}, {0x0234, 0x0273},
{0x026A, 0x0273}, {0x0256, 0x0273}, {0x0257, 0x0273},
}

◆ m_mainBckShield

SECTION_RODATA daAlink_BckData const daAlink_c::m_mainBckShield
static
Initial value:
= {
{0x0025, 0x0025}, {0x0023, 0x0023}, {0x0012, 0x001B}, {0x0010, 0x001B}, {0x0021, 0x0021},
{0x001E, 0x001E}, {0x003C, 0x003C}, {0x002C, 0x002C}, {0x003E, 0x003E}, {0x002E, 0x002E},
{0x0030, 0x0030}, {0x0028, 0x0028}, {0x0032, 0x0032}, {0x002A, 0x002A}, {0x0274, 0x001B},
{0x0020, 0x001B}, {0x001B, 0x001B}, {0x0026, 0x0026}, {0x0277, 0x001B}, {0x00CD, 0x001B},
}

◆ m_mainBckSword

SECTION_RODATA daAlink_BckData const daAlink_c::m_mainBckSword
static
Initial value:
= {
{0x001A, 0x001A}, {0x001C, 0x001C}, {0x0277, 0x0277}, {0x00CD, 0x00CD}, {0x0243, 0x0244},
}

◆ m_mSwordBrk

J3DAnmTevRegKey* daAlink_c::m_mSwordBrk

◆ m_mSwordBtk

J3DAnmTextureSRTKey* daAlink_c::m_mSwordBtk

◆ m_nSwordBtk

J3DAnmTextureSRTKey* daAlink_c::m_nSwordBtk

◆ m_procInitTable

daAlink_procInitTable daAlink_c::m_procInitTable
static

◆ m_sWindowBck

mDoExt_bckAnm* daAlink_c::m_sWindowBck

◆ m_swordBlur

daAlink_blur_c daAlink_c::m_swordBlur

◆ m_wlAnmDataTable

daAlink_WlAnmData const daAlink_c::m_wlAnmDataTable
static

◆ mAcchCir

dBgS_AcchCir daAlink_c::mAcchCir[3]

◆ mAcchCirWallH

f32 daAlink_c::mAcchCirWallH[3]

◆ mActiveBombNum

u8 daAlink_c::mActiveBombNum

◆ mAnmHeap3

daPy_anmHeap_c daAlink_c::mAnmHeap3

◆ mAnmHeap4

daPy_anmHeap_c daAlink_c::mAnmHeap4

◆ mAnmHeap9

daPy_anmHeap_c daAlink_c::mAnmHeap9

◆ mArcName

const char* daAlink_c::mArcName

◆ mArrowLinChk

dBgS_ArrowLinChk daAlink_c::mArrowLinChk

◆ mAtCps

dCcD_Cps daAlink_c::mAtCps[3]

◆ mAtCyl

dCcD_Cyl daAlink_c::mAtCyl

◆ mAtnActorID

int daAlink_c::mAtnActorID

◆ mAttention

dAttention_c* daAlink_c::mAttention

◆ mAttList

dAttList_c* daAlink_c::mAttList

◆ mAttList2

dAttList_c* daAlink_c::mAttList2

◆ mBoardSwordChargeTime

s16 daAlink_c::mBoardSwordChargeTime

◆ mBoomerangLinChk

dBgS_BoomerangLinChk daAlink_c::mBoomerangLinChk

◆ mBottleItemHealAmount

s16 daAlink_c::mBottleItemHealAmount

◆ mCargoCarryAcKeep

daPy_actorKeep_c daAlink_c::mCargoCarryAcKeep

◆ mClothesChangeWaitTimer

u8 daAlink_c::mClothesChangeWaitTimer

◆ mCopyRodAcKeep

daPy_actorKeep_c daAlink_c::mCopyRodAcKeep

◆ mDamageColorTime

u8 daAlink_c::mDamageColorTime

◆ mDigActorName

s16 daAlink_c::mDigActorName

◆ mDigChangeArea

s16 daAlink_c::mDigChangeArea

◆ mDigExitID

s16 daAlink_c::mDigExitID

◆ mDigType

s16 daAlink_c::mDigType

◆ mEffProc

u8 daAlink_c::mEffProc

◆ mEquipItem

u16 daAlink_c::mEquipItem

◆ mExitDirection

u8 daAlink_c::mExitDirection

◆ mExitID

u16 daAlink_c::mExitID

◆ mEyeHL1

dEyeHL_c daAlink_c::mEyeHL1

◆ mEyeHL2

dEyeHL_c daAlink_c::mEyeHL2

◆ mFaceBckHeap

daPy_anmHeap_c daAlink_c::mFaceBckHeap

◆ mFaceBtkHeap

daPy_anmHeap_c daAlink_c::mFaceBtkHeap

◆ mFaceBtpHeap

daPy_anmHeap_c daAlink_c::mFaceBtpHeap

◆ mFallHeight

f32 daAlink_c::mFallHeight

◆ mFallVoiceInit

s16 daAlink_c::mFallVoiceInit

◆ mFastShotTime

s16 daAlink_c::mFastShotTime

◆ mFishingArm1Angle

csXyz daAlink_c::mFishingArm1Angle

◆ mFootData1

daAlink_footData_c daAlink_c::mFootData1[2]

◆ mFootData2

daAlink_footData_c daAlink_c::mFootData2[2]

◆ mForcePutPos

cXyz daAlink_c::mForcePutPos

◆ mGndPolySpecialCode

u8 daAlink_c::mGndPolySpecialCode

◆ mGrabItemAcKeep

daPy_actorKeep_c daAlink_c::mGrabItemAcKeep

◆ mGuardAtCps

dCcD_Cps daAlink_c::mGuardAtCps

◆ mHeavySpeedMultiplier

f32 daAlink_c::mHeavySpeedMultiplier

◆ mHeldItemModel

J3DModel* daAlink_c::mHeldItemModel

◆ mHeldItemRootPos

cXyz daAlink_c::mHeldItemRootPos

◆ mHookshotTopPos

cXyz daAlink_c::mHookshotTopPos

◆ mHookTargetAcKeep

daPy_actorKeep_c daAlink_c::mHookTargetAcKeep

◆ mHookTipBck

mDoExt_bckAnm daAlink_c::mHookTipBck

◆ mHotspringRecoverTimer

u8 daAlink_c::mHotspringRecoverTimer

◆ mHowlExitID

s16 daAlink_c::mHowlExitID

◆ mIceDamageWaitTimer

s16 daAlink_c::mIceDamageWaitTimer

◆ mIceFreezeTimer

s16 daAlink_c::mIceFreezeTimer

◆ mInvMtx

Mtx daAlink_c::mInvMtx

◆ mIronBallBgChkPos

cXyz daAlink_c::mIronBallBgChkPos

◆ mIronBallCenterPos

cXyz daAlink_c::mIronBallCenterPos

◆ mIronBallChainAngle

csXyz* daAlink_c::mIronBallChainAngle

◆ mIronBallChainPos

cXyz* daAlink_c::mIronBallChainPos

◆ mItemAcKeep

daPy_actorKeep_c daAlink_c::mItemAcKeep

◆ mItemBck

mDoExt_bckAnm daAlink_c::mItemBck

◆ mItemButton

u8 daAlink_c::mItemButton

◆ mItemHeap

daPy_anmHeap_c daAlink_c::mItemHeap[2]

◆ mItemMode

s16 daAlink_c::mItemMode

◆ mItemTrigger

u8 daAlink_c::mItemTrigger

◆ [union]

union { ... } daAlink_c::mItemVar0

◆ mKandelaarFlamePos

cXyz daAlink_c::mKandelaarFlamePos

◆ mKeepItem

u16 daAlink_c::mKeepItem

◆ mLastJumpPos

cXyz daAlink_c::mLastJumpPos

◆ mLinkAcch

dBgS_LinkAcch daAlink_c::mLinkAcch

◆ mLinkGndChk

dBgS_LinkGndChk daAlink_c::mLinkGndChk

◆ mLinkLinChk

dBgS_LinkLinChk daAlink_c::mLinkLinChk

◆ mLinkRoofChk

dBgS_LinkRoofChk daAlink_c::mLinkRoofChk

◆ mLookPosFromOut

cXyz daAlink_c::mLookPosFromOut

◆ mMagicArmorBodyBrk

J3DAnmTevRegKey* daAlink_c::mMagicArmorBodyBrk

◆ mMagicArmorHeadBrk

J3DAnmTevRegKey* daAlink_c::mMagicArmorHeadBrk

◆ mMagneBootInvMtx

Mtx daAlink_c::mMagneBootInvMtx

◆ mMagneBootMtx

Mtx daAlink_c::mMagneBootMtx

◆ mMagneBootsTopVec

cXyz daAlink_c::mMagneBootsTopVec

◆ mMagneLineChk

dBgS_LinkLinChk daAlink_c::mMagneLineChk

◆ mMidnaAnm

u8 daAlink_c::mMidnaAnm

◆ mMidnaAtnPos

cXyz daAlink_c::mMidnaAtnPos

◆ mMidnaHairAtnPos

cXyz daAlink_c::mMidnaHairAtnPos

◆ mMidnaMsg

daTagMmsg_c* daAlink_c::mMidnaMsg

◆ mMidnaMsgNum

u16 daAlink_c::mMidnaMsgNum

◆ mMidnaTalkDelayTimer

u8 daAlink_c::mMidnaTalkDelayTimer

◆ mModeFlg

u32 daAlink_c::mModeFlg

◆ mMsgClassID

fpc_ProcID daAlink_c::mMsgClassID

◆ mMsgFlow

dMsgFlow_c daAlink_c::mMsgFlow

◆ mNormalSpeed

f32 daAlink_c::mNormalSpeed

◆ mNowAnmPackUnder

mDoExt_AnmRatioPack daAlink_c::mNowAnmPackUnder[3]

◆ mNowAnmPackUpper

mDoExt_AnmRatioPack daAlink_c::mNowAnmPackUpper[3]

◆ mObjGndChk

dBgS_ObjGndChk daAlink_c::mObjGndChk

◆ mObjLinChk

dBgS_ObjLinChk daAlink_c::mObjLinChk

◆ mpArcHeap

JKRExpHeap* daAlink_c::mpArcHeap

◆ mpDemoFCBlendModel

J3DModel* daAlink_c::mpDemoFCBlendModel

◆ mpDemoFCTmpBck

mDoExt_bckAnm* daAlink_c::mpDemoFCTmpBck

◆ mpDemoFCTmpBls

J3DDeformData* daAlink_c::mpDemoFCTmpBls

◆ mpDemoFCTongueModel

J3DModel* daAlink_c::mpDemoFCTongueModel

◆ mpDemoHDTmpBck

mDoExt_bckAnm* daAlink_c::mpDemoHDTmpBck

◆ mpDemoHLTmpBck

mDoExt_bckAnm* daAlink_c::mpDemoHLTmpBck

◆ mpDemoHLTmpModel

J3DModel* daAlink_c::mpDemoHLTmpModel

◆ mpDemoHRTmpBck

mDoExt_bckAnm* daAlink_c::mpDemoHRTmpBck

◆ mpDemoHRTmpModel

J3DModel* daAlink_c::mpDemoHRTmpModel

◆ mpDMidnaBrk

J3DAnmTevRegKey* daAlink_c::mpDMidnaBrk

◆ mpDMidnaHairHandBrk

J3DAnmTevRegKey* daAlink_c::mpDMidnaHairHandBrk

◆ mpDMidnaHandBrk

J3DAnmTevRegKey* daAlink_c::mpDMidnaHandBrk

◆ mpDMidnaMaskBrk

J3DAnmTevRegKey* daAlink_c::mpDMidnaMaskBrk

◆ mPeepExitID

u8 daAlink_c::mPeepExitID

◆ mpFaceBtk

J3DAnmTextureSRTKey* daAlink_c::mpFaceBtk

◆ mPhaseReq

request_of_phase_process_class daAlink_c::mPhaseReq

◆ mpHIO

daAlinkHIO_c* daAlink_c::mpHIO

◆ mpHookChain

hsChainShape_c* daAlink_c::mpHookChain

◆ mpHookshotLinChk

dBgS_ObjLinChk* daAlink_c::mpHookshotLinChk

◆ mpHookSound

Z2SoundObjSimple* daAlink_c::mpHookSound

◆ mpHookTipModel

J3DModel* daAlink_c::mpHookTipModel

◆ mpItemModelData

J3DModelData* daAlink_c::mpItemModelData

◆ mpKanteraGlowBtk

J3DAnmTextureSRTKey* daAlink_c::mpKanteraGlowBtk

◆ mpKanteraGlowModel

J3DModel* daAlink_c::mpKanteraGlowModel

◆ mpKanteraModel

J3DModel* daAlink_c::mpKanteraModel

◆ mpLinkBootModels

J3DModel* daAlink_c::mpLinkBootModels[2]

◆ mpLinkFaceModel

J3DModel* daAlink_c::mpLinkFaceModel

◆ mpLinkHandModel

J3DModel* daAlink_c::mpLinkHandModel

◆ mpLinkHatModel

J3DModel* daAlink_c::mpLinkHatModel

◆ mpLinkModel

J3DModel* daAlink_c::mpLinkModel

◆ mPolyInfo1

cBgS_PolyInfo daAlink_c::mPolyInfo1

◆ mPolyInfo2

cBgS_PolyInfo daAlink_c::mPolyInfo2

◆ mPolyInfo3

cBgS_PolyInfo daAlink_c::mPolyInfo3

◆ mPolyInfo4

cBgS_PolyInfo daAlink_c::mPolyInfo4

◆ mPolySound

u8 daAlink_c::mPolySound

◆ mpProcFunc

daAlink_procFunc daAlink_c::mpProcFunc

◆ mPrevStickAngle

s16 daAlink_c::mPrevStickAngle

◆ mProcID

u16 daAlink_c::mProcID

◆ [union]

union { ... } daAlink_c::mProcVar0

◆ [union]

union { ... } daAlink_c::mProcVar1

◆ [union]

union { ... } daAlink_c::mProcVar2

◆ [union]

union { ... } daAlink_c::mProcVar3

◆ [union]

union { ... } daAlink_c::mProcVar4

◆ [union]

union { ... } daAlink_c::mProcVar5

◆ mpScnChg

daScex_c* daAlink_c::mpScnChg

◆ mpShieldArcHeap

JKRExpHeap* daAlink_c::mpShieldArcHeap

◆ mpSwAModel

J3DModel* daAlink_c::mpSwAModel

◆ mpSwASheathModel

J3DModel* daAlink_c::mpSwASheathModel

◆ mpSwMModel

J3DModel* daAlink_c::mpSwMModel

◆ mpSwMSheathModel

J3DModel* daAlink_c::mpSwMSheathModel

◆ mPuzzleAimAngle

s16 daAlink_c::mPuzzleAimAngle

◆ mpWarpTexData

void* daAlink_c::mpWarpTexData

◆ mpWlChainModels

J3DModel* daAlink_c::mpWlChainModels[4]

◆ mpWlChangeModel

J3DModel* daAlink_c::mpWlChangeModel

◆ mpWlMidnaHairModel

J3DModel* daAlink_c::mpWlMidnaHairModel

◆ mpWlMidnaHandModel

J3DModel* daAlink_c::mpWlMidnaHandModel

◆ mpWlMidnaMaskModel

J3DModel* daAlink_c::mpWlMidnaMaskModel

◆ mpWlMidnaModel

J3DModel* daAlink_c::mpWlMidnaModel

◆ mRideAcKeep

daPy_actorKeep_c daAlink_c::mRideAcKeep

◆ mRideStatus

u8 daAlink_c::mRideStatus

◆ mRollCrashFlg

u8 daAlink_c::mRollCrashFlg

◆ mRootMtx

Mtx daAlink_c::mRootMtx

◆ mRopeLinChk

dBgS_RopeLinChk daAlink_c::mRopeLinChk

◆ mRunCutComboCount

u8 daAlink_c::mRunCutComboCount

◆ mSearchBallScale

f32 daAlink_c::mSearchBallScale

◆ mSelectItemId

u8 daAlink_c::mSelectItemId

◆ mSheathModel

J3DModel* daAlink_c::mSheathModel

◆ mShieldArcName

const char* daAlink_c::mShieldArcName

◆ mShieldArrowIDs

fpc_ProcID daAlink_c::mShieldArrowIDs[16]

◆ mShieldChangeWaitTimer

u8 daAlink_c::mShieldChangeWaitTimer

◆ mShieldModel

J3DModel* daAlink_c::mShieldModel

◆ mShieldPhaseReq

request_of_phase_process_class daAlink_c::mShieldPhaseReq

◆ mSight

daAlink_sight_c daAlink_c::mSight

◆ mSinkShapeOffset

f32 daAlink_c::mSinkShapeOffset

◆ mSpeedModifier

f32 daAlink_c::mSpeedModifier

◆ mStickAngle

s16 daAlink_c::mStickAngle

◆ mStickSpinTimer

s16 daAlink_c::mStickSpinTimer

◆ mSwordChangeWaitTimer

u8 daAlink_c::mSwordChangeWaitTimer

◆ mSwordFlourishTimer

s16 daAlink_c::mSwordFlourishTimer

◆ mSwordModel

J3DModel* daAlink_c::mSwordModel

◆ mSwordUpColorIntensity

f32 daAlink_c::mSwordUpColorIntensity

◆ mTargetedActor

fopAc_ac_c* daAlink_c::mTargetedActor

◆ mThrowBoomerangAcKeep

daPy_actorKeep_c daAlink_c::mThrowBoomerangAcKeep

◆ mUnderAnmHeap

daPy_anmHeap_c daAlink_c::mUnderAnmHeap[3]

◆ mUnderFrameCtrl

daPy_frameCtrl_c daAlink_c::mUnderFrameCtrl[3]

◆ mUpperAnmHeap

daPy_anmHeap_c daAlink_c::mUpperAnmHeap[3]

◆ mUpperFrameCtrl

daPy_frameCtrl_c daAlink_c::mUpperFrameCtrl[3]

◆ mVoiceReverbIntensity

s8 daAlink_c::mVoiceReverbIntensity

◆ mWaterY

f32 daAlink_c::mWaterY

◆ mWindSpeed

cXyz daAlink_c::mWindSpeed

◆ mWolfEyeUp

s16 daAlink_c::mWolfEyeUp

◆ mWolfEyeUpTimer

u8 daAlink_c::mWolfEyeUpTimer

◆ mWolfLockAcKeep

daPy_actorKeep_c daAlink_c::mWolfLockAcKeep[10]

◆ mWolfLockNum

u8 daAlink_c::mWolfLockNum

◆ mWoodSwordModel

J3DModel* daAlink_c::mWoodSwordModel

◆ mZ2Link

Z2CreatureLink daAlink_c::mZ2Link

◆ mZ2WolfHowlMgr

Z2WolfHowlMgr daAlink_c::mZ2WolfHowlMgr

The documentation for this class was generated from the following files: