#include <d_msg_scrn_light.h>
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| dMsgScrnLight_c (u8, u8) |
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void | draw (f32 *, f32, f32, f32, f32, f32, u8) |
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void | draw (f32 *, f32, f32, f32, f32, f32, f32, JUtility::TColor, JUtility::TColor) |
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void | drawCommon (f32, f32, f32, f32, f32) |
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virtual | ~dMsgScrnLight_c () |
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◆ dMsgScrnLight_c()
dMsgScrnLight_c::dMsgScrnLight_c |
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u8 |
i_colorType, |
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u8 |
param_1 |
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◆ ~dMsgScrnLight_c()
dMsgScrnLight_c::~dMsgScrnLight_c |
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virtual |
◆ draw() [1/2]
◆ draw() [2/2]
void dMsgScrnLight_c::draw |
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f32 * |
i_anmFrame, |
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f32 |
i_posX, |
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f32 |
i_posY, |
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f32 |
i_scaleX, |
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f32 |
i_scaleY, |
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f32 |
i_alpha, |
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u8 |
i_colorType |
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) |
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◆ drawCommon()
void dMsgScrnLight_c::drawCommon |
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f32 |
i_posX, |
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f32 |
i_posY, |
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f32 |
i_scaleX, |
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f32 |
i_scaleY, |
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f32 |
i_alpha |
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) |
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◆ field_0x21
u8 dMsgScrnLight_c::field_0x21 |
◆ mAlpha
f32 dMsgScrnLight_c::mAlpha |
◆ mBckFrame
f32 dMsgScrnLight_c::mBckFrame |
◆ mBpkFrame
f32 dMsgScrnLight_c::mBpkFrame |
◆ mColorType
u8 dMsgScrnLight_c::mColorType |
◆ mpBck
◆ mpBpk
◆ mPlayAnim
bool dMsgScrnLight_c::mPlayAnim |
◆ mpParent_c
◆ mpScreen
The documentation for this class was generated from the following files: