Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JAUAudioArcLoader.h>
Public Member Functions | |
JAUAudioArcLoader (JAUSection *) | |
bool | load (void const *) |
virtual void | readWS (u32, void const *, u32) |
virtual void | readBNK (u32, void const *) |
virtual void | readBSC (void const *, u32) |
virtual void | readBST (void const *, u32) |
virtual void | readBSTN (void const *, u32) |
virtual void | readBMS (u32, void const *, u32) |
virtual void | readBMS_fromArchive (u32) |
virtual void | newVoiceBank (u32, u32) |
virtual void | newDynamicSeqBlock (u32) |
virtual void | readBSFT (void const *) |
virtual void | beginBNKList (u32, u32) |
virtual void | endBNKList () |
virtual void | readMaxSeCategory (int, int, int) |
virtual | ~JAUAudioArcLoader () |
Public Member Functions inherited from JAUAudioArcInterpreter | |
JAUAudioArcInterpreter () | |
virtual | ~JAUAudioArcInterpreter () |
bool | parse (void const *) |
virtual bool | readCommandMore (u32) |
bool | readCommand_ () |
u8 | readU8_ () |
u32 | readU32_ () |
const void * | getContent_ (u32 param_0) |
Public Attributes | |
JAUSection * | mSection |
Public Attributes inherited from JAUAudioArcInterpreter | |
const u8 * | mReadPtr |
const u8 * | mBase |
JAUAudioArcLoader::JAUAudioArcLoader | ( | JAUSection * | section | ) |
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inlinevirtual |
Implements JAUAudioArcInterpreter.
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virtual |
Implements JAUAudioArcInterpreter.
Implements JAUAudioArcInterpreter.
Implements JAUAudioArcInterpreter.
Implements JAUAudioArcInterpreter.
Implements JAUAudioArcInterpreter.
Implements JAUAudioArcInterpreter.
Implements JAUAudioArcInterpreter.
Implements JAUAudioArcInterpreter.
Implements JAUAudioArcInterpreter.
Implements JAUAudioArcInterpreter.
Reimplemented in Z2AudioArcLoader.
Implements JAUAudioArcInterpreter.
Implements JAUAudioArcInterpreter.
JAUSection* JAUAudioArcLoader::mSection |