Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daPy_frameCtrl_c Class Reference

#include <d_a_player.h>

+ Inheritance diagram for daPy_frameCtrl_c:
+ Collaboration diagram for daPy_frameCtrl_c:

Public Member Functions

virtual ~daPy_frameCtrl_c ()
 
 daPy_frameCtrl_c ()
 
bool checkAnmEnd ()
 
void updateFrame ()
 
void setFrameCtrl (u8 i_attribute, s16 i_start, s16 i_end, f32 i_rate, f32 i_frame)
 
u16 getEndFlg () const
 
u16 getNowSetFlg () const
 
void onEndFlg ()
 
void onNowSetFlg ()
 
void offNowSetFlg ()
 
void offEndFlg ()
 

Private Attributes

u16 mEndFlg
 
u16 mNowSetFlg
 

Constructor & Destructor Documentation

◆ ~daPy_frameCtrl_c()

virtual daPy_frameCtrl_c::~daPy_frameCtrl_c ( )
inlinevirtual

◆ daPy_frameCtrl_c()

daPy_frameCtrl_c::daPy_frameCtrl_c ( )
inline

Member Function Documentation

◆ checkAnmEnd()

bool daPy_frameCtrl_c::checkAnmEnd ( )

d_a_player.cpp Base Player Actor functionality

◆ getEndFlg()

u16 daPy_frameCtrl_c::getEndFlg ( ) const
inline

◆ getNowSetFlg()

u16 daPy_frameCtrl_c::getNowSetFlg ( ) const
inline

◆ offEndFlg()

void daPy_frameCtrl_c::offEndFlg ( )
inline

◆ offNowSetFlg()

void daPy_frameCtrl_c::offNowSetFlg ( )
inline

◆ onEndFlg()

void daPy_frameCtrl_c::onEndFlg ( )
inline

◆ onNowSetFlg()

void daPy_frameCtrl_c::onNowSetFlg ( )
inline

◆ setFrameCtrl()

void daPy_frameCtrl_c::setFrameCtrl ( u8 i_attribute,
s16 i_start,
s16 i_end,
f32 i_rate,
f32 i_frame )

◆ updateFrame()

void daPy_frameCtrl_c::updateFrame ( )

Member Data Documentation

◆ mEndFlg

u16 daPy_frameCtrl_c::mEndFlg
private

◆ mNowSetFlg

u16 daPy_frameCtrl_c::mNowSetFlg
private

The documentation for this class was generated from the following files: