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#include <d_a_e_tt.h>
◆ _delete()
void daE_TT_c::_delete |
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◆ action()
void daE_TT_c::action |
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◆ calcHitGroundSpeed()
void daE_TT_c::calcHitGroundSpeed |
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◆ cc_set()
void daE_TT_c::cc_set |
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◆ checkFootGround()
void daE_TT_c::checkFootGround |
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◆ checkPlayerSearch()
void daE_TT_c::checkPlayerSearch |
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◆ checkWaterSurface()
void daE_TT_c::checkWaterSurface |
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◆ create()
void daE_TT_c::create |
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◆ CreateHeap()
void daE_TT_c::CreateHeap |
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◆ ctrlJoint()
◆ damage_check()
void daE_TT_c::damage_check |
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◆ draw()
◆ execute()
void daE_TT_c::execute |
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◆ executeAttack()
void daE_TT_c::executeAttack |
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◆ executeChase()
void daE_TT_c::executeChase |
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◆ executeDamage()
void daE_TT_c::executeDamage |
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◆ executeDeath()
void daE_TT_c::executeDeath |
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◆ executeFirstAttack()
void daE_TT_c::executeFirstAttack |
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◆ executeOutRange()
void daE_TT_c::executeOutRange |
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◆ executeWait()
void daE_TT_c::executeWait |
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◆ getCutType()
void daE_TT_c::getCutType |
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◆ JointCallBack()
◆ mtx_set()
void daE_TT_c::mtx_set |
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param_0 | ) |
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◆ setActionMode()
void daE_TT_c::setActionMode |
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param_0, |
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int |
param_1 |
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◆ setBck()
void daE_TT_c::setBck |
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int |
param_0, |
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u8 |
param_1, |
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f32 |
param_2, |
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f32 |
param_3 |
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◆ setBodyLandEffect()
void daE_TT_c::setBodyLandEffect |
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◆ setDamageInit()
void daE_TT_c::setDamageInit |
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◆ setDeathEyeEffect()
void daE_TT_c::setDeathEyeEffect |
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◆ setDeathFootEffect()
void daE_TT_c::setDeathFootEffect |
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◆ setWaterEffect()
void daE_TT_c::setWaterEffect |
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◆ field_0x5ac
u8 daE_TT_c::field_0x5ac[0xad0 - 0x5ac] |
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The documentation for this class was generated from the following files: