Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_door_shutter.h>
Public Member Functions | |
void | calcMtx (daDoor20_c *) |
void | closeInit (daDoor20_c *) |
int | closeProc (daDoor20_c *) |
void | openInit (daDoor20_c *) |
int | openProc (daDoor20_c *) |
int | create (daDoor20_c *) |
void | draw (daDoor20_c *) |
Public Attributes | |
J3DModel * | field_0x0 |
f32 | field_0x4 |
u8 | field_0x8 |
u8 | field_0x9 |
u8 | field_0xa |
u8 | field_0xb |
void dDoor_stop_c::calcMtx | ( | daDoor20_c * | i_this | ) |
void dDoor_stop_c::closeInit | ( | daDoor20_c * | i_this | ) |
int dDoor_stop_c::closeProc | ( | daDoor20_c * | i_this | ) |
int dDoor_stop_c::create | ( | daDoor20_c * | i_this | ) |
void dDoor_stop_c::draw | ( | daDoor20_c * | i_this | ) |
void dDoor_stop_c::openInit | ( | daDoor20_c * | i_this | ) |
int dDoor_stop_c::openProc | ( | daDoor20_c * | i_this | ) |
J3DModel* dDoor_stop_c::field_0x0 |
f32 dDoor_stop_c::field_0x4 |
u8 dDoor_stop_c::field_0x8 |
u8 dDoor_stop_c::field_0x9 |
u8 dDoor_stop_c::field_0xa |
u8 dDoor_stop_c::field_0xb |