Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::Shake Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::Shake:

Public Attributes

u8 field_0x0 [4]
 
u8 field_0x4 [4]
 
u8 field_0x8 [0xC - 0x8]
 
s32 m_length
 
int field_0x10
 
u8 field_0x14 [4]
 
cXyz m_pos
 
cXyz field_0x24
 
cXyz mEyeShake
 
f32 field_0x3c
 
cSAngle field_0x40
 

Member Data Documentation

◆ field_0x0

u8 dCamera_c::Shake::field_0x0[4]

◆ field_0x10

int dCamera_c::Shake::field_0x10

◆ field_0x14

u8 dCamera_c::Shake::field_0x14[4]

◆ field_0x24

cXyz dCamera_c::Shake::field_0x24

◆ field_0x3c

f32 dCamera_c::Shake::field_0x3c

◆ field_0x4

u8 dCamera_c::Shake::field_0x4[4]

◆ field_0x40

cSAngle dCamera_c::Shake::field_0x40

◆ field_0x8

u8 dCamera_c::Shake::field_0x8[0xC - 0x8]

◆ m_length

s32 dCamera_c::Shake::m_length

◆ m_pos

cXyz dCamera_c::Shake::m_pos

◆ mEyeShake

cXyz dCamera_c::Shake::mEyeShake

The documentation for this struct was generated from the following file: