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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Ganondorf. More...
#include <d_a_b_gnd.h>
Additional Inherited Members | |
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static void | setStopStatus (u32 status) |
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static u32 | stopStatus |
Ganondorf.
Hyrule Castle dungeon boss.
b_gnd_class::b_gnd_class | ( | ) |
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inline |
u8 b_gnd_class::field_0x1e08 |
u8 b_gnd_class::field_0x1e09 |
u16 b_gnd_class::field_0x1e0a |
u16 b_gnd_class::field_0x1e0c |
u8 b_gnd_class::field_0x1e0e |
s8 b_gnd_class::field_0x1e0f |
f32 b_gnd_class::field_0x1e10 |
cXyz b_gnd_class::field_0x1e14 |
cXyz b_gnd_class::field_0x1e20 |
Z2SoundObjSimple b_gnd_class::field_0x1e2c |
f32 b_gnd_class::field_0x1e4c |
csXyz b_gnd_class::field_0x1e50 |
s8 b_gnd_class::field_0x1e56[5] |
cXyz b_gnd_class::field_0x1e98[5] |
cXyz b_gnd_class::field_0x1ed4[5] |
cXyz b_gnd_class::field_0x1fb8 |
s16 b_gnd_class::field_0x1fc8 |
f32 b_gnd_class::field_0x1fd0 |
s16 b_gnd_class::field_0x1fd4 |
s16 b_gnd_class::field_0x1fd6 |
cXyz b_gnd_class::field_0x1fd8[2] |
g_himo_s b_gnd_class::field_0x1ff0[2] |
mDoExt_3DlineMat1_c b_gnd_class::field_0x21e8 |
dKy_tevstr_c b_gnd_class::field_0x2224 |
u32 b_gnd_class::field_0x25ac[2] |
u32 b_gnd_class::field_0x25b4 |
u32 b_gnd_class::field_0x25b8 |
u32 b_gnd_class::field_0x25bc |
u32 b_gnd_class::field_0x25c0 |
u32 b_gnd_class::field_0x25c4 |
u32 b_gnd_class::field_0x25c8 |
u32 b_gnd_class::field_0x25cc |
u32 b_gnd_class::field_0x25d0 |
u32 b_gnd_class::field_0x25d4 |
u32 b_gnd_class::field_0x25d8 |
u32 b_gnd_class::field_0x25dc |
u32 b_gnd_class::field_0x25e0 |
u32 b_gnd_class::field_0x25e4[3] |
u32 b_gnd_class::field_0x25f0[6] |
u32 b_gnd_class::field_0x2608[5][6] |
u32 b_gnd_class::field_0x2680[2] |
u32 b_gnd_class::field_0x2688 |
u32 b_gnd_class::field_0x268c[3] |
u8 b_gnd_class::field_0x2698 |
u8 b_gnd_class::field_0x2699 |
cXyz b_gnd_class::field_0x269c |
cXyz b_gnd_class::field_0x26a8[2] |
s16 b_gnd_class::field_0x26c2 |
cXyz b_gnd_class::field_0x2710 |
s16 b_gnd_class::field_0x271c |
cXyz b_gnd_class::field_0x2720 |
s16 b_gnd_class::field_0x272c |
u8 b_gnd_class::field_0x2739 |
u8 b_gnd_class::field_0x2740 |
u8 b_gnd_class::field_0x5be |
cXyz b_gnd_class::field_0x5c0 |
s16 b_gnd_class::field_0x5cc |
u8 b_gnd_class::field_0x740[0x0744 - 0x0740] |
u8 b_gnd_class::field_0x764[0x0768 - 0x0764] |
u8 b_gnd_class::field_0x770 |
s16 b_gnd_class::field_0x772 |
s16 b_gnd_class::field_0xb00 |
u8 b_gnd_class::field_0xB02[0x0B94 - 0x0B02] |
s16 b_gnd_class::field_0xc28 |
u8 b_gnd_class::field_0xC34[0x0C38 - 0x0C34] |
s16 b_gnd_class::field_0xc44[10] |
s16 b_gnd_class::field_0xc5a |
int b_gnd_class::field_0xc60 |
int b_gnd_class::field_0xc64 |
s16 b_gnd_class::field_0xc68 |
s16 b_gnd_class::field_0xc6a |
f32 b_gnd_class::field_0xc6c |
s16 b_gnd_class::field_0xc70 |
s16 b_gnd_class::field_0xc72 |
s16 b_gnd_class::field_0xc74 |
u8 b_gnd_class::field_0xc77 |
u8 b_gnd_class::field_0xc78 |
u8 b_gnd_class::field_0xc79 |
u8 b_gnd_class::field_0xc7a |
u8 b_gnd_class::field_0xc7b |
u8 b_gnd_class::field_0xc7c |
s8 b_gnd_class::field_0xc7d |
cXyz b_gnd_class::field_0xc80 |
s16 b_gnd_class::field_0xc90 |
s16 b_gnd_class::field_0xc92 |
s16 b_gnd_class::field_0xeac |
f32 b_gnd_class::field_0xeb0 |
cXyz b_gnd_class::field_0xeb4 |
csXyz b_gnd_class::field_0xec0 |
dBgS_ObjAcch b_gnd_class::mAcch |
dBgS_AcchCir b_gnd_class::mAcchCir |
s16 b_gnd_class::mActionMode |
int b_gnd_class::mAnmID |
dCcU_AtInfo b_gnd_class::mAtInfo |
dCcD_Sph b_gnd_class::mAtSph |
dCcD_Cyl b_gnd_class::mCoCyl |
s16 b_gnd_class::mCounter |
s16 b_gnd_class::mDamageInvulnerabilityTimer |
dCcD_Sph b_gnd_class::mDefSph |
cXyz b_gnd_class::mDemoCamCenter |
cXyz b_gnd_class::mDemoCamCenterSpd |
cXyz b_gnd_class::mDemoCamCenterTarget |
cXyz b_gnd_class::mDemoCamEye |
cXyz b_gnd_class::mDemoCamEyeSpd |
cXyz b_gnd_class::mDemoCamEyeTarget |
s16 b_gnd_class::mDemoCamMode |
s16 b_gnd_class::mDemoCamTimer |
int b_gnd_class::mDrawHorse |
u8 b_gnd_class::mDrawZelda |
u8 b_gnd_class::mGakeChkType |
s16 b_gnd_class::mGndArmRRotX |
s16 b_gnd_class::mGndBodyRotX |
dCcD_Stts b_gnd_class::mGndCcStts |
int b_gnd_class::mGndEyeBtkNo |
s16 b_gnd_class::mGndHeadRotZ |
s16 b_gnd_class::mGndLegRotX |
s16 b_gnd_class::mGndShoulderLRotY |
Z2CreatureEnemy b_gnd_class::mGndSound |
dCcD_Sph b_gnd_class::mGndSph[3] |
u8 b_gnd_class::mHideSheath |
int b_gnd_class::mHorseAnmID |
dCcD_Sph b_gnd_class::mHorseBodySph[2] |
dCcD_Stts b_gnd_class::mHorseCcStts |
dCcD_Sph b_gnd_class::mHorseFootSph[4] |
s16 b_gnd_class::mHorseLegRot |
request_of_phase_process_class b_gnd_class::mHorsePhaseReq |
mDoExt_3DlineMat1_c b_gnd_class::mHorseReins[2] |
Z2CreatureEnemy b_gnd_class::mHorseSound |
u8 b_gnd_class::mInitHIO |
f32 b_gnd_class::mKankyoBlend |
cXyz b_gnd_class::mLightBallPos[5] |
Z2SoundObjSimple b_gnd_class::mLightBallSound[5] |
fpc_ProcID b_gnd_class::mMantChildID |
s16 b_gnd_class::mMoveMode |
dMsgFlow_c b_gnd_class::mMsgFlow |
u8 b_gnd_class::mNoDrawTimer |
mDoExt_brkAnm* b_gnd_class::mpGndCoreBrk |
mDoExt_btkAnm* b_gnd_class::mpGndEyeBtk[6] |
mDoExt_btpAnm* b_gnd_class::mpGndEyeBtp |
request_of_phase_process_class b_gnd_class::mPhaseReq |
mDoExt_McaMorfSO* b_gnd_class::mpHorseMorf |
s16 b_gnd_class::mPlayerAngleY |
f32 b_gnd_class::mPlayerDistXZ |
f32 b_gnd_class::mPlaySpeed |
J3DModel* b_gnd_class::mpMantShadowModel[36] |
mDoExt_McaMorfSO* b_gnd_class::mpModelMorf |
J3DModel* b_gnd_class::mpSheathModel |
J3DModel* b_gnd_class::mpSwordBlurModel[2] |
J3DModel* b_gnd_class::mpSwordModel |
mDoExt_btkAnm* b_gnd_class::mpZeldaBtk |
mDoExt_btpAnm* b_gnd_class::mpZeldaBtp |
mDoExt_McaMorf* b_gnd_class::mpZeldaModel |
u32 b_gnd_class::mShadowID |
s16 b_gnd_class::mSwordBlurAlpha |
s16 b_gnd_class::mSwordBlurType |
dKy_tevstr_c b_gnd_class::mSwordTevstr |
f32 b_gnd_class::mTubazeriPushAmount |
f32 b_gnd_class::mTubazeriPushValue |