Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <c_bg_s_chk.h>
Public Member Functions | |
cBgS_Chk () | |
void | SetExtChk (cBgS_Chk &) |
bool | ChkSameActorPid (unsigned int) const |
void | SetActorPid (fpc_ProcID pid) |
fpc_ProcID | GetActorPid () const |
void | SetPolyPassChk (cBgS_PolyPassChk *p_chk) |
void | SetGrpPassChk (cBgS_GrpPassChk *p_chk) |
cBgS_PolyPassChk * | GetPolyPassChk () const |
cBgS_GrpPassChk * | GetGrpPassChk () const |
void | OffSameActorChk () |
virtual | ~cBgS_Chk (void) |
Public Attributes | |
cBgS_PolyPassChk * | mPolyPassChk |
cBgS_GrpPassChk * | mGrpPassChk |
fpc_ProcID | mActorPid |
bool | mSameActorChk |
cBgS_Chk::cBgS_Chk | ( | ) |
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virtual |
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inline |
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inline |
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inline |
fpc_ProcID cBgS_Chk::mActorPid |
cBgS_GrpPassChk* cBgS_Chk::mGrpPassChk |
cBgS_PolyPassChk* cBgS_Chk::mPolyPassChk |
bool cBgS_Chk::mSameActorChk |