Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::SoundSystem Class Reference

#include <SoundSystem.h>

Static Public Member Functions

static void InitSoundSystem (s32 soundThreadPrio=DEFAULT_SOUND_THREAD_PRIORITY, s32 dvdThreadPriority=DEFAULT_DVD_THREAD_PRIORITY)
 
static void ShutdownSoundSystem ()
 
static void SetOutputMode (OutputMode mode)
 
static f32 GetMasterVolume ()
 
static void SetMasterVolume (f32 volume, int frame)
 
static RemoteSpeakerGetRemoteSpeaker (int idx)
 
static void AppendEffect (AuxBus bus, FxBase *pFx)
 
static void ClearEffect (AuxBus bus, int frame)
 

Static Public Attributes

static const int DEFAULT_DVD_THREAD_PRIORITY = 3
 
static const int DEFAULT_SOUND_THREAD_PRIORITY = 4
 

Member Function Documentation

◆ AppendEffect()

static void nw4hbm::snd::SoundSystem::AppendEffect ( AuxBus bus,
FxBase * pFx )
inlinestatic

◆ ClearEffect()

static void nw4hbm::snd::SoundSystem::ClearEffect ( AuxBus bus,
int frame )
inlinestatic

◆ GetMasterVolume()

static f32 nw4hbm::snd::SoundSystem::GetMasterVolume ( )
inlinestatic

◆ GetRemoteSpeaker()

static RemoteSpeaker & nw4hbm::snd::SoundSystem::GetRemoteSpeaker ( int idx)
inlinestatic

◆ InitSoundSystem()

static void nw4hbm::snd::SoundSystem::InitSoundSystem ( s32 soundThreadPrio = DEFAULT_SOUND_THREAD_PRIORITY,
s32 dvdThreadPriority = DEFAULT_DVD_THREAD_PRIORITY )
static

◆ SetMasterVolume()

static void nw4hbm::snd::SoundSystem::SetMasterVolume ( f32 volume,
int frame )
inlinestatic

◆ SetOutputMode()

static void nw4hbm::snd::SoundSystem::SetOutputMode ( OutputMode mode)
inlinestatic

◆ ShutdownSoundSystem()

static void nw4hbm::snd::SoundSystem::ShutdownSoundSystem ( )
static

Member Data Documentation

◆ DEFAULT_DVD_THREAD_PRIORITY

const int nw4hbm::snd::SoundSystem::DEFAULT_DVD_THREAD_PRIORITY = 3
static

◆ DEFAULT_SOUND_THREAD_PRIORITY

const int nw4hbm::snd::SoundSystem::DEFAULT_SOUND_THREAD_PRIORITY = 4
static

The documentation for this class was generated from the following file: