Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <GXStruct.h>
Public Attributes | |
u32 | texture_filter |
u32 | texture_lod |
u32 | texture_size |
u32 | texture_address |
u32 | user_data |
u32 | texture_format |
u32 | tlut_name |
u16 | texture_time_count |
u8 | texture_tile_type |
u8 | texture_flags |
u32 _GXTexObj::texture_address |
u32 _GXTexObj::texture_filter |
u8 _GXTexObj::texture_flags |
u32 _GXTexObj::texture_format |
u32 _GXTexObj::texture_lod |
u32 _GXTexObj::texture_size |
u8 _GXTexObj::texture_tile_type |
u16 _GXTexObj::texture_time_count |
u32 _GXTexObj::tlut_name |
u32 _GXTexObj::user_data |