Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
_GXTexObj Struct Reference

#include <GXStruct.h>

Public Attributes

u32 texture_filter
 
u32 texture_lod
 
u32 texture_size
 
u32 texture_address
 
u32 user_data
 
u32 texture_format
 
u32 tlut_name
 
u16 texture_time_count
 
u8 texture_tile_type
 
u8 texture_flags
 

Member Data Documentation

◆ texture_address

u32 _GXTexObj::texture_address

◆ texture_filter

u32 _GXTexObj::texture_filter

◆ texture_flags

u8 _GXTexObj::texture_flags

◆ texture_format

u32 _GXTexObj::texture_format

◆ texture_lod

u32 _GXTexObj::texture_lod

◆ texture_size

u32 _GXTexObj::texture_size

◆ texture_tile_type

u8 _GXTexObj::texture_tile_type

◆ texture_time_count

u16 _GXTexObj::texture_time_count

◆ tlut_name

u32 _GXTexObj::tlut_name

◆ user_data

u32 _GXTexObj::user_data

The documentation for this struct was generated from the following files: