Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2EnvSeAutoPan Struct Reference

#include <Z2EnvSeMgr.h>

+ Inheritance diagram for Z2EnvSeAutoPan:
+ Collaboration diagram for Z2EnvSeAutoPan:

Public Member Functions

 Z2EnvSeAutoPan ()
 
 ~Z2EnvSeAutoPan ()
 
void setPanParam (f32 pan, f32 dolby, bool, bool, f32, f32)
 
void calcPan ()
 
bool startEnvSeAutoPanLevel (JAISoundID soundID, f32 fxMix, f32 volume, f32 pitch)
 
- Public Member Functions inherited from Z2EnvSeBase
 Z2EnvSeBase (Vec *posPtr=NULL)
 
 ~Z2EnvSeBase ()
 
bool startEnvSe (JAISoundID soundID, f32 fxMix, f32 volume, f32 pan, f32 dolby, f32 pitch, u32 moveSteps)
 
bool startEnvSeLevel (JAISoundID soundID, f32 fxMix, f32 volume, f32 pan, f32 dolby, f32 pitch, u32 moveSteps)
 
JAISoundHandlegetHandle ()
 
void setPos (Vec *pos)
 

Public Attributes

f32 mPan
 
f32 mDolby
 
f32 field_0x10
 
f32 field_0x14
 
bool field_0x18
 
bool field_0x19
 
- Public Attributes inherited from Z2EnvSeBase
VecmPos
 
JAISoundHandle mHandle
 

Constructor & Destructor Documentation

◆ Z2EnvSeAutoPan()

Z2EnvSeAutoPan::Z2EnvSeAutoPan ( )

◆ ~Z2EnvSeAutoPan()

Z2EnvSeAutoPan::~Z2EnvSeAutoPan ( )

Member Function Documentation

◆ calcPan()

void Z2EnvSeAutoPan::calcPan ( )

◆ setPanParam()

void Z2EnvSeAutoPan::setPanParam ( f32 pan,
f32 dolby,
bool param_3,
bool param_4,
f32 param_5,
f32 param_6 )

◆ startEnvSeAutoPanLevel()

bool Z2EnvSeAutoPan::startEnvSeAutoPanLevel ( JAISoundID soundID,
f32 fxMix,
f32 volume,
f32 pitch )

Member Data Documentation

◆ field_0x10

f32 Z2EnvSeAutoPan::field_0x10

◆ field_0x14

f32 Z2EnvSeAutoPan::field_0x14

◆ field_0x18

bool Z2EnvSeAutoPan::field_0x18

◆ field_0x19

bool Z2EnvSeAutoPan::field_0x19

◆ mDolby

f32 Z2EnvSeAutoPan::mDolby

◆ mPan

f32 Z2EnvSeAutoPan::mPan

The documentation for this struct was generated from the following files: