Dominion Rod Statue.
More...
#include <d_a_cstatue.h>
◆ ~daCstatue_c()
| daCstatue_c::~daCstatue_c |
( |
| ) |
|
◆ atHitCallback()
| void daCstatue_c::atHitCallback |
( |
fopAc_ac_c * | actor | ) |
|
◆ checkBossAtGroundHit()
| bool daCstatue_c::checkBossAtGroundHit |
( |
| ) |
const |
|
inline |
◆ checkBossType()
| bool daCstatue_c::checkBossType |
( |
| ) |
const |
|
inline |
◆ checkHammerReverse()
| BOOL daCstatue_c::checkHammerReverse |
( |
| ) |
|
◆ checkNormalType()
| bool daCstatue_c::checkNormalType |
( |
| ) |
const |
|
inline |
◆ checkNotSmallType()
| bool daCstatue_c::checkNotSmallType |
( |
| ) |
const |
|
inline |
◆ checkStateFlg0()
◆ create()
| int daCstatue_c::create |
( |
| ) |
|
◆ createHeap()
| int daCstatue_c::createHeap |
( |
| ) |
|
◆ draw()
| int daCstatue_c::draw |
( |
| ) |
|
◆ execute()
| int daCstatue_c::execute |
( |
| ) |
|
◆ getBallPos()
| cXyz & daCstatue_c::getBallPos |
( |
| ) |
|
|
inline |
◆ initBrk()
| int daCstatue_c::initBrk |
( |
u16 | i_index | ) |
|
◆ initStartBrkBtk()
| void daCstatue_c::initStartBrkBtk |
( |
| ) |
|
◆ initStopBrkBtk()
| void daCstatue_c::initStopBrkBtk |
( |
| ) |
|
◆ offStateFlg0()
◆ onStateFlg0()
◆ onWarpGround()
| void daCstatue_c::onWarpGround |
( |
const cXyz & | pos | ) |
|
|
inline |
◆ posMove()
| void daCstatue_c::posMove |
( |
| ) |
|
◆ setAnime()
| void daCstatue_c::setAnime |
( |
| ) |
|
◆ setCollision()
| void daCstatue_c::setCollision |
( |
| ) |
|
◆ setDemo()
| void daCstatue_c::setDemo |
( |
| ) |
|
◆ setMatrix()
| void daCstatue_c::setMatrix |
( |
| ) |
|
◆ setRoomInfo()
| void daCstatue_c::setRoomInfo |
( |
| ) |
|
◆ warpDelete()
| void daCstatue_c::warpDelete |
( |
| ) |
|
|
inline |
◆ warpStart()
| void daCstatue_c::warpStart |
( |
const cXyz & | pos | ) |
|
|
inline |
◆ m_bckIdxTable
| u16 const daCstatue_c::m_bckIdxTable |
|
static |
Initial value:= {
}
@ CStatueBossAnimReturnWaitHitL
Definition d_a_cstatue.cpp:38
@ CStatueBossAnimAttackR
Definition d_a_cstatue.cpp:37
@ CStatueBossAnimReturnWaitL
Definition d_a_cstatue.cpp:40
@ CStatueBossAnimAttackL
Definition d_a_cstatue.cpp:36
@ CStatueBossAnimReturnWaitHitR
Definition d_a_cstatue.cpp:39
@ CStatueBossAnimReturnWaitR
Definition d_a_cstatue.cpp:41
@ CStatueAnimWalk
Definition d_a_cstatue.cpp:32
@ CStatueAnimBJump
Definition d_a_cstatue.cpp:24
@ CStatueAnimStart
Definition d_a_cstatue.cpp:27
@ CStatueAnimStop
Definition d_a_cstatue.cpp:29
@ CStatueAnimFall
Definition d_a_cstatue.cpp:26
@ CStatueAnimBWalk
Definition d_a_cstatue.cpp:25
@ CStatueAnimSwing
Definition d_a_cstatue.cpp:30
@ CStatueAnimSwingre
Definition d_a_cstatue.cpp:31
@ CStatueAnimBFall
Definition d_a_cstatue.cpp:23
◆ mAcchCir
◆ mAnim1
◆ mAnim2
◆ mBallPos
| cXyz daCstatue_c::mBallPos |
|
private |
◆ mBossAtGndHit
| u8 daCstatue_c::mBossAtGndHit |
|
private |
◆ mControlDistanceOffset
| f32 daCstatue_c::mControlDistanceOffset |
|
private |
◆ mCps1
◆ mCps2
◆ mCurrentAnim
| u8 daCstatue_c::mCurrentAnim |
|
private |
◆ mCyl1
◆ mCyl2
◆ mDemoMode
| u8 daCstatue_c::mDemoMode |
|
private |
◆ mDemoTimer
| s16 daCstatue_c::mDemoTimer |
|
private |
◆ mInvisible
◆ mLinkPos
| cXyz daCstatue_c::mLinkPos |
|
private |
◆ mModel
◆ mMoveMode
| u8 daCstatue_c::mMoveMode |
|
private |
◆ mPaPo
◆ mParam0
◆ mParam1
◆ mParam2
◆ mPhaseReq
◆ mpMorf
◆ mResName
| const char* daCstatue_c::mResName |
|
private |
◆ mReverb
◆ mShadowKey
| u32 daCstatue_c::mShadowKey |
|
private |
◆ mSomePos
| cXyz daCstatue_c::mSomePos |
|
private |
◆ mSound
◆ mSph
◆ mStateFlg0
| u32 daCstatue_c::mStateFlg0 |
|
private |
◆ mStatueAcch
◆ mStts
◆ mTargetFrame
| f32 daCstatue_c::mTargetFrame |
|
private |
◆ mTimer1
◆ mType
◆ mWarpMode
| u8 daCstatue_c::mWarpMode |
|
private |
◆ mWarpTarget
| cXyz daCstatue_c::mWarpTarget |
|
private |
◆ unused
The documentation for this class was generated from the following files: