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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dShopItemCtrl_c Class Reference

#include <d_shop_item_ctrl.h>

Public Member Functions

 dShopItemCtrl_c ()
 
cXyz getCurrentPos (int)
 
bool isHomePos (int)
 
void setRotateAnime (int)
 
void setZoomAnime (int, cXyz *, s16, bool)
 
virtual ~dShopItemCtrl_c ()
 
void setItemIndex (int i, u32 index)
 
u32 getItemIndex (int i)
 
void setMessageIndex (int i, u16 messageIndex)
 
u16 getMessageIndex (int i)
 

Private Attributes

u32 mItemIndex [7]
 
u16 mMessageIndex [7]
 

Constructor & Destructor Documentation

◆ dShopItemCtrl_c()

dShopItemCtrl_c::dShopItemCtrl_c ( )

◆ ~dShopItemCtrl_c()

dShopItemCtrl_c::~dShopItemCtrl_c ( )
virtual

Member Function Documentation

◆ getCurrentPos()

cXyz dShopItemCtrl_c::getCurrentPos ( int i_itemIdx)

◆ getItemIndex()

u32 dShopItemCtrl_c::getItemIndex ( int i)
inline

◆ getMessageIndex()

u16 dShopItemCtrl_c::getMessageIndex ( int i)
inline

◆ isHomePos()

bool dShopItemCtrl_c::isHomePos ( int i_itemIdx)

◆ setItemIndex()

void dShopItemCtrl_c::setItemIndex ( int i,
u32 index )
inline

◆ setMessageIndex()

void dShopItemCtrl_c::setMessageIndex ( int i,
u16 messageIndex )
inline

◆ setRotateAnime()

void dShopItemCtrl_c::setRotateAnime ( int i_itemIdx)

◆ setZoomAnime()

void dShopItemCtrl_c::setZoomAnime ( int param_1,
cXyz * param_2,
s16 param_3,
bool param_4 )

Member Data Documentation

◆ mItemIndex

u32 dShopItemCtrl_c::mItemIndex[7]
private

◆ mMessageIndex

u16 dShopItemCtrl_c::mMessageIndex[7]
private

The documentation for this class was generated from the following files: