Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_item_data.h>
Static Public Member Functions | |
static const char * | getArcName (u8 index) |
static s16 | getBtpName (u8 index) |
static s16 | getBrkName (u8 index) |
static s16 | getBxaName (u8 index) |
static s16 | getBckName (u8 index) |
static s16 | getBpkName (u8 index) |
static s16 | getBtkName (u8 index) |
static s16 | getBmdName (u8 index) |
static s8 | getTevFrm (u8 index) |
static s8 | getBtpFrm (u8 index) |
static s16 | getTexture (u8 index) |
static u8 | getTexScale (u8 index) |
static const char * | getFieldArc (u8 index) |
static s16 | getItemBmdName (u8 index) |
static s16 | getItemBtkName (u8 index) |
static s16 | getItemBpkName (u8 index) |
static s16 | getItemBckName (u8 index) |
static s16 | getItemBxaName (u8 index) |
static s16 | getItemBrkName (u8 index) |
static s16 | getItemBtpName (u8 index) |
static BOOL | chkFlag (u8 index, int flag) |
static u8 | getShadowSize (u8 index) |
static const u8 | getH (u8 index) |
static const u8 | getR (u8 index) |
static u16 | getFieldHeapSize (u8 index) |
Static Public Attributes | |
static dItem_itemResource | item_resource [255] |
static dItem_fieldItemResource | field_item_res [255] |
static dItem_itemInfo | item_info [255] |
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