Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daCstatue_c Class Reference

Dominion Rod Statue. More...

#include <d_a_cstatue.h>

+ Inheritance diagram for daCstatue_c:
+ Collaboration diagram for daCstatue_c:

Public Member Functions

void atHitCallback (fopAc_ac_c *)
 
int createHeap ()
 
int create ()
 
 ~daCstatue_c ()
 
void setRoomInfo ()
 
void setMatrix ()
 
void posMove ()
 
void setCollision ()
 
BOOL checkHammerReverse ()
 
void setDemo ()
 
void setAnime ()
 
int initBrk (u16)
 
void initStopBrkBtk ()
 
void initStartBrkBtk ()
 
int execute ()
 
int draw ()
 
bool checkBossAtGroundHit () const
 
bool checkNormalType () const
 
bool checkNotSmallType () const
 
bool checkBossType () const
 
cXyzgetBallPos ()
 
void onWarpGround (const cXyz &pos)
 
void warpStart (const cXyz &pos)
 
void onStateFlg0 (daCstatue_FLG0 flg)
 
void offStateFlg0 (daCstatue_FLG0 flg)
 
bool checkStateFlg0 (daCstatue_FLG0 flg) const
 
void warpDelete ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static u16 const m_bckIdxTable [daCstatueType_N][7]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

const char * mResName
 
request_of_phase_process_class mPhaseReq
 
J3DModelmModel
 
mDoExt_McaMorfSOmpMorf
 
mDoExt_btkAnm mAnim1
 
mDoExt_brkAnm mAnim2
 
dBgS_AcchCir mAcchCir [4]
 
dBgS_StatueAcch mStatueAcch
 
dCcD_Stts mStts
 
dCcD_Cyl mCyl1
 
dCcD_CylmCyl2
 
dCcD_CpsmCps1
 
dCcD_CpsmCps2
 
dCcD_SphmSph
 
mDoExt_invisibleModel mInvisible
 
Z2Creature mSound
 
dPaPo_c mPaPo
 
s8 mReverb
 
u8 mType
 
u8 mParam0
 
u8 mCurrentAnim
 
u8 mMoveMode
 
u8 mWarpMode
 
u8 mParam1
 
u8 mDemoMode
 
u8 mParam2
 
u8 mBossAtGndHit
 
u16 unused
 
s16 mDemoTimer
 
s16 mTimer1
 
u32 mStateFlg0
 
u32 mShadowKey
 
cXyz mSomePos
 
f32 mControlDistanceOffset
 
f32 mTargetFrame
 
cXyz mLinkPos
 
cXyz mWarpTarget
 
cXyz mBallPos
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Detailed Description

Dominion Rod Statue.

Constructor & Destructor Documentation

◆ ~daCstatue_c()

daCstatue_c::~daCstatue_c ( )

Member Function Documentation

◆ atHitCallback()

void daCstatue_c::atHitCallback ( fopAc_ac_c * actor)

◆ checkBossAtGroundHit()

bool daCstatue_c::checkBossAtGroundHit ( ) const
inline

◆ checkBossType()

bool daCstatue_c::checkBossType ( ) const
inline

◆ checkHammerReverse()

BOOL daCstatue_c::checkHammerReverse ( )

◆ checkNormalType()

bool daCstatue_c::checkNormalType ( ) const
inline

◆ checkNotSmallType()

bool daCstatue_c::checkNotSmallType ( ) const
inline

◆ checkStateFlg0()

bool daCstatue_c::checkStateFlg0 ( daCstatue_FLG0 flg) const
inline

◆ create()

int daCstatue_c::create ( )

◆ createHeap()

int daCstatue_c::createHeap ( )

◆ draw()

int daCstatue_c::draw ( )

◆ execute()

int daCstatue_c::execute ( )

◆ getBallPos()

cXyz & daCstatue_c::getBallPos ( )
inline

◆ initBrk()

int daCstatue_c::initBrk ( u16 i_index)

◆ initStartBrkBtk()

void daCstatue_c::initStartBrkBtk ( )

◆ initStopBrkBtk()

void daCstatue_c::initStopBrkBtk ( )

◆ offStateFlg0()

void daCstatue_c::offStateFlg0 ( daCstatue_FLG0 flg)
inline

◆ onStateFlg0()

void daCstatue_c::onStateFlg0 ( daCstatue_FLG0 flg)
inline

◆ onWarpGround()

void daCstatue_c::onWarpGround ( const cXyz & pos)
inline

◆ posMove()

void daCstatue_c::posMove ( )

◆ setAnime()

void daCstatue_c::setAnime ( )

◆ setCollision()

void daCstatue_c::setCollision ( )

◆ setDemo()

void daCstatue_c::setDemo ( )

◆ setMatrix()

void daCstatue_c::setMatrix ( )

◆ setRoomInfo()

void daCstatue_c::setRoomInfo ( )

◆ warpDelete()

void daCstatue_c::warpDelete ( )
inline

◆ warpStart()

void daCstatue_c::warpStart ( const cXyz & pos)
inline

Member Data Documentation

◆ m_bckIdxTable

u16 const daCstatue_c::m_bckIdxTable
static
Initial value:
= {
}
@ CStatueBossAnimReturnWaitHitL
Definition d_a_cstatue.cpp:38
@ CStatueBossAnimAttackR
Definition d_a_cstatue.cpp:37
@ CStatueBossAnimReturnWaitL
Definition d_a_cstatue.cpp:40
@ CStatueBossAnimAttackL
Definition d_a_cstatue.cpp:36
@ CStatueBossAnimReturnWaitHitR
Definition d_a_cstatue.cpp:39
@ CStatueBossAnimReturnWaitR
Definition d_a_cstatue.cpp:41
@ CStatueAnimWalk
Definition d_a_cstatue.cpp:32
@ CStatueAnimBJump
Definition d_a_cstatue.cpp:24
@ CStatueAnimStart
Definition d_a_cstatue.cpp:27
@ CStatueAnimStop
Definition d_a_cstatue.cpp:29
@ CStatueAnimFall
Definition d_a_cstatue.cpp:26
@ CStatueAnimBWalk
Definition d_a_cstatue.cpp:25
@ CStatueAnimSwing
Definition d_a_cstatue.cpp:30
@ CStatueAnimSwingre
Definition d_a_cstatue.cpp:31
@ CStatueAnimBFall
Definition d_a_cstatue.cpp:23

◆ mAcchCir

dBgS_AcchCir daCstatue_c::mAcchCir[4]
private

◆ mAnim1

mDoExt_btkAnm daCstatue_c::mAnim1
private

◆ mAnim2

mDoExt_brkAnm daCstatue_c::mAnim2
private

◆ mBallPos

cXyz daCstatue_c::mBallPos
private

◆ mBossAtGndHit

u8 daCstatue_c::mBossAtGndHit
private

◆ mControlDistanceOffset

f32 daCstatue_c::mControlDistanceOffset
private

◆ mCps1

dCcD_Cps* daCstatue_c::mCps1
private

◆ mCps2

dCcD_Cps* daCstatue_c::mCps2
private

◆ mCurrentAnim

u8 daCstatue_c::mCurrentAnim
private

◆ mCyl1

dCcD_Cyl daCstatue_c::mCyl1
private

◆ mCyl2

dCcD_Cyl* daCstatue_c::mCyl2
private

◆ mDemoMode

u8 daCstatue_c::mDemoMode
private

◆ mDemoTimer

s16 daCstatue_c::mDemoTimer
private

◆ mInvisible

mDoExt_invisibleModel daCstatue_c::mInvisible
private

◆ mLinkPos

cXyz daCstatue_c::mLinkPos
private

◆ mModel

J3DModel* daCstatue_c::mModel
private

◆ mMoveMode

u8 daCstatue_c::mMoveMode
private

◆ mPaPo

dPaPo_c daCstatue_c::mPaPo
private

◆ mParam0

u8 daCstatue_c::mParam0
private

◆ mParam1

u8 daCstatue_c::mParam1
private

◆ mParam2

u8 daCstatue_c::mParam2
private

◆ mPhaseReq

request_of_phase_process_class daCstatue_c::mPhaseReq
private

◆ mpMorf

mDoExt_McaMorfSO* daCstatue_c::mpMorf
private

◆ mResName

const char* daCstatue_c::mResName
private

◆ mReverb

s8 daCstatue_c::mReverb
private

◆ mShadowKey

u32 daCstatue_c::mShadowKey
private

◆ mSomePos

cXyz daCstatue_c::mSomePos
private

◆ mSound

Z2Creature daCstatue_c::mSound
private

◆ mSph

dCcD_Sph* daCstatue_c::mSph
private

◆ mStateFlg0

u32 daCstatue_c::mStateFlg0
private

◆ mStatueAcch

dBgS_StatueAcch daCstatue_c::mStatueAcch
private

◆ mStts

dCcD_Stts daCstatue_c::mStts
private

◆ mTargetFrame

f32 daCstatue_c::mTargetFrame
private

◆ mTimer1

s16 daCstatue_c::mTimer1
private

◆ mType

u8 daCstatue_c::mType
private

◆ mWarpMode

u8 daCstatue_c::mWarpMode
private

◆ mWarpTarget

cXyz daCstatue_c::mWarpTarget
private

◆ unused

u16 daCstatue_c::unused
private

The documentation for this class was generated from the following files: