Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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_GXRenderModeObj Struct Reference

#include <GXStruct.h>

Public Attributes

VITVMode vi_tv_mode
 
u16 fb_width
 
u16 efb_height
 
u16 xfb_height
 
u16 vi_x_origin
 
u16 vi_y_origin
 
u16 vi_width
 
u16 vi_height
 
VIXFBMode xfb_mode
 
u8 field_rendering
 
u8 antialiasing
 
u8 sample_pattern [12][2]
 
u8 vfilter [7]
 

Member Data Documentation

◆ antialiasing

u8 _GXRenderModeObj::antialiasing

◆ efb_height

u16 _GXRenderModeObj::efb_height

◆ fb_width

u16 _GXRenderModeObj::fb_width

◆ field_rendering

u8 _GXRenderModeObj::field_rendering

◆ sample_pattern

u8 _GXRenderModeObj::sample_pattern[12][2]

◆ vfilter

u8 _GXRenderModeObj::vfilter[7]

◆ vi_height

u16 _GXRenderModeObj::vi_height

◆ vi_tv_mode

VITVMode _GXRenderModeObj::vi_tv_mode

◆ vi_width

u16 _GXRenderModeObj::vi_width

◆ vi_x_origin

u16 _GXRenderModeObj::vi_x_origin

◆ vi_y_origin

u16 _GXRenderModeObj::vi_y_origin

◆ xfb_height

u16 _GXRenderModeObj::xfb_height

◆ xfb_mode

VIXFBMode _GXRenderModeObj::xfb_mode

The documentation for this struct was generated from the following file: