Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjE_CREATE_c Class Reference

Enemy Spawner. More...

#include <d_a_obj_enemy_create.h>

+ Inheritance diagram for daObjE_CREATE_c:
+ Collaboration diagram for daObjE_CREATE_c:

Public Member Functions

void NormalAction ()
 
void SearchAction ()
 
void LoopAction ()
 
void Action ()
 
int Execute ()
 
int Delete ()
 
void NameChk ()
 
int create ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Private Attributes

u8 field_0x568
 
u8 mEnemyNum
 
u8 mActivateSw
 
u8 mDeactivateSw
 
u8 mEndLoopSw
 
csXyz mEnemyAngle
 
s16 mEnemyProcName
 
u32 mEnemyParams
 
u32mActorList
 
u8 mActionMode
 
s16 mKillCheckDelayTimer
 
u8 mAction
 
u8 unused [12]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Enemy Spawner.

Member Function Documentation

◆ Action()

void daObjE_CREATE_c::Action ( )

◆ create()

int daObjE_CREATE_c::create ( )

◆ Delete()

int daObjE_CREATE_c::Delete ( )

◆ Execute()

int daObjE_CREATE_c::Execute ( )

◆ LoopAction()

void daObjE_CREATE_c::LoopAction ( )

Starts the enemy spawn loop over again when all enemies are killed. If a loop end switch is specified and activated, the loop will end

◆ NameChk()

void daObjE_CREATE_c::NameChk ( )

◆ NormalAction()

void daObjE_CREATE_c::NormalAction ( )

◆ SearchAction()

void daObjE_CREATE_c::SearchAction ( )

Moves the enemy spawner position to player position

Member Data Documentation

◆ field_0x568

u8 daObjE_CREATE_c::field_0x568
private

◆ mAction

u8 daObjE_CREATE_c::mAction
private

◆ mActionMode

u8 daObjE_CREATE_c::mActionMode
private

◆ mActivateSw

u8 daObjE_CREATE_c::mActivateSw
private

◆ mActorList

u32* daObjE_CREATE_c::mActorList
private

◆ mDeactivateSw

u8 daObjE_CREATE_c::mDeactivateSw
private

◆ mEndLoopSw

u8 daObjE_CREATE_c::mEndLoopSw
private

◆ mEnemyAngle

csXyz daObjE_CREATE_c::mEnemyAngle
private

◆ mEnemyNum

u8 daObjE_CREATE_c::mEnemyNum
private

◆ mEnemyParams

u32 daObjE_CREATE_c::mEnemyParams
private

◆ mEnemyProcName

s16 daObjE_CREATE_c::mEnemyProcName
private

◆ mKillCheckDelayTimer

s16 daObjE_CREATE_c::mKillCheckDelayTimer
private

◆ unused

u8 daObjE_CREATE_c::unused[12]
private

The documentation for this class was generated from the following files: