Fairy Spirit.
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#include <d_a_npc_fairy_seirei.h>
◆ ~daNpc_FairySeirei_c()
daNpc_FairySeirei_c::~daNpc_FairySeirei_c |
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◆ daNpc_FairySeirei_c()
◆ _to_FairyCave()
void daNpc_FairySeirei_c::_to_FairyCave |
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◆ action()
void daNpc_FairySeirei_c::action |
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◆ beforeMove()
void daNpc_FairySeirei_c::beforeMove |
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◆ create()
void daNpc_FairySeirei_c::create |
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◆ Delete()
void daNpc_FairySeirei_c::Delete |
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◆ Draw()
bool daNpc_FairySeirei_c::Draw |
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◆ drawDbgInfo()
bool daNpc_FairySeirei_c::drawDbgInfo |
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◆ evtCutProc()
void daNpc_FairySeirei_c::evtCutProc |
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◆ evtTalk()
void daNpc_FairySeirei_c::evtTalk |
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◆ Execute()
void daNpc_FairySeirei_c::Execute |
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◆ isDelete()
void daNpc_FairySeirei_c::isDelete |
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◆ reset()
void daNpc_FairySeirei_c::reset |
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◆ selectAction()
void daNpc_FairySeirei_c::selectAction |
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◆ setAction()
void daNpc_FairySeirei_c::setAction |
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int(daNpc_FairySeirei_c::* | param_0 )(int) | ) |
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◆ setAttnPos()
void daNpc_FairySeirei_c::setAttnPos |
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◆ setCollision()
void daNpc_FairySeirei_c::setCollision |
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◆ setParam()
void daNpc_FairySeirei_c::setParam |
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◆ setPrtcls()
void daNpc_FairySeirei_c::setPrtcls |
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◆ srchActors()
void daNpc_FairySeirei_c::srchActors |
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◆ talk()
void daNpc_FairySeirei_c::talk |
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◆ wait()
void daNpc_FairySeirei_c::wait |
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int | param_0 | ) |
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◆ field_0x568
u8 daNpc_FairySeirei_c::field_0x568[0xfb0 - 0x568] |
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◆ mCutList
SECTION_DATA u8 daNpc_FairySeirei_c::mCutList |
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static |
Initial value:= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
◆ mCutNameList
The documentation for this class was generated from the following files: