Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::ActorData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::ActorData:

Public Attributes

cXyz mCtrGap
 
cXyz field_0xc
 
f32 mCushion
 
int mNearTimer
 
f32 mNearDist
 
int mFarTimer
 
f32 mFarDist
 
f32 mZoomDist
 
f32 mZoomVAngle
 
fopAc_ac_cmTargetActor
 
fpc_ProcID mTargetActorID
 
cSGlobe field_0x3c
 
int field_0x44
 
u8 field_0x48 [4]
 
cSGlobe field_0x4c
 
int field_0x54
 
int mBlure
 
f32 mFrontAngle
 
f32 mFovy
 
u8 field_0x64 [4]
 
int field_0x68
 

Member Data Documentation

◆ field_0x3c

cSGlobe dCamera_c::ActorData::field_0x3c

◆ field_0x44

int dCamera_c::ActorData::field_0x44

◆ field_0x48

u8 dCamera_c::ActorData::field_0x48[4]

◆ field_0x4c

cSGlobe dCamera_c::ActorData::field_0x4c

◆ field_0x54

int dCamera_c::ActorData::field_0x54

◆ field_0x64

u8 dCamera_c::ActorData::field_0x64[4]

◆ field_0x68

int dCamera_c::ActorData::field_0x68

◆ field_0xc

cXyz dCamera_c::ActorData::field_0xc

◆ mBlure

int dCamera_c::ActorData::mBlure

◆ mCtrGap

cXyz dCamera_c::ActorData::mCtrGap

◆ mCushion

f32 dCamera_c::ActorData::mCushion

◆ mFarDist

f32 dCamera_c::ActorData::mFarDist

◆ mFarTimer

int dCamera_c::ActorData::mFarTimer

◆ mFovy

f32 dCamera_c::ActorData::mFovy

◆ mFrontAngle

f32 dCamera_c::ActorData::mFrontAngle

◆ mNearDist

f32 dCamera_c::ActorData::mNearDist

◆ mNearTimer

int dCamera_c::ActorData::mNearTimer

◆ mTargetActor

fopAc_ac_c* dCamera_c::ActorData::mTargetActor

◆ mTargetActorID

fpc_ProcID dCamera_c::ActorData::mTargetActorID

◆ mZoomDist

f32 dCamera_c::ActorData::mZoomDist

◆ mZoomVAngle

f32 dCamera_c::ActorData::mZoomVAngle

The documentation for this struct was generated from the following file: