Soldier A (Castle Town?)
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#include <d_a_npc_sola.h>
◆ ~daNpc_solA_c()
daNpc_solA_c::~daNpc_solA_c |
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◆ daNpc_solA_c()
◆ action()
void daNpc_solA_c::action |
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◆ beforeMove()
void daNpc_solA_c::beforeMove |
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◆ chkAction()
void daNpc_solA_c::chkAction |
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int(daNpc_solA_c::*)(void *) |
param_0 | ) |
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◆ create()
void daNpc_solA_c::create |
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◆ CreateHeap()
void daNpc_solA_c::CreateHeap |
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◆ createHeapCallBack()
◆ ctrlJointCallBack()
◆ Delete()
void daNpc_solA_c::Delete |
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◆ Draw()
void daNpc_solA_c::Draw |
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◆ drawDbgInfo()
bool daNpc_solA_c::drawDbgInfo |
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◆ drawOtherMdl()
void daNpc_solA_c::drawOtherMdl |
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◆ evtCutProc()
void daNpc_solA_c::evtCutProc |
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◆ evtTalk()
void daNpc_solA_c::evtTalk |
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◆ Execute()
void daNpc_solA_c::Execute |
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◆ getBackboneJointNo()
bool daNpc_solA_c::getBackboneJointNo |
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◆ getFlowNodeNo()
void daNpc_solA_c::getFlowNodeNo |
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◆ getHeadJointNo()
s32 daNpc_solA_c::getHeadJointNo |
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◆ getNeckJointNo()
s32 daNpc_solA_c::getNeckJointNo |
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◆ getType()
bool daNpc_solA_c::getType |
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◆ isDelete()
void daNpc_solA_c::isDelete |
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◆ reset()
void daNpc_solA_c::reset |
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◆ selectAction()
void daNpc_solA_c::selectAction |
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◆ setAction()
void daNpc_solA_c::setAction |
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int(daNpc_solA_c::*)(void *) |
param_0 | ) |
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◆ setAfterTalkMotion()
void daNpc_solA_c::setAfterTalkMotion |
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◆ setAttnPos()
void daNpc_solA_c::setAttnPos |
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◆ setCollision()
void daNpc_solA_c::setCollision |
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◆ setParam()
void daNpc_solA_c::setParam |
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◆ srchActors()
void daNpc_solA_c::srchActors |
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◆ talk()
void daNpc_solA_c::talk |
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void * |
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◆ wait()
void daNpc_solA_c::wait |
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void * |
param_0 | ) |
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◆ field_0x568
u8 daNpc_solA_c::field_0x568[0xfa0 - 0x568] |
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private |
◆ mCutList
Initial value:= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
◆ mCutNameList
The documentation for this class was generated from the following files: