Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <d_a_mg_fshop.h>
Public Member Functions | |
~fs_rod_s () | |
fs_rod_s () | |
Public Attributes | |
cXyz | field_0x00 |
u8 | field_0x0C [0x14 - 0x0C] |
J3DModel * | field_0x14 |
J3DModel * | field_0x18 [6] |
mDoExt_3DlineMat0_c | line_mat |
int | field_0x4c |
u8 | field_0x50 [0x54 - 0x50] |
f32 | field_0x54 |
u8 | field_0x58 [0x5C - 0x58] |
fs_rod_s::~fs_rod_s | ( | ) |
fs_rod_s::fs_rod_s | ( | ) |
cXyz fs_rod_s::field_0x00 |
u8 fs_rod_s::field_0x0C[0x14 - 0x0C] |
J3DModel* fs_rod_s::field_0x14 |
J3DModel* fs_rod_s::field_0x18[6] |
int fs_rod_s::field_0x4c |
u8 fs_rod_s::field_0x50[0x54 - 0x50] |
f32 fs_rod_s::field_0x54 |
u8 fs_rod_s::field_0x58[0x5C - 0x58] |
mDoExt_3DlineMat0_c fs_rod_s::line_mat |