Enemy Spawner.
More...
#include <d_a_obj_enemy_create.h>
◆ Action()
void daObjE_CREATE_c::Action |
( |
| ) |
|
◆ create()
int daObjE_CREATE_c::create |
( |
| ) |
|
◆ Delete()
int daObjE_CREATE_c::Delete |
( |
| ) |
|
◆ Execute()
int daObjE_CREATE_c::Execute |
( |
| ) |
|
◆ LoopAction()
void daObjE_CREATE_c::LoopAction |
( |
| ) |
|
Starts the enemy spawn loop over again when all enemies are killed. If a loop end switch is specified and activated, the loop will end
◆ NameChk()
void daObjE_CREATE_c::NameChk |
( |
| ) |
|
◆ NormalAction()
void daObjE_CREATE_c::NormalAction |
( |
| ) |
|
◆ SearchAction()
void daObjE_CREATE_c::SearchAction |
( |
| ) |
|
Moves the enemy spawner position to player position
◆ field_0x568
u8 daObjE_CREATE_c::field_0x568 |
|
private |
◆ mAction
u8 daObjE_CREATE_c::mAction |
|
private |
◆ mActionMode
u8 daObjE_CREATE_c::mActionMode |
|
private |
◆ mActivateSw
u8 daObjE_CREATE_c::mActivateSw |
|
private |
◆ mActorList
u32* daObjE_CREATE_c::mActorList |
|
private |
◆ mDeactivateSw
u8 daObjE_CREATE_c::mDeactivateSw |
|
private |
◆ mEndLoopSw
u8 daObjE_CREATE_c::mEndLoopSw |
|
private |
◆ mEnemyAngle
csXyz daObjE_CREATE_c::mEnemyAngle |
|
private |
◆ mEnemyNum
u8 daObjE_CREATE_c::mEnemyNum |
|
private |
◆ mEnemyParams
u32 daObjE_CREATE_c::mEnemyParams |
|
private |
◆ mEnemyProcName
s16 daObjE_CREATE_c::mEnemyProcName |
|
private |
◆ mKillCheckDelayTimer
s16 daObjE_CREATE_c::mKillCheckDelayTimer |
|
private |
◆ unused
u8 daObjE_CREATE_c::unused[12] |
|
private |
The documentation for this class was generated from the following files: