Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Dominion Rod Statue (small?) More...
#include <d_a_cstatue.h>
Public Member Functions | |
void | atHitCallback (fopAc_ac_c *) |
void | createHeap () |
void | create () |
~daCstatue_c () | |
void | setRoomInfo () |
void | setMatrix () |
void | posMove () |
void | setCollision () |
void | checkHammerReverse () |
void | setDemo () |
void | setAnime () |
void | initBrk (u16) |
void | initStopBrkBtk () |
void | initStartBrkBtk () |
void | execute () |
void | draw () |
bool | checkNormalType () const |
bool | checkNotSmallType () const |
bool | checkBossType () const |
cXyz & | getBallPos () |
void | onWarpGround (const cXyz &pos) |
void | warpStart (const cXyz &pos) |
void | onStateFlg0 (int flg) |
void | warpDelete () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 const | m_bckIdxTable [70+2] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Dominion Rod Statue (small?)
daCstatue_c::~daCstatue_c | ( | ) |
void daCstatue_c::atHitCallback | ( | fopAc_ac_c * | param_0 | ) |
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void daCstatue_c::checkHammerReverse | ( | ) |
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void daCstatue_c::create | ( | ) |
void daCstatue_c::createHeap | ( | ) |
void daCstatue_c::draw | ( | ) |
void daCstatue_c::execute | ( | ) |
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void daCstatue_c::initStartBrkBtk | ( | ) |
void daCstatue_c::initStopBrkBtk | ( | ) |
void daCstatue_c::posMove | ( | ) |
void daCstatue_c::setAnime | ( | ) |
void daCstatue_c::setCollision | ( | ) |
void daCstatue_c::setDemo | ( | ) |
void daCstatue_c::setMatrix | ( | ) |
void daCstatue_c::setRoomInfo | ( | ) |
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