Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JASWaveArcLoader.h>
Static Public Member Functions | |
static JASHeap * | getRootHeap () |
static void | setCurrentDir (char const *) |
static char * | getCurrentDir () |
Static Public Attributes | |
static char | sCurrentDir [DIR_MAX] = "/AudioRes/Waves/" |
static JASHeap * | sAramHeap |
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