Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2EnvSeAutoPan Struct Reference

#include <Z2EnvSeMgr.h>

+ Inheritance diagram for Z2EnvSeAutoPan:
+ Collaboration diagram for Z2EnvSeAutoPan:

Public Member Functions

 Z2EnvSeAutoPan ()
 
 ~Z2EnvSeAutoPan ()
 
void setPanParam (f32, f32, bool, bool, f32, f32)
 
void calcPan ()
 
bool startEnvSeAutoPanLevel (JAISoundID, f32, f32, f32)
 
- Public Member Functions inherited from Z2EnvSeBase
 Z2EnvSeBase (Vec *param_0=NULL)
 
 ~Z2EnvSeBase ()
 
bool startEnvSe (JAISoundID, f32, f32, f32, f32, f32, u32)
 
bool startEnvSeLevel (JAISoundID, f32, f32, f32, f32, f32, u32)
 
JAISoundHandlegetHandle ()
 
void setPos (Vec *pos)
 

Public Attributes

f32 field_0x8
 
f32 field_0xc
 
f32 field_0x10
 
f32 field_0x14
 
bool field_0x18
 
bool field_0x19
 
- Public Attributes inherited from Z2EnvSeBase
VecmPos
 
JAISoundHandle mHandle
 

Constructor & Destructor Documentation

◆ Z2EnvSeAutoPan()

Z2EnvSeAutoPan::Z2EnvSeAutoPan ( )

◆ ~Z2EnvSeAutoPan()

Z2EnvSeAutoPan::~Z2EnvSeAutoPan ( )

Member Function Documentation

◆ calcPan()

void Z2EnvSeAutoPan::calcPan ( )

◆ setPanParam()

void Z2EnvSeAutoPan::setPanParam ( f32  param_1,
f32  param_2,
bool  param_3,
bool  param_4,
f32  param_5,
f32  param_6 
)

◆ startEnvSeAutoPanLevel()

bool Z2EnvSeAutoPan::startEnvSeAutoPanLevel ( JAISoundID  param_1,
f32  param_2,
f32  param_3,
f32  param_4 
)

Member Data Documentation

◆ field_0x10

f32 Z2EnvSeAutoPan::field_0x10

◆ field_0x14

f32 Z2EnvSeAutoPan::field_0x14

◆ field_0x18

bool Z2EnvSeAutoPan::field_0x18

◆ field_0x19

bool Z2EnvSeAutoPan::field_0x19

◆ field_0x8

f32 Z2EnvSeAutoPan::field_0x8

◆ field_0xc

f32 Z2EnvSeAutoPan::field_0xc

The documentation for this struct was generated from the following files: