Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::GameOverData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::GameOverData:

Public Attributes

int field_0x0
 
int field_0x4
 
int field_0x8
 
int mType
 
cXyz field_0x10
 
cSGlobe field_0x1c
 
u8 field_0x24 [0x3c - 0x24]
 
bool field_0x3c
 

Member Data Documentation

◆ field_0x0

int dCamera_c::GameOverData::field_0x0

◆ field_0x10

cXyz dCamera_c::GameOverData::field_0x10

◆ field_0x1c

cSGlobe dCamera_c::GameOverData::field_0x1c

◆ field_0x24

u8 dCamera_c::GameOverData::field_0x24[0x3c - 0x24]

◆ field_0x3c

bool dCamera_c::GameOverData::field_0x3c

◆ field_0x4

int dCamera_c::GameOverData::field_0x4

◆ field_0x8

int dCamera_c::GameOverData::field_0x8

◆ mType

int dCamera_c::GameOverData::mType

The documentation for this struct was generated from the following file: