Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dDlst_2DT2_c Class Reference

#include <d_drawlist.h>

+ Inheritance diagram for dDlst_2DT2_c:
+ Collaboration diagram for dDlst_2DT2_c:

Public Member Functions

virtual void draw ()
 
 dDlst_2DT2_c ()
 
void init (ResTIMG *, f32, f32, f32, f32, u8, u8, u8, f32, f32)
 
f32 getScaleX ()
 
void setScaleX (f32 scale)
 
void setScaleY (f32 scale)
 
- Public Member Functions inherited from dDlst_base_c
 dDlst_base_c ()
 

Public Attributes

GXTexObj mTexObj
 
f32 field_0x24
 
f32 field_0x28
 
f32 field_0x2c
 
f32 field_0x30
 
f32 mScaleX
 
f32 mScaleY
 
GXColor field_0x3c
 
GXColor field_0x40
 
u8 field_0x44
 
u8 field_0x45
 
u8 field_0x46
 

Constructor & Destructor Documentation

◆ dDlst_2DT2_c()

dDlst_2DT2_c::dDlst_2DT2_c ( )

Member Function Documentation

◆ draw()

void dDlst_2DT2_c::draw ( )
virtual

Reimplemented from dDlst_base_c.

◆ getScaleX()

f32 dDlst_2DT2_c::getScaleX ( )
inline

◆ init()

void dDlst_2DT2_c::init ( ResTIMG i_timg,
f32  param_1,
f32  param_2,
f32  param_3,
f32  param_4,
u8  param_5,
u8  param_6,
u8  param_7,
f32  i_scaleX,
f32  i_scaleY 
)

◆ setScaleX()

void dDlst_2DT2_c::setScaleX ( f32  scale)
inline

◆ setScaleY()

void dDlst_2DT2_c::setScaleY ( f32  scale)
inline

Member Data Documentation

◆ field_0x24

f32 dDlst_2DT2_c::field_0x24

◆ field_0x28

f32 dDlst_2DT2_c::field_0x28

◆ field_0x2c

f32 dDlst_2DT2_c::field_0x2c

◆ field_0x30

f32 dDlst_2DT2_c::field_0x30

◆ field_0x3c

GXColor dDlst_2DT2_c::field_0x3c

◆ field_0x40

GXColor dDlst_2DT2_c::field_0x40

◆ field_0x44

u8 dDlst_2DT2_c::field_0x44

◆ field_0x45

u8 dDlst_2DT2_c::field_0x45

◆ field_0x46

u8 dDlst_2DT2_c::field_0x46

◆ mScaleX

f32 dDlst_2DT2_c::mScaleX

◆ mScaleY

f32 dDlst_2DT2_c::mScaleY

◆ mTexObj

GXTexObj dDlst_2DT2_c::mTexObj

The documentation for this class was generated from the following files: