Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::TactData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::TactData:

Public Attributes

int field_0x0
 
int field_0x4
 
int field_0x8
 
int field_0xc
 
u8 field_0x10 [4]
 
int field_0x14
 
u8 field_0x18 [4]
 
cXyzfield_0x1c
 
cXyzfield_0x20
 
int field_0x24
 
u8 field_0x28 [4]
 
f32 field_0x2c
 
cXyz field_0x30
 
cXyz field_0x3c
 

Member Data Documentation

◆ field_0x0

int dCamera_c::TactData::field_0x0

◆ field_0x10

u8 dCamera_c::TactData::field_0x10[4]

◆ field_0x14

int dCamera_c::TactData::field_0x14

◆ field_0x18

u8 dCamera_c::TactData::field_0x18[4]

◆ field_0x1c

cXyz* dCamera_c::TactData::field_0x1c

◆ field_0x20

cXyz* dCamera_c::TactData::field_0x20

◆ field_0x24

int dCamera_c::TactData::field_0x24

◆ field_0x28

u8 dCamera_c::TactData::field_0x28[4]

◆ field_0x2c

f32 dCamera_c::TactData::field_0x2c

◆ field_0x30

cXyz dCamera_c::TactData::field_0x30

◆ field_0x3c

cXyz dCamera_c::TactData::field_0x3c

◆ field_0x4

int dCamera_c::TactData::field_0x4

◆ field_0x8

int dCamera_c::TactData::field_0x8

◆ field_0xc

int dCamera_c::TactData::field_0xc

The documentation for this struct was generated from the following file: