Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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e_is_class Class Reference

Armos Titan (Idelia Statue) More...

#include <d_a_e_is.h>

+ Collaboration diagram for e_is_class:

Public Attributes

fopEn_enemy_c enemy
 
request_of_phase_process_class phase
 
u8 field_0x5b4
 
u32 swbit
 
u32 swbit2
 
u32 swbit3
 
u32 field_0x5c4
 
mDoExt_McaMorfSOmodel_morf
 
Z2CreatureEnemy sound
 
int anm
 
f32 field_0x674
 
f32 poweron_color_strength_target
 
f32 poweron_color_strength
 
f32 core_color_strength_target
 
f32 core_color_strength
 
s8 field_0x688
 
u32 shadowId
 
s16 lifetime
 
s16 action
 
s16 mode
 
u8 field_0x696 [0x6A6 - 0x696]
 
s16 angle_to_player
 
f32 player_distance
 
f32 field_0x6ac
 
s16 timers [4]
 
s16 body_hit_invulnerability_timer
 
s16 core_hit_invulnerability_timer
 
s8 field_0x6bc
 
s8 field_0x6bd
 
int swbit4
 
dBgS_AcchCir acchcir
 
dBgS_ObjAcch acch
 
dCcD_Stts ccStts
 
dCcD_Sph at_sph
 
dCcD_Sph core_sph
 
dCcD_Cyl cc_cyl
 
dCcU_AtInfo atInfo
 
s8 field_0xce8
 
u8 field_0xCE9 [0xCF4 - 0xCE9]
 
u8 hioInit
 

Detailed Description

Armos Titan (Idelia Statue)

Armos Titans are enemies from early, unreleased versions of the game. The name Idelia Statue seems like it might be a reference to the anime Powered Armor Dorvack.

Member Data Documentation

◆ acch

dBgS_ObjAcch e_is_class::acch

◆ acchcir

dBgS_AcchCir e_is_class::acchcir

◆ action

s16 e_is_class::action

◆ angle_to_player

s16 e_is_class::angle_to_player

◆ anm

int e_is_class::anm

◆ at_sph

dCcD_Sph e_is_class::at_sph

◆ atInfo

dCcU_AtInfo e_is_class::atInfo

◆ body_hit_invulnerability_timer

s16 e_is_class::body_hit_invulnerability_timer

◆ cc_cyl

dCcD_Cyl e_is_class::cc_cyl

◆ ccStts

dCcD_Stts e_is_class::ccStts

◆ core_color_strength

f32 e_is_class::core_color_strength

◆ core_color_strength_target

f32 e_is_class::core_color_strength_target

◆ core_hit_invulnerability_timer

s16 e_is_class::core_hit_invulnerability_timer

◆ core_sph

dCcD_Sph e_is_class::core_sph

◆ enemy

fopEn_enemy_c e_is_class::enemy

◆ field_0x5b4

u8 e_is_class::field_0x5b4

◆ field_0x5c4

u32 e_is_class::field_0x5c4

◆ field_0x674

f32 e_is_class::field_0x674

◆ field_0x688

s8 e_is_class::field_0x688

◆ field_0x696

u8 e_is_class::field_0x696[0x6A6 - 0x696]

◆ field_0x6ac

f32 e_is_class::field_0x6ac

◆ field_0x6bc

s8 e_is_class::field_0x6bc

◆ field_0x6bd

s8 e_is_class::field_0x6bd

◆ field_0xce8

s8 e_is_class::field_0xce8

◆ field_0xCE9

u8 e_is_class::field_0xCE9[0xCF4 - 0xCE9]

◆ hioInit

u8 e_is_class::hioInit

◆ lifetime

s16 e_is_class::lifetime

◆ mode

s16 e_is_class::mode

◆ model_morf

mDoExt_McaMorfSO* e_is_class::model_morf

◆ phase

request_of_phase_process_class e_is_class::phase

◆ player_distance

f32 e_is_class::player_distance

◆ poweron_color_strength

f32 e_is_class::poweron_color_strength

◆ poweron_color_strength_target

f32 e_is_class::poweron_color_strength_target

◆ shadowId

u32 e_is_class::shadowId

◆ sound

Z2CreatureEnemy e_is_class::sound

◆ swbit

u32 e_is_class::swbit

◆ swbit2

u32 e_is_class::swbit2

◆ swbit3

u32 e_is_class::swbit3

◆ swbit4

int e_is_class::swbit4

◆ timers

s16 e_is_class::timers[4]

The documentation for this class was generated from the following file: